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powder that makes you say yes
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@@ -5,8 +5,7 @@ var/list/mining_overlay_cache = list()
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name = "impassable rock"
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icon = 'icons/turf/walls.dmi'
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icon_state = "rock-dark"
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<<<<<<< HEAD
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density = 1
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density = TRUE
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opacity = 1 // YW edit. Stops all my unsimulated tiles from being seethrough.
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//YW add start
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@@ -16,11 +15,6 @@ var/list/mining_overlay_cache = list()
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icon = 'icons/turf/snow_new.dmi'
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icon_state = "Icerock"
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//YW add end
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||||||| parent of 577b986ba6... Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
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density = 1
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=======
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density = TRUE
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>>>>>>> 577b986ba6... Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
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/turf/simulated/mineral //wall piece
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name = "rock"
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