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Merge pull request #14700 from Heroman3003/weather-fixes-changes
Various weather and firework related cleanup and adjustments
This commit is contained in:
@@ -39,6 +39,15 @@
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build_path = /obj/item/weapon/firework_star/weather/overcast
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sort_string = "IFABB"
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/datum/design/item/firework_star/weather_fog
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name = "weather - FOG"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates fog."
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id = "fireworkfog"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 2000)
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build_path = /obj/item/weapon/firework_star/weather/fog
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sort_string = "IFABC"
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/datum/design/item/firework_star/weather_rain
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name = "weather - RAIN"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates rain."
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@@ -46,7 +55,7 @@
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 4000)
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build_path = /obj/item/weapon/firework_star/weather/rain
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sort_string = "IFABC"
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sort_string = "IFABD"
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/datum/design/item/firework_star/weather_storm
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name = "weather - STORM"
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@@ -55,7 +64,7 @@
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_GOLD = 1000)
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build_path = /obj/item/weapon/firework_star/weather/storm
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sort_string = "IFABD"
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sort_string = "IFABE"
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/datum/design/item/firework_star/weather_light_snow
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name = "weather - LIGHT SNOW"
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@@ -64,7 +73,7 @@
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_LEAD = 2000)
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build_path = /obj/item/weapon/firework_star/weather/light_snow
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sort_string = "IFABE"
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sort_string = "IFABF"
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/datum/design/item/firework_star/weather_snow
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name = "weather - MODERATE SNOW"
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@@ -73,7 +82,7 @@
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_LEAD = 2000)
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build_path = /obj/item/weapon/firework_star/weather/snow
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sort_string = "IFABF"
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sort_string = "IFABG"
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/datum/design/item/firework_star/weather_blizzard
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name = "weather - HEAVY SNOW"
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@@ -82,7 +91,7 @@
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_LEAD = 3000)
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build_path = /obj/item/weapon/firework_star/weather/blizzard
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sort_string = "IFABG"
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sort_string = "IFABH"
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/datum/design/item/firework_star/weather_hail
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name = "weather - HAIL"
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@@ -91,15 +100,6 @@
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_ILLEGAL = 2)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_LEAD = 3000, MAT_PLASTEEL = 4000)
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build_path = /obj/item/weapon/firework_star/weather/hail
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sort_string = "IFABH"
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/datum/design/item/firework_star/weather_fallout
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name = "weather - NUCLEAR"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a heavy cloud of nuclear fallout. DANGEROUS."
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id = "fireworkfallout"
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req_tech = list(TECH_MATERIAL = 8, TECH_ENGINEERING = 6, TECH_ILLEGAL = 7)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_URANIUM = 12000)
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build_path = /obj/item/weapon/firework_star/weather/fallout
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sort_string = "IFABI"
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/datum/design/item/firework_star/weather_confetti
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@@ -110,3 +110,12 @@
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materials = list(MAT_PLASTIC = 10000, MAT_GLASS = 10000)
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build_path = /obj/item/weapon/firework_star/weather/confetti
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sort_string = "IFABJ"
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/datum/design/item/firework_star/weather_fallout
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name = "weather - NUCLEAR"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a heavy cloud of nuclear fallout. DANGEROUS."
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id = "fireworkfallout"
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req_tech = list(TECH_MATERIAL = 8, TECH_ENGINEERING = 6, TECH_ILLEGAL = 7)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_URANIUM = 12000)
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build_path = /obj/item/weapon/firework_star/weather/fallout
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sort_string = "IFABK"
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