mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Finalizes mechfab
This commit is contained in:
@@ -14,5 +14,5 @@
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define IMPRINTER 1 //For circuits. Uses glass/chemicals.
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define PROTOLATHE 2 //New stuff. Uses glass/metal/chemicals
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#define MECHFAB 4 //Remember, objects utilising this flag should have construction_time and construction_cost vars.
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#define MECHFAB 4 //Mechfab
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#define CHASSIS 8 //For protolathe, but differently
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#define CHASSIS 8 //For protolathe, but differently
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@@ -7,8 +7,6 @@
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icon_state = "mecha_equip"
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icon_state = "mecha_equip"
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force = 5
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force = 5
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origin_tech = list(TECH_MATERIAL = 2)
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origin_tech = list(TECH_MATERIAL = 2)
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//construction_time = 100
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//construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
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var/equip_cooldown = 0
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var/equip_cooldown = 0
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var/equip_ready = 1
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var/equip_ready = 1
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var/energy_drain = 0
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var/energy_drain = 0
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@@ -6,7 +6,6 @@
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origin_tech = list(TECH_DATA = 2, TECH_BIO = 3)
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origin_tech = list(TECH_DATA = 2, TECH_BIO = 3)
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energy_drain = 20
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energy_drain = 20
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range = MELEE
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range = MELEE
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//construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=10000)
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equip_cooldown = 20
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equip_cooldown = 20
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var/mob/living/carbon/occupant = null
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var/mob/living/carbon/occupant = null
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var/datum/global_iterator/pr_mech_sleeper
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var/datum/global_iterator/pr_mech_sleeper
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@@ -386,8 +385,6 @@
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range = MELEE|RANGED
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range = MELEE|RANGED
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equip_cooldown = 10
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equip_cooldown = 10
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origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
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origin_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
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//construction_time = 200
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//construction_cost = list(DEFAULT_WALL_MATERIAL=3000,"glass"=2000)
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required_type = /obj/mecha/medical
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required_type = /obj/mecha/medical
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New()
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New()
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@@ -128,7 +128,6 @@
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desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)"
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desc = "This is an upgraded version of the drill that'll pierce the heavens! (Can be attached to: Combat and Engineering Exosuits)"
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icon_state = "mecha_diamond_drill"
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icon_state = "mecha_diamond_drill"
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origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
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origin_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
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//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"diamond"=6500)
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equip_cooldown = 20
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equip_cooldown = 20
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force = 15
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force = 15
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@@ -255,8 +254,6 @@
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equip_cooldown = 10
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equip_cooldown = 10
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energy_drain = 250
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energy_drain = 250
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range = MELEE|RANGED
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range = MELEE|RANGED
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//construction_time = 1200
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//construction_cost = list(DEFAULT_WALL_MATERIAL=30000,"phoron"=25000,"silver"=20000,"gold"=20000)
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var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
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var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
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var/disabled = 0 //malf
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var/disabled = 0 //malf
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@@ -506,7 +503,6 @@
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equip_cooldown = 10
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equip_cooldown = 10
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energy_drain = 50
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energy_drain = 50
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range = 0
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range = 0
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//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"silver"=5000)
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var/deflect_coeff = 1.15
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var/deflect_coeff = 1.15
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var/damage_coeff = 0.8
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var/damage_coeff = 0.8
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@@ -556,7 +552,6 @@
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equip_cooldown = 10
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equip_cooldown = 10
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energy_drain = 50
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energy_drain = 50
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range = 0
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range = 0
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//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=5000)
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var/deflect_coeff = 1.15
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var/deflect_coeff = 1.15
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var/damage_coeff = 0.8
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var/damage_coeff = 0.8
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@@ -627,7 +622,6 @@
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equip_cooldown = 20
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equip_cooldown = 20
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energy_drain = 100
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energy_drain = 100
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range = 0
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range = 0
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//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=1000,"silver"=2000,"glass"=5000)
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var/health_boost = 2
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var/health_boost = 2
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var/datum/global_iterator/pr_repair_droid
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var/datum/global_iterator/pr_repair_droid
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var/icon/droid_overlay
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var/icon/droid_overlay
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@@ -722,7 +716,6 @@
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equip_cooldown = 10
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equip_cooldown = 10
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energy_drain = 0
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energy_drain = 0
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range = 0
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range = 0
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//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"gold"=2000,"silver"=3000,"glass"=2000)
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var/datum/global_iterator/pr_energy_relay
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var/datum/global_iterator/pr_energy_relay
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var/coeff = 100
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var/coeff = 100
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var/list/use_channels = list(EQUIP,ENVIRON,LIGHT)
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var/list/use_channels = list(EQUIP,ENVIRON,LIGHT)
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@@ -839,7 +832,6 @@
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equip_cooldown = 10
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equip_cooldown = 10
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energy_drain = 0
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energy_drain = 0
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range = MELEE
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range = MELEE
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//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000)
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var/datum/global_iterator/pr_mech_generator
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var/datum/global_iterator/pr_mech_generator
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var/coeff = 100
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var/coeff = 100
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var/obj/item/stack/material/fuel
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var/obj/item/stack/material/fuel
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@@ -974,7 +966,6 @@
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desc = "Generates power using uranium. Pollutes the environment."
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desc = "Generates power using uranium. Pollutes the environment."
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icon_state = "tesla"
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icon_state = "tesla"
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origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 3)
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origin_tech = list(TECH_POWER = 3, TECH_ENGINERING = 3)
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//construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"silver"=500,"glass"=1000)
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max_fuel = 50000
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max_fuel = 50000
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fuel_per_cycle_idle = 10
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fuel_per_cycle_idle = 10
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fuel_per_cycle_active = 30
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fuel_per_cycle_active = 30
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@@ -1072,7 +1063,6 @@
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origin_tech = list(TECH_ENGINERING = 1, TECH_BIO = 1)
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origin_tech = list(TECH_ENGINERING = 1, TECH_BIO = 1)
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energy_drain = 10
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energy_drain = 10
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range = MELEE
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range = MELEE
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//construction_cost = list(DEFAULT_WALL_MATERIAL=5000,"glass"=5000)
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equip_cooldown = 20
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equip_cooldown = 20
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var/mob/living/carbon/occupant = null
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var/mob/living/carbon/occupant = null
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var/door_locked = 1
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var/door_locked = 1
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@@ -274,7 +274,6 @@
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang//Because I am a heartless bastard -Sieve
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name = "\improper SOP-6 grenade launcher"
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name = "\improper SOP-6 grenade launcher"
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projectile = /obj/item/weapon/grenade/flashbang/clusterbang
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projectile = /obj/item/weapon/grenade/flashbang/clusterbang
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//construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"gold"=6000,"uranium"=6000)
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload
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/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited/get_equip_info()//Limited version of the clusterbang launcher that can't reload
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return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [chassis.selected==src?"<b>":"<a href='?src=\ref[chassis];select_equip=\ref[src]'>"][src.name][chassis.selected==src?"</b>":"</a>"]\[[src.projectiles]\]"
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return "<span style=\"color:[equip_ready?"#0f0":"#f00"];\">*</span> [chassis.selected==src?"<b>":"<a href='?src=\ref[chassis];select_equip=\ref[src]'>"][src.name][chassis.selected==src?"</b>":"</a>"]\[[src.projectiles]\]"
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@@ -69,8 +69,6 @@
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icon = 'icons/obj/device.dmi'
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icon = 'icons/obj/device.dmi'
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icon_state = "motion2"
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icon_state = "motion2"
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origin_tech = list(TECH_DATA = 2, TECH_MAGNET = 2)
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origin_tech = list(TECH_DATA = 2, TECH_MAGNET = 2)
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//construction_time = 50
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//construction_cost = list(DEFAULT_WALL_MATERIAL=500)
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proc/get_mecha_info()
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proc/get_mecha_info()
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if(!in_mecha())
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if(!in_mecha())
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@@ -194,8 +194,6 @@
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desc = "When a problem arises, SCIENCE is the solution."
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desc = "When a problem arises, SCIENCE is the solution."
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icon_state = "sflash"
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icon_state = "sflash"
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origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
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origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
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var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=750)
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var/construction_time=100
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/obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob)
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/obj/item/device/flash/synthetic/attack(mob/living/M as mob, mob/user as mob)
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..()
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..()
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@@ -5,8 +5,6 @@
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icon_state = "blank"
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icon_state = "blank"
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flags = CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT
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var/construction_time = 100
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var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=20000,"glass"=5000)
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var/list/part = null // Order of args is important for installing robolimbs.
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var/list/part = null // Order of args is important for installing robolimbs.
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var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
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var/sabotaged = 0 //Emagging limbs can have repercussions when installed as prosthetics.
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var/model_info
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var/model_info
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@@ -6,8 +6,6 @@
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desc = "Protected by FRM."
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desc = "Protected by FRM."
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icon = 'icons/obj/module.dmi'
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icon = 'icons/obj/module.dmi'
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icon_state = "cyborg_upgrade"
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icon_state = "cyborg_upgrade"
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var/construction_time = 120
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var/construction_cost = list(DEFAULT_WALL_MATERIAL=10000)
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var/locked = 0
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var/locked = 0
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var/require_module = 0
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var/require_module = 0
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var/installed = 0
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var/installed = 0
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@@ -43,7 +41,6 @@
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name = "robot reclassification board"
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name = "robot reclassification board"
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desc = "Used to rename a cyborg."
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desc = "Used to rename a cyborg."
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icon_state = "cyborg_upgrade1"
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icon_state = "cyborg_upgrade1"
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construction_cost = list(DEFAULT_WALL_MATERIAL=35000)
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var/heldname = "default name"
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var/heldname = "default name"
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/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
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/obj/item/borg/upgrade/rename/attack_self(mob/user as mob)
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@@ -61,7 +58,6 @@
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/obj/item/borg/upgrade/restart
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/obj/item/borg/upgrade/restart
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name = "robot emergency restart module"
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name = "robot emergency restart module"
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desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
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desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
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construction_cost = list(DEFAULT_WALL_MATERIAL=60000 , "glass"=5000)
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icon_state = "cyborg_upgrade1"
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icon_state = "cyborg_upgrade1"
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@@ -85,7 +81,6 @@
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/obj/item/borg/upgrade/vtec
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/obj/item/borg/upgrade/vtec
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name = "robotic VTEC Module"
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name = "robotic VTEC Module"
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desc = "Used to kick in a robot's VTEC systems, increasing their speed."
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desc = "Used to kick in a robot's VTEC systems, increasing their speed."
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construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 5000)
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icon_state = "cyborg_upgrade2"
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icon_state = "cyborg_upgrade2"
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require_module = 1
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require_module = 1
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@@ -102,7 +97,6 @@
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/obj/item/borg/upgrade/tasercooler
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/obj/item/borg/upgrade/tasercooler
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name = "robotic Rapid Taser Cooling Module"
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name = "robotic Rapid Taser Cooling Module"
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desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
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desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
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construction_cost = list(DEFAULT_WALL_MATERIAL=80000 , "glass"=6000 , "gold"= 2000, "diamond" = 500)
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icon_state = "cyborg_upgrade3"
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icon_state = "cyborg_upgrade3"
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require_module = 1
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require_module = 1
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@@ -137,7 +131,6 @@
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/obj/item/borg/upgrade/jetpack
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/obj/item/borg/upgrade/jetpack
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name = "mining robot jetpack"
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name = "mining robot jetpack"
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desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
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desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
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construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"phoron"=15000,"uranium" = 20000)
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icon_state = "cyborg_upgrade3"
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icon_state = "cyborg_upgrade3"
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require_module = 1
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require_module = 1
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@@ -159,7 +152,6 @@
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/obj/item/borg/upgrade/syndicate/
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/obj/item/borg/upgrade/syndicate/
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name = "illegal equipment module"
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name = "illegal equipment module"
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desc = "Unlocks the hidden, deadlier functions of a robot"
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desc = "Unlocks the hidden, deadlier functions of a robot"
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construction_cost = list(DEFAULT_WALL_MATERIAL=10000,"glass"=15000,"diamond" = 10000)
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icon_state = "cyborg_upgrade3"
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icon_state = "cyborg_upgrade3"
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require_module = 1
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require_module = 1
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@@ -14,8 +14,6 @@
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var/maxcharge = 1000
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var/maxcharge = 1000
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var/rigged = 0 // true if rigged to explode
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var/rigged = 0 // true if rigged to explode
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var/minor_fault = 0 //If not 100% reliable, it will build up faults.
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var/minor_fault = 0 //If not 100% reliable, it will build up faults.
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var/construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=75)
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var/construction_time=100
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 50)
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suicide_act(mob/user)
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suicide_act(mob/user)
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@@ -83,7 +81,6 @@
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icon_state = "scell"
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icon_state = "scell"
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maxcharge = 20000
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maxcharge = 20000
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 70)
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construction_cost = list(DEFAULT_WALL_MATERIAL=750,"glass"=100)
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/obj/item/weapon/cell/super/empty/New()
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/obj/item/weapon/cell/super/empty/New()
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..()
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..()
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@@ -95,7 +92,6 @@
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icon_state = "hpcell"
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icon_state = "hpcell"
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maxcharge = 30000
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maxcharge = 30000
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
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matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
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construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=150,"gold"=200,"silver"=200)
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/obj/item/weapon/cell/hyper/empty/New()
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/obj/item/weapon/cell/hyper/empty/New()
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..()
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..()
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@@ -25,10 +25,6 @@
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w_class = 3
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w_class = 3
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origin_tech = list(TECH_BIO = 3)
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origin_tech = list(TECH_BIO = 3)
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var/list/construction_cost = list(DEFAULT_WALL_MATERIAL=1000,"glass"=500)
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var/construction_time = 75
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//these vars are so the mecha fabricator doesn't shit itself anymore. --NEO
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req_access = list(access_robotics)
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req_access = list(access_robotics)
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//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
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//Revised. Brainmob is now contained directly within object of transfer. MMI in this case.
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@@ -6,8 +6,6 @@
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w_class = 3
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w_class = 3
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origin_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4)
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origin_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4)
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|
||||||
construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=500,"silver"=200,"gold"=200,"phoron"=100,"diamond"=10)
|
|
||||||
construction_time = 75
|
|
||||||
var/searching = 0
|
var/searching = 0
|
||||||
var/askDelay = 10 * 60 * 1
|
var/askDelay = 10 * 60 * 1
|
||||||
req_access = list(access_robotics)
|
req_access = list(access_robotics)
|
||||||
|
|||||||
@@ -639,13 +639,17 @@ datum/design/circuit/shield
|
|||||||
sort_string = "VACAA"
|
sort_string = "VACAA"
|
||||||
|
|
||||||
/datum/design/item/posibrain
|
/datum/design/item/posibrain
|
||||||
|
name = "Positronic brain"
|
||||||
id = "posibrain"
|
id = "posibrain"
|
||||||
req_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
req_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 6, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
||||||
|
build_type = PROTOLATHE | MECHFAB
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 500, "phoron" = 500, "diamond" = 100)
|
||||||
build_path = /obj/item/device/mmi/digital/posibrain
|
build_path = /obj/item/device/mmi/digital/posibrain
|
||||||
|
category = "Misc"
|
||||||
sort_string = "VACAB"
|
sort_string = "VACAB"
|
||||||
|
|
||||||
/datum/design/item/medical/mmi
|
/datum/design/item/mmi
|
||||||
|
name = "Man-machine interface"
|
||||||
id = "mmi"
|
id = "mmi"
|
||||||
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
|
req_tech = list(TECH_DATA = 2, TECH_BIO = 3)
|
||||||
build_type = PROTOLATHE | MECHFAB
|
build_type = PROTOLATHE | MECHFAB
|
||||||
@@ -654,7 +658,8 @@ datum/design/circuit/shield
|
|||||||
category = "Misc"
|
category = "Misc"
|
||||||
sort_string = "VACBA"
|
sort_string = "VACBA"
|
||||||
|
|
||||||
/datum/design/item/medical/mmi_radio
|
/datum/design/item/mmi_radio
|
||||||
|
name = "Radio-enabled man-machine interface"
|
||||||
id = "mmi_radio"
|
id = "mmi_radio"
|
||||||
req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
|
req_tech = list(TECH_DATA = 2, TECH_BIO = 4)
|
||||||
build_type = PROTOLATHE | MECHFAB
|
build_type = PROTOLATHE | MECHFAB
|
||||||
|
|||||||
@@ -7,49 +7,49 @@
|
|||||||
category = "Robot"
|
category = "Robot"
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/exoskeleton
|
/datum/design/item/mechfab/robot/exoskeleton
|
||||||
name = "Robot Exoskeleton"
|
name = "Robot exoskeleton"
|
||||||
id = "robot_exoskeleton"
|
id = "robot_exoskeleton"
|
||||||
build_path = /obj/item/robot_parts/robot_suit
|
build_path = /obj/item/robot_parts/robot_suit
|
||||||
time = 50
|
time = 50
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 50000)
|
materials = list(DEFAULT_WALL_MATERIAL = 50000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/torso
|
/datum/design/item/mechfab/robot/torso
|
||||||
name = "Robot Torso"
|
name = "Robot torso"
|
||||||
id = "robot_torso"
|
id = "robot_torso"
|
||||||
build_path = /obj/item/robot_parts/chest
|
build_path = /obj/item/robot_parts/chest
|
||||||
time = 35
|
time = 35
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 40000)
|
materials = list(DEFAULT_WALL_MATERIAL = 40000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/head
|
/datum/design/item/mechfab/robot/head
|
||||||
name = "Robot Head"
|
name = "Robot head"
|
||||||
id = "robot_head"
|
id = "robot_head"
|
||||||
build_path = /obj/item/robot_parts/head
|
build_path = /obj/item/robot_parts/head
|
||||||
time = 35
|
time = 35
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/l_arm
|
/datum/design/item/mechfab/robot/l_arm
|
||||||
name = "Robot Left Arm"
|
name = "Robot left arm"
|
||||||
id = "robot_l_arm"
|
id = "robot_l_arm"
|
||||||
build_path = /obj/item/robot_parts/l_arm
|
build_path = /obj/item/robot_parts/l_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 18000)
|
materials = list(DEFAULT_WALL_MATERIAL = 18000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/r_arm
|
/datum/design/item/mechfab/robot/r_arm
|
||||||
name = "Robot Right Arm"
|
name = "Robot right arm"
|
||||||
id = "robot_r_arm"
|
id = "robot_r_arm"
|
||||||
build_path = /obj/item/robot_parts/r_arm
|
build_path = /obj/item/robot_parts/r_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 18000)
|
materials = list(DEFAULT_WALL_MATERIAL = 18000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/l_leg
|
/datum/design/item/mechfab/robot/l_leg
|
||||||
name = "Robot Left LeG"
|
name = "Robot left leg"
|
||||||
id = "robot_l_leg"
|
id = "robot_l_leg"
|
||||||
build_path = /obj/item/robot_parts/l_leg
|
build_path = /obj/item/robot_parts/l_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/r_leg
|
/datum/design/item/mechfab/robot/r_leg
|
||||||
name = "Robot Right Leg"
|
name = "Robot right leg"
|
||||||
id = "robot_r_leg"
|
id = "robot_r_leg"
|
||||||
build_path = /obj/item/robot_parts/r_leg
|
build_path = /obj/item/robot_parts/r_leg
|
||||||
time = 20
|
time = 20
|
||||||
@@ -60,7 +60,7 @@
|
|||||||
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
materials = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/component/binary_communication_device
|
/datum/design/item/mechfab/robot/component/binary_communication_device
|
||||||
name = "Binary Communication Device"
|
name = "Binary communication device"
|
||||||
id = "binary_communication_device"
|
id = "binary_communication_device"
|
||||||
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
|
build_path = /obj/item/robot_parts/robot_component/binary_communication_device
|
||||||
|
|
||||||
@@ -75,7 +75,7 @@
|
|||||||
build_path = /obj/item/robot_parts/robot_component/actuator
|
build_path = /obj/item/robot_parts/robot_component/actuator
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/component/diagnosis_unit
|
/datum/design/item/mechfab/robot/component/diagnosis_unit
|
||||||
name = "Diagnosis Unit"
|
name = "Diagnosis unit"
|
||||||
id = "diagnosis_unit"
|
id = "diagnosis_unit"
|
||||||
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
|
build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
|
||||||
|
|
||||||
@@ -85,7 +85,7 @@
|
|||||||
build_path = /obj/item/robot_parts/robot_component/camera
|
build_path = /obj/item/robot_parts/robot_component/camera
|
||||||
|
|
||||||
/datum/design/item/mechfab/robot/component/armour
|
/datum/design/item/mechfab/robot/component/armour
|
||||||
name = "Armour Plating"
|
name = "Armour plating"
|
||||||
id = "armour"
|
id = "armour"
|
||||||
build_path = /obj/item/robot_parts/robot_component/armour
|
build_path = /obj/item/robot_parts/robot_component/armour
|
||||||
|
|
||||||
@@ -93,47 +93,47 @@
|
|||||||
category = "Ripley"
|
category = "Ripley"
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/chassis
|
/datum/design/item/mechfab/ripley/chassis
|
||||||
name = "Ripley Chassis"
|
name = "Ripley chassis"
|
||||||
id = "ripley_chassis"
|
id = "ripley_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/ripley
|
build_path = /obj/item/mecha_parts/chassis/ripley
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 20000)
|
materials = list(DEFAULT_WALL_MATERIAL = 20000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/chassis/firefighter
|
/datum/design/item/mechfab/ripley/chassis/firefighter
|
||||||
name = "Firefigher Chassis"
|
name = "Firefigher chassis"
|
||||||
id = "firefighter_chassis"
|
id = "firefighter_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/firefighter
|
build_path = /obj/item/mecha_parts/chassis/firefighter
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/torso
|
/datum/design/item/mechfab/ripley/torso
|
||||||
name = "Ripley Torso"
|
name = "Ripley torso"
|
||||||
id = "ripley_torso"
|
id = "ripley_torso"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_torso
|
build_path = /obj/item/mecha_parts/part/ripley_torso
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
|
materials = list(DEFAULT_WALL_MATERIAL = 40000, "glass" = 15000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/left_arm
|
/datum/design/item/mechfab/ripley/left_arm
|
||||||
name = "Ripley Left Arm"
|
name = "Ripley left arm"
|
||||||
id = "ripley_left_arm"
|
id = "ripley_left_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_left_arm
|
build_path = /obj/item/mecha_parts/part/ripley_left_arm
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/right_arm
|
/datum/design/item/mechfab/ripley/right_arm
|
||||||
name = "Ripley Right Arm"
|
name = "Ripley right arm"
|
||||||
id = "ripley_right_arm"
|
id = "ripley_right_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_right_arm
|
build_path = /obj/item/mecha_parts/part/ripley_right_arm
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/left_leg
|
/datum/design/item/mechfab/ripley/left_leg
|
||||||
name = "Ripley Left Leg"
|
name = "Ripley left leg"
|
||||||
id = "ripley_left_leg"
|
id = "ripley_left_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_left_leg
|
build_path = /obj/item/mecha_parts/part/ripley_left_leg
|
||||||
time = 15
|
time = 15
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/ripley/right_leg
|
/datum/design/item/mechfab/ripley/right_leg
|
||||||
name = "Ripley Right Leg"
|
name = "Ripley right leg"
|
||||||
id = "ripley_right_leg"
|
id = "ripley_right_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/ripley_right_leg
|
build_path = /obj/item/mecha_parts/part/ripley_right_leg
|
||||||
time = 15
|
time = 15
|
||||||
@@ -143,49 +143,49 @@
|
|||||||
category = "Odysseus"
|
category = "Odysseus"
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/chassis
|
/datum/design/item/mechfab/odysseus/chassis
|
||||||
name = "Odysseus Chassis"
|
name = "Odysseus chassis"
|
||||||
id = "odysseus_chassis"
|
id = "odysseus_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/odysseus
|
build_path = /obj/item/mecha_parts/chassis/odysseus
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 20000)
|
materials = list(DEFAULT_WALL_MATERIAL = 20000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/torso
|
/datum/design/item/mechfab/odysseus/torso
|
||||||
name = "Odysseus Torso"
|
name = "Odysseus torso"
|
||||||
id = "odysseus_torso"
|
id = "odysseus_torso"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_torso
|
build_path = /obj/item/mecha_parts/part/odysseus_torso
|
||||||
time = 18
|
time = 18
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/head
|
/datum/design/item/mechfab/odysseus/head
|
||||||
name = "Odysseus Head"
|
name = "Odysseus head"
|
||||||
id = "odysseus_head"
|
id = "odysseus_head"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_head
|
build_path = /obj/item/mecha_parts/part/odysseus_head
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
|
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 10000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/left_arm
|
/datum/design/item/mechfab/odysseus/left_arm
|
||||||
name = "Odysseus Left Arm"
|
name = "Odysseus left arm"
|
||||||
id = "odysseus_left_arm"
|
id = "odysseus_left_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
|
build_path = /obj/item/mecha_parts/part/odysseus_left_arm
|
||||||
time = 12
|
time = 12
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/right_arm
|
/datum/design/item/mechfab/odysseus/right_arm
|
||||||
name = "Odysseus Right Arm"
|
name = "Odysseus right arm"
|
||||||
id = "odysseus_right_arm"
|
id = "odysseus_right_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
|
build_path = /obj/item/mecha_parts/part/odysseus_right_arm
|
||||||
time = 12
|
time = 12
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/left_leg
|
/datum/design/item/mechfab/odysseus/left_leg
|
||||||
name = "Odysseus Left Leg"
|
name = "Odysseus left leg"
|
||||||
id = "odysseus_left_leg"
|
id = "odysseus_left_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
|
build_path = /obj/item/mecha_parts/part/odysseus_left_leg
|
||||||
time = 13
|
time = 13
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
materials = list(DEFAULT_WALL_MATERIAL = 15000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/odysseus/right_leg
|
/datum/design/item/mechfab/odysseus/right_leg
|
||||||
name = "Odysseus Right Leg"
|
name = "Odysseus right leg"
|
||||||
id = "odysseus_right_leg"
|
id = "odysseus_right_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
|
build_path = /obj/item/mecha_parts/part/odysseus_right_leg
|
||||||
time = 13
|
time = 13
|
||||||
@@ -195,56 +195,56 @@
|
|||||||
category = "Gygax"
|
category = "Gygax"
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/chassis
|
/datum/design/item/mechfab/gygax/chassis
|
||||||
name = "Gygax Chassis"
|
name = "Gygax chassis"
|
||||||
id = "gygax_chassis"
|
id = "gygax_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/gygax
|
build_path = /obj/item/mecha_parts/chassis/gygax
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/torso
|
/datum/design/item/mechfab/gygax/torso
|
||||||
name = "Gygax Torso"
|
name = "Gygax torso"
|
||||||
id = "gygax_torso"
|
id = "gygax_torso"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_torso
|
build_path = /obj/item/mecha_parts/part/gygax_torso
|
||||||
time = 30
|
time = 30
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
|
materials = list(DEFAULT_WALL_MATERIAL = 50000, "glass" = 20000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/head
|
/datum/design/item/mechfab/gygax/head
|
||||||
name = "Gygax Head"
|
name = "Gygax head"
|
||||||
id = "gygax_head"
|
id = "gygax_head"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_head
|
build_path = /obj/item/mecha_parts/part/gygax_head
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
|
materials = list(DEFAULT_WALL_MATERIAL = 20000, "glass" = 10000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/left_arm
|
/datum/design/item/mechfab/gygax/left_arm
|
||||||
name = "Gygax Left Arm"
|
name = "Gygax left arm"
|
||||||
id = "gygax_left_arm"
|
id = "gygax_left_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_left_arm
|
build_path = /obj/item/mecha_parts/part/gygax_left_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/right_arm
|
/datum/design/item/mechfab/gygax/right_arm
|
||||||
name = "Gygax Right Arm"
|
name = "Gygax right arm"
|
||||||
id = "gygax_right_arm"
|
id = "gygax_right_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_right_arm
|
build_path = /obj/item/mecha_parts/part/gygax_right_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
materials = list(DEFAULT_WALL_MATERIAL = 30000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/left_leg
|
/datum/design/item/mechfab/gygax/left_leg
|
||||||
name = "Gygax Left Leg"
|
name = "Gygax left leg"
|
||||||
id = "gygax_left_leg"
|
id = "gygax_left_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_left_leg
|
build_path = /obj/item/mecha_parts/part/gygax_left_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 35000)
|
materials = list(DEFAULT_WALL_MATERIAL = 35000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/right_leg
|
/datum/design/item/mechfab/gygax/right_leg
|
||||||
name = "Gygax Right Leg"
|
name = "Gygax right leg"
|
||||||
id = "gygax_right_leg"
|
id = "gygax_right_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_right_leg
|
build_path = /obj/item/mecha_parts/part/gygax_right_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 35000)
|
materials = list(DEFAULT_WALL_MATERIAL = 35000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/gygax/armour
|
/datum/design/item/mechfab/gygax/armour
|
||||||
name = "Gygax Armour Plates"
|
name = "Gygax armour plates"
|
||||||
id = "gygax_armour"
|
id = "gygax_armour"
|
||||||
build_path = /obj/item/mecha_parts/part/gygax_armour
|
build_path = /obj/item/mecha_parts/part/gygax_armour
|
||||||
time = 60
|
time = 60
|
||||||
@@ -254,233 +254,336 @@
|
|||||||
category = "Durand"
|
category = "Durand"
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/chassis
|
/datum/design/item/mechfab/durand/chassis
|
||||||
name = "Durand Chassis"
|
name = "Durand chassis"
|
||||||
id = "durand_chassis"
|
id = "durand_chassis"
|
||||||
build_path = /obj/item/mecha_parts/chassis/durand
|
build_path = /obj/item/mecha_parts/chassis/durand
|
||||||
time = 10
|
time = 10
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
materials = list(DEFAULT_WALL_MATERIAL = 25000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/torso
|
/datum/design/item/mechfab/durand/torso
|
||||||
name = "Durand Torso"
|
name = "Durand torso"
|
||||||
id = "durand_torso"
|
id = "durand_torso"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_torso
|
build_path = /obj/item/mecha_parts/part/durand_torso
|
||||||
time = 30
|
time = 30
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
|
materials = list(DEFAULT_WALL_MATERIAL = 55000, "glass" = 20000, "silver" = 10000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/head
|
/datum/design/item/mechfab/durand/head
|
||||||
name = "Durand Head"
|
name = "Durand head"
|
||||||
id = "durand_head"
|
id = "durand_head"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_head
|
build_path = /obj/item/mecha_parts/part/durand_head
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
|
materials = list(DEFAULT_WALL_MATERIAL = 25000, "glass" = 10000, "silver" = 3000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/left_arm
|
/datum/design/item/mechfab/durand/left_arm
|
||||||
name = "Durand Left Arm"
|
name = "Durand left arm"
|
||||||
id = "durand_left_arm"
|
id = "durand_left_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_left_arm
|
build_path = /obj/item/mecha_parts/part/durand_left_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
|
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/right_arm
|
/datum/design/item/mechfab/durand/right_arm
|
||||||
name = "Durand Right Arm"
|
name = "Durand right arm"
|
||||||
id = "durand_right_arm"
|
id = "durand_right_arm"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_right_arm
|
build_path = /obj/item/mecha_parts/part/durand_right_arm
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
|
materials = list(DEFAULT_WALL_MATERIAL = 35000, "silver" = 3000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/left_leg
|
/datum/design/item/mechfab/durand/left_leg
|
||||||
name = "Durand Left Leg"
|
name = "Durand left leg"
|
||||||
id = "durand_left_leg"
|
id = "durand_left_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_left_leg
|
build_path = /obj/item/mecha_parts/part/durand_left_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
|
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/right_leg
|
/datum/design/item/mechfab/durand/right_leg
|
||||||
name = "Durand Right Leg"
|
name = "Durand right leg"
|
||||||
id = "durand_right_leg"
|
id = "durand_right_leg"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_right_leg
|
build_path = /obj/item/mecha_parts/part/durand_right_leg
|
||||||
time = 20
|
time = 20
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
|
materials = list(DEFAULT_WALL_MATERIAL = 40000, "silver" = 3000)
|
||||||
|
|
||||||
/datum/design/item/mechfab/durand/armour
|
/datum/design/item/mechfab/durand/armour
|
||||||
//name = "Durand Armour Plates"
|
name = "Durand armour plates"
|
||||||
id = "durand_armour"
|
id = "durand_armour"
|
||||||
build_path = /obj/item/mecha_parts/part/durand_armour
|
build_path = /obj/item/mecha_parts/part/durand_armour
|
||||||
time = 60
|
time = 60
|
||||||
materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
|
materials = list(DEFAULT_WALL_MATERIAL = 50000, "uranium" = 10000)
|
||||||
|
|
||||||
/*
|
/datum/design/item/robot_upgrade
|
||||||
"Exosuit Equipment"=list(
|
build_type = MECHFAB
|
||||||
/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp,
|
time = 12
|
||||||
/obj/item/mecha_parts/mecha_equipment/tool/drill,
|
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||||
/obj/item/mecha_parts/mecha_equipment/tool/extinguisher,
|
category = "Cyborg Upgrade Modules"
|
||||||
/obj/item/mecha_parts/mecha_equipment/tool/cable_layer,
|
|
||||||
/obj/item/mecha_parts/mecha_equipment/tool/sleeper,
|
|
||||||
/obj/item/mecha_parts/mecha_equipment/tool/syringe_gun,
|
|
||||||
/obj/item/mecha_parts/mecha_equipment/tool/passenger,
|
|
||||||
///obj/item/mecha_parts/mecha_equipment/repair_droid,
|
|
||||||
/obj/item/mecha_parts/mecha_equipment/generator,
|
|
||||||
///obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
|
|
||||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/taser,
|
|
||||||
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
|
||||||
),
|
|
||||||
|
|
||||||
"Robotic Upgrade Modules" = list(
|
/datum/design/item/robot_upgrade/rename
|
||||||
/obj/item/borg/upgrade/reset,
|
name = "Rename module"
|
||||||
/obj/item/borg/upgrade/rename,
|
desc = "Used to rename a cyborg."
|
||||||
/obj/item/borg/upgrade/restart,
|
id = "borg_rename_module"
|
||||||
/obj/item/borg/upgrade/vtec,
|
build_path = /obj/item/borg/upgrade/rename
|
||||||
/obj/item/borg/upgrade/tasercooler,
|
|
||||||
/obj/item/borg/upgrade/jetpack
|
|
||||||
),
|
|
||||||
|
|
||||||
"Misc"=list(/obj/item/mecha_parts/mecha_tracking)
|
/datum/design/item/robot_upgrade/reset
|
||||||
)
|
name = "Reset module"
|
||||||
*/
|
desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot."
|
||||||
|
id = "borg_reset_module"
|
||||||
|
build_path = /obj/item/borg/upgrade/reset
|
||||||
|
|
||||||
|
/datum/design/item/robot_upgrade/restart
|
||||||
|
name = "Emergency restart module"
|
||||||
|
desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online."
|
||||||
|
id = "borg_restart_module"
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 60000, "glass" = 5000)
|
||||||
|
build_path = /obj/item/borg/upgrade/restart
|
||||||
|
|
||||||
|
/datum/design/item/robot_upgrade/vtec
|
||||||
|
name = "VTEC module"
|
||||||
|
desc = "Used to kick in a robot's VTEC systems, increasing their speed."
|
||||||
|
id = "borg_vtec_module"
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 5000)
|
||||||
|
build_path = /obj/item/borg/upgrade/vtec
|
||||||
|
|
||||||
|
/datum/design/item/robot_upgrade/tasercooler
|
||||||
|
name = "Rapid taser cooling module"
|
||||||
|
desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate."
|
||||||
|
id = "borg_taser_module"
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 80000, "glass" = 6000, "gold" = 2000, "diamond" = 500)
|
||||||
|
build_path = /obj/item/borg/upgrade/tasercooler
|
||||||
|
|
||||||
|
/datum/design/item/robot_upgrade/jetpack
|
||||||
|
name = "Jetpack module"
|
||||||
|
desc = "A carbon dioxide jetpack suitable for low-gravity mining operations."
|
||||||
|
id = "borg_jetpack_module"
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "phoron" = 15000, "uranium" = 20000)
|
||||||
|
build_path = /obj/item/borg/upgrade/jetpack
|
||||||
|
|
||||||
|
/datum/design/item/robot_upgrade/syndicate
|
||||||
|
name = "Illegal upgrade"
|
||||||
|
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
||||||
|
id = "borg_syndicate_module"
|
||||||
|
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 15000, "diamond" = 10000)
|
||||||
|
build_path = /obj/item/borg/upgrade/syndicate
|
||||||
|
|
||||||
|
/datum/design/item/mecha_tracking
|
||||||
|
name = "Exosuit tracking beacon"
|
||||||
|
build_type = MECHFAB
|
||||||
|
time = 5
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_tracking
|
||||||
|
category = "Misc"
|
||||||
|
|
||||||
/datum/design/item/mecha
|
/datum/design/item/mecha
|
||||||
build_type = MECHFAB
|
build_type = MECHFAB
|
||||||
category = "Exosuit Equipment"
|
category = "Exosuit Equipment"
|
||||||
|
time = 10
|
||||||
/datum/design/item/mecha/AssembleDesignName()
|
materials = list(DEFAULT_WALL_MATERIAL = 10000)
|
||||||
..()
|
|
||||||
name = "Exosuit module design ([item_name])"
|
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/AssembleDesignName()
|
|
||||||
..()
|
|
||||||
name = "Exosuit weapon design ([item_name])"
|
|
||||||
|
|
||||||
/datum/design/item/mecha/AssembleDesignDesc()
|
/datum/design/item/mecha/AssembleDesignDesc()
|
||||||
if(!desc)
|
if(!desc)
|
||||||
desc = "Allows for the construction of \a '[item_name]' exosuit module."
|
desc = "Allows for the construction of \a '[item_name]' exosuit module."
|
||||||
|
|
||||||
|
/datum/design/item/mecha/hydraulic_clamp
|
||||||
|
name = "Hydraulic clamp"
|
||||||
|
id = "hydraulic_clamp"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp
|
||||||
|
|
||||||
|
/datum/design/item/mecha/drill
|
||||||
|
name = "Drill"
|
||||||
|
id = "drill"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill
|
||||||
|
|
||||||
|
/datum/design/item/mecha/extinguisher
|
||||||
|
name = "Extinguisher"
|
||||||
|
id = "extinguisher"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher
|
||||||
|
|
||||||
|
/datum/design/item/mecha/cable_layer
|
||||||
|
name = "Cable layer"
|
||||||
|
id = "mech_cable_layer"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer
|
||||||
|
|
||||||
|
/datum/design/item/mecha/sleeper
|
||||||
|
name = "Sleeper"
|
||||||
|
id = "mech_sleeper"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 10000)
|
||||||
|
|
||||||
|
/datum/design/item/mecha/syringe_gun
|
||||||
|
name = "Syringe gun"
|
||||||
|
id = "mech_syringe_gun"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||||
|
time = 20
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000)
|
||||||
|
|
||||||
|
/*
|
||||||
|
/datum/design/item/mecha/syringe_gun
|
||||||
|
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
||||||
|
id = "mech_syringe_gun"
|
||||||
|
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 4, TECH_MAGNET = 4, TECH_DATA = 3)
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
||||||
|
*/
|
||||||
|
|
||||||
|
/datum/design/item/mecha/passenger
|
||||||
|
name = "Passenger compartment"
|
||||||
|
id = "mech_passenger"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 5000)
|
||||||
|
|
||||||
|
//obj/item/mecha_parts/mecha_equipment/repair_droid,
|
||||||
|
//obj/item/mecha_parts/mecha_equipment/jetpack, //TODO MECHA JETPACK SPRITE MISSING
|
||||||
|
|
||||||
|
/datum/design/item/mecha/generator
|
||||||
|
name = "Phoron generator"
|
||||||
|
id = "mech_generator"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||||
|
|
||||||
|
/datum/design/item/mecha/taser
|
||||||
|
name = "PBT \"Pacifier\" mounted taser"
|
||||||
|
id = "mech_taser"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser
|
||||||
|
|
||||||
|
/datum/design/item/mecha/lmg
|
||||||
|
name = "Ultra AC 2"
|
||||||
|
id = "mech_lmg"
|
||||||
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon
|
/datum/design/item/mecha/weapon
|
||||||
req_tech = list(TECH_COMBAT = 3)
|
req_tech = list(TECH_COMBAT = 3)
|
||||||
|
|
||||||
// *** Weapon modules
|
// *** Weapon modules
|
||||||
/datum/design/item/mecha/weapon/scattershot
|
/datum/design/item/mecha/weapon/scattershot
|
||||||
|
name = "LBX AC 10 \"Scattershot\""
|
||||||
id = "mech_scattershot"
|
id = "mech_scattershot"
|
||||||
req_tech = list(TECH_COMBAT = 4)
|
req_tech = list(TECH_COMBAT = 4)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/laser
|
/datum/design/item/mecha/weapon/laser
|
||||||
|
name = "CH-PS \"Immolator\" laser"
|
||||||
id = "mech_laser"
|
id = "mech_laser"
|
||||||
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
|
req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/laser_rigged
|
/datum/design/item/mecha/weapon/laser_rigged
|
||||||
|
name = "Jury-rigged welder-laser"
|
||||||
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
|
desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits."
|
||||||
id = "mech_laser_rigged"
|
id = "mech_laser_rigged"
|
||||||
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
|
req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/laser_heavy
|
/datum/design/item/mecha/weapon/laser_heavy
|
||||||
|
name = "CH-LC \"Solaris\" laser cannon"
|
||||||
id = "mech_laser_heavy"
|
id = "mech_laser_heavy"
|
||||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/ion
|
/datum/design/item/mecha/weapon/ion
|
||||||
|
name = "mkIV ion heavy cannon"
|
||||||
id = "mech_ion"
|
id = "mech_ion"
|
||||||
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/grenade_launcher
|
/datum/design/item/mecha/weapon/grenade_launcher
|
||||||
|
name = "SGL-6 grenade launcher"
|
||||||
id = "mech_grenade_launcher"
|
id = "mech_grenade_launcher"
|
||||||
req_tech = list(TECH_COMBAT = 3)
|
req_tech = list(TECH_COMBAT = 3)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
|
||||||
|
|
||||||
/datum/design/item/mecha/weapon/clusterbang_launcher
|
/datum/design/item/mecha/weapon/clusterbang_launcher
|
||||||
|
name = "SOP-6 grenade launcher"
|
||||||
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
|
desc = "A weapon that violates the Geneva Convention at 6 rounds per minute."
|
||||||
id = "clusterbang_launcher"
|
id = "clusterbang_launcher"
|
||||||
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
|
req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 6000, "uranium" = 6000)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
|
build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang/clusterbang/limited
|
||||||
|
|
||||||
// *** Nonweapon modules
|
// *** Nonweapon modules
|
||||||
/datum/design/item/mecha/wormhole_gen
|
/datum/design/item/mecha/wormhole_gen
|
||||||
|
name = "Wormhole generator"
|
||||||
desc = "An exosuit module that can generate small quasi-stable wormholes."
|
desc = "An exosuit module that can generate small quasi-stable wormholes."
|
||||||
id = "mech_wormhole_gen"
|
id = "mech_wormhole_gen"
|
||||||
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
|
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator
|
||||||
|
|
||||||
/datum/design/item/mecha/teleporter
|
/datum/design/item/mecha/teleporter
|
||||||
|
name = "Teleporter"
|
||||||
desc = "An exosuit module that allows teleportation to any position in view."
|
desc = "An exosuit module that allows teleportation to any position in view."
|
||||||
id = "mech_teleporter"
|
id = "mech_teleporter"
|
||||||
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
|
req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
build_path = /obj/item/mecha_parts/mecha_equipment/teleporter
|
||||||
|
|
||||||
/datum/design/item/mecha/rcd
|
/datum/design/item/mecha/rcd
|
||||||
|
name = "RCD"
|
||||||
desc = "An exosuit-mounted rapid construction device."
|
desc = "An exosuit-mounted rapid construction device."
|
||||||
id = "mech_rcd"
|
id = "mech_rcd"
|
||||||
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER=4, TECH_ENGINERING = 4)
|
time = 120
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 30000, "phoron" = 25000, "silver" = 20000, "gold" = 20000)
|
||||||
|
req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINERING = 4)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd
|
||||||
|
|
||||||
/datum/design/item/mecha/gravcatapult
|
/datum/design/item/mecha/gravcatapult
|
||||||
|
name = "Gravitational catapult"
|
||||||
desc = "An exosuit-mounted gravitational catapult."
|
desc = "An exosuit-mounted gravitational catapult."
|
||||||
id = "mech_gravcatapult"
|
id = "mech_gravcatapult"
|
||||||
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3)
|
req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINERING = 3)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult
|
||||||
|
|
||||||
/datum/design/item/mecha/repair_droid
|
/datum/design/item/mecha/repair_droid
|
||||||
|
name = "Repair droid"
|
||||||
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
|
desc = "Automated repair droid, exosuits' best companion. BEEP BOOP"
|
||||||
id = "mech_repair_droid"
|
id = "mech_repair_droid"
|
||||||
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINERING = 3)
|
req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINERING = 3)
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 1000, "silver" = 2000, "glass" = 5000)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid
|
||||||
|
|
||||||
/datum/design/item/mecha/phoron_generator
|
/datum/design/item/mecha/phoron_generator
|
||||||
desc = "Exosuit-mounted phoron generator."
|
desc = "Phoron reactor."
|
||||||
id = "mech_phoron_generator"
|
id = "mech_phoron_generator"
|
||||||
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINERING = 2)
|
req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINERING = 2)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
build_path = /obj/item/mecha_parts/mecha_equipment/generator
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
|
||||||
|
|
||||||
/datum/design/item/mecha/energy_relay
|
/datum/design/item/mecha/energy_relay
|
||||||
|
name = "Energy relay"
|
||||||
id = "mech_energy_relay"
|
id = "mech_energy_relay"
|
||||||
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
|
req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3)
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "gold" = 2000, "silver" = 3000, "glass" = 2000)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
|
||||||
|
|
||||||
/datum/design/item/mecha/ccw_armor
|
/datum/design/item/mecha/ccw_armor
|
||||||
|
name = "CCW armor booster"
|
||||||
desc = "Exosuit close-combat armor booster."
|
desc = "Exosuit close-combat armor booster."
|
||||||
id = "mech_ccw_armor"
|
id = "mech_ccw_armor"
|
||||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
|
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4)
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 20000, "silver" = 5000)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
|
||||||
|
|
||||||
/datum/design/item/mecha/proj_armor
|
/datum/design/item/mecha/proj_armor
|
||||||
desc = "Exosuit projectile armor booster."
|
desc = "Exosuit projectile armor booster."
|
||||||
id = "mech_proj_armor"
|
id = "mech_proj_armor"
|
||||||
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING=3)
|
req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINERING = 3)
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 20000, "gold" = 5000)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster
|
||||||
|
|
||||||
/datum/design/item/mecha/syringe_gun
|
|
||||||
desc = "Exosuit-mounted syringe gun and chemical synthesizer."
|
|
||||||
id = "mech_syringe_gun"
|
|
||||||
req_tech = list(TECH_MATERIAL = 3, TECH_BIO=4, TECH_MAGNET=4, TECH_DATA=3)
|
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun
|
|
||||||
|
|
||||||
/datum/design/item/mecha/diamond_drill
|
/datum/design/item/mecha/diamond_drill
|
||||||
|
name = "Diamond drill"
|
||||||
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
|
desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger."
|
||||||
id = "mech_diamond_drill"
|
id = "mech_diamond_drill"
|
||||||
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
|
req_tech = list(TECH_MATERIAL = 4, TECH_ENGINERING = 3)
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "diamond" = 6500)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill
|
||||||
|
|
||||||
/datum/design/item/mecha/generator_nuclear
|
/datum/design/item/mecha/generator_nuclear
|
||||||
|
name = "Nuclear reactor"
|
||||||
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
|
desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy."
|
||||||
id = "mech_generator_nuclear"
|
id = "mech_generator_nuclear"
|
||||||
req_tech = list(TECH_POWER= 3, TECH_ENGINERING = 3, TECH_MATERIAL = 3)
|
req_tech = list(TECH_POWER= 3, TECH_ENGINERING = 3, TECH_MATERIAL = 3)
|
||||||
|
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 500, "glass" = 1000)
|
||||||
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
|
||||||
|
|
||||||
/datum/design/item/synthetic_flash
|
/datum/design/item/synthetic_flash
|
||||||
|
name = "Synthetic flash"
|
||||||
id = "sflash"
|
id = "sflash"
|
||||||
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
|
req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2)
|
||||||
build_type = MECHFAB
|
build_type = MECHFAB
|
||||||
materials = list("metal" = 750, "glass" = 750)
|
materials = list("metal" = 750, "glass" = 750)
|
||||||
build_path = /obj/item/device/flash/synthetic
|
build_path = /obj/item/device/flash/synthetic
|
||||||
category = "Misc"
|
category = "Misc"
|
||||||
|
|
||||||
/datum/design/item/borg_syndicate_module
|
|
||||||
name = "Cyborg lethal weapons upgrade"
|
|
||||||
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
|
||||||
id = "borg_syndicate_module"
|
|
||||||
build_type = MECHFAB
|
|
||||||
req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3)
|
|
||||||
build_path = /obj/item/borg/upgrade/syndicate
|
|
||||||
category = "Cyborg Upgrade Modules"
|
|
||||||
@@ -21,7 +21,12 @@
|
|||||||
{{for data.buildable}}
|
{{for data.buildable}}
|
||||||
{{if value.category == data.category}}
|
{{if value.category == data.category}}
|
||||||
<div class="item">
|
<div class="item">
|
||||||
{{:helper.link(value.name, null, {'build' : value.id})}} - {{:value.resourses}}, {{:value.time}}
|
<div class="itemLabelWide">
|
||||||
|
{{:helper.link(value.name, null, {'build' : value.id})}}
|
||||||
|
</div>
|
||||||
|
<div class="itemContentMedium">
|
||||||
|
{{:value.resourses}}, {{:value.time}}
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/for}}
|
{{/for}}
|
||||||
|
|||||||
Reference in New Issue
Block a user