diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index bf10bf2ca1..42c50013dd 100644 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -8,7 +8,11 @@ obj/machinery/recharger idle_power_usage = 4 active_power_usage = 40000 //40 kW var/obj/item/charging = null +<<<<<<< HEAD var/list/allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/device/laptop, /obj/item/weapon/cell, /obj/item/device/flashlight, /obj/item/device/electronic_assembly, /obj/item/weapon/weldingtool/electric, /obj/item/ammo_magazine/smart, /obj/item/ammo_casing/nsfw_batt) //VOREStation Add - NSFW Batteries +======= + var/list/allowed_devices = list(/obj/item/weapon/gun/energy, /obj/item/weapon/melee/baton, /obj/item/device/laptop, /obj/item/weapon/cell, /obj/item/device/flashlight, /obj/item/device/electronic_assembly, /obj/item/weapon/weldingtool/electric, /obj/item/ammo_magazine/smart, /obj/item/device/flash) +>>>>>>> 33efaed... Flash rebalance. (#5907) var/icon_state_charged = "recharger2" var/icon_state_charging = "recharger1" var/icon_state_idle = "recharger0" //also when unpowered diff --git a/code/game/objects/items/devices/flash.dm b/code/game/objects/items/devices/flash.dm index edd061654f..35679544f1 100644 --- a/code/game/objects/items/devices/flash.dm +++ b/code/game/objects/items/devices/flash.dm @@ -11,10 +11,79 @@ origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1) var/times_used = 0 //Number of times it's been used. - var/broken = 0 //Is the flash burnt out? + var/broken = FALSE //Is the flash burnt out? var/last_used = 0 //last world.time it was used. var/max_flashes = 10 // How many times the flash can be used before needing to self recharge. var/halloss_per_flash = 30 + var/break_mod = 3 // The percent to break increased by every use on the flash. + + var/can_break = TRUE // Can the flash break? + var/can_repair = FALSE // Can you repair the flash? + var/repairing = FALSE // Are we repairing right now? + + var/safe_flashes = 2 // How many flashes are kept in 1% breakchance? + + var/charge_only = FALSE // Does the flash run purely on charge? + + var/base_icon = "flash" + + var/obj/item/weapon/cell/power_supply //What type of power cell this uses + var/charge_cost = 30 //How much energy is needed to flash. + var/use_external_power = FALSE // Do we use charge from an external source? + + var/cell_type = /obj/item/weapon/cell/device + +/obj/item/device/flash/Initialize() + ..() + power_supply = new cell_type(src) + +/obj/item/device/flash/attackby(var/obj/item/W, var/mob/user) + if(W.is_screwdriver() && broken) + if(repairing) + to_chat(user, "\The [src] is already being repaired!") + return + user.visible_message("\The [user] starts trying to repair \the [src]'s bulb.") + repairing = TRUE + if(do_after(user, (40 SECONDS + rand(0, 20 SECONDS)) * W.toolspeed) && can_repair) + if(prob(30)) + user.visible_message("\The [user] successfully repairs \the [src]!") + broken = FALSE + update_icon() + playsound(src.loc, W.usesound, 50, 1) + else + user.visible_message("\The [user] fails to repair \the [src].") + repairing = FALSE + else + ..() + +/obj/item/device/flash/update_icon() + var/obj/item/weapon/cell/battery = power_supply + + if(use_external_power) + battery = get_external_power_supply() + + if(broken || !battery || battery.charge < charge_cost) + icon_state = "[base_icon]burnt" + else + icon_state = "[base_icon]" + return + +/obj/item/device/flash/get_cell() + return power_supply + +/obj/item/device/flash/proc/get_external_power_supply() + if(isrobot(src.loc)) + var/mob/living/silicon/robot/R = src.loc + return R.cell + if(istype(src.loc, /obj/item/rig_module)) + var/obj/item/rig_module/module = src.loc + if(module.holder && module.holder.wearer) + var/mob/living/carbon/human/H = module.holder.wearer + if(istype(H) && H.back) + var/obj/item/weapon/rig/suit = H.back + if(istype(suit)) + return suit.cell + return null /obj/item/device/flash/proc/clown_check(var/mob/user) if(user && (CLUMSY in user.mutations) && prob(50)) @@ -29,31 +98,53 @@ for(var/i=0, i < max_flashes, i++) if(last_used + 10 SECONDS > world.time) break + + else if(use_external_power) + var/obj/item/weapon/cell/external = get_external_power_supply() + if(!external || !external.use(charge_cost)) //Take power from the borg or rig! + break + + else if(!power_supply || !power_supply.checked_use(charge_cost)) + break + last_used += 10 SECONDS times_used-- + last_used = world.time times_used = max(0,round(times_used)) //sanity + update_icon() // Returns true if the device can flash. /obj/item/device/flash/proc/check_capacitor(var/mob/user) //spamming the flash before it's fully charged (60 seconds) increases the chance of it breaking //It will never break on the first use. - if(times_used <= max_flashes) + var/obj/item/weapon/cell/battery = power_supply + + if(use_external_power) + battery = get_external_power_supply() + + if(times_used <= max_flashes && battery && battery.checked_use(charge_cost)) last_used = world.time - if(prob( round(times_used / 2) )) //if you use it 10 times in a minute it has a 5% chance to break. - broken = 1 + if(prob( max(0, times_used - safe_flashes) * 2 + (times_used >= 1) ) && can_break) //if you use it 10 times in a minute it has a 30% chance to break. + broken = TRUE if(user) to_chat(user, "The bulb has burnt out!") - icon_state = "flashburnt" + update_icon() return FALSE else times_used++ + update_icon() return TRUE - else //can only use it 10 times a minute + else if(!charge_only) //can only use it 10 times a minute, unless it runs purely on charge. if(user) + update_icon() to_chat(user, "click") playsound(src.loc, 'sound/weapons/empty.ogg', 80, 1) return FALSE + else if(battery && battery.checked_use(charge_cost + (round(charge_cost / 4) * max(0, times_used - max_flashes)))) // Using over your maximum flashes starts taking more charge per added flash. + times_used++ + update_icon() + return TRUE //attack_as_weapon /obj/item/device/flash/attack(mob/living/M, mob/living/user, var/target_zone) @@ -206,6 +297,8 @@ desc = "When a problem arises, SCIENCE is the solution." icon_state = "sflash" origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1) + base_icon = "sflash" + can_repair = FALSE //attack_as_weapon /obj/item/device/flash/synthetic/attack(mob/living/M, mob/living/user, var/target_zone) @@ -213,11 +306,17 @@ if(!broken) broken = 1 to_chat(user, "The bulb has burnt out!") - icon_state = "flashburnt" + update_icon() /obj/item/device/flash/synthetic/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0) ..() if(!broken) broken = 1 to_chat(user, "The bulb has burnt out!") - icon_state = "flashburnt" + update_icon() + +/obj/item/device/flash/robot + name = "mounted flash" + can_break = FALSE + use_external_power = TRUE + charge_only = TRUE diff --git a/code/modules/mob/living/silicon/robot/robot_modules/station.dm b/code/modules/mob/living/silicon/robot/robot_modules/station.dm index 78b4ed005b..4c2b99962f 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules/station.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules/station.dm @@ -155,7 +155,7 @@ var/global/list/robot_modules = list( // Cyborgs (non-drones), default loadout. This will be given to every module. /obj/item/weapon/robot_module/robot/New() ..() - src.modules += new /obj/item/device/flash(src) + src.modules += new /obj/item/device/flash/robot(src) src.modules += new /obj/item/weapon/tool/crowbar/cyborg(src) src.modules += new /obj/item/weapon/extinguisher(src) src.modules += new /obj/item/device/gps/robot(src) diff --git a/html/changelogs/Mechoid - Flashes.yml b/html/changelogs/Mechoid - Flashes.yml new file mode 100644 index 0000000000..9a027fc83f --- /dev/null +++ b/html/changelogs/Mechoid - Flashes.yml @@ -0,0 +1,39 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +################################# + +# Your name. +author: Mechoid + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - tweak: "Flashes now actually run the risk of burning out." + - tweak: "Flashes that burn out can be repaired after approximately 40 seconds and with some luck, via a screwdriver." + - tweak: "Cyborg flashes use charge only, and do not have the 10 flash limit. They instead begin burning large amounts of charge." + - tweak: "Flashes use miniscule charge in addition to their capacitor burn-out, totalling 12 uses, taking 4 to down a human. They can be charged within a standard charger." \ No newline at end of file diff --git a/icons/obj/device.dmi b/icons/obj/device.dmi index 6c697f2777..a1ec5aa3f7 100644 Binary files a/icons/obj/device.dmi and b/icons/obj/device.dmi differ