diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index b7210f22a3..e4bd3b85ea 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -1,6 +1,6 @@ /atom/movable layer = 3 - appearance_flags = TILE_BOUND + appearance_flags = TILE_BOUND|PIXEL_SCALE var/last_move = null var/anchored = 0 // var/elevation = 2 - not used anywhere @@ -15,7 +15,7 @@ var/moved_recently = 0 var/mob/pulledby = null var/item_state = null // Used to specify the item state for the on-mob overlays. - + var/icon_scale = 1 // Used to scale icons up or down in update_transform(). var/auto_init = 1 /atom/movable/New() @@ -296,3 +296,12 @@ return null return text2num(pickweight(candidates)) +/atom/movable/proc/update_transform() + var/matrix/M = matrix() + M.Scale(icon_scale) + src.transform = M + +// Use this to set the object's scale. +/atom/movable/proc/adjust_scale(new_scale) + icon_scale = new_scale + update_transform() diff --git a/code/modules/client/preference_setup/traits/trait_defines.dm b/code/modules/client/preference_setup/traits/trait_defines.dm index 0431ac611b..86b8ede6f7 100644 --- a/code/modules/client/preference_setup/traits/trait_defines.dm +++ b/code/modules/client/preference_setup/traits/trait_defines.dm @@ -72,6 +72,25 @@ Regardless, you find it quite difficult to land shots where you wanted them to go." modifier_type = /datum/modifier/trait/inaccurate +/datum/trait/modifier/physical/smaller + name = "Smaller" + modifier_type = /datum/modifier/trait/smaller + mutually_exclusive = list(/datum/trait/modifier/physical/small, /datum/trait/modifier/physical/large, /datum/trait/modifier/physical/larger) + +/datum/trait/modifier/physical/small + name = "Small" + modifier_type = /datum/modifier/trait/small + mutually_exclusive = list(/datum/trait/modifier/physical/smaller, /datum/trait/modifier/physical/large, /datum/trait/modifier/physical/larger) + +/datum/trait/modifier/physical/large + name = "Large" + modifier_type = /datum/modifier/trait/large + mutually_exclusive = list(/datum/trait/modifier/physical/smaller, /datum/trait/modifier/physical/small, /datum/trait/modifier/physical/larger) + +/datum/trait/modifier/physical/larger + name = "Larger" + modifier_type = /datum/modifier/trait/larger + mutually_exclusive = list(/datum/trait/modifier/physical/smaller, /datum/trait/modifier/physical/small, /datum/trait/modifier/physical/large) // These two traits might be borderline, feel free to remove if they get abused. /datum/trait/modifier/physical/high_metabolism diff --git a/code/modules/mob/_modifiers/modifiers.dm b/code/modules/mob/_modifiers/modifiers.dm index ee6d914fa6..3facabe6f9 100644 --- a/code/modules/mob/_modifiers/modifiers.dm +++ b/code/modules/mob/_modifiers/modifiers.dm @@ -41,6 +41,7 @@ var/accuracy // Positive numbers makes hitting things with guns easier, negatives make it harder. Each point makes it 15% easier or harder, just like evasion. var/accuracy_dispersion // Positive numbers make gun firing cover a wider tile range, and therefore more inaccurate. Negatives help negate dispersion penalties. var/metabolism_percent // Adjusts the mob's metabolic rate, which affects reagent processing. Won't affect mobs without reagent processing. + var/icon_scale_percent // Makes the holder's icon get scaled up or down. /datum/modifier/New(var/new_holder, var/new_origin) holder = new_holder @@ -62,6 +63,8 @@ holder.modifiers.Remove(src) if(mob_overlay_state) // We do this after removing ourselves from the list so that the overlay won't remain. holder.update_modifier_visuals() + if(icon_scale_percent) // Correct the scaling. + holder.update_transform() qdel(src) // Override this for special effects when it gets removed. @@ -117,6 +120,8 @@ modifiers.Add(mod) if(mod.mob_overlay_state) update_modifier_visuals() + if(mod.icon_scale_percent) + update_transform() return mod @@ -198,6 +203,8 @@ effects += "Your metabolism is [metabolism_percent > 1.0 ? "faster" : "slower"], \ causing reagents in your body to process, and hunger to occur [multipler_to_percentage(metabolism_percent, TRUE)] [metabolism_percent > 1.0 ? "faster" : "slower"]." + if(!isnull(icon_scale_percent)) + effects += "Your appearance is [multipler_to_percentage(icon_scale_percent, TRUE)] [icon_scale_percent > 1 ? "larger" : "smaller"]." return jointext(effects, "
") diff --git a/code/modules/mob/_modifiers/traits.dm b/code/modules/mob/_modifiers/traits.dm index 824343c41c..3e9e8278e4 100644 --- a/code/modules/mob/_modifiers/traits.dm +++ b/code/modules/mob/_modifiers/traits.dm @@ -58,4 +58,28 @@ desc = "Your body's metabolism is slower than average." metabolism_percent = 0.5 - incoming_healing_percent = 0.6 \ No newline at end of file + incoming_healing_percent = 0.6 + +/datum/modifier/trait/larger + name = "Larger" + desc = "Your body is larger than average." + + icon_scale_percent = 1.2 + +/datum/modifier/trait/large + name = "Large" + desc = "Your body is a bit larger than average." + + icon_scale_percent = 1.1 + +/datum/modifier/trait/small + name = "Small" + desc = "Your body is a bit smaller than average." + + icon_scale_percent = 0.95 + +/datum/modifier/trait/smaller + name = "Smaller" + desc = "Your body is smaller than average." + + icon_scale_percent = 0.9 \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 1f5cca7daf..92ea71f829 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1134,6 +1134,9 @@ if(species.default_language) add_language(species.default_language) + if(species.icon_scale != 1) + update_transform() + if(species.base_color && default_colour) //Apply colour. r_skin = hex2num(copytext(species.base_color,2,4)) diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm index beb9170429..fbb98c3f98 100644 --- a/code/modules/mob/living/carbon/human/human_defines.dm +++ b/code/modules/mob/living/carbon/human/human_defines.dm @@ -29,7 +29,6 @@ var/g_synth //Same as above var/b_synth //Same as above - var/size_multiplier = 1 //multiplier for the mob's icon size var/damage_multiplier = 1 //multiplies melee combat damage var/icon_update = 1 //whether icon updating shall take place diff --git a/code/modules/mob/living/carbon/human/species/species.dm b/code/modules/mob/living/carbon/human/species/species.dm index 23f8249bda..61bded2e15 100644 --- a/code/modules/mob/living/carbon/human/species/species.dm +++ b/code/modules/mob/living/carbon/human/species/species.dm @@ -30,6 +30,8 @@ var/tail_animation // If set, the icon to obtain tail animation states from. var/tail_hair + var/icon_scale = 1 // Makes the icon larger/smaller. + var/race_key = 0 // Used for mob icon cache string. var/icon/icon_template // Used for mob icon generation for non-32x32 species. var/mob_size = MOB_MEDIUM diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index e097804274..ebaa6866e0 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -159,16 +159,29 @@ Please contact me on #coderbus IRC. ~Carn x for(var/inner_entry in entry) overlays += inner_entry + update_transform() + +/mob/living/carbon/human/update_transform() + // First, get the correct size. + var/desired_scale = icon_scale + + desired_scale *= species.icon_scale + + for(var/datum/modifier/M in modifiers) + if(!isnull(M.icon_scale_percent)) + desired_scale *= M.icon_scale_percent + + // Regular stuff again. if(lying && !species.prone_icon) //Only rotate them if we're not drawing a specific icon for being prone. var/matrix/M = matrix() M.Turn(90) - M.Scale(size_multiplier) + M.Scale(desired_scale) M.Translate(1,-6) src.transform = M else var/matrix/M = matrix() - M.Scale(size_multiplier) - M.Translate(0, 16*(size_multiplier-1)) + M.Scale(desired_scale) + M.Translate(0, 16*(desired_scale-1)) src.transform = M var/global/list/damage_icon_parts = list() diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index b87eac5a1d..c6fd9b20e9 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -1004,3 +1004,17 @@ default behaviour is: // Called by job_controller. /mob/living/proc/equip_post_job() return + + +/mob/living/update_transform() + // First, get the correct size. + var/desired_scale = icon_scale + for(var/datum/modifier/M in modifiers) + if(!isnull(M.icon_scale_percent)) + desired_scale *= M.icon_scale_percent + + // Now for the regular stuff. + var/matrix/M = matrix() + M.Scale(desired_scale) + M.Translate(0, 16*(desired_scale-1)) + src.transform = M \ No newline at end of file