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Clean up world print
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@@ -112,7 +112,6 @@ note dizziness decrements automatically in the mob's Life() proc.
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is_floating = 0
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/atom/movable/proc/do_attack_animation(atom/A)
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world << "[src].do_attack_animation([A])"
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var/pixel_x_diff = 0
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var/pixel_y_diff = 0
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