Fixing the work of a moron.

Just.. Im just frothing with rage while looking at some of this stuff. Some polaris dude named Neerti did a bunch of half assed commenting five years ago, and has been causing a shit ton of warning messages because of it. I ended up fixing most of it out of pure rage.

Tell me if you guys need a CHOMPedit on these, because this is mostly just fixing really stupid commented out stuff that should have been fixed years ago by the person that did this. I wouldn't think it would need a CHOMPedit, but you never know.
This commit is contained in:
Sym
2020-10-05 17:55:48 -04:00
parent 8716fea19d
commit 025397c417
6 changed files with 24 additions and 27 deletions

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@@ -126,9 +126,9 @@ var/global/list/Holiday = list() //Holidays are lists now, so we can have more t
if(8) //Aug if(8) //Aug
switch(DD) switch(DD)
// if(10) /* if(10)
// Holiday["S'randarr's Day"] = "A Tajaran holiday that occurs on the longest day of the year in summer, \ Holiday["S'randarr's Day"] = "A Tajaran holiday that occurs on the longest day of the year in summer,
// on Ahdomai. It is named after the Tajaran deity of Light, and huge celebrations are common." on Ahdomai. It is named after the Tajaran deity of Light, and huge celebrations are common." */
//VOREStation Add - Of course we need this. //VOREStation Add - Of course we need this.
if(8) if(8)
Holiday["Vore Day"] = "A holiday representing the innate desire in all/most/some/a few of us to devour each other or be devoured. \ Holiday["Vore Day"] = "A holiday representing the innate desire in all/most/some/a few of us to devour each other or be devoured. \
@@ -167,10 +167,10 @@ var/global/list/Holiday = list() //Holidays are lists now, so we can have more t
Holiday["Kindness Day"] = "Kindness Day is an unofficial holiday to highlight good deeds in the \ Holiday["Kindness Day"] = "Kindness Day is an unofficial holiday to highlight good deeds in the \
community, focusing on the positive power and the common thread of kindness which binds humanity and \ community, focusing on the positive power and the common thread of kindness which binds humanity and \
friends together." friends together."
// if(28) //Space thanksgiving. /* if(28) //Space thanksgiving.
// Holiday["Appreciation Day"] = "Originally an old holiday from Earth, Appreciation Day follows many of the \ Holiday["Appreciation Day"] = "Originally an old holiday from Earth, Appreciation Day follows many of the \
traditions that its predecessor did, such as having a large feast (turkey often included), gathering with family, and being thankful \ traditions that its predecessor did, such as having a large feast (turkey often included), gathering with family, and being thankful \
for what one has in life." for what one has in life." */
if(28 > DD > 20) if(28 > DD > 20)
if(time2text(world.timeofday, "Day") == "Thursday") if(time2text(world.timeofday, "Day") == "Thursday")
Holiday["Thanksgiving"] = "Originally an old holiday from Earth, Thanksgiving follows many of the \ Holiday["Thanksgiving"] = "Originally an old holiday from Earth, Thanksgiving follows many of the \

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@@ -30,8 +30,8 @@
"wizard's cloak" = "wizard_cloak" "wizard's cloak" = "wizard_cloak"
) )
// Some spell-specific variables go here, since spells themselves are temporary. Cores are more long term and more accessable than \ /* Some spell-specific variables go here, since spells themselves are temporary. Cores are more long term and more accessable than
// mind datums. It may also allow creative players to try to pull off a 'soul jar' scenario. mind datums. It may also allow creative players to try to pull off a 'soul jar' scenario. */
var/list/summoned_mobs = list() // Maintained horribly with maintain_summon_list(). var/list/summoned_mobs = list() // Maintained horribly with maintain_summon_list().
var/list/wards_in_use = list() // Wards don't count against the cap for other summons. var/list/wards_in_use = list() // Wards don't count against the cap for other summons.
var/max_summons = 10 // Maximum allowed summoned entities. Some cores will have different caps. var/max_summons = 10 // Maximum allowed summoned entities. Some cores will have different caps.

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@@ -1,8 +1,5 @@
/datum/technomancer/equipment/default_core /datum/technomancer/equipment/default_core
name = "Manipulation Core" name = "Manipulation Core"
// desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \
// another core, don't forget to refund the old core. This has a capacity of 10,000 units of energy, and recharges at a \
// rate of 50 units. It also reduces incoming instability from functions by 20%."
desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \ desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \
another core, don't forget to refund the old core.<br>\ another core, don't forget to refund the old core.<br>\
Capacity: 10k<br>\ Capacity: 10k<br>\

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@@ -9,9 +9,9 @@
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in. var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded. var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \ var/cost = null /*The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \ it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc.
Set to -1 to force the submap to always be made. Set to -1 to force the submap to always be made. */
var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually. var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually.
var/discard_prob = 0 // If non-zero, there is a chance that the map seeding algorithm will skip this template when selecting potential templates to use. var/discard_prob = 0 // If non-zero, there is a chance that the map seeding algorithm will skip this template when selecting potential templates to use.

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@@ -88,9 +88,9 @@
hitsound_wall = 'sound/weapons/effects/searwall.ogg' hitsound_wall = 'sound/weapons/effects/searwall.ogg'
// Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it. /* Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it.
// Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and \ Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and
// the projectiles have an AoE component, where as backline hivebots do not. the projectiles have an AoE component, where as backline hivebots do not. */
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline /mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline
name = "backline hivebot" name = "backline hivebot"
desc = "A robot that can fire short-ranged projectiles over their allies." desc = "A robot that can fire short-ranged projectiles over their allies."

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@@ -431,15 +431,15 @@
// HEART SURGERY // // HEART SURGERY //
////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////
// To be finished after some tests. // To be finished after some tests.
// /datum/surgery_step/ribcage/heart/cut /* /datum/surgery_step/ribcage/heart/cut
// allowed_tools = list( allowed_tools = list(
// /obj/item/weapon/surgical/scalpel = 100, \ /obj/item/weapon/surgical/scalpel = 100,
// /obj/item/weapon/material/knife = 75, \ /obj/item/weapon/material/knife = 75,
// /obj/item/weapon/material/shard = 50, \ /obj/item/weapon/material/shard = 50,
// ) )
// min_duration = 30 min_duration = 30
// max_duration = 40 max_duration = 40
// /datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) /datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
// return ..() && target.op_stage.ribcage == 2 return ..() && target.op_stage.ribcage == 2 */