mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
Conflicts: code/datums/disease.dm code/modules/reagents/Chemistry-Reagents.dm icons/turf/areas.dmi maps/tgstation.2.0.9.1.dmm yep, this time going to merge map updates before making map changes >.> Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -478,6 +478,15 @@
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dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
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dat += "</table>"
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if(istype(ticker.mode, /datum/game_mode/anti_revolution) && ticker.mode:heads.len)
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dat += "<br><table cellspacing=5><tr><td><B>Corrupt Heads</B></td><td></td></tr>"
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for(var/datum/mind/N in ticker.mode:heads)
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var/mob/M = N.current
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if(M)
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dat += "<tr><td><a href='?src=\ref[src];adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(logged out)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
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dat += "<td><A href='?src=\ref[usr];priv_msg=\ref[M]'>PM</A></td></tr>"
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dat += "</table>"
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if(ticker.mode.traitors.len > 0)
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dat += "<br><table cellspacing=5><tr><td><B>Traitors</B></td><td></td><td></td></tr>"
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for(var/datum/mind/traitor in ticker.mode.traitors)
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@@ -14,9 +14,10 @@ var/list/adminhelp_ignored_words = list("unknown","the","a","an", "monkey", "ali
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if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
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return
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src.verbs -= /client/verb/adminhelp
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/**src.verbs -= /client/verb/adminhelp
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spawn(1200)
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src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps
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src.verbs += /client/verb/adminhelp // 2 minute cool-down for adminhelps//Go to hell
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**/
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if(!msg) return
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msg = sanitize(copytext(msg,1,MAX_MESSAGE_LEN))
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@@ -14,6 +14,9 @@
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if(!..()) return 0//Cooldown check
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var/turf/location = get_turf(loc)
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if(location) location.hotspot_expose(1000,1000)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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return 1
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@@ -25,6 +25,7 @@
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var/played = 0
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var/be_alien = 0 //Check if that guy wants to be an alien
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var/be_pai = 1 //Consider client when searching for players to recruit as a pAI
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var/be_syndicate = 1 //Consider client for late-game autotraitor
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var/activeslot = 1 //Default active slot!
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var/STFU_ghosts //80+ people rounds are fun to admin when text flies faster than airport security
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var/STFU_radio //80+ people rounds are fun to admin when text flies faster than airport security
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@@ -66,6 +66,25 @@
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
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armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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//Forensics
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/obj/item/clothing/suit/forensics
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name = "jacket"
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desc = "A forensics technician jacket."
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item_state = "det_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/cigpacket,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
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armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/forensics/red
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name = "red jacket"
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desc = "A red forensics technician jacket."
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icon_state = "forensics_red"
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/obj/item/clothing/suit/forensics/blue
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name = "blue jacket"
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desc = "A blue forensics technician jacket."
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icon_state = "forensics_blue"
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//Engineering
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/obj/item/clothing/suit/hazardvest
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name = "hazard vest"
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@@ -1,11 +1,11 @@
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/mob/living/carbon/
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gender = MALE
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var/list/stomach_contents = list()
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var/brain_op_stage = 0.0
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/*
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var/eye_op_stage = 0.0
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var/appendix_op_stage = 0.0
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*/
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var/antibodies = 0
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var/silent = null //Can't talk. Value goes down every life proc.
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@@ -243,17 +243,6 @@
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else if(!client && brain_op_stage != 4 && stat != DEAD)
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msg += "[t_He] [t_has] a vacant, braindead stare...\n"
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msg += "<span class='warning'>"
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if(nutrition < 100)
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msg += "[t_He] [t_is] severely malnourished.\n"
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else if(nutrition >= 500)
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if(usr.nutrition < 100)
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msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
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else
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msg += "[t_He] [t_is] quite chubby.\n"
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msg += "</span>"
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var/list/wound_flavor_text = list()
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var/list/is_destroyed = list()
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var/list/is_bleeding = list()
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@@ -285,6 +274,7 @@
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else if(temp.wounds.len > 0)
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var/list/wound_descriptors = list()
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for(var/datum/wound/W in temp.wounds)
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if(W.internal && !temp.open) continue // can't see internal wounds
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var/this_wound_desc = W.desc
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if(W.bleeding()) this_wound_desc = "bleeding [this_wound_desc]"
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else if(W.bandaged) this_wound_desc = "bandaged [this_wound_desc]"
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@@ -401,6 +401,26 @@
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var/turf/location = M.loc
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if (istype(location, /turf/simulated))
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location.add_blood(M)
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if(ishuman(M))
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var/mob/living/carbon/H = M
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var/blood_volume = round(H:vessel.get_reagent_amount("blood"))
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if(blood_volume > 0)
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H:vessel.remove_reagent("blood",1)
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if(prob(5))
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M.adjustBruteLoss(1)
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visible_message("\red \The [M]'s wounds open more from being dragged!")
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if(M.pull_damage())
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if(prob(25))
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M.adjustBruteLoss(2)
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visible_message("\red \The [M]'s wounds worsen terribly from being dragged!")
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var/turf/location = M.loc
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if (istype(location, /turf/simulated))
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location.add_blood(M)
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if(ishuman(M))
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var/mob/living/carbon/H = M
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var/blood_volume = round(H:vessel.get_reagent_amount("blood"))
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if(blood_volume > 0)
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H:vessel.remove_reagent("blood",1)
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step(pulling, get_dir(pulling.loc, T))
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@@ -150,6 +150,8 @@
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/mob/living/carbon/human/proc/get_organ(var/zone)
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if(!zone) zone = "chest"
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if (zone in list( "eyes", "mouth" ))
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zone = "head"
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return organs_by_name[zone]
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/mob/living/carbon/human/apply_damage(var/damage = 0,var/damagetype = BRUTE, var/def_zone = null, var/blocked = 0, var/sharp = 0)
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@@ -191,7 +191,7 @@
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if(!(temp.status & ORGAN_BLEEDING) || temp.status & ORGAN_ROBOT)
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continue
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for(var/datum/wound/W in temp.wounds) if(W.bleeding())
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blood_max += W.damage / 2
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blood_max += W.damage / 4
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if(temp.status & ORGAN_DESTROYED && !(temp.status & ORGAN_GAUZED))
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blood_max += 20 //Yer missing a fucking limb.
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drip(blood_max)
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@@ -1053,7 +1053,8 @@
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if(stuttering)
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stuttering = max(stuttering-1, 0)
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if (src.slurring)
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stuttering = max(slurring-1, 0)
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if(silent)
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silent = max(silent-1, 0)
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@@ -19,10 +19,10 @@
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return
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if(src.dna)
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if(src.dna.mutantrace == "lizard")
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/*if(src.dna.mutantrace == "lizard") //Soghun stutterss-s-ss-sss.
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if(copytext(message, 1, 2) != "*")
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message = dd_replacetext(message, "s", stutter("ss"))
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*/
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if(src.dna.mutantrace == "metroid" && prob(5))
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if(copytext(message, 1, 2) != "*")
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if(copytext(message, 1, 2) == ";")
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@@ -117,6 +117,8 @@
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message = dd_replacetext(message, ".", "")
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message = lowertext(message)
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*/
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if (src.slurring)
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message = slur(message)
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..(message)
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/mob/living/carbon/human/say_understands(var/other)
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@@ -570,6 +570,17 @@ var/list/slot_equipment_priority = list( \
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return
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/mob/proc/pull_damage()
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if(ishuman(src))
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var/mob/living/carbon/human/H = src
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if(H.health - H.halloss <= config.health_threshold_crit)
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for(var/name in H.organs_by_name)
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var/datum/organ/external/e = H.organs_by_name[name]
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if((H.lying) && ((e.status & ORGAN_BROKEN && !(e.status & ORGAN_SPLINTED)) || e.status & ORGAN_BLEEDING) && (H.getBruteLoss() + H.getFireLoss() >= 100))
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return 1
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break
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return 0
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/mob/MouseDrop(mob/M as mob)
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..()
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if(M != usr) return
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@@ -185,6 +185,28 @@ proc/hasorgans(A)
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p++
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return t
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proc/slur(phrase)
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phrase = html_decode(phrase)
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var/leng=lentext(phrase)
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var/counter=lentext(phrase)
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var/newphrase=""
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var/newletter=""
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while(counter>=1)
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newletter=copytext(phrase,(leng-counter)+1,(leng-counter)+2)
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if(rand(1,3)==3)
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if(lowertext(newletter)=="o") newletter="u"
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if(lowertext(newletter)=="s") newletter="ch"
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if(lowertext(newletter)=="a") newletter="ah"
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if(lowertext(newletter)=="c") newletter="k"
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switch(rand(1,15))
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if(1,3,5,8) newletter="[lowertext(newletter)]"
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if(2,4,6,15) newletter="[uppertext(newletter)]"
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if(7) newletter+="'"
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//if(9,10) newletter="<b>[newletter]</b>"
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//if(11,12) newletter="<big>[newletter]</big>"
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//if(13) newletter="<small>[newletter]</small>"
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newphrase+="[newletter]";counter-=1
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return newphrase
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/proc/stutter(n)
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var/te = html_decode(n)
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@@ -382,4 +404,4 @@ var/list/intents = list("help","disarm","grab","hurt")
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if(a_intent == "hurt")
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hud_used.action_intent.icon_state = "harm"
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else
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hud_used.action_intent.icon_state = "help"
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hud_used.action_intent.icon_state = "help"
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@@ -372,6 +372,11 @@
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character.loc = pick(latejoin)
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character.lastarea = get_area(loc)
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if(character.client)
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character.client.be_syndicate = preferences.be_special
|
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|
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ticker.mode.latespawn(character)
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||||
if(character.mind.assigned_role != "Cyborg")
|
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data_core.manifest_inject(character)
|
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ticker.minds += character.mind//Cyborgs and AIs handle this in the transform proc. //TODO!!!!! ~Carn
|
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@@ -391,13 +396,16 @@
|
||||
|
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proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank)
|
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if (ticker.current_state == GAME_STATE_PLAYING)
|
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var/mob/living/silicon/ai/announcer = new (null)
|
||||
var/obj/item/device/radio/intercom/a = new /obj/item/device/radio/intercom(null)// BS12 EDIT Arrivals Announcement Computer, rather than the AI.
|
||||
a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", "Arrivals Announcement Computer")
|
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del(a)
|
||||
/*
|
||||
var/mob/living/silicon/ai/announcer = new (null)
|
||||
announcer.name = "Arrivals Announcement Computer"
|
||||
announcer.real_name = "Arrivals Announcement Computer"
|
||||
a.autosay("\"[character.real_name],[character.wear_id.assignment ? " [character.wear_id.assignment]," : "" ] has arrived on the station.\"", announcer)
|
||||
del(a)
|
||||
del(announcer)
|
||||
*/
|
||||
|
||||
proc/LateChoices()
|
||||
var/mills = world.time // 1/10 of a second, not real milliseconds but whatever
|
||||
|
||||
@@ -296,6 +296,35 @@ datum/preferences
|
||||
dat += "Blood Type: <a href='byond://?src=\ref[user];preference=b_type;task=input'>[b_type]</a><br>"
|
||||
dat += "Skin Tone: <a href='byond://?src=\ref[user];preference=s_tone;task=input'>[-s_tone + 35]/220<br></a>"
|
||||
|
||||
dat += "Limbs: <a href='byond://?src=\ref[user];preference=limbs;task=input'>Adjust Limbs</a><br>"
|
||||
for(var/name in organ_data)
|
||||
var/status = organ_data[name]
|
||||
var/organ_name = null
|
||||
switch(name)
|
||||
if("l_arm")
|
||||
organ_name = "left arm"
|
||||
if("r_arm")
|
||||
organ_name = "right arm"
|
||||
if("l_leg")
|
||||
organ_name = "left leg"
|
||||
if("r_leg")
|
||||
organ_name = "right leg"
|
||||
if("l_foot")
|
||||
organ_name = "left foot"
|
||||
if("r_foot")
|
||||
organ_name = "right foot"
|
||||
if("l_hand")
|
||||
organ_name = "left hand"
|
||||
if("r_hand")
|
||||
organ_name = "right hand"
|
||||
|
||||
if(status == "cyborg")
|
||||
dat += "\tRobotical [organ_name] prothesis<br>"
|
||||
if(status == "amputated")
|
||||
dat += "\tAmputated [organ_name]<br>"
|
||||
dat+="<br>"
|
||||
|
||||
|
||||
if(gender == MALE)
|
||||
dat += "Underwear: <a href =\"byond://?src=\ref[user];preference=underwear;task=input\"><b>[underwear_m[underwear]]</b></a><br>"
|
||||
else
|
||||
@@ -814,10 +843,6 @@ datum/preferences
|
||||
var/list/valid_hairstyles = list()
|
||||
for(var/hairstyle in hair_styles_list)
|
||||
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
||||
if(gender == MALE && !S.choose_male)
|
||||
continue
|
||||
if(gender == FEMALE && !S.choose_female)
|
||||
continue
|
||||
if( !(species in S.species_allowed))
|
||||
continue
|
||||
|
||||
@@ -938,6 +963,57 @@ datum/preferences
|
||||
sec_record = secmsg
|
||||
SetRecords(user)
|
||||
|
||||
if("limbs")
|
||||
var/limb_name = input(user, "Which limb do you want to change?") as null|anything in list("Left Leg","Right Leg","Left Arm","Right Arm","Left Foot","Right Foot","Left Hand","Right Hand")
|
||||
if(!limb_name) return
|
||||
|
||||
var/limb = null
|
||||
var/second_limb = null // if you try to change the arm, the hand should also change
|
||||
var/third_limb = null // if you try to unchange the hand, the arm should also change
|
||||
switch(limb_name)
|
||||
if("Left Leg")
|
||||
limb = "l_leg"
|
||||
second_limb = "l_foot"
|
||||
if("Right Leg")
|
||||
limb = "r_leg"
|
||||
second_limb = "r_foot"
|
||||
if("Left Arm")
|
||||
limb = "l_arm"
|
||||
second_limb = "l_hand"
|
||||
if("Right Arm")
|
||||
limb = "r_arm"
|
||||
second_limb = "r_hand"
|
||||
if("Left Foot")
|
||||
limb = "l_foot"
|
||||
third_limb = "l_leg"
|
||||
if("Right Foot")
|
||||
limb = "r_foot"
|
||||
third_limb = "r_leg"
|
||||
if("Left Hand")
|
||||
limb = "l_hand"
|
||||
third_limb = "l_arm"
|
||||
if("Right Hand")
|
||||
limb = "r_hand"
|
||||
third_limb = "r_arm"
|
||||
|
||||
var/new_state = input(user, "What state do you wish the limb to be in?") as null|anything in list("Normal","Amputated","Prothesis")
|
||||
if(!new_state) return
|
||||
|
||||
switch(new_state)
|
||||
if("Normal")
|
||||
organ_data[limb] = null
|
||||
if(third_limb)
|
||||
organ_data[third_limb] = null
|
||||
if("Amputated")
|
||||
organ_data[limb] = "amputated"
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = "amputated"
|
||||
if("Prothesis")
|
||||
organ_data[limb] = "cyborg"
|
||||
if(second_limb)
|
||||
organ_data[second_limb] = "cyborg"
|
||||
|
||||
|
||||
else
|
||||
switch(href_list["preference"])
|
||||
if("gender")
|
||||
@@ -1087,6 +1163,22 @@ datum/preferences
|
||||
character.h_style = h_style
|
||||
character.f_style = f_style
|
||||
|
||||
character.skills = skills
|
||||
|
||||
// Destroy/cyborgize organs
|
||||
for(var/name in organ_data)
|
||||
var/datum/organ/external/O = character.organs[name]
|
||||
if(!O) continue
|
||||
|
||||
var/status = organ_data[name]
|
||||
if(status == "amputated")
|
||||
O.amputated = 1
|
||||
O.status |= ORGAN_DESTROYED
|
||||
O.destspawn = 1
|
||||
else if(status == "cyborg")
|
||||
O.status |= ORGAN_ROBOT
|
||||
|
||||
|
||||
switch(UI_style)
|
||||
if("Orange")
|
||||
character.UI = 'icons/mob/screen1_Orange.dmi'
|
||||
@@ -1128,6 +1220,7 @@ datum/preferences
|
||||
C.midis = src.midis
|
||||
C.be_alien = be_special & BE_ALIEN
|
||||
C.be_pai = be_special & BE_PAI
|
||||
C.be_syndicate = be_special & BE_TRAITOR
|
||||
if(isnull(src.ghost_ears)) src.ghost_ears = 1 //There were problems where the default was null before someone saved their profile.
|
||||
C.ghost_ears = src.ghost_ears
|
||||
C.ghost_sight = src.ghost_sight
|
||||
|
||||
@@ -215,7 +215,29 @@ datum/preferences
|
||||
else if(species == "Skrell")
|
||||
preview_icon = new /icon('icons/effects/species.dmi', "skrell_[g]_s")
|
||||
else
|
||||
preview_icon = new /icon('icons/mob/human.dmi', "body_[g]_s")
|
||||
preview_icon = new /icon('human.dmi', "torso_[g]_s")
|
||||
|
||||
preview_icon.Blend(new /icon('human.dmi', "chest_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
if(organ_data["head"] != "amputated")
|
||||
preview_icon.Blend(new /icon('human.dmi', "head_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
for(var/name in list("l_arm","r_arm","l_leg","r_leg","l_foot","r_foot","l_hand","r_hand"))
|
||||
// make sure the organ is added to the list so it's drawn
|
||||
if(organ_data[name] == null)
|
||||
organ_data[name] = null
|
||||
|
||||
for(var/name in organ_data)
|
||||
if(organ_data[name] == "amputated") continue
|
||||
|
||||
var/icon/temp = new /icon('human.dmi', "[name]_s")
|
||||
if(organ_data[name] == "cyborg")
|
||||
temp.MapColors(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
|
||||
|
||||
preview_icon.Blend(temp, ICON_OVERLAY)
|
||||
|
||||
preview_icon.Blend(new /icon('human.dmi', "groin_[g]_s"), ICON_OVERLAY)
|
||||
|
||||
|
||||
// Skin tone
|
||||
if(species == "Human")
|
||||
|
||||
@@ -127,6 +127,8 @@ datum/preferences/proc/savefile_save(mob/user)
|
||||
F["slotname"] << src.slot_name
|
||||
F["lobby_music"] << src.lobby_music
|
||||
|
||||
F["organ_data"] << src.organ_data
|
||||
|
||||
return 1
|
||||
|
||||
// loads the savefile corresponding to the mob's ckey
|
||||
@@ -260,6 +262,9 @@ datum/preferences/proc/savefile_load(mob/user)
|
||||
if(isnull(metadata))
|
||||
metadata = ""
|
||||
|
||||
F["organ_data"] >> src.organ_data
|
||||
if(!src.organ_data) src.organ_data = list()
|
||||
|
||||
//NOTE: Conversion things go inside this if statement
|
||||
//When updating the save file remember to add 1 to BOTH the savefile constants
|
||||
//Also take the old conversion things that no longer apply out of this if
|
||||
|
||||
@@ -63,10 +63,22 @@
|
||||
name = "Shoulder-length Hair"
|
||||
icon_state = "hair_b"
|
||||
|
||||
longalt
|
||||
name = "Shoulder-length Hair Alt"
|
||||
icon_state = "hair_longfringe"
|
||||
|
||||
longish
|
||||
name = "Longer Hair"
|
||||
icon_state = "hair_b2"
|
||||
|
||||
longer
|
||||
name = "Long Hair"
|
||||
icon_state = "hair_vlong"
|
||||
|
||||
longeralt
|
||||
name = "Long Hair Alt"
|
||||
icon_state = "hair_vlongfringe"
|
||||
|
||||
longest
|
||||
name = "Very Long Hair"
|
||||
icon_state = "hair_longest"
|
||||
|
||||
@@ -523,3 +523,24 @@ obj/structure/cable/proc/cableColor(var/colorC)
|
||||
icon = 'icons/obj/power_cond_cyan.dmi'
|
||||
if("white")
|
||||
icon = 'icons/obj/power_cond_white.dmi'
|
||||
|
||||
|
||||
/obj/item/weapon/cable_coil/attack(mob/M as mob, mob/user as mob)
|
||||
if(hasorgans(M))
|
||||
var/datum/organ/external/S = M:organs[user.zone_sel.selecting]
|
||||
if(!(S.status & ORGAN_ROBOT) || user.a_intent != "help")
|
||||
return ..()
|
||||
if(S.burn_dam > 0)
|
||||
S.heal_damage(0,15,0,1)
|
||||
if(user != M)
|
||||
user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\
|
||||
"\red You repair some burn damage on your [S.display_name]",\
|
||||
"You hear wires being cut.")
|
||||
else
|
||||
user.visible_message("\red \The [user] repairs some burn damage on their [S.display_name] with \the [src]",\
|
||||
"\red You repair some burn damage on your [S.display_name]",\
|
||||
"You hear wires being cut.")
|
||||
else
|
||||
user << "Nothing to fix!"
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -88,9 +88,14 @@ datum
|
||||
var/current_reagent_transfer = current_reagent.volume * part
|
||||
if(preserve_data)
|
||||
trans_data = current_reagent.data
|
||||
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
|
||||
if((current_reagent.id == "blood" && !ishuman(target)) || current_reagent.id != "blood")
|
||||
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
else if(current_reagent.id == "blood" && ishuman(target)) // can never be sure
|
||||
var/mob/living/carbon/human/H = target
|
||||
H.vessel.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
|
||||
src.remove_reagent(current_reagent.id, current_reagent_transfer)
|
||||
H.vessel.update_total()
|
||||
src.update_total()
|
||||
R.update_total()
|
||||
R.handle_reactions()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
36
code/modules/reagents/reagent_containers/blood_pack.dm
Normal file
36
code/modules/reagents/reagent_containers/blood_pack.dm
Normal file
@@ -0,0 +1,36 @@
|
||||
/obj/item/weapon/reagent_containers/blood
|
||||
name = "BloodPack"
|
||||
desc = "Contains blood used for transfusion."
|
||||
icon = 'icons/obj/bloodpack.dmi'
|
||||
volume = 200
|
||||
|
||||
var/blood_type = null
|
||||
|
||||
New()
|
||||
..()
|
||||
if(blood_type != null)
|
||||
name = "BloodPack [blood_type]"
|
||||
reagents.add_reagent("blood", 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=blood_type,"resistances"=null,"trace_chem"=null))
|
||||
|
||||
/obj/item/weapon/reagent_containers/blood/APlus
|
||||
blood_type = "A+"
|
||||
|
||||
/obj/item/weapon/reagent_containers/blood/AMinus
|
||||
blood_type = "A-"
|
||||
|
||||
/obj/item/weapon/reagent_containers/blood/BPlus
|
||||
blood_type = "B+"
|
||||
|
||||
/obj/item/weapon/reagent_containers/blood/BMinus
|
||||
blood_type = "B-"
|
||||
|
||||
/obj/item/weapon/reagent_containers/blood/OPlus
|
||||
blood_type = "O+"
|
||||
|
||||
/obj/item/weapon/reagent_containers/blood/OMinus
|
||||
blood_type = "O-"
|
||||
|
||||
/obj/item/weapon/reagent_containers/blood/empty
|
||||
name = "Empty BloodPack"
|
||||
desc = "Seems pretty useless... Maybe if there were a way to fill it?"
|
||||
icon_state = "empty"
|
||||
@@ -26,7 +26,8 @@
|
||||
/obj/machinery/bot/medbot,
|
||||
/obj/machinery/computer/pandemic,
|
||||
/obj/item/weapon/secstorage/ssafe,
|
||||
/obj/machinery/disposal
|
||||
/obj/machinery/disposal,
|
||||
/obj/machinery/iv_drip
|
||||
)
|
||||
|
||||
examine()
|
||||
@@ -222,4 +223,4 @@
|
||||
..()
|
||||
reagents.add_reagent("fluorosurfactant", 20)
|
||||
|
||||
*/
|
||||
*/
|
||||
|
||||
@@ -93,22 +93,18 @@
|
||||
..()
|
||||
reagents.add_reagent("fuel",1000)
|
||||
|
||||
|
||||
bullet_act(var/obj/item/projectile/Proj)
|
||||
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
|
||||
explosion(src.loc,-1,0,2)
|
||||
if(src)
|
||||
del(src)
|
||||
|
||||
|
||||
explode()
|
||||
|
||||
blob_act()
|
||||
explosion(src.loc,0,1,5,7,10)
|
||||
if(src)
|
||||
del(src)
|
||||
explode()
|
||||
|
||||
ex_act()
|
||||
explosion(src.loc,-1,0,2)
|
||||
explode()
|
||||
|
||||
proc/explode()
|
||||
explosion(src.loc,1,2,4)
|
||||
if(src)
|
||||
del(src)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user