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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts: .travis.yml code/controllers/configuration.dm code/game/gamemodes/changeling/modularchangling.dm code/game/jobs/job/medical.dm code/game/jobs/job/security.dm code/game/machinery/Sleeper.dm code/game/machinery/computer/communications.dm code/game/machinery/cryopod.dm code/game/objects/items/weapons/RCD.dm code/game/objects/items/weapons/storage/boxes.dm code/game/turfs/simulated/floor.dm code/game/turfs/simulated/floor_types.dm code/global.dm code/modules/materials/materials.dm code/modules/mob/living/silicon/ai/ai.dm code/modules/projectiles/guns/projectile/automatic.dm polaris.dme
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@@ -51,7 +51,7 @@
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w_class = 4.0
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matter = list(DEFAULT_WALL_MATERIAL = 3750)
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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attack_verb = list("hit", "pierced", "sliced", "attacked")
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var/drill_sound = 'sound/weapons/Genhit.ogg'
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var/drill_verb = "drilling"
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@@ -77,7 +77,7 @@
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icon_state = "handdrill"
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item_state = "jackhammer"
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digspeed = 30
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origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINERING = 2)
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origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
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desc = "Yours is the drill that will pierce through the rock walls."
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drill_verb = "drilling"
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@@ -86,7 +86,7 @@
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 20 //faster than drill, but cannot dig
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origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINERING = 2)
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origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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drill_verb = "hammering"
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@@ -106,7 +106,7 @@
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w_class = 3.0 //it is smaller than the pickaxe
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damtype = "fire"
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digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
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origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINERING = 3)
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origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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drill_verb = "cutting"
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drill_sound = 'sound/items/Welder.ogg'
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@@ -118,7 +118,7 @@
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 10
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origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINERING = 4)
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origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
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desc = "A pickaxe with a diamond pick head."
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drill_verb = "picking"
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@@ -127,7 +127,7 @@
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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digspeed = 5 //Digs through walls, girders, and can dig up sand
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origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINERING = 5)
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origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
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desc = "Yours is the drill that will pierce the heavens!"
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drill_verb = "drilling"
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@@ -152,7 +152,7 @@
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
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origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 50)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharp = 0
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@@ -235,7 +235,7 @@
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var/obj/item/stack/flag/F = locate() in get_turf(src)
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var/turf/T = get_turf(src)
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if(!T || !istype(T,/turf/simulated/floor/plating/airless/asteroid))
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if(!T || !istype(T,/turf/simulated/floor/asteroid))
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user << "The flag won't stand up in this terrain."
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return
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