mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Refactor move/click code and cooldowns
This commit is contained in:
@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/mob/living/carbon/Initialize()
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. = ..()
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//setup reagent holders
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@@ -413,3 +414,408 @@
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clear_alert("handcuffed")
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update_action_buttons() //some of our action buttons might be unusable when we're handcuffed.
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update_inv_handcuffed()
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=======
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/mob/living/carbon/Initialize()
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. = ..()
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//setup reagent holders
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bloodstr = new/datum/reagents/metabolism/bloodstream(500, src)
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ingested = new/datum/reagents/metabolism/ingested(500, src)
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touching = new/datum/reagents/metabolism/touch(500, src)
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reagents = bloodstr
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if (!default_language && species_language)
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default_language = GLOB.all_languages[species_language]
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/mob/living/carbon/Life()
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..()
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handle_viruses()
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// Increase germ_level regularly
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if(germ_level < GERM_LEVEL_AMBIENT && prob(30)) //if you're just standing there, you shouldn't get more germs beyond an ambient level
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germ_level++
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/mob/living/carbon/Destroy()
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qdel(ingested)
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qdel(touching)
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// We don't qdel(bloodstr) because it's the same as qdel(reagents)
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for(var/guts in internal_organs)
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qdel(guts)
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for(var/food in stomach_contents)
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qdel(food)
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return ..()
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/mob/living/carbon/rejuvenate()
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bloodstr.clear_reagents()
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ingested.clear_reagents()
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touching.clear_reagents()
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..()
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/mob/living/carbon/Moved(atom/old_loc, direction, forced = FALSE)
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. = ..()
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if(src.nutrition && src.stat != 2)
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adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
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if(src.m_intent == "run")
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adjust_nutrition(-DEFAULT_HUNGER_FACTOR / 10)
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if((FAT in src.mutations) && src.m_intent == "run" && src.bodytemperature <= 360)
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src.bodytemperature += 2
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// Moving around increases germ_level faster
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if(germ_level < GERM_LEVEL_MOVE_CAP && prob(8))
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germ_level++
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/mob/living/carbon/relaymove(var/mob/living/user, direction)
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if((user in src.stomach_contents) && istype(user))
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if(user.last_special <= world.time)
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user.last_special = world.time + 50
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src.visible_message("<span class='danger'>You hear something rumbling inside [src]'s stomach...</span>")
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var/obj/item/I = user.get_active_hand()
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if(I && I.force)
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var/d = rand(round(I.force / 4), I.force)
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if(istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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var/obj/item/organ/external/organ = H.get_organ(BP_TORSO)
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if (istype(organ))
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if(organ.take_damage(d, 0))
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H.UpdateDamageIcon()
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H.updatehealth()
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else
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src.take_organ_damage(d)
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user.visible_message("<span class='danger'>[user] attacks [src]'s stomach wall with the [I.name]!</span>")
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playsound(user.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(prob(src.getBruteLoss() - 50))
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for(var/atom/movable/A in stomach_contents)
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A.loc = loc
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stomach_contents.Remove(A)
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src.gib()
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/mob/living/carbon/gib()
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for(var/mob/M in src)
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if(M in src.stomach_contents)
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src.stomach_contents.Remove(M)
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M.loc = src.loc
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for(var/mob/N in viewers(src, null))
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if(N.client)
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N.show_message(text("<font color='red'><B>[M] bursts out of [src]!</B></font>"), 2)
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..()
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/mob/living/carbon/attack_hand(mob/M as mob)
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if(!istype(M, /mob/living/carbon)) return
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if (ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
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if (H.hand)
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temp = H.organs_by_name["l_hand"]
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if(temp && !temp.is_usable())
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to_chat(H, "<font color='red'>You can't use your [temp.name]</font>")
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return
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return
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/mob/living/carbon/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null, var/stun = 1)
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if(status_flags & GODMODE) return 0 //godmode
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if(def_zone == "l_hand" || def_zone == "r_hand") //Diona (And any other potential plant people) hands don't get shocked.
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if(species.flags & IS_PLANT)
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return 0
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shock_damage *= siemens_coeff
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if (shock_damage<1)
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return 0
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src.apply_damage(0.2 * shock_damage, BURN, def_zone, used_weapon="Electrocution") //shock the target organ
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src.apply_damage(0.4 * shock_damage, BURN, BP_TORSO, used_weapon="Electrocution") //shock the torso more
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src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
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src.apply_damage(0.2 * shock_damage, BURN, null, used_weapon="Electrocution") //shock a random part!
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playsound(loc, "sparks", 50, 1, -1)
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if (shock_damage > 15)
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src.visible_message(
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"<span class='warning'>[src] was electrocuted[source ? " by the [source]" : ""]!</span>", \
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"<span class='danger'>You feel a powerful shock course through your body!</span>", \
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"<span class='warning'>You hear a heavy electrical crack.</span>" \
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)
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else
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src.visible_message(
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"<span class='warning'>[src] was shocked[source ? " by the [source]" : ""].</span>", \
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"<span class='warning'>You feel a shock course through your body.</span>", \
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"<span class='warning'>You hear a zapping sound.</span>" \
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)
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if(stun)
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switch(shock_damage)
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if(16 to 20)
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Stun(2)
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if(21 to 25)
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Weaken(2)
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if(26 to 30)
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Weaken(5)
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if(31 to INFINITY)
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Weaken(10) //This should work for now, more is really silly and makes you lay there forever
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, loc)
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s.start()
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return shock_damage
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/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
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if (src.health >= config.health_threshold_crit)
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if(src == M && istype(src, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = src
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var/datum/gender/T = gender_datums[H.get_visible_gender()]
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src.visible_message( \
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"<span class='notice'>[src] examines [T.himself].</span>", \
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"<span class='notice'>You check yourself for injuries.</span>" \
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)
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for(var/obj/item/organ/external/org in H.organs)
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var/list/status = list()
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var/brutedamage = org.brute_dam
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var/burndamage = org.burn_dam
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/*
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if(halloss > 0) //Makes halloss show up as actual wounds on self examine.
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if(prob(30))
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brutedamage += halloss
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if(prob(30))
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burndamage += halloss
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*/
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switch(brutedamage)
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if(1 to 20)
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status += "bruised"
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if(20 to 40)
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status += "wounded"
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if(40 to INFINITY)
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status += "mangled"
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switch(burndamage)
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if(1 to 10)
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status += "numb"
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if(10 to 40)
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status += "blistered"
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if(40 to INFINITY)
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status += "peeling away"
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if(org.is_stump())
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status += "MISSING"
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if(org.status & ORGAN_MUTATED)
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status += "weirdly shapen"
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if(org.dislocated == 2)
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status += "dislocated"
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if(org.status & ORGAN_BROKEN)
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status += "hurts when touched"
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if(org.status & ORGAN_DEAD)
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status += "is bruised and necrotic"
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if(!org.is_usable() || org.is_dislocated())
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status += "dangling uselessly"
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if(status.len)
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src.show_message("My [org.name] is <span class='warning'> [english_list(status)].</span>",1)
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else
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src.show_message("My [org.name] is <span class='notice'> OK.</span>",1)
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if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
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H.play_xylophone()
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else if (on_fire)
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playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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if (M.on_fire)
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M.visible_message("<span class='warning'>[M] tries to pat out [src]'s flames, but to no avail!</span>",
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"<span class='warning'>You try to pat out [src]'s flames, but to no avail! Put yourself out first!</span>")
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else
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M.visible_message("<span class='warning'>[M] tries to pat out [src]'s flames!</span>",
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"<span class='warning'>You try to pat out [src]'s flames! Hot!</span>")
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if(do_mob(M, src, 15))
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src.adjust_fire_stacks(-0.5)
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if (prob(10) && (M.fire_stacks <= 0))
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M.adjust_fire_stacks(1)
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M.IgniteMob()
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if (M.on_fire)
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M.visible_message("<span class='danger'>The fire spreads from [src] to [M]!</span>",
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"<span class='danger'>The fire spreads to you as well!</span>")
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else
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src.adjust_fire_stacks(-0.5) //Less effective than stop, drop, and roll - also accounting for the fact that it takes half as long.
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if (src.fire_stacks <= 0)
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M.visible_message("<span class='warning'>[M] successfully pats out [src]'s flames.</span>",
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"<span class='warning'>You successfully pat out [src]'s flames.</span>")
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src.ExtinguishMob()
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src.fire_stacks = 0
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else
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if (istype(src,/mob/living/carbon/human) && src:w_uniform)
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var/mob/living/carbon/human/H = src
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H.w_uniform.add_fingerprint(M)
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var/show_ssd
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var/mob/living/carbon/human/H = src
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var/datum/gender/T = gender_datums[H.get_visible_gender()] // make sure to cast to human before using get_gender() or get_visible_gender()!
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if(istype(H)) show_ssd = H.species.show_ssd
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if(show_ssd && !client && !teleop)
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M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [T.him] up!</span>", \
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"<span class='notice'>You shake [src], but [T.he] [T.does] not respond... Maybe [T.he] [T.has] S.S.D?</span>")
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else if(lying || src.sleeping)
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src.sleeping = max(0,src.sleeping-5)
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if(src.sleeping == 0)
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src.resting = 0
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M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [T.him] up!</span>", \
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"<span class='notice'>You shake [src] trying to wake [T.him] up!</span>")
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else
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var/mob/living/carbon/human/hugger = M
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var/datum/gender/TM = gender_datums[M.get_visible_gender()]
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if(M.resting == 1) //Are they resting on the ground?
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M.visible_message("<span class='notice'>[M] grabs onto [src] and pulls [TM.himself] up</span>", \
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"<span class='notice'>You grip onto [src] and pull yourself up off the ground!</span>")
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if(M.fire_stacks >= (src.fire_stacks + 3)) //Fire checks.
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src.adjust_fire_stacks(1)
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M.adjust_fire_stacks(-1)
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if(M.on_fire)
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src.IgniteMob()
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if(do_after(M, 0.5 SECONDS)) //.5 second delay. Makes it a bit stronger than just typing rest.
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M.resting = 0 //Hoist yourself up up off the ground. No para/stunned/weakened removal.
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else if(istype(hugger))
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hugger.species.hug(hugger,src)
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else
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M.visible_message("<span class='notice'>[M] hugs [src] to make [T.him] feel better!</span>", \
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"<span class='notice'>You hug [src] to make [T.him] feel better!</span>")
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if(M.fire_stacks >= (src.fire_stacks + 3))
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src.adjust_fire_stacks(1)
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M.adjust_fire_stacks(-1)
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if(M.on_fire)
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src.IgniteMob()
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AdjustParalysis(-3)
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AdjustStunned(-3)
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AdjustWeakened(-3)
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playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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/mob/living/carbon/proc/eyecheck()
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return 0
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/mob/living/carbon/flash_eyes(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, visual = FALSE, type = /obj/screen/fullscreen/flash)
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if(eyecheck() < intensity || override_blindness_check)
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return ..()
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// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching.
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// Stop! ... Hammertime! ~Carn
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/mob/living/carbon/proc/getDNA()
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return dna
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/mob/living/carbon/proc/setDNA(var/datum/dna/newDNA)
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dna = newDNA
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// ++++ROCKDTBEN++++ MOB PROCS //END
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/mob/living/carbon/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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..()
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var/temp_inc = max(min(BODYTEMP_HEATING_MAX*(1-get_heat_protection()), exposed_temperature - bodytemperature), 0)
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bodytemperature += temp_inc
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/mob/living/carbon/can_use_hands()
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if(handcuffed)
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return 0
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if(buckled && istype(buckled, /obj/structure/bed/nest)) // buckling does not restrict hands
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return 0
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return 1
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/mob/living/carbon/restrained()
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if (handcuffed)
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return 1
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return
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/mob/living/carbon/u_equip(obj/item/W as obj)
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if(!W) return 0
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else if (W == handcuffed)
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handcuffed = null
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update_inv_handcuffed()
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if(buckled && buckled.buckle_require_restraints)
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buckled.unbuckle_mob()
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else if (W == legcuffed)
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legcuffed = null
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update_inv_legcuffed()
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else
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..()
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return
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//generates realistic-ish pulse output based on preset levels
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/mob/living/carbon/proc/get_pulse(var/method) //method 0 is for hands, 1 is for machines, more accurate
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var/temp = 0 //see setup.dm:694
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switch(src.pulse)
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if(PULSE_NONE)
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return "0"
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if(PULSE_SLOW)
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temp = rand(40, 60)
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return num2text(method ? temp : temp + rand(-10, 10))
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if(PULSE_NORM)
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temp = rand(60, 90)
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return num2text(method ? temp : temp + rand(-10, 10))
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if(PULSE_FAST)
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temp = rand(90, 120)
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return num2text(method ? temp : temp + rand(-10, 10))
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if(PULSE_2FAST)
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temp = rand(120, 160)
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return num2text(method ? temp : temp + rand(-10, 10))
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if(PULSE_THREADY)
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return method ? ">250" : "extremely weak and fast, patient's artery feels like a thread"
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// output for machines^ ^^^^^^^output for people^^^^^^^^^
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/mob/living/carbon/verb/mob_sleep()
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set name = "Sleep"
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set category = "IC"
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if(usr.sleeping)
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to_chat(usr, "<font color='red'>You are already sleeping</font>")
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return
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if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes")
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usr.sleeping = 20 //Short nap
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/mob/living/carbon/Bump(atom/A)
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if(now_pushing)
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return
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..()
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if(istype(A, /mob/living/carbon) && prob(10))
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spread_disease_to(A, "Contact")
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/mob/living/carbon/cannot_use_vents()
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return
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/mob/living/carbon/slip(var/slipped_on,stun_duration=8)
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if(buckled)
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return 0
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stop_pulling()
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to_chat(src, "<span class='warning'>You slipped on [slipped_on]!</span>")
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playsound(src.loc, 'sound/misc/slip.ogg', 50, 1, -3)
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Weaken(FLOOR(stun_duration/2, 1))
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return 1
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/mob/living/carbon/proc/add_chemical_effect(var/effect, var/magnitude = 1)
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if(effect in chem_effects)
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chem_effects[effect] += magnitude
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else
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chem_effects[effect] = magnitude
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/mob/living/carbon/get_default_language()
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if(default_language)
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if(can_speak(default_language))
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return default_language
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else
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return GLOB.all_languages[LANGUAGE_GIBBERISH]
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if(!species)
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return null
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return species.default_language ? GLOB.all_languages[species.default_language] : null
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/mob/living/carbon/proc/should_have_organ(var/organ_check)
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return 0
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/mob/living/carbon/can_feel_pain(var/check_organ)
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if(isSynthetic())
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return 0
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return !(species.flags & NO_PAIN)
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/mob/living/carbon/needs_to_breathe()
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if(does_not_breathe)
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return FALSE
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||||
return ..()
|
||||
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
|
||||
@@ -1658,7 +1658,11 @@
|
||||
var/obj/item/organ/external/e = organs_by_name[name]
|
||||
if(!e)
|
||||
continue
|
||||
<<<<<<< HEAD
|
||||
if((e.status & ORGAN_BROKEN && (!e.splinted || (e.splinted && e.splinted in e.contents && prob(30))) || e.status & ORGAN_BLEEDING) && (getBruteLoss() + getFireLoss() >= 100))
|
||||
=======
|
||||
if((e.status & ORGAN_BROKEN && (!e.splinted || (e.splinted in e.contents && prob(30))) || e.status & ORGAN_BLEEDING) && (getBruteLoss() + getFireLoss() >= 100))
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
@@ -1679,9 +1683,13 @@
|
||||
if(istype(loc, /turf/simulated))
|
||||
var/turf/T = loc
|
||||
T.add_blood(src)
|
||||
<<<<<<< HEAD
|
||||
. = ..()
|
||||
|
||||
/mob/living/carbon/human/reduce_cuff_time()
|
||||
if(istype(gloves, /obj/item/clothing/gloves/gauntlets/rig))
|
||||
return 2
|
||||
return ..()
|
||||
=======
|
||||
. = ..()
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
|
||||
@@ -2,10 +2,19 @@
|
||||
|
||||
/mob/living/carbon/human/movement_delay(oldloc, direct)
|
||||
|
||||
<<<<<<< HEAD
|
||||
. = 0
|
||||
|
||||
if (istype(loc, /turf/space))
|
||||
return ..() - 1
|
||||
=======
|
||||
. = ..()
|
||||
|
||||
if(species.slowdown)
|
||||
. = species.slowdown
|
||||
|
||||
if (istype(loc, /turf/space)) return -1 // It's hard to be slowed down in space by... anything
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
|
||||
if(species.slowdown)
|
||||
. += species.slowdown
|
||||
@@ -25,6 +34,7 @@
|
||||
if(can_feel_pain())
|
||||
if(halloss >= 10) . += (halloss / 10) //halloss shouldn't slow you down if you can't even feel it
|
||||
|
||||
<<<<<<< HEAD
|
||||
var/hungry = (500 - nutrition) / 5 //VOREStation Edit - Fixed 500 here instead of our huge MAX_NUTRITION
|
||||
if (hungry >= 70) . += hungry/50
|
||||
|
||||
@@ -45,6 +55,10 @@
|
||||
if(H.weight > L.weight)
|
||||
. += 1
|
||||
//VOREstation end
|
||||
=======
|
||||
var/hungry = (MAX_NUTRITION - nutrition) / 5
|
||||
if (hungry >= 70) . += hungry/50
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
|
||||
if(istype(buckled, /obj/structure/bed/chair/wheelchair))
|
||||
for(var/organ_name in list(BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM))
|
||||
@@ -112,12 +126,15 @@
|
||||
. -= chem_effects[CE_SPEEDBOOST] // give 'em a buff on top.
|
||||
|
||||
. = max(HUMAN_LOWEST_SLOWDOWN, . + config.human_delay) // Minimum return should be the same as force_max_speed
|
||||
<<<<<<< HEAD
|
||||
. += ..()
|
||||
|
||||
/mob/living/carbon/human/Moved()
|
||||
. = ..()
|
||||
if(embedded_flag)
|
||||
handle_embedded_objects() //Moving with objects stuck in you can cause bad times.
|
||||
=======
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
|
||||
// This calculates the amount of slowdown to receive from items worn. This does NOT include species modifiers.
|
||||
// It is in a seperate place to avoid an infinite loop situation with dragging mobs dragging each other.
|
||||
|
||||
@@ -785,6 +785,11 @@ default behaviour is:
|
||||
to_chat(usr, "OOC Metadata is not supported by this server!")
|
||||
//VOREStation Edit End - Making it so SSD people have prefs with fallback to original style.
|
||||
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
return
|
||||
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
// Almost all of this handles pulling movables behind us
|
||||
/mob/living/Move(atom/newloc, direct, movetime)
|
||||
if(buckled && buckled.loc != newloc) //not updating position
|
||||
@@ -797,9 +802,14 @@ default behaviour is:
|
||||
// Prior to our move it's already too far away
|
||||
if(pullee && get_dist(src, pullee) > 1)
|
||||
stop_pulling()
|
||||
<<<<<<< HEAD
|
||||
// Shenanigans!
|
||||
if(pullee && !isturf(pullee.loc) && pullee.loc != loc)
|
||||
log_debug("[src]'s pull on [pullee] was broken despite [pullee] being in [pullee.loc]. Pull stopped manually.")
|
||||
=======
|
||||
// Shenanigans! Pullee closed into locker for eg.
|
||||
if(pullee && !isturf(pullee.loc) && pullee.loc != loc)
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
stop_pulling()
|
||||
// Can't pull with no hands
|
||||
if(restrained())
|
||||
@@ -819,11 +829,19 @@ default behaviour is:
|
||||
if(lying && !buckled && pull_damage() && A.has_gravity && (prob(getBruteLoss() * 200 / maxHealth)))
|
||||
adjustBruteLoss(2)
|
||||
visible_message("<span class='danger'>\The [src]'s [isSynthetic() ? "state" : "wounds"] worsen terribly from being dragged!</span>")
|
||||
<<<<<<< HEAD
|
||||
|
||||
/mob/living/Moved(var/atom/oldloc, direct, forced, movetime)
|
||||
. = ..()
|
||||
handle_footstep(loc)
|
||||
|
||||
=======
|
||||
|
||||
/mob/living/Moved(var/atom/oldloc, direct, forced, movetime)
|
||||
. = ..()
|
||||
handle_footstep(loc)
|
||||
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
if(pulling) // we were pulling a thing and didn't lose it during our move.
|
||||
if(pulling.anchored || !isturf(pulling.loc))
|
||||
stop_pulling()
|
||||
@@ -1235,7 +1253,11 @@ default behaviour is:
|
||||
//actually throw it!
|
||||
src.visible_message("<span class='warning'>[src] has thrown [item].</span>")
|
||||
|
||||
<<<<<<< HEAD
|
||||
if((istype(src.loc, /turf/space)) || (src.lastarea?.has_gravity == 0))
|
||||
=======
|
||||
if((isspace(src.loc)) || (src.lastarea?.has_gravity == 0))
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
src.inertia_dir = get_dir(target, src)
|
||||
step(src, inertia_dir)
|
||||
|
||||
|
||||
@@ -8,7 +8,10 @@
|
||||
return !P.can_hit_target(src, P.permutated, src == P.original, TRUE)
|
||||
return (!mover.density || !density || lying)
|
||||
|
||||
/mob/living/SelfMove(turf/n, direct)
|
||||
/mob/CanZASPass(turf/T, is_zone)
|
||||
return ATMOS_PASS_YES
|
||||
|
||||
/mob/living/SelfMove(turf/n, direct, movetime)
|
||||
// If on walk intent, don't willingly step into hazardous tiles.
|
||||
// Unless the walker is confused.
|
||||
if(m_intent == "walk" && confused <= 0)
|
||||
|
||||
@@ -943,6 +943,13 @@
|
||||
update_canmove()
|
||||
|
||||
/mob/living/silicon/robot/mode()
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
set name = "Activate Held Object"
|
||||
set category = "IC"
|
||||
set src = usr
|
||||
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
if(!checkClickCooldown())
|
||||
return
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
//No longer needed, but I'll leave it here incase we plan to re-use it.
|
||||
/mob/living/silicon/robot/movement_delay()
|
||||
<<<<<<< HEAD
|
||||
. = speed
|
||||
|
||||
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
|
||||
@@ -23,9 +24,19 @@
|
||||
. += config.robot_delay
|
||||
|
||||
. += ..()
|
||||
=======
|
||||
. = ..()
|
||||
|
||||
. += speed
|
||||
|
||||
if(module_active && istype(module_active,/obj/item/borg/combat/mobility))
|
||||
. -= 3
|
||||
|
||||
. += config.robot_delay
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
|
||||
// NEW: Use power while moving.
|
||||
/mob/living/silicon/robot/SelfMove(turf/n, direct)
|
||||
/mob/living/silicon/robot/SelfMove(turf/n, direct, movetime)
|
||||
if (!is_component_functioning("actuator"))
|
||||
return 0
|
||||
|
||||
|
||||
@@ -193,7 +193,7 @@
|
||||
. = ..()
|
||||
to_chat(src,"<b>You are \the [src].</b> [player_msg]")
|
||||
|
||||
/mob/living/simple_mob/SelfMove(turf/n, direct)
|
||||
/mob/living/simple_mob/SelfMove(turf/n, direct, movetime)
|
||||
var/turf/old_turf = get_turf(src)
|
||||
var/old_dir = dir
|
||||
. = ..()
|
||||
@@ -211,7 +211,13 @@
|
||||
return ..()
|
||||
*/
|
||||
/mob/living/simple_mob/movement_delay()
|
||||
<<<<<<< HEAD
|
||||
. = movement_cooldown
|
||||
=======
|
||||
. = ..()
|
||||
|
||||
. += movement_cooldown
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
|
||||
if(force_max_speed)
|
||||
return -3
|
||||
@@ -237,10 +243,15 @@
|
||||
|
||||
if(m_intent == "walk")
|
||||
. *= 1.5
|
||||
<<<<<<< HEAD
|
||||
|
||||
. += config.animal_delay
|
||||
|
||||
. += ..()
|
||||
=======
|
||||
|
||||
. += config.animal_delay
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
|
||||
|
||||
/mob/living/simple_mob/Stat()
|
||||
|
||||
@@ -40,7 +40,10 @@
|
||||
else
|
||||
living_mob_list += src
|
||||
lastarea = get_area(src)
|
||||
<<<<<<< HEAD
|
||||
hook_vr("mob_new",list(src)) //VOREStation Code
|
||||
=======
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
update_transform() // Some mobs may start bigger or smaller than normal.
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -122,6 +122,7 @@
|
||||
// Nothing to do in nullspace
|
||||
if(!my_mob.loc)
|
||||
return
|
||||
<<<<<<< HEAD
|
||||
|
||||
// Used many times below, faster reference.
|
||||
var/atom/loc = my_mob.loc
|
||||
@@ -130,6 +131,16 @@
|
||||
if(my_mob.control_object)
|
||||
Move_object(direct)
|
||||
|
||||
=======
|
||||
|
||||
// Used many times below, faster reference.
|
||||
var/atom/loc = my_mob.loc
|
||||
|
||||
// We're controlling an object which is SOMEHOW DIFFERENT FROM AN EYE??
|
||||
if(my_mob.control_object)
|
||||
Move_object(direct)
|
||||
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
// Ghosty mob movement
|
||||
if(my_mob.incorporeal_move && isobserver(my_mob))
|
||||
Process_Incorpmove(direct)
|
||||
@@ -170,12 +181,21 @@
|
||||
*/
|
||||
|
||||
if(Process_Grab())
|
||||
<<<<<<< HEAD
|
||||
return
|
||||
|
||||
// Can't move
|
||||
if(!my_mob.canmove)
|
||||
return
|
||||
|
||||
=======
|
||||
return
|
||||
|
||||
// Can't move
|
||||
if(!my_mob.canmove)
|
||||
return
|
||||
|
||||
>>>>>>> 6de7439... Merge pull request #7082 from VOREStation/aro-moverefactor
|
||||
// Relaymove could handle it
|
||||
if(my_mob.machine)
|
||||
var/result = my_mob.machine.relaymove(my_mob, direct)
|
||||
|
||||
Reference in New Issue
Block a user