Fixing the work of a moron.

Just.. Im just frothing with rage while looking at some of this stuff. Some polaris dude named Neerti did a bunch of half assed commenting five years ago, and has been causing a shit ton of warning messages because of it. I ended up fixing most of it out of pure rage.

Tell me if you guys need a CHOMPedit on these, because this is mostly just fixing really stupid commented out stuff that should have been fixed years ago by the person that did this. I wouldn't think it would need a CHOMPedit, but you never know.
This commit is contained in:
Sym
2020-10-05 17:55:48 -04:00
parent 8716fea19d
commit 025397c417
6 changed files with 24 additions and 27 deletions

View File

@@ -9,9 +9,9 @@
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \
Set to -1 to force the submap to always be made.
var/cost = null /*The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc.
Set to -1 to force the submap to always be made. */
var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually.
var/discard_prob = 0 // If non-zero, there is a chance that the map seeding algorithm will skip this template when selecting potential templates to use.