Merge pull request #6344 from VOREStation/upstream-merge-6572

[MIRROR] Buffs radiation so it isn't defeated by a thin sheet of lead.
This commit is contained in:
Novacat
2019-12-24 11:59:27 -05:00
committed by GitHub
6 changed files with 72 additions and 12 deletions

View File

@@ -353,7 +353,9 @@ var/global/list/##LIST_NAME = list();\
#define RAD_LEVEL_HIGH 25
#define RAD_LEVEL_VERY_HIGH 75
#define RADIATION_THRESHOLD_CUTOFF 0.1 // Radiation will not affect a tile when below this value.
// Calculation modes for effective radiation
#define RAD_RESIST_CALC_DIV 0 // Each turf absorbs some fraction of the working radiation level
#define RAD_RESIST_CALC_SUB 1 // Each turf absorbs a fixed amount of radiation
//https://secure.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
#define MOUSE_OPACITY_TRANSPARENT 0

View File

@@ -235,8 +235,10 @@ var/list/gamemode_cache = list()
var/show_human_death_message = 1
var/radiation_resistance_calc_mode = RAD_RESIST_CALC_SUB // 0:1 subtraction:division for computing effective radiation on a turf
var/radiation_decay_rate = 1 //How much radiation is reduced by each tick
var/radiation_resistance_multiplier = 8.5 //VOREstation edit
var/radiation_material_resistance_divisor = 1
var/radiation_lower_limit = 0.35 //If the radiation level for a turf would be below this, ignore it.
var/random_submap_orientation = FALSE // If true, submaps loaded automatically can be rotated.
@@ -783,6 +785,21 @@ var/list/gamemode_cache = list()
if("radiation_lower_limit")
radiation_lower_limit = text2num(value)
if("radiation_resistance_calc_divide")
radiation_resistance_calc_mode = RAD_RESIST_CALC_DIV
if("radiation_resistance_calc_subtract")
radiation_resistance_calc_mode = RAD_RESIST_CALC_SUB
if("radiation_resistance_multiplier")
radiation_resistance_multiplier = text2num(value)
if("radiation_material_resistance_divisor")
radiation_material_resistance_divisor = text2num(value)
if("radiation_decay_rate")
radiation_decay_rate = text2num(value)
if ("panic_bunker")
config.panic_bunker = 1
@@ -795,6 +812,8 @@ var/list/gamemode_cache = list()
if("autostart_solars")
config.autostart_solars = TRUE
else
log_misc("Unknown setting in configuration: '[name]'")

View File

@@ -67,8 +67,10 @@ SUBSYSTEM_DEF(radiation)
var/datum/radiation_source/source = value
if(source.rad_power < .)
continue // Already being affected by a stronger source
if(source.source_turf.z != T.z)
continue // Radiation is not multi-z
if(source.respect_maint)
var/area/A = T.loc
if(A.flags & RAD_SHIELDED)
@@ -77,9 +79,10 @@ SUBSYSTEM_DEF(radiation)
var/dist = get_dist(source.source_turf, T)
if(dist > source.range)
continue // Too far to possibly affect
if(source.flat)
. = max(., source.rad_power)
continue // No need to ray trace for flat field
. += source.rad_power
continue // No need to ray trace for flat field
// Okay, now ray trace to find resistence!
var/turf/origin = source.source_turf
@@ -88,13 +91,23 @@ SUBSYSTEM_DEF(radiation)
origin = get_step_towards(origin, T) //Raytracing
if(!resistance_cache[origin]) //Only get the resistance if we don't already know it.
origin.calc_rad_resistance()
if(origin.cached_rad_resistance)
working = round((working / (origin.cached_rad_resistance * config.radiation_resistance_multiplier)), 0.1)
if((working <= .) || (working <= RADIATION_THRESHOLD_CUTOFF))
break // Already affected by a stronger source (or its zero...)
. = max((working / (dist ** 2)), .) //Butchered version of the inverse square law. Works for this purpose
if(. <= RADIATION_THRESHOLD_CUTOFF)
. = 0
if(config.radiation_resistance_calc_mode == RAD_RESIST_CALC_DIV)
working = round((working / (origin.cached_rad_resistance * config.radiation_resistance_multiplier)), 0.01)
else if(config.radiation_resistance_calc_mode == RAD_RESIST_CALC_SUB)
working = round((working - (origin.cached_rad_resistance * config.radiation_resistance_multiplier)), 0.01)
if(working <= config.radiation_lower_limit) // Too far from this source
working = 0 // May as well be 0
break
// Accumulate radiation from all sources in range, not just the biggest.
// Shouldn't really ever have practical uses, but standing in a room literally made from uranium is more dangerous than standing next to a single uranium vase
. += working / (dist ** 2)
if(. <= config.radiation_lower_limit)
. = 0
// Add a radiation source instance to the repository. It will override any existing source on the same turf.
/datum/controller/subsystem/radiation/proc/add_source(var/datum/radiation_source/S)

View File

@@ -24,6 +24,7 @@
rad_power = new_power
if(!flat)
range = min(round(sqrt(rad_power / config.radiation_lower_limit)), 31) // R = rad_power / dist**2 - Solve for dist
return
/turf
var/cached_rad_resistance = 0
@@ -37,13 +38,15 @@
else if(O.density) //So open doors don't get counted
var/material/M = O.get_material()
if(!M) continue
cached_rad_resistance += M.weight + M.radiation_resistance
cached_rad_resistance += (M.weight + M.radiation_resistance) / config.radiation_material_resistance_divisor
// Looks like storing the contents length is meant to be a basic check if the cache is stale due to items enter/exiting. Better than nothing so I'm leaving it as is. ~Leshana
SSradiation.resistance_cache[src] = (length(contents) + 1)
return
/turf/simulated/wall/calc_rad_resistance()
SSradiation.resistance_cache[src] = (length(contents) + 1)
cached_rad_resistance = (density ? material.weight + material.radiation_resistance : 0)
cached_rad_resistance = (density ? material.weight / config.radiation_material_resistance_divisor : 0)
return
/obj
var/rad_resistance = 0 // Allow overriding rad resistance
@@ -56,4 +59,5 @@
if(severity && !isbelly(loc)) //eaten mobs are made immune to radiation //VOREStation Edit
src.apply_effect(severity, IRRADIATE, src.getarmor(null, "rad"))
for(var/atom/I in src)
I.rad_act(severity)
I.rad_act(severity)
return

View File

@@ -447,3 +447,21 @@ ENGINE_MAP Supermatter Engine,Edison's Bane
## Uncomment to allow specific solar control computers to set themselves up.
## This requires solar controller computers in the map to be set up to use it, with the auto_start variable.
# AUTOSTART_SOLARS
## Rate of radiation decay (how much it's reduced by) per life tick
RADIATION_DECAY_RATE 1
## Lower limit on radiation for actually irradiating things on a turf
RADIATION_LOWER_LIMIT 0.01
## Multiplier for radiation resistances when tracing a ray from source to destination to compute radiation on a turf
RADIATION_RESISTANCE_MULTIPLIER 2.1
## Divisor for material weights when computing radiation resistance of a material object (walls)
RADIATION_MATERIAL_RESISTANCE_DIVISOR 16
## Mode of computing radiation resistance into effective radiation on a turf
## One and only one of the following options must be uncommented
RADIATION_RESISTANCE_CALC_DIVIDE
# RADIATION_RESISTANCE_CALC_SUBTRACT

View File

@@ -0,0 +1,4 @@
author: Atermonera
delete-after: True
changes:
- bugfix: "Radiation has been made more potent and is no longer defeated by a thin sheet of lead."