mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Fixing the work of a moron.
Just.. Im just frothing with rage while looking at some of this stuff. Some polaris dude named Neerti did a bunch of half assed commenting five years ago, and has been causing a shit ton of warning messages because of it. I ended up fixing most of it out of pure rage. Tell me if you guys need a CHOMPedit on these, because this is mostly just fixing really stupid commented out stuff that should have been fixed years ago by the person that did this. I wouldn't think it would need a CHOMPedit, but you never know.
This commit is contained in:
@@ -126,9 +126,9 @@ var/global/list/Holiday = list() //Holidays are lists now, so we can have more t
|
|||||||
|
|
||||||
if(8) //Aug
|
if(8) //Aug
|
||||||
switch(DD)
|
switch(DD)
|
||||||
// if(10)
|
/* if(10)
|
||||||
// Holiday["S'randarr's Day"] = "A Tajaran holiday that occurs on the longest day of the year in summer, \
|
Holiday["S'randarr's Day"] = "A Tajaran holiday that occurs on the longest day of the year in summer,
|
||||||
// on Ahdomai. It is named after the Tajaran deity of Light, and huge celebrations are common."
|
on Ahdomai. It is named after the Tajaran deity of Light, and huge celebrations are common." */
|
||||||
//VOREStation Add - Of course we need this.
|
//VOREStation Add - Of course we need this.
|
||||||
if(8)
|
if(8)
|
||||||
Holiday["Vore Day"] = "A holiday representing the innate desire in all/most/some/a few of us to devour each other or be devoured. \
|
Holiday["Vore Day"] = "A holiday representing the innate desire in all/most/some/a few of us to devour each other or be devoured. \
|
||||||
@@ -167,10 +167,10 @@ var/global/list/Holiday = list() //Holidays are lists now, so we can have more t
|
|||||||
Holiday["Kindness Day"] = "Kindness Day is an unofficial holiday to highlight good deeds in the \
|
Holiday["Kindness Day"] = "Kindness Day is an unofficial holiday to highlight good deeds in the \
|
||||||
community, focusing on the positive power and the common thread of kindness which binds humanity and \
|
community, focusing on the positive power and the common thread of kindness which binds humanity and \
|
||||||
friends together."
|
friends together."
|
||||||
// if(28) //Space thanksgiving.
|
/* if(28) //Space thanksgiving.
|
||||||
// Holiday["Appreciation Day"] = "Originally an old holiday from Earth, Appreciation Day follows many of the \
|
Holiday["Appreciation Day"] = "Originally an old holiday from Earth, Appreciation Day follows many of the \
|
||||||
traditions that its predecessor did, such as having a large feast (turkey often included), gathering with family, and being thankful \
|
traditions that its predecessor did, such as having a large feast (turkey often included), gathering with family, and being thankful \
|
||||||
for what one has in life."
|
for what one has in life." */
|
||||||
if(28 > DD > 20)
|
if(28 > DD > 20)
|
||||||
if(time2text(world.timeofday, "Day") == "Thursday")
|
if(time2text(world.timeofday, "Day") == "Thursday")
|
||||||
Holiday["Thanksgiving"] = "Originally an old holiday from Earth, Thanksgiving follows many of the \
|
Holiday["Thanksgiving"] = "Originally an old holiday from Earth, Thanksgiving follows many of the \
|
||||||
|
|||||||
@@ -30,8 +30,8 @@
|
|||||||
"wizard's cloak" = "wizard_cloak"
|
"wizard's cloak" = "wizard_cloak"
|
||||||
)
|
)
|
||||||
|
|
||||||
// Some spell-specific variables go here, since spells themselves are temporary. Cores are more long term and more accessable than \
|
/* Some spell-specific variables go here, since spells themselves are temporary. Cores are more long term and more accessable than
|
||||||
// mind datums. It may also allow creative players to try to pull off a 'soul jar' scenario.
|
mind datums. It may also allow creative players to try to pull off a 'soul jar' scenario. */
|
||||||
var/list/summoned_mobs = list() // Maintained horribly with maintain_summon_list().
|
var/list/summoned_mobs = list() // Maintained horribly with maintain_summon_list().
|
||||||
var/list/wards_in_use = list() // Wards don't count against the cap for other summons.
|
var/list/wards_in_use = list() // Wards don't count against the cap for other summons.
|
||||||
var/max_summons = 10 // Maximum allowed summoned entities. Some cores will have different caps.
|
var/max_summons = 10 // Maximum allowed summoned entities. Some cores will have different caps.
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
/datum/technomancer/equipment/default_core
|
/datum/technomancer/equipment/default_core
|
||||||
name = "Manipulation Core"
|
name = "Manipulation Core"
|
||||||
// desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \
|
|
||||||
// another core, don't forget to refund the old core. This has a capacity of 10,000 units of energy, and recharges at a \
|
|
||||||
// rate of 50 units. It also reduces incoming instability from functions by 20%."
|
|
||||||
desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \
|
desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \
|
||||||
another core, don't forget to refund the old core.<br>\
|
another core, don't forget to refund the old core.<br>\
|
||||||
Capacity: 10k<br>\
|
Capacity: 10k<br>\
|
||||||
|
|||||||
@@ -9,9 +9,9 @@
|
|||||||
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
|
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
|
||||||
var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
|
var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
|
||||||
|
|
||||||
var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \
|
var/cost = null /*The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until
|
||||||
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \
|
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc.
|
||||||
Set to -1 to force the submap to always be made.
|
Set to -1 to force the submap to always be made. */
|
||||||
var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually.
|
var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually.
|
||||||
var/discard_prob = 0 // If non-zero, there is a chance that the map seeding algorithm will skip this template when selecting potential templates to use.
|
var/discard_prob = 0 // If non-zero, there is a chance that the map seeding algorithm will skip this template when selecting potential templates to use.
|
||||||
|
|
||||||
|
|||||||
@@ -88,9 +88,9 @@
|
|||||||
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
|
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
|
||||||
|
|
||||||
|
|
||||||
// Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it.
|
/* Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it.
|
||||||
// Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and \
|
Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and
|
||||||
// the projectiles have an AoE component, where as backline hivebots do not.
|
the projectiles have an AoE component, where as backline hivebots do not. */
|
||||||
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline
|
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline
|
||||||
name = "backline hivebot"
|
name = "backline hivebot"
|
||||||
desc = "A robot that can fire short-ranged projectiles over their allies."
|
desc = "A robot that can fire short-ranged projectiles over their allies."
|
||||||
|
|||||||
@@ -431,15 +431,15 @@
|
|||||||
// HEART SURGERY //
|
// HEART SURGERY //
|
||||||
//////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////
|
||||||
// To be finished after some tests.
|
// To be finished after some tests.
|
||||||
// /datum/surgery_step/ribcage/heart/cut
|
/* /datum/surgery_step/ribcage/heart/cut
|
||||||
// allowed_tools = list(
|
allowed_tools = list(
|
||||||
// /obj/item/weapon/surgical/scalpel = 100, \
|
/obj/item/weapon/surgical/scalpel = 100,
|
||||||
// /obj/item/weapon/material/knife = 75, \
|
/obj/item/weapon/material/knife = 75,
|
||||||
// /obj/item/weapon/material/shard = 50, \
|
/obj/item/weapon/material/shard = 50,
|
||||||
// )
|
)
|
||||||
|
|
||||||
// min_duration = 30
|
min_duration = 30
|
||||||
// max_duration = 40
|
max_duration = 40
|
||||||
|
|
||||||
// /datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
/datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
|
||||||
// return ..() && target.op_stage.ribcage == 2
|
return ..() && target.op_stage.ribcage == 2 */
|
||||||
Reference in New Issue
Block a user