Finalizes mechfab

This commit is contained in:
Kelenius
2015-08-12 21:46:11 +03:00
parent 7562f6f01a
commit 012fb38de2
15 changed files with 210 additions and 137 deletions

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@@ -14,5 +14,5 @@
#define IMPRINTER 1 //For circuits. Uses glass/chemicals. #define IMPRINTER 1 //For circuits. Uses glass/chemicals.
#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals #define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
#define MECHFAB 4 //Remember, objects utilising this flag should have construction_time and construction_cost vars. #define MECHFAB 4 //Mechfab
#define CHASSIS 8 //For protolathe, but differently #define CHASSIS 8 //For protolathe, but differently

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@@ -7,8 +7,6 @@
icon_state = "mecha_equip" icon_state = "mecha_equip"
force = 5 force = 5
origin_tech = list(TECH_MATERIAL = 2) origin_tech = list(TECH_MATERIAL = 2)
//construction_time = 100
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
var/equip_cooldown = 0 var/equip_cooldown = 0
var/equip_ready = 1 var/equip_ready = 1
var/energy_drain = 0 var/energy_drain = 0

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@@ -6,7 +6,6 @@
origin_tech = list(TECH_DATA = 2, TECH_BIO = 3) origin_tech = list(TECH_DATA = 2, TECH_BIO = 3)
energy_drain = 20 energy_drain = 20
range = MELEE range = MELEE
//construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000)
equip_cooldown = 20 equip_cooldown = 20
var/mob/living/carbon/occupant = null var/mob/living/carbon/occupant = null
var/datum/global_iterator/pr_mech_sleeper var/datum/global_iterator/pr_mech_sleeper
@@ -386,8 +385,6 @@
range = MELEE|RANGED range = MELEE|RANGED
equip_cooldown = 10 equip_cooldown = 10
origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3) origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
//construction_time = 200
//construction_cost = list(DEFAULT_WALL_MATERIAL=3000,"glass"=2000)
required_type = /obj/mecha/medical required_type = /obj/mecha/medical
New() New()

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@@ -128,7 +128,6 @@
desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)" desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)"
icon_state = "mecha_diamond_drill" icon_state = "mecha_diamond_drill"
origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"diamond"=6500)
equip_cooldown = 20 equip_cooldown = 20
force = 15 force = 15
@@ -255,8 +254,6 @@
equip_cooldown = 10 equip_cooldown = 10
energy_drain = 250 energy_drain = 250
range = MELEE|RANGED range = MELEE|RANGED
//construction_time = 1200
//construction_cost = list(DEFAULT_WALL_MATERIAL=30000,"phoron"=25000,"silver"=20000,"gold"=20000)
var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock. var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
var/disabled = 0 //malf var/disabled = 0 //malf
@@ -506,7 +503,6 @@
equip_cooldown = 10 equip_cooldown = 10
energy_drain = 50 energy_drain = 50
range = 0 range = 0
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"silver"=5000)
var/deflect_coeff = 1.15 var/deflect_coeff = 1.15
var/damage_coeff = 0.8 var/damage_coeff = 0.8
@@ -556,7 +552,6 @@
equip_cooldown = 10 equip_cooldown = 10
energy_drain = 50 energy_drain = 50
range = 0 range = 0
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=5000)
var/deflect_coeff = 1.15 var/deflect_coeff = 1.15
var/damage_coeff = 0.8 var/damage_coeff = 0.8
@@ -627,7 +622,6 @@
equip_cooldown = 20 equip_cooldown = 20
energy_drain = 100 energy_drain = 100
range = 0 range = 0
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=1000,"silver"=2000,"glass"=5000)
var/health_boost = 2 var/health_boost = 2
var/datum/global_iterator/pr_repair_droid var/datum/global_iterator/pr_repair_droid
var/icon/droid_overlay var/icon/droid_overlay
@@ -722,7 +716,6 @@
equip_cooldown = 10 equip_cooldown = 10
energy_drain = 0 energy_drain = 0
range = 0 range = 0
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=2000,"silver"=3000,"glass"=2000)
var/datum/global_iterator/pr_energy_relay var/datum/global_iterator/pr_energy_relay
var/coeff = 100 var/coeff = 100
var/list/use_channels = list(EQUIP,ENVIRON,LIGHT) var/list/use_channels = list(EQUIP,ENVIRON,LIGHT)
@@ -839,7 +832,6 @@
equip_cooldown = 10 equip_cooldown = 10
energy_drain = 0 energy_drain = 0
range = MELEE range = MELEE
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000)
var/datum/global_iterator/pr_mech_generator var/datum/global_iterator/pr_mech_generator
var/coeff = 100 var/coeff = 100
var/obj/item/stack/material/fuel var/obj/item/stack/material/fuel
@@ -974,7 +966,6 @@
desc = "Generates power using uranium. Pollutes the environment." desc = "Generates power using uranium. Pollutes the environment."
icon_state = "tesla" icon_state = "tesla"
origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 3) origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 3)
//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000)
max_fuel = 50000 max_fuel = 50000
fuel_per_cycle_idle = 10 fuel_per_cycle_idle = 10
fuel_per_cycle_active = 30 fuel_per_cycle_active = 30
@@ -1072,7 +1063,6 @@
origin_tech = list(TECH_ENGINERING = 1, TECH_BIO = 1) origin_tech = list(TECH_ENGINERING = 1, TECH_BIO = 1)
energy_drain = 10 energy_drain = 10
range = MELEE range = MELEE
//construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=5000)
equip_cooldown = 20 equip_cooldown = 20
var/mob/living/carbon/occupant = null var/mob/living/carbon/occupant = null
var/door_locked = 1 var/door_locked = 1

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@@ -274,7 +274,6 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve
name = "\improper SOP-6 grenade launcher" name = "\improper SOP-6 grenade launcher"
projectile = /obj/item/weapon/grenade/flashbang/clusterbang projectile = /obj/item/weapon/grenade/flashbang/clusterbang
//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=6000,"uranium"=6000)
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload
return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[chassis.selected==src?"<b>":"<a href='?src=\ref[chassis];select_equip=\ref[src]'>"][src.name][chassis.selected==src?"</b>":"</a>"]\[[src.projectiles]\]" return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span>&nbsp;[chassis.selected==src?"<b>":"<a href='?src=\ref[chassis];select_equip=\ref[src]'>"][src.name][chassis.selected==src?"</b>":"</a>"]\[[src.projectiles]\]"

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@@ -69,8 +69,6 @@
icon = 'icons/obj/device.dmi' icon = 'icons/obj/device.dmi'
icon_state = "motion2" icon_state = "motion2"
origin_tech = list(TECH_DATA = 2, TECH_MAGNET = 2) origin_tech = list(TECH_DATA = 2, TECH_MAGNET = 2)
//construction_time = 50
//construction_cost = list(DEFAULT_WALL_MATERIAL=500)
proc/get_mecha_info() proc/get_mecha_info()
if(!in_mecha()) if(!in_mecha())

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@@ -194,8 +194,6 @@
desc = "When a problem arises, SCIENCE is the solution." desc = "When a problem arises, SCIENCE is the solution."
icon_state = "sflash" icon_state = "sflash"
origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1) origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=750)
var/construction_time=100
/obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob) /obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob)
..() ..()

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@@ -5,8 +5,6 @@
icon_state = "blank" icon_state = "blank"
flags = CONDUCT flags = CONDUCT
slot_flags = SLOT_BELT slot_flags = SLOT_BELT
var/construction_time = 100
var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=5000)
var/list/part = null // Order of args is important for installing robolimbs. var/list/part = null // Order of args is important for installing robolimbs.
var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics. var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
var/model_info var/model_info

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@@ -6,8 +6,6 @@
desc = "Protected by FRM." desc = "Protected by FRM."
icon = 'icons/obj/module.dmi' icon = 'icons/obj/module.dmi'
icon_state = "cyborg_upgrade" icon_state = "cyborg_upgrade"
var/construction_time = 120
var/construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
var/locked = 0 var/locked = 0
var/require_module = 0 var/require_module = 0
var/installed = 0 var/installed = 0
@@ -43,7 +41,6 @@
name = "robot reclassification board" name = "robot reclassification board"
desc = "Used to rename a cyborg." desc = "Used to rename a cyborg."
icon_state = "cyborg_upgrade1" icon_state = "cyborg_upgrade1"
construction_cost = list(DEFAULT_WALL_MATERIAL=35000)
var/heldname = "default name" var/heldname = "default name"
/obj/item/borg/upgrade/rename/attack_self(mob/user as mob) /obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
@@ -61,7 +58,6 @@
/obj/item/borg/upgrade/restart /obj/item/borg/upgrade/restart
name = "robot emergency restart module" name = "robot emergency restart module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online." desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
construction_cost = list(DEFAULT_WALL_MATERIAL=60000 , "glass"=5000)
icon_state = "cyborg_upgrade1" icon_state = "cyborg_upgrade1"
@@ -85,7 +81,6 @@
/obj/item/borg/upgrade/vtec /obj/item/borg/upgrade/vtec
name = "robotic VTEC Module" name = "robotic VTEC Module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed." desc = "Used to kick in a robot's VTEC systems, increasing their speed."
construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 5000)
icon_state = "cyborg_upgrade2" icon_state = "cyborg_upgrade2"
require_module = 1 require_module = 1
@@ -102,7 +97,6 @@
/obj/item/borg/upgrade/tasercooler /obj/item/borg/upgrade/tasercooler
name = "robotic Rapid Taser Cooling Module" name = "robotic Rapid Taser Cooling Module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
icon_state = "cyborg_upgrade3" icon_state = "cyborg_upgrade3"
require_module = 1 require_module = 1
@@ -137,7 +131,6 @@
/obj/item/borg/upgrade/jetpack /obj/item/borg/upgrade/jetpack
name = "mining robot jetpack" name = "mining robot jetpack"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations." desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"phoron"=15000,"uranium" = 20000)
icon_state = "cyborg_upgrade3" icon_state = "cyborg_upgrade3"
require_module = 1 require_module = 1
@@ -159,7 +152,6 @@
/obj/item/borg/upgrade/syndicate/ /obj/item/borg/upgrade/syndicate/
name = "illegal equipment module" name = "illegal equipment module"
desc = "Unlocks the hidden, deadlier functions of a robot" desc = "Unlocks the hidden, deadlier functions of a robot"
construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"diamond" = 10000)
icon_state = "cyborg_upgrade3" icon_state = "cyborg_upgrade3"
require_module = 1 require_module = 1

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@@ -14,8 +14,6 @@
var/maxcharge = 1000 var/maxcharge = 1000
var/rigged = 0 // true if rigged to explode var/rigged = 0 // true if rigged to explode
var/minor_fault = 0 //If not 100% reliable, it will build up faults. var/minor_fault = 0 //If not 100% reliable, it will build up faults.
var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=75)
var/construction_time=100
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50) matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
suicide_act(mob/user) suicide_act(mob/user)
@@ -83,7 +81,6 @@
icon_state = "scell" icon_state = "scell"
maxcharge = 20000 maxcharge = 20000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70) matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=100)
/obj/item/weapon/cell/super/empty/New() /obj/item/weapon/cell/super/empty/New()
..() ..()
@@ -95,7 +92,6 @@
icon_state = "hpcell" icon_state = "hpcell"
maxcharge = 30000 maxcharge = 30000
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80) matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=150,"gold"=200,"silver"=200)
/obj/item/weapon/cell/hyper/empty/New() /obj/item/weapon/cell/hyper/empty/New()
..() ..()

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@@ -25,10 +25,6 @@
w_class = 3 w_class = 3
origin_tech = list(TECH_BIO = 3) origin_tech = list(TECH_BIO = 3)
var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=1000,"glass"=500)
var/construction_time = 75
//these vars are so the mecha fabricator doesn't shit itself anymore. --NEO
req_access = list(access_robotics) req_access = list(access_robotics)
//Revised. Brainmob is now contained directly within object of transfer. MMI in this case. //Revised. Brainmob is now contained directly within object of transfer. MMI in this case.

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@@ -6,8 +6,6 @@
w_class = 3 w_class = 3
origin_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4) origin_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4)
construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=500,"silver"=200,"gold"=200,"phoron"=100,"diamond"=10)
construction_time = 75
var/searching = 0 var/searching = 0
var/askDelay = 10 * 60 * 1 var/askDelay = 10 * 60 * 1
req_access = list(access_robotics) req_access = list(access_robotics)

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@@ -639,13 +639,17 @@ datum/design/circuit/shield
sort_string = "VACAA" sort_string = "VACAA"
/datum/design/item/posibrain /datum/design/item/posibrain
name = "Positronic brain"
id = "posibrain" id = "posibrain"
req_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4) req_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
build_type = PROTOLATHE | MECHFAB
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100) materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
build_path = /obj/item/device/mmi/digital/posibrain build_path = /obj/item/device/mmi/digital/posibrain
category = "Misc"
sort_string = "VACAB" sort_string = "VACAB"
/datum/design/item/medical/mmi /datum/design/item/mmi
name = "Man-machine interface"
id = "mmi" id = "mmi"
req_tech = list(TECH_DATA = 2, TECH_BIO = 3) req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
build_type = PROTOLATHE | MECHFAB build_type = PROTOLATHE | MECHFAB
@@ -654,7 +658,8 @@ datum/design/circuit/shield
category = "Misc" category = "Misc"
sort_string = "VACBA" sort_string = "VACBA"
/datum/design/item/medical/mmi_radio /datum/design/item/mmi_radio
name = "Radio-enabled man-machine interface"
id = "mmi_radio" id = "mmi_radio"
req_tech = list(TECH_DATA = 2, TECH_BIO = 4) req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
build_type = PROTOLATHE | MECHFAB build_type = PROTOLATHE | MECHFAB

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@@ -7,49 +7,49 @@
category = "Robot" category = "Robot"
/datum/design/item/mechfab/robot/exoskeleton /datum/design/item/mechfab/robot/exoskeleton
name = "Robot Exoskeleton" name = "Robot exoskeleton"
id = "robot_exoskeleton" id = "robot_exoskeleton"
build_path = /obj/item/robot_parts/robot_suit build_path = /obj/item/robot_parts/robot_suit
time = 50 time = 50
materials = list(DEFAULT_WALL_MATERIAL = 50000) materials = list(DEFAULT_WALL_MATERIAL = 50000)
/datum/design/item/mechfab/robot/torso /datum/design/item/mechfab/robot/torso
name = "Robot Torso" name = "Robot torso"
id = "robot_torso" id = "robot_torso"
build_path = /obj/item/robot_parts/chest build_path = /obj/item/robot_parts/chest
time = 35 time = 35
materials = list(DEFAULT_WALL_MATERIAL = 40000) materials = list(DEFAULT_WALL_MATERIAL = 40000)
/datum/design/item/mechfab/robot/head /datum/design/item/mechfab/robot/head
name = "Robot Head" name = "Robot head"
id = "robot_head" id = "robot_head"
build_path = /obj/item/robot_parts/head build_path = /obj/item/robot_parts/head
time = 35 time = 35
materials = list(DEFAULT_WALL_MATERIAL = 25000) materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/robot/l_arm /datum/design/item/mechfab/robot/l_arm
name = "Robot Left Arm" name = "Robot left arm"
id = "robot_l_arm" id = "robot_l_arm"
build_path = /obj/item/robot_parts/l_arm build_path = /obj/item/robot_parts/l_arm
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000) materials = list(DEFAULT_WALL_MATERIAL = 18000)
/datum/design/item/mechfab/robot/r_arm /datum/design/item/mechfab/robot/r_arm
name = "Robot Right Arm" name = "Robot right arm"
id = "robot_r_arm" id = "robot_r_arm"
build_path = /obj/item/robot_parts/r_arm build_path = /obj/item/robot_parts/r_arm
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 18000) materials = list(DEFAULT_WALL_MATERIAL = 18000)
/datum/design/item/mechfab/robot/l_leg /datum/design/item/mechfab/robot/l_leg
name = "Robot Left LeG" name = "Robot left leg"
id = "robot_l_leg" id = "robot_l_leg"
build_path = /obj/item/robot_parts/l_leg build_path = /obj/item/robot_parts/l_leg
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 15000) materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/robot/r_leg /datum/design/item/mechfab/robot/r_leg
name = "Robot Right Leg" name = "Robot right leg"
id = "robot_r_leg" id = "robot_r_leg"
build_path = /obj/item/robot_parts/r_leg build_path = /obj/item/robot_parts/r_leg
time = 20 time = 20
@@ -60,7 +60,7 @@
materials = list(DEFAULT_WALL_MATERIAL = 5000) materials = list(DEFAULT_WALL_MATERIAL = 5000)
/datum/design/item/mechfab/robot/component/binary_communication_device /datum/design/item/mechfab/robot/component/binary_communication_device
name = "Binary Communication Device" name = "Binary communication device"
id = "binary_communication_device" id = "binary_communication_device"
build_path = /obj/item/robot_parts/robot_component/binary_communication_device build_path = /obj/item/robot_parts/robot_component/binary_communication_device
@@ -75,7 +75,7 @@
build_path = /obj/item/robot_parts/robot_component/actuator build_path = /obj/item/robot_parts/robot_component/actuator
/datum/design/item/mechfab/robot/component/diagnosis_unit /datum/design/item/mechfab/robot/component/diagnosis_unit
name = "Diagnosis Unit" name = "Diagnosis unit"
id = "diagnosis_unit" id = "diagnosis_unit"
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
@@ -85,7 +85,7 @@
build_path = /obj/item/robot_parts/robot_component/camera build_path = /obj/item/robot_parts/robot_component/camera
/datum/design/item/mechfab/robot/component/armour /datum/design/item/mechfab/robot/component/armour
name = "Armour Plating" name = "Armour plating"
id = "armour" id = "armour"
build_path = /obj/item/robot_parts/robot_component/armour build_path = /obj/item/robot_parts/robot_component/armour
@@ -93,47 +93,47 @@
category = "Ripley" category = "Ripley"
/datum/design/item/mechfab/ripley/chassis /datum/design/item/mechfab/ripley/chassis
name = "Ripley Chassis" name = "Ripley chassis"
id = "ripley_chassis" id = "ripley_chassis"
build_path = /obj/item/mecha_parts/chassis/ripley build_path = /obj/item/mecha_parts/chassis/ripley
time = 10 time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000) materials = list(DEFAULT_WALL_MATERIAL = 20000)
/datum/design/item/mechfab/ripley/chassis/firefighter /datum/design/item/mechfab/ripley/chassis/firefighter
name = "Firefigher Chassis" name = "Firefigher chassis"
id = "firefighter_chassis" id = "firefighter_chassis"
build_path = /obj/item/mecha_parts/chassis/firefighter build_path = /obj/item/mecha_parts/chassis/firefighter
/datum/design/item/mechfab/ripley/torso /datum/design/item/mechfab/ripley/torso
name = "Ripley Torso" name = "Ripley torso"
id = "ripley_torso" id = "ripley_torso"
build_path = /obj/item/mecha_parts/part/ripley_torso build_path = /obj/item/mecha_parts/part/ripley_torso
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000) materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
/datum/design/item/mechfab/ripley/left_arm /datum/design/item/mechfab/ripley/left_arm
name = "Ripley Left Arm" name = "Ripley left arm"
id = "ripley_left_arm" id = "ripley_left_arm"
build_path = /obj/item/mecha_parts/part/ripley_left_arm build_path = /obj/item/mecha_parts/part/ripley_left_arm
time = 15 time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000) materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/ripley/right_arm /datum/design/item/mechfab/ripley/right_arm
name = "Ripley Right Arm" name = "Ripley right arm"
id = "ripley_right_arm" id = "ripley_right_arm"
build_path = /obj/item/mecha_parts/part/ripley_right_arm build_path = /obj/item/mecha_parts/part/ripley_right_arm
time = 15 time = 15
materials = list(DEFAULT_WALL_MATERIAL = 25000) materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/ripley/left_leg /datum/design/item/mechfab/ripley/left_leg
name = "Ripley Left Leg" name = "Ripley left leg"
id = "ripley_left_leg" id = "ripley_left_leg"
build_path = /obj/item/mecha_parts/part/ripley_left_leg build_path = /obj/item/mecha_parts/part/ripley_left_leg
time = 15 time = 15
materials = list(DEFAULT_WALL_MATERIAL = 30000) materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/ripley/right_leg /datum/design/item/mechfab/ripley/right_leg
name = "Ripley Right Leg" name = "Ripley right leg"
id = "ripley_right_leg" id = "ripley_right_leg"
build_path = /obj/item/mecha_parts/part/ripley_right_leg build_path = /obj/item/mecha_parts/part/ripley_right_leg
time = 15 time = 15
@@ -143,49 +143,49 @@
category = "Odysseus" category = "Odysseus"
/datum/design/item/mechfab/odysseus/chassis /datum/design/item/mechfab/odysseus/chassis
name = "Odysseus Chassis" name = "Odysseus chassis"
id = "odysseus_chassis" id = "odysseus_chassis"
build_path = /obj/item/mecha_parts/chassis/odysseus build_path = /obj/item/mecha_parts/chassis/odysseus
time = 10 time = 10
materials = list(DEFAULT_WALL_MATERIAL = 20000) materials = list(DEFAULT_WALL_MATERIAL = 20000)
/datum/design/item/mechfab/odysseus/torso /datum/design/item/mechfab/odysseus/torso
name = "Odysseus Torso" name = "Odysseus torso"
id = "odysseus_torso" id = "odysseus_torso"
build_path = /obj/item/mecha_parts/part/odysseus_torso build_path = /obj/item/mecha_parts/part/odysseus_torso
time = 18 time = 18
materials = list(DEFAULT_WALL_MATERIAL = 25000) materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/odysseus/head /datum/design/item/mechfab/odysseus/head
name = "Odysseus Head" name = "Odysseus head"
id = "odysseus_head" id = "odysseus_head"
build_path = /obj/item/mecha_parts/part/odysseus_head build_path = /obj/item/mecha_parts/part/odysseus_head
time = 10 time = 10
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000) materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
/datum/design/item/mechfab/odysseus/left_arm /datum/design/item/mechfab/odysseus/left_arm
name = "Odysseus Left Arm" name = "Odysseus left arm"
id = "odysseus_left_arm" id = "odysseus_left_arm"
build_path = /obj/item/mecha_parts/part/odysseus_left_arm build_path = /obj/item/mecha_parts/part/odysseus_left_arm
time = 12 time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000) materials = list(DEFAULT_WALL_MATERIAL = 10000)
/datum/design/item/mechfab/odysseus/right_arm /datum/design/item/mechfab/odysseus/right_arm
name = "Odysseus Right Arm" name = "Odysseus right arm"
id = "odysseus_right_arm" id = "odysseus_right_arm"
build_path = /obj/item/mecha_parts/part/odysseus_right_arm build_path = /obj/item/mecha_parts/part/odysseus_right_arm
time = 12 time = 12
materials = list(DEFAULT_WALL_MATERIAL = 10000) materials = list(DEFAULT_WALL_MATERIAL = 10000)
/datum/design/item/mechfab/odysseus/left_leg /datum/design/item/mechfab/odysseus/left_leg
name = "Odysseus Left Leg" name = "Odysseus left leg"
id = "odysseus_left_leg" id = "odysseus_left_leg"
build_path = /obj/item/mecha_parts/part/odysseus_left_leg build_path = /obj/item/mecha_parts/part/odysseus_left_leg
time = 13 time = 13
materials = list(DEFAULT_WALL_MATERIAL = 15000) materials = list(DEFAULT_WALL_MATERIAL = 15000)
/datum/design/item/mechfab/odysseus/right_leg /datum/design/item/mechfab/odysseus/right_leg
name = "Odysseus Right Leg" name = "Odysseus right leg"
id = "odysseus_right_leg" id = "odysseus_right_leg"
build_path = /obj/item/mecha_parts/part/odysseus_right_leg build_path = /obj/item/mecha_parts/part/odysseus_right_leg
time = 13 time = 13
@@ -195,56 +195,56 @@
category = "Gygax" category = "Gygax"
/datum/design/item/mechfab/gygax/chassis /datum/design/item/mechfab/gygax/chassis
name = "Gygax Chassis" name = "Gygax chassis"
id = "gygax_chassis" id = "gygax_chassis"
build_path = /obj/item/mecha_parts/chassis/gygax build_path = /obj/item/mecha_parts/chassis/gygax
time = 10 time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000) materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/gygax/torso /datum/design/item/mechfab/gygax/torso
name = "Gygax Torso" name = "Gygax torso"
id = "gygax_torso" id = "gygax_torso"
build_path = /obj/item/mecha_parts/part/gygax_torso build_path = /obj/item/mecha_parts/part/gygax_torso
time = 30 time = 30
materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000) materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
/datum/design/item/mechfab/gygax/head /datum/design/item/mechfab/gygax/head
name = "Gygax Head" name = "Gygax head"
id = "gygax_head" id = "gygax_head"
build_path = /obj/item/mecha_parts/part/gygax_head build_path = /obj/item/mecha_parts/part/gygax_head
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000) materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
/datum/design/item/mechfab/gygax/left_arm /datum/design/item/mechfab/gygax/left_arm
name = "Gygax Left Arm" name = "Gygax left arm"
id = "gygax_left_arm" id = "gygax_left_arm"
build_path = /obj/item/mecha_parts/part/gygax_left_arm build_path = /obj/item/mecha_parts/part/gygax_left_arm
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000) materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/gygax/right_arm /datum/design/item/mechfab/gygax/right_arm
name = "Gygax Right Arm" name = "Gygax right arm"
id = "gygax_right_arm" id = "gygax_right_arm"
build_path = /obj/item/mecha_parts/part/gygax_right_arm build_path = /obj/item/mecha_parts/part/gygax_right_arm
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 30000) materials = list(DEFAULT_WALL_MATERIAL = 30000)
/datum/design/item/mechfab/gygax/left_leg /datum/design/item/mechfab/gygax/left_leg
name = "Gygax Left Leg" name = "Gygax left leg"
id = "gygax_left_leg" id = "gygax_left_leg"
build_path = /obj/item/mecha_parts/part/gygax_left_leg build_path = /obj/item/mecha_parts/part/gygax_left_leg
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000) materials = list(DEFAULT_WALL_MATERIAL = 35000)
/datum/design/item/mechfab/gygax/right_leg /datum/design/item/mechfab/gygax/right_leg
name = "Gygax Right Leg" name = "Gygax right leg"
id = "gygax_right_leg" id = "gygax_right_leg"
build_path = /obj/item/mecha_parts/part/gygax_right_leg build_path = /obj/item/mecha_parts/part/gygax_right_leg
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000) materials = list(DEFAULT_WALL_MATERIAL = 35000)
/datum/design/item/mechfab/gygax/armour /datum/design/item/mechfab/gygax/armour
name = "Gygax Armour Plates" name = "Gygax armour plates"
id = "gygax_armour" id = "gygax_armour"
build_path = /obj/item/mecha_parts/part/gygax_armour build_path = /obj/item/mecha_parts/part/gygax_armour
time = 60 time = 60
@@ -254,233 +254,336 @@
category = "Durand" category = "Durand"
/datum/design/item/mechfab/durand/chassis /datum/design/item/mechfab/durand/chassis
name = "Durand Chassis" name = "Durand chassis"
id = "durand_chassis" id = "durand_chassis"
build_path = /obj/item/mecha_parts/chassis/durand build_path = /obj/item/mecha_parts/chassis/durand
time = 10 time = 10
materials = list(DEFAULT_WALL_MATERIAL = 25000) materials = list(DEFAULT_WALL_MATERIAL = 25000)
/datum/design/item/mechfab/durand/torso /datum/design/item/mechfab/durand/torso
name = "Durand Torso" name = "Durand torso"
id = "durand_torso" id = "durand_torso"
build_path = /obj/item/mecha_parts/part/durand_torso build_path = /obj/item/mecha_parts/part/durand_torso
time = 30 time = 30
materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000) materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
/datum/design/item/mechfab/durand/head /datum/design/item/mechfab/durand/head
name = "Durand Head" name = "Durand head"
id = "durand_head" id = "durand_head"
build_path = /obj/item/mecha_parts/part/durand_head build_path = /obj/item/mecha_parts/part/durand_head
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000) materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
/datum/design/item/mechfab/durand/left_arm /datum/design/item/mechfab/durand/left_arm
name = "Durand Left Arm" name = "Durand left arm"
id = "durand_left_arm" id = "durand_left_arm"
build_path = /obj/item/mecha_parts/part/durand_left_arm build_path = /obj/item/mecha_parts/part/durand_left_arm
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000) materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
/datum/design/item/mechfab/durand/right_arm /datum/design/item/mechfab/durand/right_arm
name = "Durand Right Arm" name = "Durand right arm"
id = "durand_right_arm" id = "durand_right_arm"
build_path = /obj/item/mecha_parts/part/durand_right_arm build_path = /obj/item/mecha_parts/part/durand_right_arm
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000) materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
/datum/design/item/mechfab/durand/left_leg /datum/design/item/mechfab/durand/left_leg
name = "Durand Left Leg" name = "Durand left leg"
id = "durand_left_leg" id = "durand_left_leg"
build_path = /obj/item/mecha_parts/part/durand_left_leg build_path = /obj/item/mecha_parts/part/durand_left_leg
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000) materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
/datum/design/item/mechfab/durand/right_leg /datum/design/item/mechfab/durand/right_leg
name = "Durand Right Leg" name = "Durand right leg"
id = "durand_right_leg" id = "durand_right_leg"
build_path = /obj/item/mecha_parts/part/durand_right_leg build_path = /obj/item/mecha_parts/part/durand_right_leg
time = 20 time = 20
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000) materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
/datum/design/item/mechfab/durand/armour /datum/design/item/mechfab/durand/armour
//name = "Durand Armour Plates" name = "Durand armour plates"
id = "durand_armour" id = "durand_armour"
build_path = /obj/item/mecha_parts/part/durand_armour build_path = /obj/item/mecha_parts/part/durand_armour
time = 60 time = 60
materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000) materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
/* /datum/design/item/robot_upgrade
"Exosuit Equipment"=list( build_type = MECHFAB
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp, time = 12
/obj/item/mecha_parts/mecha_equipment/tool/drill, materials = list(DEFAULT_WALL_MATERIAL = 10000)
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher, category = "Cyborg Upgrade Modules"
/obj/item/mecha_parts/mecha_equipment/tool/cable_layer,
/obj/item/mecha_parts/mecha_equipment/tool/sleeper,
/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,
/obj/item/mecha_parts/mecha_equipment/tool/passenger,
///obj/item/mecha_parts/mecha_equipment/repair_droid,
/obj/item/mecha_parts/mecha_equipment/generator,
///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser,
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
),
"Robotic Upgrade Modules" = list( /datum/design/item/robot_upgrade/rename
/obj/item/borg/upgrade/reset, name = "Rename module"
/obj/item/borg/upgrade/rename, desc = "Used to rename a cyborg."
/obj/item/borg/upgrade/restart, id = "borg_rename_module"
/obj/item/borg/upgrade/vtec, build_path = /obj/item/borg/upgrade/rename
/obj/item/borg/upgrade/tasercooler,
/obj/item/borg/upgrade/jetpack
),
"Misc"=list(/obj/item/mecha_parts/mecha_tracking) /datum/design/item/robot_upgrade/reset
) name = "Reset module"
*/ desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
id = "borg_reset_module"
build_path = /obj/item/borg/upgrade/reset
/datum/design/item/robot_upgrade/restart
name = "Emergency restart module"
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
id = "borg_restart_module"
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 5000)
build_path = /obj/item/borg/upgrade/restart
/datum/design/item/robot_upgrade/vtec
name = "VTEC module"
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
id = "borg_vtec_module"
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 5000)
build_path = /obj/item/borg/upgrade/vtec
/datum/design/item/robot_upgrade/tasercooler
name = "Rapid taser cooling module"
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
id = "borg_taser_module"
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 2000, "diamond" = 500)
build_path = /obj/item/borg/upgrade/tasercooler
/datum/design/item/robot_upgrade/jetpack
name = "Jetpack module"
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
id = "borg_jetpack_module"
materials = list(DEFAULT_WALL_MATERIAL = 10000, "phoron" = 15000, "uranium" = 20000)
build_path = /obj/item/borg/upgrade/jetpack
/datum/design/item/robot_upgrade/syndicate
name = "Illegal upgrade"
desc = "Allows for the construction of lethal upgrades for cyborgs."
id = "borg_syndicate_module"
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "diamond" = 10000)
build_path = /obj/item/borg/upgrade/syndicate
/datum/design/item/mecha_tracking
name = "Exosuit tracking beacon"
build_type = MECHFAB
time = 5
materials = list(DEFAULT_WALL_MATERIAL = 500)
build_path = /obj/item/mecha_parts/mecha_tracking
category = "Misc"
/datum/design/item/mecha /datum/design/item/mecha
build_type = MECHFAB build_type = MECHFAB
category = "Exosuit Equipment" category = "Exosuit Equipment"
time = 10
/datum/design/item/mecha/AssembleDesignName() materials = list(DEFAULT_WALL_MATERIAL = 10000)
..()
name = "Exosuit module design ([item_name])"
/datum/design/item/mecha/weapon/AssembleDesignName()
..()
name = "Exosuit weapon design ([item_name])"
/datum/design/item/mecha/AssembleDesignDesc() /datum/design/item/mecha/AssembleDesignDesc()
if(!desc) if(!desc)
desc = "Allows for the construction of \a '[item_name]' exosuit module." desc = "Allows for the construction of \a '[item_name]' exosuit module."
/datum/design/item/mecha/hydraulic_clamp
name = "Hydraulic clamp"
id = "hydraulic_clamp"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
/datum/design/item/mecha/drill
name = "Drill"
id = "drill"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
/datum/design/item/mecha/extinguisher
name = "Extinguisher"
id = "extinguisher"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
/datum/design/item/mecha/cable_layer
name = "Cable layer"
id = "mech_cable_layer"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
/datum/design/item/mecha/sleeper
name = "Sleeper"
id = "mech_sleeper"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 10000)
/datum/design/item/mecha/syringe_gun
name = "Syringe gun"
id = "mech_syringe_gun"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
time = 20
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
/*
/datum/design/item/mecha/syringe_gun
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
id = "mech_syringe_gun"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
*/
/datum/design/item/mecha/passenger
name = "Passenger compartment"
id = "mech_passenger"
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
//obj/item/mecha_parts/mecha_equipment/repair_droid,
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
/datum/design/item/mecha/generator
name = "Phoron generator"
id = "mech_generator"
build_path = /obj/item/mecha_parts/mecha_equipment/generator
/datum/design/item/mecha/taser
name = "PBT \"Pacifier\" mounted taser"
id = "mech_taser"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
/datum/design/item/mecha/lmg
name = "Ultra AC 2"
id = "mech_lmg"
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
/datum/design/item/mecha/weapon /datum/design/item/mecha/weapon
req_tech = list(TECH_COMBAT = 3) req_tech = list(TECH_COMBAT = 3)
// *** Weapon modules // *** Weapon modules
/datum/design/item/mecha/weapon/scattershot /datum/design/item/mecha/weapon/scattershot
name = "LBX AC 10 \"Scattershot\""
id = "mech_scattershot" id = "mech_scattershot"
req_tech = list(TECH_COMBAT = 4) req_tech = list(TECH_COMBAT = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
/datum/design/item/mecha/weapon/laser /datum/design/item/mecha/weapon/laser
name = "CH-PS \"Immolator\" laser"
id = "mech_laser" id = "mech_laser"
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
/datum/design/item/mecha/weapon/laser_rigged /datum/design/item/mecha/weapon/laser_rigged
name = "Jury-rigged welder-laser"
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits." desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
id = "mech_laser_rigged" id = "mech_laser_rigged"
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2) req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
/datum/design/item/mecha/weapon/laser_heavy /datum/design/item/mecha/weapon/laser_heavy
name = "CH-LC \"Solaris\" laser cannon"
id = "mech_laser_heavy" id = "mech_laser_heavy"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
/datum/design/item/mecha/weapon/ion /datum/design/item/mecha/weapon/ion
name = "mkIV ion heavy cannon"
id = "mech_ion" id = "mech_ion"
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
/datum/design/item/mecha/weapon/grenade_launcher /datum/design/item/mecha/weapon/grenade_launcher
name = "SGL-6 grenade launcher"
id = "mech_grenade_launcher" id = "mech_grenade_launcher"
req_tech = list(TECH_COMBAT = 3) req_tech = list(TECH_COMBAT = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
/datum/design/item/mecha/weapon/clusterbang_launcher /datum/design/item/mecha/weapon/clusterbang_launcher
name = "SOP-6 grenade launcher"
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
id = "clusterbang_launcher" id = "clusterbang_launcher"
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000)
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
// *** Nonweapon modules // *** Nonweapon modules
/datum/design/item/mecha/wormhole_gen /datum/design/item/mecha/wormhole_gen
name = "Wormhole generator"
desc = "An exosuit module that can generate small quasi-stable wormholes." desc = "An exosuit module that can generate small quasi-stable wormholes."
id = "mech_wormhole_gen" id = "mech_wormhole_gen"
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2) req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
/datum/design/item/mecha/teleporter /datum/design/item/mecha/teleporter
name = "Teleporter"
desc = "An exosuit module that allows teleportation to any position in view." desc = "An exosuit module that allows teleportation to any position in view."
id = "mech_teleporter" id = "mech_teleporter"
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5) req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
/datum/design/item/mecha/rcd /datum/design/item/mecha/rcd
name = "RCD"
desc = "An exosuit-mounted rapid construction device." desc = "An exosuit-mounted rapid construction device."
id = "mech_rcd" id = "mech_rcd"
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER=4, TECH_ENGINERING = 4) time = 120
materials = list(DEFAULT_WALL_MATERIAL = 30000, "phoron" = 25000, "silver" = 20000, "gold" = 20000)
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINERING = 4)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
/datum/design/item/mecha/gravcatapult /datum/design/item/mecha/gravcatapult
name = "Gravitational catapult"
desc = "An exosuit-mounted gravitational catapult." desc = "An exosuit-mounted gravitational catapult."
id = "mech_gravcatapult" id = "mech_gravcatapult"
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3) req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3)
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
/datum/design/item/mecha/repair_droid /datum/design/item/mecha/repair_droid
name = "Repair droid"
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
id = "mech_repair_droid" id = "mech_repair_droid"
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINERING = 3) req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 1000, "silver" = 2000, "glass" = 5000)
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
/datum/design/item/mecha/phoron_generator /datum/design/item/mecha/phoron_generator
desc = "Exosuit-mounted phoron generator." desc = "Phoron reactor."
id = "mech_phoron_generator" id = "mech_phoron_generator"
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINERING = 2) req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINERING = 2)
build_path = /obj/item/mecha_parts/mecha_equipment/generator build_path = /obj/item/mecha_parts/mecha_equipment/generator
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
/datum/design/item/mecha/energy_relay /datum/design/item/mecha/energy_relay
name = "Energy relay"
id = "mech_energy_relay" id = "mech_energy_relay"
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "silver" = 3000, "glass" = 2000)
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
/datum/design/item/mecha/ccw_armor /datum/design/item/mecha/ccw_armor
name = "CCW armor booster"
desc = "Exosuit close-combat armor booster." desc = "Exosuit close-combat armor booster."
id = "mech_ccw_armor" id = "mech_ccw_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "silver" = 5000)
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
/datum/design/item/mecha/proj_armor /datum/design/item/mecha/proj_armor
desc = "Exosuit projectile armor booster." desc = "Exosuit projectile armor booster."
id = "mech_proj_armor" id = "mech_proj_armor"
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING=3) req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 5000)
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
/datum/design/item/mecha/syringe_gun
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
id = "mech_syringe_gun"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO=4, TECH_MAGNET=4, TECH_DATA=3)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
/datum/design/item/mecha/diamond_drill /datum/design/item/mecha/diamond_drill
name = "Diamond drill"
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
id = "mech_diamond_drill" id = "mech_diamond_drill"
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3) req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "diamond" = 6500)
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
/datum/design/item/mecha/generator_nuclear /datum/design/item/mecha/generator_nuclear
name = "Nuclear reactor"
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
id = "mech_generator_nuclear" id = "mech_generator_nuclear"
req_tech = list(TECH_POWER= 3, TECH_ENGINERING = 3, TECH_MATERIAL = 3) req_tech = list(TECH_POWER= 3, TECH_ENGINERING = 3, TECH_MATERIAL = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
/datum/design/item/synthetic_flash /datum/design/item/synthetic_flash
name = "Synthetic flash"
id = "sflash" id = "sflash"
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
build_type = MECHFAB build_type = MECHFAB
materials = list("metal" = 750, "glass" = 750) materials = list("metal" = 750, "glass" = 750)
build_path = /obj/item/device/flash/synthetic build_path = /obj/item/device/flash/synthetic
category = "Misc" category = "Misc"
/datum/design/item/borg_syndicate_module
name = "Cyborg lethal weapons upgrade"
desc = "Allows for the construction of lethal upgrades for cyborgs."
id = "borg_syndicate_module"
build_type = MECHFAB
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
build_path = /obj/item/borg/upgrade/syndicate
category = "Cyborg Upgrade Modules"

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@@ -21,7 +21,12 @@
{{for data.buildable}} {{for data.buildable}}
{{if value.category == data.category}} {{if value.category == data.category}}
<div class="item"> <div class="item">
{{:helper.link(value.name, null, {'build' : value.id})}} - {{:value.resourses}}, {{:value.time}} <div class="itemLabelWide">
{{:helper.link(value.name, null, {'build' : value.id})}}
</div>
<div class="itemContentMedium">
{{:value.resourses}}, {{:value.time}}
</div>
</div> </div>
{{/if}} {{/if}}
{{/for}} {{/for}}