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Fixes the slowdown bug
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@@ -79,12 +79,13 @@
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var/turf/T = get_turf(src)
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if(T && T.movement_cost)
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tally += T.movement_cost
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if(CE_SPEEDBOOST in chem_effects)
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if (tally >= 0) // cut any penalties in half
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tally = tally/2
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tally -= 1 // give 'em a buff on top.
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return (tally+config.human_delay)
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return (tally+config.human_delay)
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/mob/living/carbon/human/Process_Spacemove(var/check_drift = 0)
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//Can we act?
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