Fixing the work of a moron.

Just.. Im just frothing with rage while looking at some of this stuff. Some polaris dude named Neerti did a bunch of half assed commenting five years ago, and has been causing a shit ton of warning messages because of it. I ended up fixing most of it out of pure rage.

Tell me if you guys need a CHOMPedit on these, because this is mostly just fixing really stupid commented out stuff that should have been fixed years ago by the person that did this. I wouldn't think it would need a CHOMPedit, but you never know.
This commit is contained in:
Sym
2020-10-05 17:55:48 -04:00
parent 8716fea19d
commit 025397c417
6 changed files with 24 additions and 27 deletions

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@@ -126,9 +126,9 @@ var/global/list/Holiday = list() //Holidays are lists now, so we can have more t
if(8) //Aug
switch(DD)
// if(10)
// Holiday["S'randarr's Day"] = "A Tajaran holiday that occurs on the longest day of the year in summer, \
// on Ahdomai. It is named after the Tajaran deity of Light, and huge celebrations are common."
/* if(10)
Holiday["S'randarr's Day"] = "A Tajaran holiday that occurs on the longest day of the year in summer,
on Ahdomai. It is named after the Tajaran deity of Light, and huge celebrations are common." */
//VOREStation Add - Of course we need this.
if(8)
Holiday["Vore Day"] = "A holiday representing the innate desire in all/most/some/a few of us to devour each other or be devoured. \
@@ -167,10 +167,10 @@ var/global/list/Holiday = list() //Holidays are lists now, so we can have more t
Holiday["Kindness Day"] = "Kindness Day is an unofficial holiday to highlight good deeds in the \
community, focusing on the positive power and the common thread of kindness which binds humanity and \
friends together."
// if(28) //Space thanksgiving.
// Holiday["Appreciation Day"] = "Originally an old holiday from Earth, Appreciation Day follows many of the \
/* if(28) //Space thanksgiving.
Holiday["Appreciation Day"] = "Originally an old holiday from Earth, Appreciation Day follows many of the \
traditions that its predecessor did, such as having a large feast (turkey often included), gathering with family, and being thankful \
for what one has in life."
for what one has in life." */
if(28 > DD > 20)
if(time2text(world.timeofday, "Day") == "Thursday")
Holiday["Thanksgiving"] = "Originally an old holiday from Earth, Thanksgiving follows many of the \

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@@ -30,8 +30,8 @@
"wizard's cloak" = "wizard_cloak"
)
// Some spell-specific variables go here, since spells themselves are temporary. Cores are more long term and more accessable than \
// mind datums. It may also allow creative players to try to pull off a 'soul jar' scenario.
/* Some spell-specific variables go here, since spells themselves are temporary. Cores are more long term and more accessable than
mind datums. It may also allow creative players to try to pull off a 'soul jar' scenario. */
var/list/summoned_mobs = list() // Maintained horribly with maintain_summon_list().
var/list/wards_in_use = list() // Wards don't count against the cap for other summons.
var/max_summons = 10 // Maximum allowed summoned entities. Some cores will have different caps.

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@@ -1,8 +1,5 @@
/datum/technomancer/equipment/default_core
name = "Manipulation Core"
// desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \
// another core, don't forget to refund the old core. This has a capacity of 10,000 units of energy, and recharges at a \
// rate of 50 units. It also reduces incoming instability from functions by 20%."
desc = "The default core that you most likely already have. This is here in-case you change your mind after buying \
another core, don't forget to refund the old core.<br>\
Capacity: 10k<br>\

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@@ -9,9 +9,9 @@
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \
Set to -1 to force the submap to always be made.
var/cost = null /*The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc.
Set to -1 to force the submap to always be made. */
var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually.
var/discard_prob = 0 // If non-zero, there is a chance that the map seeding algorithm will skip this template when selecting potential templates to use.

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@@ -88,9 +88,9 @@
hitsound_wall = 'sound/weapons/effects/searwall.ogg'
// Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it.
// Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and \
// the projectiles have an AoE component, where as backline hivebots do not.
/* Close to mid-ranged shooter that arcs over other things, ideal if allies are in front of it.
Difference from siege hivebots is that siege hivebots have limited charges for their attacks, are very long range, and
the projectiles have an AoE component, where as backline hivebots do not. */
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline
name = "backline hivebot"
desc = "A robot that can fire short-ranged projectiles over their allies."

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@@ -431,15 +431,15 @@
// HEART SURGERY //
//////////////////////////////////////////////////////////////////
// To be finished after some tests.
// /datum/surgery_step/ribcage/heart/cut
// allowed_tools = list(
// /obj/item/weapon/surgical/scalpel = 100, \
// /obj/item/weapon/material/knife = 75, \
// /obj/item/weapon/material/shard = 50, \
// )
/* /datum/surgery_step/ribcage/heart/cut
allowed_tools = list(
/obj/item/weapon/surgical/scalpel = 100,
/obj/item/weapon/material/knife = 75,
/obj/item/weapon/material/shard = 50,
)
// min_duration = 30
// max_duration = 40
min_duration = 30
max_duration = 40
// /datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
// return ..() && target.op_stage.ribcage == 2
/datum/surgery_step/ribcage/heart/cut/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.ribcage == 2 */