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Merge pull request #10248 from VOREStation/upstream-merge-8058
[MIRROR] Swaps emote(me) out for custom_emote().
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Chompstation Bot
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f516265384
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0292d2071c
@@ -21,7 +21,7 @@
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duration = 10*30
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start(mob/living/carbon/human/H)
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H.emote("me", 1, "starts turning very red..")
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H.custom_emote(VISIBLE_MESSAGE, "starts turning very red..")
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finish(mob/living/carbon/human/H)
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if(!H.reagents.has_reagent("dexalin"))
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@@ -37,7 +37,7 @@
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duration = 10*60
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start(mob/living/carbon/human/H)
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H.emote("me", 1, "'s limbs start shivering uncontrollably.")
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H.custom_emote(VISIBLE_MESSAGE, "'s limbs start shivering uncontrollably.")
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finish(mob/living/carbon/human/H)
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if(!H.reagents.has_reagent("bicaridine"))
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@@ -54,7 +54,7 @@
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duration = 10*90
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start(mob/living/carbon/human/H)
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H.emote("me", 1, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
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H.custom_emote(VISIBLE_MESSAGE, "has drool running down from [H.gender == MALE ? "his" : H.gender == FEMALE ? "her" : "their"] mouth.")
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finish(mob/living/carbon/human/H)
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if(!H.reagents.has_reagent("anti_toxin"))
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@@ -69,7 +69,7 @@
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start(mob/living/carbon/human/H)
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var/datum/gender/T = gender_datums[H.get_visible_gender()]
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H.emote("me", 1, "has drool running down from [T.his] mouth.")
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H.custom_emote(VISIBLE_MESSAGE, "has drool running down from [T.his] mouth.")
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finish(mob/living/carbon/human/H)
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if(!H.reagents.has_reagent("anti_toxin"))
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@@ -127,7 +127,7 @@
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if(11 to 30)
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H.custom_pain("The muscles in your body cramp up painfully.",0)
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if(31 to INFINITY)
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H.emote("me",1,"flinches as all the muscles in their body cramp up.")
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H.custom_emote(VISIBLE_MESSAGE, "flinches as all the muscles in their body cramp up.")
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H.custom_pain("There's pain all over your body.",1)
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// ITCH
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@@ -145,5 +145,5 @@
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if(11 to 30)
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H.custom_pain("You want to scratch your itch badly.",0)
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if(31 to INFINITY)
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H.emote("me",1,"shivers slightly.")
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H.custom_emote(VISIBLE_MESSAGE, "shivers slightly.")
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H.custom_pain("This itch makes it really hard to concentrate.",1)
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@@ -127,7 +127,7 @@
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if(11 to 30)
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H.custom_pain("The muscles in your body cramp up painfully.",0)
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if(31 to INFINITY)
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H.emote("me",1,"flinches as all the muscles in their body cramp up.")
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H.custom_emote(VISIBLE_MESSAGE, "flinches as all the muscles in their body cramp up.")
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H.custom_pain("There's pain all over your body.",1)
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// ITCH
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@@ -145,5 +145,5 @@
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if(11 to 30)
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H.custom_pain("You want to scratch your itch badly.",0)
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if(31 to INFINITY)
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H.emote("me",1,"shivers slightly.")
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H.custom_emote(VISIBLE_MESSAGE, "shivers slightly.")
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H.custom_pain("This itch makes it really hard to concentrate.",1)
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@@ -69,10 +69,10 @@ emp_act
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drop_from_inventory(c_hand)
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if (affected.robotic >= ORGAN_ROBOT)
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emote("me", 1, "drops what they were holding, their [affected.name] malfunctioning!")
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custom_emote(VISIBLE_MESSAGE, "drops what they were holding, their [affected.name] malfunctioning!")
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else
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var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
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emote("me", 1, "[affected.organ_can_feel_pain() ? "" : emote_scream] drops what they were holding in their [affected.name]!")
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custom_emote(VISIBLE_MESSAGE, "[affected.organ_can_feel_pain() ? "" : emote_scream] drops what they were holding in their [affected.name]!")
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..(stun_amount, agony_amount, def_zone)
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@@ -164,7 +164,7 @@
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drop_from_inventory(r_hand)
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var/emote_scream = pick("screams in pain and ", "lets out a sharp cry and ", "cries out and ")
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emote("me", 1, "[(can_feel_pain()) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
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custom_emote(VISIBLE_MESSAGE, "[(can_feel_pain()) ? "" : emote_scream ]drops what they were holding in their [E.name]!")
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else if(E.is_malfunctioning())
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switch(E.body_part)
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@@ -177,7 +177,7 @@
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continue
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drop_from_inventory(r_hand)
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emote("me", 1, "drops what they were holding, their [E.name] malfunctioning!")
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custom_emote(VISIBLE_MESSAGE, "drops what they were holding, their [E.name] malfunctioning!")
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src)
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@@ -1571,7 +1571,7 @@
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if(shock_stage >= 30)
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if(shock_stage == 30 && !isbelly(loc)) //VOREStation Edit
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emote("me",1,"is having trouble keeping their eyes open.")
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custom_emote(VISIBLE_MESSAGE, "is having trouble keeping their eyes open.")
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eye_blurry = max(2, eye_blurry)
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stuttering = max(stuttering, 5)
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@@ -1580,7 +1580,7 @@
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if (shock_stage >= 60)
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if(shock_stage == 60 && !isbelly(loc)) //VOREStation Edit
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emote("me",1,"'s body becomes limp.")
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custom_emote(VISIBLE_MESSAGE, "'s body becomes limp.")
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if (prob(2))
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to_chat(src, "<span class='danger'>[pick("The pain is excruciating", "Please, just end the pain", "Your whole body is going numb")]!</span>")
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Weaken(20)
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@@ -1597,7 +1597,7 @@
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if(shock_stage == 150)
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if(!isbelly(loc)) //VOREStation Edit
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emote("me",1,"can no longer stand, collapsing!")
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custom_emote(VISIBLE_MESSAGE, "can no longer stand, collapsing!")
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Weaken(20)
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if(shock_stage >= 150)
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@@ -30,11 +30,11 @@
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if(inflamed == 1)
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if(prob(5))
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to_chat(owner, "<span class='warning'>You feel a stinging pain in your abdomen!</span>")
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owner.emote("me", 1, "winces slightly.")
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owner.custom_emote(VISIBLE_MESSAGE, "winces slightly.")
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if(inflamed > 1)
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if(prob(3))
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to_chat(owner, "<span class='warning'>You feel a stabbing pain in your abdomen!</span>")
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owner.emote("me", 1, "winces painfully.")
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owner.custom_emote(VISIBLE_MESSAGE, "winces painfully.")
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owner.adjustToxLoss(1)
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if(inflamed > 2)
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if(prob(1))
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@@ -15,17 +15,17 @@
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if(is_bruised())
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if(prob(4))
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spawn owner?.emote("me", 1, "coughs up blood!")
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "coughs up blood!")
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owner.drip(10)
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if(prob(8))
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spawn owner?.emote("me", 1, "gasps for air!")
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "gasps for air!")
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owner.AdjustLosebreath(15)
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if(owner.internal_organs_by_name[O_BRAIN]) // As the brain starts having Trouble, the lungs start malfunctioning.
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var/obj/item/organ/internal/brain/Brain = owner.internal_organs_by_name[O_BRAIN]
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if(Brain.get_control_efficiency() <= 0.8)
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if(prob(4 / max(0.1,Brain.get_control_efficiency())))
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spawn owner?.emote("me", 1, "gasps for air!")
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spawn owner?.custom_emote(VISIBLE_MESSAGE, "gasps for air!")
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owner.AdjustLosebreath(round(3 / max(0.1,Brain.get_control_efficiency())))
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/obj/item/organ/internal/lungs/proc/rupture()
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@@ -267,7 +267,7 @@ var/list/spells = typesof(/spell) //needed for the badmin verb for now
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else
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user.whisper(replacetext(invocation," ","`"))
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if(SpI_EMOTE)
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user.emote("me", 1, invocation) //the 1 means it's for everyone in view, the me makes it an emote, and the invocation is written accordingly.
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user.custom_emote(VISIBLE_MESSAGE, invocation)
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/////////////////////
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///UPGRADING PROCS///
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