Conflicts:
	.travis.yml
	code/controllers/configuration.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/security.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/computer/communications.dm
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/RCD.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	code/global.dm
	code/modules/materials/materials.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	polaris.dme
This commit is contained in:
Neerti
2015-08-23 01:30:46 -04:00
792 changed files with 19715 additions and 17049 deletions

View File

@@ -110,18 +110,18 @@
/obj/item/ammo_magazine/c9mm/empty
initial_ammo = 0
/obj/item/ammo_magazine/a12mm
name = "magazine (12mm)"
/obj/item/ammo_magazine/a10mm
name = "magazine (10mm)"
icon_state = "12mm"
origin_tech = list(TECH_COMBAT = 2)
mag_type = MAGAZINE
caliber = "12mm"
caliber = "10mm"
matter = list(DEFAULT_WALL_MATERIAL = 1500)
ammo_type = "/obj/item/ammo_casing/a12mm"
ammo_type = /obj/item/ammo_casing/a10mm
max_ammo = 20
multiple_sprites = 1
/obj/item/ammo_magazine/a12mm/empty
/obj/item/ammo_magazine/a10mm/empty
initial_ammo = 0
/obj/item/ammo_magazine/a556

View File

@@ -64,9 +64,9 @@
caliber = ".45"
projectile_type = /obj/item/projectile/energy/flash
/obj/item/ammo_casing/a12mm
desc = "A 12mm bullet casing."
caliber = "12mm"
/obj/item/ammo_casing/a10mm
desc = "A 10mm bullet casing."
caliber = "10mm"
projectile_type = /obj/item/projectile/bullet/pistol/medium