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Merge pull request #3332 from VOREStation/aro-pol-planets
Controllerized Planets
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@@ -2,16 +2,77 @@ var/datum/controller/process/planet/planet_controller = null
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/datum/controller/process/planet
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var/list/planets = list()
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var/list/z_to_planet = list()
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/datum/controller/process/planet/setup()
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name = "planet"
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name = "planet controller"
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planet_controller = src
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schedule_interval = 600 // every minute
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schedule_interval = 1 MINUTE
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var/list/planet_datums = typesof(/datum/planet) - /datum/planet
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for(var/P in planet_datums)
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var/datum/planet/NP = new P()
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planets.Add(NP)
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allocateTurfs()
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/datum/controller/process/planet/proc/allocateTurfs()
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for(var/turf/simulated/OT in outdoor_turfs)
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for(var/datum/planet/P in planets)
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if(OT.z in P.expected_z_levels)
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P.planet_floors += OT
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break
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outdoor_turfs.Cut() //Why were you in there INCORRECTLY?
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for(var/turf/unsimulated/wall/planetary/PW in planetary_walls)
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for(var/datum/planet/P in planets)
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if(PW.type == P.planetary_wall_type)
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P.planet_walls += PW
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break
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planetary_walls.Cut()
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/datum/controller/process/planet/proc/unallocateTurf(var/turf/T)
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for(var/planet in planets)
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var/datum/planet/P = planet
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if(T.z in P.expected_z_levels)
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P.planet_floors -= T
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/datum/controller/process/planet/doWork()
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if(outdoor_turfs.len || planetary_walls.len)
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allocateTurfs()
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for(var/datum/planet/P in planets)
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P.process(schedule_interval / 10)
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P.process(schedule_interval / 10)
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SCHECK //Your process() really shouldn't take this long...
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//Weather style needs redrawing
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if(P.needs_work & PLANET_PROCESS_WEATHER)
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P.needs_work &= ~PLANET_PROCESS_WEATHER
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var/image/new_overlay = image(icon = P.weather_holder.current_weather.icon, icon_state = P.weather_holder.current_weather.icon_state, layer = LIGHTING_LAYER - 1)
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//Redraw weather icons
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for(var/T in P.planet_floors)
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var/turf/simulated/turf = T
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turf.overlays -= turf.weather_overlay
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turf.weather_overlay = new_overlay
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turf.overlays += turf.weather_overlay
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SCHECK
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//Sun light needs changing
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if(P.needs_work & PLANET_PROCESS_SUN)
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P.needs_work &= ~PLANET_PROCESS_SUN
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//Redraw sun overlay
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var/new_range = P.sun["range"]
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var/new_brightness = P.sun["brightness"]
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var/new_color = P.sun["color"]
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for(var/T in P.planet_floors)
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var/turf/simulated/turf = T
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turf.set_light(new_range, new_brightness, new_color)
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SCHECK
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//Temperature needs updating
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if(P.needs_work & PLANET_PROCESS_TEMP)
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P.needs_work &= ~PLANET_PROCESS_TEMP
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//Set new temperatures
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for(var/W in P.planet_walls)
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var/turf/unsimulated/wall/planetary/wall = W
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wall.set_temperature(P.weather_holder.temperature)
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SCHECK
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@@ -25,7 +25,7 @@
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usr.client.debug_variables(antag)
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message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.")
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/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry","Vote","Xenobio"))
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/client/proc/debug_controller(controller in list("Master","Ticker","Ticker Process","Air","Jobs","Sun","Radio","Supply","Shuttles","Emergency Shuttle","Configuration","pAI", "Cameras", "Transfer Controller", "Gas Data","Event","Plants","Alarm","Nano","Chemistry","Vote","Xenobio","Planets"))
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set category = "Debug"
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set name = "Debug Controller"
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set desc = "Debug the various periodic loop controllers for the game (be careful!)"
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@@ -98,5 +98,8 @@
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if("Xenobio")
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debug_variables(xenobio_controller)
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feedback_add_details("admin_verb", "DXenobio")
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if("Planets")
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debug_variables(planet_controller)
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feedback_add_details("admin_verb", "DPlanets")
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message_admins("Admin [key_name_admin(usr)] is debugging the [controller] controller.")
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return
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