Convert turfs to use add_overlays(), eliminating the turf_overlay_holder!

- Converted as much as I could find about turf overlays to use add_overlay().
- This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack.
- This also lets us remove the anti-corruption hacks from walls and open space.
- ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue.
- Stuff like that
This commit is contained in:
Leshana
2018-02-25 02:02:57 -05:00
parent 07f89c26b7
commit 00f8ae5cd8
23 changed files with 99 additions and 250 deletions

View File

@@ -800,7 +800,6 @@ proc/GaussRandRound(var/sigma,var/roundto)
var/old_dir1 = T.dir
var/old_icon_state1 = T.icon_state
var/old_icon1 = T.icon
var/old_overlays = T.overlays.Copy()
var/old_underlays = T.underlays.Copy()
var/old_decals = T.decals ? T.decals.Copy() : null
@@ -808,11 +807,9 @@ proc/GaussRandRound(var/sigma,var/roundto)
X.set_dir(old_dir1)
X.icon_state = old_icon_state1
X.icon = old_icon1
X.overlays = old_overlays
X.copy_overlays(T, TRUE)
X.underlays = old_underlays
X.decals = old_decals
if(old_decals)
X.apply_decals()
//Move the air from source to dest
var/turf/simulated/ST = T
@@ -838,14 +835,10 @@ proc/GaussRandRound(var/sigma,var/roundto)
if(shuttlework)
var/turf/simulated/shuttle/SS = T
SS.landed_holder.leave_turf()
else if(turftoleave)
T.ChangeTurf(turftoleave)
T.apply_decals()
else
T.ChangeTurf(get_base_turf_by_area(T))
T.apply_decals()
refined_src -= T
refined_trg -= B