Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport

Conflicts:
	code/datums/disease.dm
	code/modules/reagents/Chemistry-Reagents.dm
	icons/turf/areas.dmi
	maps/tgstation.2.0.9.1.dmm

yep, this time going to merge map updates before making map changes >.>

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-10-21 01:25:04 +10:00
77 changed files with 10392 additions and 9860 deletions

View File

@@ -88,9 +88,14 @@ datum
var/current_reagent_transfer = current_reagent.volume * part
if(preserve_data)
trans_data = current_reagent.data
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
src.remove_reagent(current_reagent.id, current_reagent_transfer)
if((current_reagent.id == "blood" && !ishuman(target)) || current_reagent.id != "blood")
R.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
src.remove_reagent(current_reagent.id, current_reagent_transfer)
else if(current_reagent.id == "blood" && ishuman(target)) // can never be sure
var/mob/living/carbon/human/H = target
H.vessel.add_reagent(current_reagent.id, (current_reagent_transfer * multiplier), trans_data)
src.remove_reagent(current_reagent.id, current_reagent_transfer)
H.vessel.update_total()
src.update_total()
R.update_total()
R.handle_reactions()

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,36 @@
/obj/item/weapon/reagent_containers/blood
name = "BloodPack"
desc = "Contains blood used for transfusion."
icon = 'icons/obj/bloodpack.dmi'
volume = 200
var/blood_type = null
New()
..()
if(blood_type != null)
name = "BloodPack [blood_type]"
reagents.add_reagent("blood", 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=blood_type,"resistances"=null,"trace_chem"=null))
/obj/item/weapon/reagent_containers/blood/APlus
blood_type = "A+"
/obj/item/weapon/reagent_containers/blood/AMinus
blood_type = "A-"
/obj/item/weapon/reagent_containers/blood/BPlus
blood_type = "B+"
/obj/item/weapon/reagent_containers/blood/BMinus
blood_type = "B-"
/obj/item/weapon/reagent_containers/blood/OPlus
blood_type = "O+"
/obj/item/weapon/reagent_containers/blood/OMinus
blood_type = "O-"
/obj/item/weapon/reagent_containers/blood/empty
name = "Empty BloodPack"
desc = "Seems pretty useless... Maybe if there were a way to fill it?"
icon_state = "empty"

View File

@@ -26,7 +26,8 @@
/obj/machinery/bot/medbot,
/obj/machinery/computer/pandemic,
/obj/item/weapon/secstorage/ssafe,
/obj/machinery/disposal
/obj/machinery/disposal,
/obj/machinery/iv_drip
)
examine()
@@ -222,4 +223,4 @@
..()
reagents.add_reagent("fluorosurfactant", 20)
*/
*/

View File

@@ -93,22 +93,18 @@
..()
reagents.add_reagent("fuel",1000)
bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
explosion(src.loc,-1,0,2)
if(src)
del(src)
explode()
blob_act()
explosion(src.loc,0,1,5,7,10)
if(src)
del(src)
explode()
ex_act()
explosion(src.loc,-1,0,2)
explode()
proc/explode()
explosion(src.loc,1,2,4)
if(src)
del(src)