Merge pull request #8753 from Neerti/4-4-2015_borg_module_stuff

Revenge of the Research Module (and other stuff from that PR)
This commit is contained in:
Zuhayr
2015-04-12 13:16:45 +09:30
24 changed files with 423 additions and 138 deletions

View File

@@ -30,6 +30,13 @@
return "[output][and_text][input[index]]"
/proc/ConvertReqString2List(var/list/source_list)
var/list/temp_list = params2list(source_list)
for(var/O in temp_list)
temp_list[O] = text2num(temp_list[O])
return temp_list
//Returns list element or null. Should prevent "index out of bounds" error.
proc/listgetindex(var/list/list,index)
if(istype(list) && list.len)

View File

@@ -105,6 +105,16 @@
else
icon_state = "table2-idle"
/obj/machinery/optable/MouseDrop_T(mob/target, mob/user)
var/mob/living/M = user
if(user.stat || user.restrained() || !check_table(user) || !iscarbon(target))
return
if(istype(M))
take_victim(target,user)
else
return ..()
/obj/machinery/optable/verb/climb_on()
set name = "Climb On Table"
set category = "Object"

View File

@@ -135,11 +135,12 @@
return 1
else
user << "\red You have no idea what you can cook with this [O]."
return 1
..()
src.updateUsrDialog()
/obj/machinery/microwave/attack_ai(mob/user as mob)
return 0
if(istype(user, /mob/living/silicon/robot) && Adjacent(user))
attack_hand(user)
/obj/machinery/microwave/attack_hand(mob/user as mob)
user.set_machine(src)

View File

@@ -244,7 +244,7 @@
..()
/obj/machinery/smartfridge/attack_ai(mob/user as mob)
return 0
attack_hand(user)
/obj/machinery/smartfridge/attack_hand(mob/user as mob)
if(stat & (NOPOWER|BROKEN))

View File

@@ -479,17 +479,6 @@
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
if ((href_list["vend"]) && (src.vend_ready) && (!currently_vending))
if(istype(usr,/mob/living/silicon))
if(istype(usr,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = usr
if(!(R.module && istype(R.module,/obj/item/weapon/robot_module/butler) ))
usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!"
return
else
usr << "\red The vending machine refuses to interface with you, as you are not in its target demographic!"
return
if((!allowed(usr)) && !emagged && scan_id) //For SECURE VENDING MACHINES YEAH
usr << "<span class='warning'>Access denied.</span>" //Unless emagged of course
flick(icon_deny,src)
@@ -504,6 +493,9 @@
if(R.price <= 0)
src.vend(R, usr)
else if(istype(usr,/mob/living/silicon)) //If the item is not free, provide feedback if a synth is trying to buy something.
usr << "<span class='danger'>Artificial unit recognized. Artificial units cannot complete this transaction. Purchase canceled.</span>"
return
else
src.currently_vending = R
if(!vendor_account || vendor_account.suspended)

View File

@@ -291,21 +291,14 @@
..()
if(istype(W, /obj/item/device/flash))
if(istype(user,/mob/living/silicon/robot))
user << "\red How do you propose to do that?"
return
else if(src.flash1 && src.flash2)
user << "\blue You have already inserted the eyes!"
return
else if(src.flash1)
user.drop_item()
W.loc = src
src.flash2 = W
user << "\blue You insert the flash into the eye socket!"
var/current_module = user.get_active_hand()
if(current_module == W)
user << "<span class='warning'>How do you propose to do that?</span>"
return
else
add_flashes(W,user)
else
user.drop_item()
W.loc = src
src.flash1 = W
user << "\blue You insert the flash into the eye socket!"
add_flashes(W,user)
else if(istype(W, /obj/item/weapon/stock_parts/manipulator))
user << "\blue You install some manipulators and modify the head, creating a functional spider-bot!"
new /mob/living/simple_animal/spiderbot(get_turf(loc))
@@ -315,6 +308,22 @@
return
return
/obj/item/robot_parts/head/proc/add_flashes(obj/item/W as obj, mob/user as mob) //Made into a seperate proc to avoid copypasta
if(src.flash1 && src.flash2)
user << "<span class='notice'>You have already inserted the eyes!</span>"
return
else if(src.flash1)
user.drop_item()
W.loc = src
src.flash2 = W
user << "<span class='notice'>You insert the flash into the eye socket!</span>"
else
user.drop_item()
W.loc = src
src.flash1 = W
user << "<span class='notice'>You insert the flash into the eye socket!</span>"
/obj/item/robot_parts/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/card/emag))
if(sabotaged)

View File

@@ -28,6 +28,9 @@
/datum/matter_synth/medicine
name = "Medicine Synthesizer"
/datum/matter_synth/nanite
name = "Nanite Synthesizer"
/datum/matter_synth/metal
name = "Metal Synthesizer"

View File

@@ -54,14 +54,9 @@ RSF
user << "Changed dispensing mode to 'Dice Pack'"
return
if (mode == 5)
mode = 6
mode = 1
user << "Changed dispensing mode to 'Cigarette'"
return
if (mode == 6)
mode = 1
user << "Changed dispensing mode to 'Dosh'"
return
// Change mode
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
@@ -84,8 +79,8 @@ RSF
switch(mode)
if(1)
product = new /obj/item/weapon/spacecash/c10()
used_energy = 200
product = new /obj/item/clothing/mask/smokable/cigarette()
used_energy = 10
if(2)
product = new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass()
used_energy = 50
@@ -98,9 +93,6 @@ RSF
if(5)
product = new /obj/item/weapon/storage/pill_bottle/dice()
used_energy = 200
if(6)
product = new /obj/item/clothing/mask/smokable/cigarette()
used_energy = 10
user << "Dispensing [product ? product : "product"]..."
product.loc = get_turf(A)

View File

@@ -249,6 +249,10 @@
src.add_fingerprint(user)
return
/obj/structure/closet/attack_ai(mob/user)
if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) // Robots can open/close it, but not the AI.
attack_hand(user)
/obj/structure/closet/relaymove(mob/user as mob)
if(user.stat || !isturf(src.loc))
return

View File

@@ -231,7 +231,8 @@ var/list/cheartstopper = list("potassium_chloride") // Thi
// Used by robots and robot preferences.
var/list/robot_module_types = list(
"Standard", "Engineering", "Construction", "Surgeon", "Crisis",
"Miner", "Janitor", "Service", "Clerical", "Security"
"Miner", "Janitor", "Service", "Clerical", "Security",
"Research"
)
// Some scary sounds.
@@ -264,4 +265,4 @@ var/global/obj/item/device/radio/intercom/global_announcer = new(null)
var/list/station_departments = list("Command", "Medical", "Engineering", "Science", "Security", "Cargo", "Civilian")
var/global/const/TICKS_IN_DAY = 864000
var/global/const/TICKS_IN_SECOND = 10
var/global/const/TICKS_IN_SECOND = 10

View File

@@ -2,10 +2,12 @@
//Limited use.
/obj/item/weapon/gripper
name = "magnetic gripper"
desc = "A simple grasping tool for synthetic assets."
desc = "A simple grasping tool specialized in construction and engineering work."
icon = 'icons/obj/device.dmi'
icon_state = "gripper"
flags = NOBLUDGEON
//Has a list of items that it can hold.
var/list/can_hold = list(
/obj/item/weapon/cell,
@@ -28,8 +30,14 @@
var/obj/item/wrapped = null // Item currently being held.
var/force_holder = null //
// VEEEEERY limited version for mining borgs. Basically only for swapping cells and upgrading the drills.
/obj/item/weapon/gripper/miner
name = "drill maintenance gripper"
desc = "A simple grasping tool for the maintenance of heavy drilling machines."
icon_state = "gripper-mining"
can_hold = list(
/obj/item/weapon/cell,
/obj/item/weapon/stock_parts
@@ -38,14 +46,58 @@
/obj/item/weapon/gripper/paperwork
name = "paperwork gripper"
desc = "A simple grasping tool for clerical work."
icon = 'icons/obj/device.dmi'
icon_state = "gripper"
can_hold = list(
/obj/item/weapon/clipboard,
/obj/item/weapon/paper,
/obj/item/weapon/paper_bundle,
/obj/item/weapon/card/id
/obj/item/weapon/card/id,
/obj/item/weapon/book,
/obj/item/weapon/newspaper
)
/obj/item/weapon/gripper/research //A general usage gripper, used for toxins/robotics/xenobio/etc
name = "scientific gripper"
icon_state = "gripper-sci"
desc = "A simple grasping tool suited to assist in a wide array of research applications."
can_hold = list(
/obj/item/weapon/cell,
/obj/item/weapon/stock_parts,
/obj/item/device/mmi,
/obj/item/robot_parts,
/obj/item/borg/upgrade,
/obj/item/device/flash, //to build borgs
/obj/item/organ/brain, //to insert into MMIs.
/obj/item/stack/cable_coil, //again, for borg building
/obj/item/weapon/circuitboard,
/obj/item/slime_extract,
/obj/item/weapon/reagent_containers/glass,
/obj/item/weapon/reagent_containers/food/snacks/monkeycube
)
/obj/item/weapon/gripper/service //Used to handle food, drinks, and seeds.
name = "service gripper"
icon_state = "gripper"
desc = "A simple grasping tool used to perform tasks in the service sector, such as handling food, drinks, and seeds."
can_hold = list(
/obj/item/weapon/reagent_containers/glass,
/obj/item/weapon/reagent_containers/food,
/obj/item/seeds,
/obj/item/weapon/grown
)
/obj/item/weapon/gripper/no_use //Used when you want to hold and put items in other things, but not able to 'use' the item
/obj/item/weapon/gripper/no_use/loader //This is used to disallow building with metal.
name = "sheet loader"
desc = "A specialized loading device, designed to pick up and insert sheets of materials inside machines."
icon_state = "gripper-sheet"
can_hold = list(
/obj/item/stack/sheet
)
/obj/item/weapon/gripper/attack_self(mob/user as mob)
@@ -53,6 +105,9 @@
return wrapped.attack_self(user)
return ..()
/obj/item/weapon/gripper/no_use/attack_self(mob/user as mob)
return
/obj/item/weapon/gripper/verb/drop_item()
set name = "Drop Item"
@@ -75,7 +130,12 @@
//update_icon()
/obj/item/weapon/gripper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
return (wrapped ? wrapped.attack(M,user) : 0)
if(wrapped) //The force of the wrapped obj gets set to zero during the attack() and afterattack().
force_holder = wrapped.force
wrapped.force = 0.0
wrapped.attack(M,user)
return 1
return 0
/obj/item/weapon/gripper/afterattack(var/atom/target, var/mob/living/user, proximity, params)
@@ -97,6 +157,9 @@
if(!resolved && wrapped && target)
wrapped.afterattack(target,user,1)
//wrapped's force was set to zero. This resets it to the value it had before.
wrapped.force = force_holder
force_holder = null
//If wrapped was neither deleted nor put into target, put it back into the gripper.
if(wrapped && user && (wrapped.loc == user))
wrapped.loc = src
@@ -145,6 +208,21 @@
user.visible_message("<span class='danger'>[user] removes the power cell from [A]!</span>", "You remove the power cell.")
else if(istype(target,/mob/living/silicon/robot))
var/mob/living/silicon/robot/A = target
if(A.opened)
if(A.cell)
wrapped = A.cell
A.cell.add_fingerprint(user)
A.cell.updateicon()
A.updateicon()
A.cell.loc = src
A.cell = null
user.visible_message("<span class='danger'>[user] removes the power cell from [A]!</span>", "You remove the power cell.")
//TODO: Matter decompiler.
/obj/item/weapon/matter_decompiler

View File

@@ -265,7 +265,8 @@
module_sprites["Bro"] = "Brobot"
module_sprites["Rich"] = "maximillion"
module_sprites["Default"] = "Service2"
module_sprites["Drone"] = "drone-service" // How does this even work...? Oh well.
module_sprites["Drone - Service"] = "drone-service"
module_sprites["Drone - Hydro"] = "drone-hydro"
if("Clerical")
module = new /obj/item/weapon/robot_module/clerical(src)
@@ -277,6 +278,12 @@
module_sprites["Default"] = "Service2"
module_sprites["Drone"] = "drone-service"
if("Research")
module = new /obj/item/weapon/robot_module/research(src)
module.channels = list("Science" = 1)
module_sprites["Droid"] = "droid-science"
module_sprites["Drone"] = "drone-science"
if("Miner")
module = new /obj/item/weapon/robot_module/miner(src)
module.channels = list("Supply" = 1)
@@ -296,7 +303,8 @@
module_sprites["Standard"] = "surgeon"
module_sprites["Advanced Droid"] = "droid-medical"
module_sprites["Needles"] = "medicalrobot"
module_sprites["Drone" ] = "drone-medical"
module_sprites["Drone - Medical" ] = "drone-medical"
module_sprites["Drone - Chemistry" ] = "drone-chemistry"
if("Surgeon")
module = new /obj/item/weapon/robot_module/surgeon(src)
@@ -731,7 +739,7 @@
else
user << "Unable to locate a radio."
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)||istype(W, /obj/item/weapon/card/robot)) // trying to unlock the interface with an ID card
if(emagged)//still allow them to open the cover
user << "The interface seems slightly damaged"
if(opened)
@@ -868,6 +876,10 @@
//if they are holding or wearing a card that has access, that works
if(check_access(H.get_active_hand()) || check_access(H.wear_id))
return 1
else if(istype(M, /mob/living/silicon/robot))
var/mob/living/silicon/robot/R = M
if(check_access(R.get_active_hand()) || istype(R.get_active_hand(), /obj/item/weapon/card/robot))
return 1
return 0
/mob/living/silicon/robot/proc/check_access(obj/item/weapon/card/id/I)

View File

@@ -1,3 +1,138 @@
//A portable analyzer, for research borgs. This is better then giving them a gripper which can hold anything and letting them use the normal analyzer.
/obj/item/weapon/portable_destructive_analyzer
name = "Portable Destructive Analyzer"
icon = 'icons/obj/items.dmi'
icon_state = "portable_analyzer"
desc = "Similar to the stationary version, this rather unwieldy device allows you to break down objects in the name of science."
var/min_reliability = 90 //Can't upgrade, call it laziness or a drawback
var/datum/research/techonly/files //The device uses the same datum structure as the R&D computer/server.
//This analyzer can only store tech levels, however.
var/obj/item/weapon/loaded_item //What is currently inside the analyzer.
/obj/item/weapon/portable_destructive_analyzer/New()
..()
files = new /datum/research/techonly(src) //Setup the research data holder.
/obj/item/weapon/portable_destructive_analyzer/attack_self(user as mob)
var/response = alert(user, "Analyzing the item inside will *DESTROY* the item for good.\n\
Syncing to the research server will send the data that is stored inside to research.\n\
Ejecting will place the loaded item onto the floor.",
"What would you like to do?", "Analyze", "Sync", "Eject")
if(response == "Analyze")
if(loaded_item)
var/confirm = alert(user, "This will destroy the item inside forever. Are you sure?","Confirm Analyze","Yes","No")
if(confirm == "Yes") //This is pretty copypasta-y
user << "You activate the analyzer's microlaser, analyzing \the [loaded_item] and breaking it down."
flick("portable_analyzer_scan", src)
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(loaded_item.reliability >= min_reliability)
var/list/temp_tech = ConvertReqString2List(loaded_item.origin_tech)
for(var/T in temp_tech)
files.UpdateTech(T, temp_tech[T])
user << "\The [loaded_item] had level [temp_tech[T]] in [T]."
loaded_item = null
for(var/obj/I in contents)
for(var/mob/M in I.contents)
M.death()
if(istype(I,/obj/item/stack/sheet))//Only deconsturcts one sheet at a time instead of the entire stack
var/obj/item/stack/sheet/S = I
if(S.get_amount() > 1)
S.use(1)
loaded_item = S
else
del(S)
desc = initial(desc)
icon_state = initial(icon_state)
else
del(I)
desc = initial(desc)
icon_state = initial(icon_state)
else
return
else
user << "The [src] is empty. Put something inside it first."
if(response == "Sync")
var/success = 0
for(var/obj/machinery/r_n_d/server/S in machines)
if(S.disabled)
continue
for(var/datum/tech/T in files.known_tech) //Uploading
S.files.AddTech2Known(T)
for(var/datum/tech/T in S.files.known_tech) //Downloading
files.AddTech2Known(T)
success = 1
files.RefreshResearch()
if(success)
user << "You connect to the research server, push your data upstream to it, then pull the resulting merged data from the master branch."
playsound(src.loc, 'sound/machines/twobeep.ogg', 50, 1)
else
user << "Reserch server ping response timed out. Unable to connect. Please contact the system administrator."
playsound(src.loc, 'sound/machines/buzz-two.ogg', 50, 1)
if(response == "Eject")
if(loaded_item)
loaded_item.loc = get_turf(src)
desc = initial(desc)
icon_state = initial(icon_state)
loaded_item = null
else
user << "The [src] is already empty."
/obj/item/weapon/portable_destructive_analyzer/afterattack(var/atom/target, var/mob/living/user, proximity)
if(!target)
return
if(!proximity)
return
if(!isturf(target.loc)) // Don't load up stuff if it's inside a container or mob!
return
if(istype(target,/obj/item))
if(loaded_item)
user << "Your [src] already has something inside. Analyze or eject it first."
return
var/obj/item/I = target
I.loc = src
loaded_item = I
for(var/mob/M in viewers())
M.show_message(text("<span class='notice'>[user] adds the [I] to the [src].</span>"), 1)
desc = initial(desc) + "<br>It is holding \the [loaded_item]."
flick("portable_analyzer_load", src)
icon_state = "portable_analyzer_full"
//This is used to unlock other borg covers.
/obj/item/weapon/card/robot //This is not a child of id cards, as to avoid dumb typechecks on computers.
name = "access code transmission device"
icon_state = "id-robot"
desc = "A circuit grafted onto the bottom of an ID card. It is used to transmit access codes into other robot chassis, \
allowing you to lock and unlock other robots' panels."
/obj/item/weapon/card/id/robot/attack_self() //override so borgs can't flash their IDs.
return
/obj/item/weapon/card/id/robot/read()
usr << "The ID card does not appear to have any writing on it."
return
//A harvest item for serviceborgs.
/obj/item/weapon/robot_harvester
name = "auto harvester"
desc = "A hand-held harvest tool that resembles a sickle. It uses energy to cut plant matter very efficently."
icon = 'icons/obj/weapons.dmi'
icon_state = "autoharvester"
/obj/item/weapon/robot_harvester/afterattack(var/atom/target, var/mob/living/user, proximity)
if(!target)
return
if(!proximity)
return
if(istype(target,/obj/machinery/portable_atmospherics/hydroponics))
var/obj/machinery/portable_atmospherics/hydroponics/T = target
T.harvest(user)
else
user << "Harvesting \a [target] is not the purpose of this tool. The [src] is for plants being grown."
// A special tray for the service droid. Allow droid to pick up and drop items as if they were using the tray normally
// Click on table to unload, click on item to load. Otherwise works identically to a tray.
// Unlike the base item "tray", robotrays ONLY pick up food, drinks and condiments.

View File

@@ -314,8 +314,13 @@
/obj/item/weapon/robot_module/butler/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
src.modules += new /obj/item/weapon/gripper/service(src)
src.modules += new /obj/item/weapon/reagent_containers/glass/bucket(src)
src.modules += new /obj/item/weapon/minihoe(src)
src.modules += new /obj/item/weapon/hatchet(src)
src.modules += new /obj/item/device/analyzer/plant_analyzer(src)
src.modules += new /obj/item/weapon/storage/bag/plants(src)
src.modules += new /obj/item/weapon/robot_harvester(src)
var/obj/item/weapon/rsf/M = new /obj/item/weapon/rsf(src)
M.stored_matter = 30
@@ -358,6 +363,7 @@
src.modules += new /obj/item/weapon/pen/robopen(src)
src.modules += new /obj/item/weapon/form_printer(src)
src.modules += new /obj/item/weapon/gripper/paperwork(src)
src.modules += new /obj/item/weapon/hand_labeler(src)
src.emag = new /obj/item/weapon/stamp/denied(src)
/obj/item/weapon/robot_module/clerical/add_languages(var/mob/living/silicon/robot/R)
@@ -395,6 +401,38 @@
src.emag = new /obj/item/weapon/pickaxe/plasmacutter(src)
return
/obj/item/weapon/robot_module/research
name = "research module"
/obj/item/weapon/robot_module/research/New()
..()
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/portable_destructive_analyzer(src)
src.modules += new /obj/item/weapon/gripper/research(src)
src.modules += new /obj/item/weapon/gripper/no_use/loader(src)
src.modules += new /obj/item/device/robotanalyzer(src)
src.modules += new /obj/item/weapon/card/robot(src)
src.modules += new /obj/item/weapon/wrench(src)
src.modules += new /obj/item/weapon/screwdriver(src)
src.modules += new /obj/item/weapon/crowbar(src)
src.modules += new /obj/item/weapon/scalpel(src)
src.modules += new /obj/item/weapon/circular_saw(src)
src.modules += new /obj/item/weapon/extinguisher/mini(src)
src.modules += new /obj/item/weapon/reagent_containers/syringe(src)
src.modules += new /obj/item/weapon/reagent_containers/glass/beaker/large(src)
src.emag = new /obj/item/weapon/hand_tele(src)
var/datum/matter_synth/nanite = new /datum/matter_synth/nanite(10000)
synths += nanite
var/obj/item/stack/nanopaste/N = new /obj/item/stack/nanopaste(src)
N.uses_charge = 1
N.charge_costs = list(1000)
N.synths = list(nanite)
src.modules += N
return
/obj/item/weapon/robot_module/syndicate
name = "illegal robot module"

View File

@@ -104,46 +104,51 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
return 1
if(O.is_open_container())
return 0
if(!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium))
user << "<span class='notice'>You cannot insert this item into \the [src]!</span>"
return 1
// if(!istype(O, /obj/item/stack/sheet/glass) && !istype(O, /obj/item/stack/sheet/mineral/gold) && !istype(O, /obj/item/stack/sheet/mineral/diamond) && !istype(O, /obj/item/stack/sheet/mineral/uranium))
// user << "<span class='notice'>You cannot insert this item into \the [src]!</span>"
// return 1
if(stat)
return 1
if(busy)
user << "<span class='notice'>\The [src] is busy. Please wait for completion of previous operation.</span>"
return 1
var/obj/item/stack/sheet/stack = O
if((TotalMaterials() + stack.perunit) > max_material_amount)
user << "<span class='notice'>\The [src] is full. Please remove glass from \the [src] in order to insert more.</span>"
return 1
var/amount = round(input("How many sheets do you want to add?") as num)
if(amount < 0)
amount = 0
if(amount == 0)
return
if(amount > stack.amount)
amount = min(stack.amount, round((max_material_amount - TotalMaterials()) / stack.perunit))
if(istype(O, /obj/item/stack/sheet/glass) || istype(O, /obj/item/stack/sheet/mineral/gold) || istype(O, /obj/item/stack/sheet/mineral/diamond) || istype(O, /obj/item/stack/sheet/mineral/uranium))
busy = 1
use_power(max(1000, (3750 * amount / 10)))
var/stacktype = stack.type
stack.use(amount)
if(do_after(usr, 16))
user << "<span class='notice'>You add [amount] sheets to \the [src].</span>"
switch(stacktype)
if(/obj/item/stack/sheet/glass)
g_amount += amount * 3750
if(/obj/item/stack/sheet/mineral/gold)
gold_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/diamond)
diamond_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/uranium)
uranium_amount += amount * 2000
else
new stacktype(loc, amount)
busy = 0
updateUsrDialog()
var/obj/item/stack/sheet/stack = O
if((TotalMaterials() + stack.perunit) > max_material_amount)
user << "<span class='notice'>\The [src] is full. Please remove glass from \the [src] in order to insert more.</span>"
return 1
var/amount = round(input("How many sheets do you want to add?") as num)
if(amount < 0)
amount = 0
if(amount == 0)
return
if(amount > stack.amount)
amount = min(stack.amount, round((max_material_amount - TotalMaterials()) / stack.perunit))
busy = 1
use_power(max(1000, (3750 * amount / 10)))
var/stacktype = stack.type
stack.use(amount)
if(do_after(usr, 16))
user << "<span class='notice'>You add [amount] sheets to \the [src].</span>"
switch(stacktype)
if(/obj/item/stack/sheet/glass)
g_amount += amount * 3750
if(/obj/item/stack/sheet/mineral/gold)
gold_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/diamond)
diamond_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/uranium)
uranium_amount += amount * 2000
else
new stacktype(loc, amount)
busy = 0
updateUsrDialog()
..()
//This is to stop these machines being hackable via clicking.
/obj/machinery/r_n_d/circuit_imprinter/attack_hand(mob/user as mob)

View File

@@ -13,7 +13,7 @@ Note: Must be placed within 3 tiles of the R&D Console
var/obj/item/weapon/loaded_item = null
var/decon_mod = 1
var/min_reliability = 90
use_power = 1
idle_power_usage = 30
active_power_usage = 2500
@@ -38,12 +38,6 @@ Note: Must be placed within 3 tiles of the R&D Console
del(src)
return
/obj/machinery/r_n_d/destructive_analyzer/proc/ConvertReqString2List(var/list/source_list)
var/list/temp_list = params2list(source_list)
for(var/O in temp_list)
temp_list[O] = text2num(temp_list[O])
return temp_list
/obj/machinery/r_n_d/destructive_analyzer/update_icon()
if(panel_open)
icon_state = "d_analyzer_t"

View File

@@ -116,9 +116,6 @@ Note: Must be placed west/left of and R&D console to function.
if(busy)
user << "<span class='notice'>\The [src] is busy. Please wait for completion of previous operation.</span>"
return 1
if(!istype(O, /obj/item/stack/sheet))
user << "<span class='notice'>You cannot insert this item into \the [src]!</span>"
return 1
if(stat)
return 1
if(istype(O,/obj/item/stack/sheet))
@@ -127,51 +124,52 @@ Note: Must be placed west/left of and R&D console to function.
user << "<span class='notice'>\The [src]'s material bin is full. Please remove material before adding more.</span>"
return 1
var/obj/item/stack/sheet/stack = O
var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
if(!O)
return
if(amount < 0)//No negative numbers
amount = 0
if(amount == 0)
return
if(amount > stack.get_amount())
amount = stack.get_amount()
if(max_material_storage - TotalMaterials() < (amount * stack.perunit))//Can't overfill
amount = min(stack.amount, round((max_material_storage - TotalMaterials()) / stack.perunit))
var/obj/item/stack/sheet/stack = O
var/amount = round(input("How many sheets do you want to add?") as num)//No decimals
if(!O)
return
if(amount < 0)//No negative numbers
amount = 0
if(amount == 0)
return
if(amount > stack.get_amount())
amount = stack.get_amount()
if(max_material_storage - TotalMaterials() < (amount * stack.perunit))//Can't overfill
amount = min(stack.amount, round((max_material_storage - TotalMaterials()) / stack.perunit))
overlays += "protolathe_[stack.name]"
sleep(10)
overlays -= "protolathe_[stack.name]"
overlays += "protolathe_[stack.name]"
sleep(10)
overlays -= "protolathe_[stack.name]"
icon_state = "protolathe"
busy = 1
use_power(max(1000, (3750 * amount / 10)))
var/stacktype = stack.type
stack.use(amount)
if(do_after(user, 16))
user << "<span class='notice'>You add [amount] sheets to \the [src].</span>"
icon_state = "protolathe"
switch(stacktype)
if(/obj/item/stack/sheet/metal)
m_amount += amount * 3750
if(/obj/item/stack/sheet/glass)
g_amount += amount * 3750
if(/obj/item/stack/sheet/mineral/gold)
gold_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/silver)
silver_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/phoron)
phoron_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/uranium)
uranium_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/diamond)
diamond_amount += amount * 2000
else
new stacktype(loc, amount)
busy = 0
updateUsrDialog()
return
busy = 1
use_power(max(1000, (3750 * amount / 10)))
var/stacktype = stack.type
stack.use(amount)
if(do_after(user, 16))
user << "<span class='notice'>You add [amount] sheets to \the [src].</span>"
icon_state = "protolathe"
switch(stacktype)
if(/obj/item/stack/sheet/metal)
m_amount += amount * 3750
if(/obj/item/stack/sheet/glass)
g_amount += amount * 3750
if(/obj/item/stack/sheet/mineral/gold)
gold_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/silver)
silver_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/phoron)
phoron_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/uranium)
uranium_amount += amount * 2000
if(/obj/item/stack/sheet/mineral/diamond)
diamond_amount += amount * 2000
else
new stacktype(loc, amount)
busy = 0
updateUsrDialog()
return
..()
//This is to stop these machines being hackable via clicking.
/obj/machinery/r_n_d/protolathe/attack_hand(mob/user as mob)

View File

@@ -256,7 +256,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
screen = 1.0
return
if(linked_destroy.loaded_item.reliability >= linked_destroy.min_reliability)
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
var/list/temp_tech = ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
for(var/T in temp_tech)
files.UpdateTech(T, temp_tech[T])
if(linked_destroy.loaded_item.reliability < 100 && linked_destroy.loaded_item.crit_fail)
@@ -753,7 +753,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
dat += "Name: [linked_destroy.loaded_item.name]<BR>"
dat += "Origin Tech:"
dat += "<UL>"
var/list/temp_tech = linked_destroy.ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
var/list/temp_tech = ConvertReqString2List(linked_destroy.loaded_item.origin_tech)
for(var/T in temp_tech)
dat += "<LI>[CallTechName(T)] [temp_tech[T]]"
for(var/datum/tech/F in files.known_tech)

View File

@@ -59,6 +59,12 @@ research holder datum.
possible_designs += new D(src)
RefreshResearch()
/datum/research/techonly
/datum/research/techonly/New()
for(var/T in typesof(/datum/tech) - /datum/tech)
possible_tech += new T(src)
RefreshResearch()
//Checks to see if tech has all the required pre-reqs.

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