mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Fixes most of the issues
This commit is contained in:
@@ -52,12 +52,12 @@ var/global/list/runlevel_flags = list(RUNLEVEL_LOBBY, RUNLEVEL_SETUP, RUNLEVEL_G
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// Subsystem init_order, from highest priority to lowest priority
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// Subsystems shutdown in the reverse of the order they initialize in
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// The numbers just define the ordering, they are meaningless otherwise.
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<<<<<<< HEAD
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#define INIT_ORDER_MAPPING 20 // VOREStation Edit
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#define INIT_ORDER_DECALS 16
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#define INIT_ORDER_ATOMS 15
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#define INIT_ORDER_MACHINES 10
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#define INIT_ORDER_SHUTTLES 3
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#define INIT_ORDER_TIMER 1
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#define INIT_ORDER_DEFAULT 0
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#define INIT_ORDER_LIGHTING 0
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#define INIT_ORDER_AIR -1
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@@ -7,13 +7,9 @@ datum/controller/transfer_controller
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var/shift_last_vote = 0 //VOREStation Edit
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datum/controller/transfer_controller/New()
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timerbuffer = config.vote_autotransfer_initial
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<<<<<<< HEAD
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shift_hard_end = config.vote_autotransfer_initial + (config.vote_autotransfer_interval * 1) //VOREStation Edit //Change this "1" to how many extend votes you want there to be.
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shift_last_vote = shift_hard_end - config.vote_autotransfer_interval //VOREStation Edit
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processing_objects += src
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=======
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START_PROCESSING(SSobj, src)
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>>>>>>> 2c4b5af... Merge pull request #5677 from kevinz000/PS_PORT_SCHEDULER
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datum/controller/transfer_controller/Destroy()
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STOP_PROCESSING(SSobj, src)
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@@ -31,7 +31,7 @@
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return
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/obj/item/weapon/implant/reagent_generator/post_implant(mob/living/carbon/source)
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processing_objects += src
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START_PROCESSING(SSobj, src)
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to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
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assigned_proc = new assigned_proc(source, verb_name, verb_desc)
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return 1
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@@ -1,4 +1,3 @@
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<<<<<<< HEAD
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#define WELDER_FUEL_BURN_INTERVAL 13
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/*
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* Welding Tool
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@@ -48,12 +47,12 @@
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R.add_reagent("fuel", max_fuel)
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update_icon()
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if(always_process)
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processing_objects |= src
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START_PROCESSING(SSobj, src)
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..()
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/obj/item/weapon/weldingtool/Destroy()
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if(welding || always_process)
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processing_objects -= src
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/weapon/weldingtool/examine(mob/user)
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@@ -61,7 +60,7 @@
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if(max_fuel)
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to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel ))
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/obj/item/weapon/weldingtool/attack(var/atom/A, var/mob/living/user, var/def_zone)
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/obj/item/weapon/weldingtool/attack(atom/A, mob/living/user, def_zone)
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if(ishuman(A) && user.a_intent == I_HELP)
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var/mob/living/carbon/human/H = A
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var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
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@@ -116,18 +115,13 @@
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..()
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return
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/obj/item/weapon/weldingtool/process()
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if(welding)
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++burned_fuel_for
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if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
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remove_fuel(1)
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if(get_fuel() < 1)
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setWelding(0)
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//I'm not sure what this does. I assume it has to do with starting fires...
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//...but it doesnt check to see if the welder is on or not.
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var/turf/location = src.loc
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@@ -138,7 +132,6 @@
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if (istype(location, /turf))
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location.hotspot_expose(700, 5)
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/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
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if(!proximity) return
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if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1)
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@@ -199,7 +192,7 @@
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//Returns whether or not the welding tool is currently on.
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/obj/item/weapon/weldingtool/proc/isOn()
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return src.welding
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return welding
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/obj/item/weapon/weldingtool/update_icon()
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..()
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@@ -215,7 +208,7 @@
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// Fuel counter overlay.
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if(change_icons && get_max_fuel())
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var/ratio = get_fuel() / get_max_fuel()
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ratio = Ceiling(ratio*4) * 25
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ratio = CEILING(ratio * 4, 1) * 25
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var/image/I = image(icon, src, "[icon_state][ratio]")
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overlays.Add(I)
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@@ -284,7 +277,7 @@
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welding = 1
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update_icon()
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if(!always_process)
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processing_objects |= src
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START_PROCESSING(SSobj, src)
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else
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if(M)
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var/msg = max_fuel ? "welding fuel" : "charge"
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@@ -293,7 +286,7 @@
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//Otherwise
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else if(!set_welding && welding)
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if(!always_process)
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processing_objects -= src
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STOP_PROCESSING(SSobj, src)
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if(M)
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to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
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else if(T)
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@@ -610,612 +603,6 @@
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/obj/item/weapon/weldingtool/electric/mounted/cyborg
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toolspeed = 0.5
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#undef WELDER_FUEL_BURN_INTERVAL
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=======
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#define WELDER_FUEL_BURN_INTERVAL 13
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/*
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* Welding Tool
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*/
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/obj/item/weapon/weldingtool
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name = "\improper welding tool"
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icon = 'icons/obj/tools.dmi'
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icon_state = "welder"
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item_state = "welder"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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//Amount of OUCH when it's thrown
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = ITEMSIZE_SMALL
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//Cost to make in the autolathe
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matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30)
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//R&D tech level
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origin_tech = list(TECH_ENGINEERING = 1)
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//Welding tool specific stuff
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var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
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var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
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var/max_fuel = 20 //The max amount of fuel the welder can hold
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var/acti_sound = 'sound/items/welderactivate.ogg'
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var/deac_sound = 'sound/items/welderdeactivate.ogg'
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usesound = 'sound/items/Welder2.ogg'
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var/change_icons = TRUE
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var/flame_intensity = 2 //how powerful the emitted light is when used.
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var/flame_color = "#FF9933" // What color the welder light emits when its on. Default is an orange-ish color.
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var/eye_safety_modifier = 0 // Increasing this will make less eye protection needed to stop eye damage. IE at 1, sunglasses will fully protect.
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var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
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var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
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toolspeed = 1
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/obj/item/weapon/weldingtool/New()
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// var/random_fuel = min(rand(10,20),max_fuel)
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var/datum/reagents/R = new/datum/reagents(max_fuel)
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reagents = R
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R.my_atom = src
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R.add_reagent("fuel", max_fuel)
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update_icon()
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if(always_process)
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START_PROCESSING(SSobj, src)
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..()
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/obj/item/weapon/weldingtool/Destroy()
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if(welding || always_process)
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/item/weapon/weldingtool/examine(mob/user)
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if(..(user, 0))
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if(max_fuel)
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to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel ))
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/obj/item/weapon/weldingtool/attack(atom/A, mob/living/user, def_zone)
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if(ishuman(A) && user.a_intent == I_HELP)
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var/mob/living/carbon/human/H = A
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var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
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if(!S || S.robotic < ORGAN_ROBOT || S.open == 3)
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return ..()
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if(!welding)
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to_chat(user, "<span class='warning'>You'll need to turn [src] on to patch the damage on [H]'s [S.name]!</span>")
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return 1
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if(S.robo_repair(15, BRUTE, "some dents", src, user))
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remove_fuel(1, user)
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return 1
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return ..()
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/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/living/user as mob)
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if(istype(W,/obj/item/weapon/tool/screwdriver))
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if(welding)
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to_chat(user, "<span class='danger'>Stop welding first!</span>")
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return
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status = !status
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if(status)
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to_chat(user, "<span class='notice'>You secure the welder.</span>")
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else
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to_chat(user, "<span class='notice'>The welder can now be attached and modified.</span>")
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src.add_fingerprint(user)
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return
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if((!status) && (istype(W,/obj/item/stack/rods)))
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var/obj/item/stack/rods/R = W
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R.use(1)
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var/obj/item/weapon/flamethrower/F = new/obj/item/weapon/flamethrower(user.loc)
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src.loc = F
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F.weldtool = src
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if (user.client)
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user.client.screen -= src
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if (user.r_hand == src)
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user.remove_from_mob(src)
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else
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user.remove_from_mob(src)
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src.master = F
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src.layer = initial(src.layer)
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user.remove_from_mob(src)
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if (user.client)
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user.client.screen -= src
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src.loc = F
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src.add_fingerprint(user)
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return
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..()
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return
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/obj/item/weapon/weldingtool/process()
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if(welding)
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++burned_fuel_for
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if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
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remove_fuel(1)
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if(get_fuel() < 1)
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setWelding(0)
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//I'm not sure what this does. I assume it has to do with starting fires...
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//...but it doesnt check to see if the welder is on or not.
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var/turf/location = src.loc
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if(istype(location, /mob/living))
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var/mob/living/M = location
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if(M.item_is_in_hands(src))
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location = get_turf(M)
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if (istype(location, /turf))
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location.hotspot_expose(700, 5)
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/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
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if(!proximity) return
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if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1)
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if(!welding && max_fuel)
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O.reagents.trans_to_obj(src, max_fuel)
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to_chat(user, "<span class='notice'>Welder refueled</span>")
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playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
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return
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else if(!welding)
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to_chat(user, "<span class='notice'>[src] doesn't use fuel.</span>")
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return
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else
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message_admins("[key_name_admin(user)] triggered a fueltank explosion with a welding tool.")
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log_game("[key_name(user)] triggered a fueltank explosion with a welding tool.")
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to_chat(user, "<span class='danger'>You begin welding on the fueltank and with a moment of lucidity you realize, this might not have been the smartest thing you've ever done.</span>")
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var/obj/structure/reagent_dispensers/fueltank/tank = O
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tank.explode()
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return
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if (src.welding)
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remove_fuel(1)
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var/turf/location = get_turf(user)
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if(isliving(O))
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var/mob/living/L = O
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L.IgniteMob()
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if (istype(location, /turf))
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location.hotspot_expose(700, 50, 1)
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return
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/obj/item/weapon/weldingtool/attack_self(mob/user as mob)
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setWelding(!welding, usr)
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return
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//Returns the amount of fuel in the welder
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/obj/item/weapon/weldingtool/proc/get_fuel()
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return reagents.get_reagent_amount("fuel")
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/obj/item/weapon/weldingtool/proc/get_max_fuel()
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return max_fuel
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//Removes fuel from the welding tool. If a mob is passed, it will perform an eyecheck on the mob. This should probably be renamed to use()
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/obj/item/weapon/weldingtool/proc/remove_fuel(var/amount = 1, var/mob/M = null)
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if(!welding)
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return 0
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if(amount)
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burned_fuel_for = 0 // Reset the counter since we're removing fuel.
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if(get_fuel() >= amount)
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reagents.remove_reagent("fuel", amount)
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if(M)
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eyecheck(M)
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update_icon()
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return 1
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else
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if(M)
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to_chat(M, "<span class='notice'>You need more welding fuel to complete this task.</span>")
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update_icon()
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return 0
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//Returns whether or not the welding tool is currently on.
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/obj/item/weapon/weldingtool/proc/isOn()
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return welding
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/obj/item/weapon/weldingtool/update_icon()
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..()
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overlays.Cut()
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// Welding overlay.
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if(welding)
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var/image/I = image(icon, src, "[icon_state]-on")
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overlays.Add(I)
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item_state = "[initial(item_state)]1"
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else
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item_state = initial(item_state)
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// Fuel counter overlay.
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if(change_icons && get_max_fuel())
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var/ratio = get_fuel() / get_max_fuel()
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ratio = CEILING(ratio * 4, 1) * 25
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var/image/I = image(icon, src, "[icon_state][ratio]")
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overlays.Add(I)
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// Lights
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if(welding && flame_intensity)
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set_light(flame_intensity, flame_intensity, flame_color)
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else
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set_light(0)
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// icon_state = welding ? "[icon_state]1" : "[initial(icon_state)]"
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var/mob/M = loc
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if(istype(M))
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M.update_inv_l_hand()
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M.update_inv_r_hand()
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/obj/item/weapon/weldingtool/MouseDrop(obj/over_object as obj)
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if(!canremove)
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return
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if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist
|
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if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why?
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return
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if (!( istype(over_object, /obj/screen) ))
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return ..()
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//makes sure that the thing is equipped, so that we can't drag it into our hand from miles away.
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//there's got to be a better way of doing this.
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if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
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return
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if (( usr.restrained() ) || ( usr.stat ))
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return
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if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src))
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return
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switch(over_object.name)
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if("r_hand")
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usr.u_equip(src)
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usr.put_in_r_hand(src)
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if("l_hand")
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usr.u_equip(src)
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usr.put_in_l_hand(src)
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src.add_fingerprint(usr)
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//Sets the welding state of the welding tool. If you see W.welding = 1 anywhere, please change it to W.setWelding(1)
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//so that the welding tool updates accordingly
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/obj/item/weapon/weldingtool/proc/setWelding(var/set_welding, var/mob/M)
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if(!status) return
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var/turf/T = get_turf(src)
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//If we're turning it on
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if(set_welding && !welding)
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if (get_fuel() > 0)
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if(M)
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to_chat(M, "<span class='notice'>You switch the [src] on.</span>")
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else if(T)
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T.visible_message("<span class='danger'>\The [src] turns on.</span>")
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playsound(loc, acti_sound, 50, 1)
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src.force = 15
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src.damtype = "fire"
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src.w_class = ITEMSIZE_LARGE
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src.hitsound = 'sound/items/welder.ogg'
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welding = 1
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update_icon()
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||||
if(!always_process)
|
||||
START_PROCESSING(SSobj, src)
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||||
else
|
||||
if(M)
|
||||
var/msg = max_fuel ? "welding fuel" : "charge"
|
||||
to_chat(M, "<span class='notice'>You need more [msg] to complete this task.</span>")
|
||||
return
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||||
//Otherwise
|
||||
else if(!set_welding && welding)
|
||||
if(!always_process)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You switch \the [src] off.</span>")
|
||||
else if(T)
|
||||
T.visible_message("<span class='warning'>\The [src] turns off.</span>")
|
||||
playsound(loc, deac_sound, 50, 1)
|
||||
src.force = 3
|
||||
src.damtype = "brute"
|
||||
src.w_class = initial(src.w_class)
|
||||
src.welding = 0
|
||||
src.hitsound = initial(src.hitsound)
|
||||
update_icon()
|
||||
|
||||
//Decides whether or not to damage a player's eyes based on what they're wearing as protection
|
||||
//Note: This should probably be moved to mob
|
||||
/obj/item/weapon/weldingtool/proc/eyecheck(mob/living/carbon/user)
|
||||
if(!istype(user))
|
||||
return 1
|
||||
var/safety = user.eyecheck()
|
||||
safety = between(-1, safety + eye_safety_modifier, 2)
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
|
||||
if(!E)
|
||||
return
|
||||
switch(safety)
|
||||
if(1)
|
||||
to_chat(usr, "<span class='warning'>Your eyes sting a little.</span>")
|
||||
E.damage += rand(1, 2)
|
||||
if(E.damage > 12)
|
||||
user.eye_blurry += rand(3,6)
|
||||
if(0)
|
||||
to_chat(usr, "<span class='warning'>Your eyes burn.</span>")
|
||||
E.damage += rand(2, 4)
|
||||
if(E.damage > 10)
|
||||
E.damage += rand(4,10)
|
||||
if(-1)
|
||||
to_chat(usr, "<span class='danger'>Your thermals intensify the welder's glow. Your eyes itch and burn severely.</span>")
|
||||
user.eye_blurry += rand(12,20)
|
||||
E.damage += rand(12, 16)
|
||||
if(safety<2)
|
||||
|
||||
if(E.damage > 10)
|
||||
to_chat(user, "<span class='warning'>Your eyes are really starting to hurt. This can't be good for you!</span>")
|
||||
|
||||
if (E.damage >= E.min_broken_damage)
|
||||
to_chat(user, "<span class='danger'>You go blind!</span>")
|
||||
user.sdisabilities |= BLIND
|
||||
else if (E.damage >= E.min_bruised_damage)
|
||||
to_chat(user, "<span class='danger'>You go blind!</span>")
|
||||
user.Blind(5)
|
||||
user.eye_blurry = 5
|
||||
user.disabilities |= NEARSIGHTED
|
||||
spawn(100)
|
||||
user.disabilities &= ~NEARSIGHTED
|
||||
return
|
||||
|
||||
/obj/item/weapon/weldingtool/is_hot()
|
||||
return isOn()
|
||||
|
||||
/obj/item/weapon/weldingtool/largetank
|
||||
name = "industrial welding tool"
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 40
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
|
||||
|
||||
/obj/item/weapon/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
desc = "An advanced welder designed to be used in robotic systems."
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/weapon/weldingtool/hugetank
|
||||
name = "upgraded welding tool"
|
||||
desc = "A much larger welder with a huge tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 80
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_ENGINEERING = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
|
||||
/obj/item/weapon/weldingtool/mini
|
||||
name = "emergency welding tool"
|
||||
desc = "A miniature welder used during emergencies."
|
||||
icon_state = "miniwelder"
|
||||
max_fuel = 10
|
||||
w_class = ITEMSIZE_SMALL
|
||||
matter = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
change_icons = 0
|
||||
toolspeed = 2
|
||||
eye_safety_modifier = 1 // Safer on eyes.
|
||||
|
||||
/obj/item/weapon/weldingtool/alien
|
||||
name = "alien welding tool"
|
||||
desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "welder"
|
||||
toolspeed = 0.1
|
||||
flame_color = "#6699FF" // Light bluish.
|
||||
eye_safety_modifier = 2
|
||||
change_icons = 0
|
||||
origin_tech = list(TECH_PHORON = 5 ,TECH_ENGINEERING = 5)
|
||||
always_process = TRUE
|
||||
|
||||
/obj/item/weapon/weldingtool/alien/process()
|
||||
if(get_fuel() <= get_max_fuel())
|
||||
reagents.add_reagent("fuel", 1)
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
desc = "An experimental welder capable of synthesizing its own fuel from waste compounds. It can output a flame hotter than regular welders."
|
||||
icon_state = "exwelder"
|
||||
max_fuel = 40
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
|
||||
toolspeed = 0.5
|
||||
change_icons = 0
|
||||
flame_intensity = 3
|
||||
always_process = TRUE
|
||||
var/nextrefueltick = 0
|
||||
|
||||
/obj/item/weapon/weldingtool/experimental/process()
|
||||
..()
|
||||
if(get_fuel() < get_max_fuel() && nextrefueltick < world.time)
|
||||
nextrefueltick = world.time + 10
|
||||
reagents.add_reagent("fuel", 1)
|
||||
|
||||
/*
|
||||
* Backpack Welder.
|
||||
*/
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed
|
||||
name = "tube-fed welding tool"
|
||||
desc = "A bulky, cooler-burning welding tool that draws from a worn welding tank."
|
||||
icon_state = "tubewelder"
|
||||
max_fuel = 10
|
||||
w_class = ITEMSIZE_NO_CONTAINER
|
||||
matter = null
|
||||
toolspeed = 1.25
|
||||
change_icons = 0
|
||||
flame_intensity = 1
|
||||
eye_safety_modifier = 1
|
||||
always_process = TRUE
|
||||
var/obj/item/weapon/weldpack/mounted_pack = null
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/New(location)
|
||||
..()
|
||||
if(istype(location, /obj/item/weapon/weldpack))
|
||||
var/obj/item/weapon/weldpack/holder = location
|
||||
mounted_pack = holder
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/Destroy()
|
||||
mounted_pack.nozzle = null
|
||||
mounted_pack = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/process()
|
||||
if(mounted_pack)
|
||||
if(!istype(mounted_pack.loc,/mob/living/carbon/human))
|
||||
mounted_pack.return_nozzle()
|
||||
else
|
||||
var/mob/living/carbon/human/H = mounted_pack.loc
|
||||
if(H.back != mounted_pack)
|
||||
mounted_pack.return_nozzle()
|
||||
|
||||
if(mounted_pack.loc != src.loc && src.loc != mounted_pack)
|
||||
mounted_pack.return_nozzle()
|
||||
visible_message("<span class='notice'>\The [src] retracts to its fueltank.</span>")
|
||||
|
||||
if(get_fuel() <= get_max_fuel())
|
||||
mounted_pack.reagents.trans_to_obj(src, 1)
|
||||
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/tubefed/dropped(mob/user)
|
||||
..()
|
||||
if(src.loc != user)
|
||||
mounted_pack.return_nozzle()
|
||||
to_chat(user, "<span class='notice'>\The [src] retracts to its fueltank.</span>")
|
||||
|
||||
/*
|
||||
* Electric/Arc Welder
|
||||
*/
|
||||
|
||||
/obj/item/weapon/weldingtool/electric //AND HIS WELDING WAS ELECTRIC
|
||||
name = "electric welding tool"
|
||||
desc = "A welder which runs off of electricity."
|
||||
icon_state = "arcwelder"
|
||||
max_fuel = 0 //We'll handle the consumption later.
|
||||
item_state = "ewelder"
|
||||
var/obj/item/weapon/cell/power_supply //What type of power cell this uses
|
||||
var/charge_cost = 24 //The rough equivalent of 1 unit of fuel, based on us wanting 10 welds per battery
|
||||
var/cell_type = /obj/item/weapon/cell/device
|
||||
var/use_external_power = 0 //If in a borg or hardsuit, this needs to = 1
|
||||
flame_color = "#00CCFF" // Blue-ish, to set it apart from the gas flames.
|
||||
acti_sound = 'sound/effects/sparks4.ogg'
|
||||
deac_sound = 'sound/effects/sparks4.ogg'
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/unloaded/New()
|
||||
cell_type = null
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/New()
|
||||
..()
|
||||
if(cell_type == null)
|
||||
update_icon()
|
||||
else if(cell_type)
|
||||
power_supply = new cell_type(src)
|
||||
else
|
||||
power_supply = new /obj/item/weapon/cell/device(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/get_cell()
|
||||
return power_supply
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/examine(mob/user)
|
||||
if(get_dist(src, user) > 1)
|
||||
to_chat(user, desc)
|
||||
else // The << need to stay, for some reason
|
||||
if(power_supply)
|
||||
user << text("\icon[] The [] has [] charge left.", src, src.name, get_fuel())
|
||||
else
|
||||
user << text("\icon[] The [] has no power cell!", src, src.name)
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/get_fuel()
|
||||
if(use_external_power)
|
||||
var/obj/item/weapon/cell/external = get_external_power_supply()
|
||||
if(external)
|
||||
return external.charge
|
||||
else if(power_supply)
|
||||
return power_supply.charge
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/get_max_fuel()
|
||||
if(use_external_power)
|
||||
var/obj/item/weapon/cell/external = get_external_power_supply()
|
||||
if(external)
|
||||
return external.maxcharge
|
||||
else if(power_supply)
|
||||
return power_supply.maxcharge
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/remove_fuel(var/amount = 1, var/mob/M = null)
|
||||
if(!welding)
|
||||
return 0
|
||||
if(get_fuel() >= amount)
|
||||
power_supply.checked_use(charge_cost)
|
||||
if(use_external_power)
|
||||
var/obj/item/weapon/cell/external = get_external_power_supply()
|
||||
if(!external || !external.use(charge_cost)) //Take power from the borg...
|
||||
power_supply.give(charge_cost) //Give it back to the cell.
|
||||
if(M)
|
||||
eyecheck(M)
|
||||
update_icon()
|
||||
return 1
|
||||
else
|
||||
if(M)
|
||||
to_chat(M, "<span class='notice'>You need more energy to complete this task.</span>")
|
||||
update_icon()
|
||||
return 0
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/attack_hand(mob/user as mob)
|
||||
if(user.get_inactive_hand() == src)
|
||||
if(power_supply)
|
||||
power_supply.update_icon()
|
||||
user.put_in_hands(power_supply)
|
||||
power_supply = null
|
||||
to_chat(user, "<span class='notice'>You remove the cell from the [src].</span>")
|
||||
setWelding(0)
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/attackby(obj/item/weapon/W, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/cell))
|
||||
if(istype(W, /obj/item/weapon/cell/device))
|
||||
if(!power_supply)
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
power_supply = W
|
||||
to_chat(user, "<span class='notice'>You install a cell in \the [src].</span>")
|
||||
update_icon()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] already has a cell.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] cannot use that type of cell.</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/proc/get_external_power_supply()
|
||||
if(isrobot(src.loc))
|
||||
var/mob/living/silicon/robot/R = src.loc
|
||||
return R.cell
|
||||
if(istype(src.loc, /obj/item/rig_module))
|
||||
var/obj/item/rig_module/module = src.loc
|
||||
if(module.holder && module.holder.wearer)
|
||||
var/mob/living/carbon/human/H = module.holder.wearer
|
||||
if(istype(H) && H.back)
|
||||
var/obj/item/weapon/rig/suit = H.back
|
||||
if(istype(suit))
|
||||
return suit.cell
|
||||
return null
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/mounted
|
||||
use_external_power = 1
|
||||
|
||||
/obj/item/weapon/weldingtool/electric/mounted/cyborg
|
||||
toolspeed = 0.5
|
||||
|
||||
#undef WELDER_FUEL_BURN_INTERVAL
|
||||
|
||||
/obj/item/weapon/weldingtool/attack_self(mob/user)
|
||||
|
||||
@@ -24,11 +24,11 @@
|
||||
|
||||
/obj/structure/mob_spawner/New()
|
||||
..()
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
last_spawn = world.time + rand(0,spawn_delay)
|
||||
|
||||
/obj/structure/mob_spawner/Destroy()
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
for(var/mob/living/L in spawned_mobs)
|
||||
L.source_spawner = null
|
||||
spawned_mobs.Cut()
|
||||
|
||||
@@ -123,7 +123,7 @@ var/global/ingredientLimit = 20
|
||||
return new_name
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/customizable/Destroy()
|
||||
QDEL_NULL_LIST(ingredients)
|
||||
QDEL_LIST_NULL(ingredients)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/customizable/proc/drawTopping()
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
for(var/organ in organs)
|
||||
qdel(organ)
|
||||
QDEL_NULL(nif) //VOREStation Add
|
||||
QDEL_NULL_LIST(vore_organs) //VOREStation Add
|
||||
QDEL_LIST_NULL(vore_organs) //VOREStation Add
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/Stat()
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
if(do_after(user, 30, trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
|
||||
trashman.forceMove(src)
|
||||
trashman.reset_view(src)
|
||||
processing_objects |= src
|
||||
START_PROCESSING(SSobj, src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s [src.name] groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your [src.name] groans lightly as [trashman] slips inside.</span>")
|
||||
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
|
||||
playsound(hound, gulpsound, vol = 100, vary = 1, falloff = 0.1, preference = /datum/client_preference/eating_noises)
|
||||
@@ -142,7 +142,7 @@
|
||||
H.forceMove(src)
|
||||
H.reset_view(src)
|
||||
update_patient()
|
||||
processing_objects |= src
|
||||
START_PROCESSING(SSobj, src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s [src.name] lights up as [H.name] slips inside.</span>", "<span class='notice'>Your [src] lights up as [H] slips inside. Life support functions engaged.</span>")
|
||||
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
|
||||
playsound(hound, gulpsound, vol = 100, vary = 1, falloff = 0.1, preference = /datum/client_preference/eating_noises)
|
||||
@@ -311,7 +311,7 @@
|
||||
else
|
||||
cleaning = 1
|
||||
drain(startdrain)
|
||||
processing_objects |= src
|
||||
START_PROCESSING(SSobj, src)
|
||||
update_patient()
|
||||
if(patient)
|
||||
to_chat(patient, "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>")
|
||||
@@ -632,7 +632,7 @@
|
||||
|
||||
if(!patient && !cleaning) //We think we're done working.
|
||||
if(!update_patient()) //One last try to find someone
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
|
||||
/obj/item/device/dogborg/sleeper/K9 //The K9 portabrig
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_mob/shadekin/Destroy()
|
||||
QDEL_NULL_LIST(shadekin_abilities)
|
||||
QDEL_LIST_NULL(shadekin_abilities)
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_mob/shadekin/init_vore()
|
||||
|
||||
@@ -104,7 +104,7 @@ You can also set the stat of a NIF to NIF_TEMPFAIL without any issues to disable
|
||||
//Destructor cleans up references
|
||||
/obj/item/device/nif/Destroy()
|
||||
human = null
|
||||
QDEL_NULL_LIST(nifsofts)
|
||||
QDEL_LIST_NULL(nifsofts)
|
||||
QDEL_NULL(comm)
|
||||
nifsofts_life.Cut()
|
||||
return ..()
|
||||
@@ -154,7 +154,7 @@ You can also set the stat of a NIF to NIF_TEMPFAIL without any issues to disable
|
||||
/obj/item/device/nif/proc/unimplant(var/mob/living/carbon/human/H)
|
||||
var/datum/nifsoft/soulcatcher/SC = imp_check(NIF_SOULCATCHER)
|
||||
if(SC) //Clean up stored people, this is dirty but the easiest way.
|
||||
QDEL_NULL_LIST(SC.brainmobs)
|
||||
QDEL_LIST_NULL(SC.brainmobs)
|
||||
SC.brainmobs = list()
|
||||
stat = NIF_PREINSTALL
|
||||
vis_update()
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
load_settings()
|
||||
|
||||
Destroy()
|
||||
QDEL_NULL_LIST(brainmobs)
|
||||
QDEL_LIST_NULL(brainmobs)
|
||||
return ..()
|
||||
|
||||
activate()
|
||||
@@ -49,7 +49,7 @@
|
||||
nif.human.verbs |= /mob/living/carbon/human/proc/nme
|
||||
|
||||
uninstall()
|
||||
QDEL_NULL_LIST(brainmobs)
|
||||
QDEL_LIST_NULL(brainmobs)
|
||||
if((. = ..()) && nif && nif.human) //Sometimes NIFs are deleted outside of a human
|
||||
nif.human.verbs -= /mob/living/carbon/human/proc/nsay
|
||||
nif.human.verbs -= /mob/living/carbon/human/proc/nme
|
||||
|
||||
@@ -335,13 +335,8 @@ var/list/organ_cache = list()
|
||||
var/obj/item/organ/external/affected = owner.get_organ(parent_organ)
|
||||
if(affected) affected.internal_organs -= src
|
||||
|
||||
<<<<<<< HEAD
|
||||
loc = owner.drop_location()
|
||||
processing_objects |= src
|
||||
=======
|
||||
loc = get_turf(owner)
|
||||
START_PROCESSING(SSobj, src)
|
||||
>>>>>>> 2c4b5af... Merge pull request #5677 from kevinz000/PS_PORT_SCHEDULER
|
||||
rejecting = null
|
||||
var/datum/reagent/blood/organ_blood = locate(/datum/reagent/blood) in reagents.reagent_list
|
||||
if(!organ_blood || !organ_blood.data["blood_DNA"])
|
||||
|
||||
@@ -13,14 +13,14 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/Destroy()
|
||||
QDEL_NULL_LIST(viruses)
|
||||
QDEL_LIST_NULL(viruses)
|
||||
LAZYCLEARLIST(targets)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/process()
|
||||
dirtiness = min(dirtiness + targets.len,75)
|
||||
if(dirtiness >= 75)
|
||||
processing_objects -= src
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/proc/dirty(var/mob/living/carbon/human/target, var/obj/item/organ/external/eo)
|
||||
@@ -59,7 +59,7 @@
|
||||
infect_virus2(target,virus.getcopy())
|
||||
|
||||
if(!used)
|
||||
processing_objects |= src
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/syringe/proc/infect_limb(var/obj/item/organ/external/eo)
|
||||
src = null
|
||||
|
||||
@@ -436,7 +436,7 @@
|
||||
/obj/item/clothing/accessory/collar/khcrystal/process()
|
||||
check_owner()
|
||||
if((state > 1) || !owner)
|
||||
processing_objects.Remove(src)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/accessory/collar/khcrystal/attack_self(mob/user as mob)
|
||||
if(state > 0) //Can't re-pair, one time only, for security reasons.
|
||||
@@ -447,7 +447,7 @@
|
||||
owner_c = user.client //This is his client
|
||||
update_state(1)
|
||||
to_chat(user, "<span class='notice'>The [name] glows pleasantly blue.</span>")
|
||||
processing_objects.Add(src)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/clothing/accessory/collar/khcrystal/proc/check_owner()
|
||||
//He's dead, jim
|
||||
@@ -726,7 +726,7 @@
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_roiz
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/roiz/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
START_PROCESSING(SSobj, src)
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
return 1
|
||||
@@ -794,7 +794,7 @@
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_jasmine
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/jasmine/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
START_PROCESSING(SSobj, src)
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
return 1
|
||||
@@ -862,7 +862,7 @@
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_yonra
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/yonra/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
START_PROCESSING(SSobj, src)
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
return 1
|
||||
@@ -946,7 +946,7 @@
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_rischi
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/rischi/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
START_PROCESSING(SSobj, src)
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
return 1
|
||||
@@ -1641,7 +1641,7 @@
|
||||
assigned_proc = /mob/living/carbon/human/proc/use_reagent_implant_evian
|
||||
|
||||
/obj/item/weapon/implant/reagent_generator/evian/post_implant(mob/living/carbon/source)
|
||||
processing_objects += src
|
||||
START_PROCESSING(SSobj, src)
|
||||
to_chat(source, "<span class='notice'>You implant [source] with \the [src].</span>")
|
||||
source.verbs |= assigned_proc
|
||||
return 1
|
||||
|
||||
@@ -94,10 +94,7 @@ SHOW_MODS
|
||||
|
||||
##Show mentors on staffwho
|
||||
SHOW_EVENT
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
|
||||
>>>>>>> ec57465... Merge pull request #5748 from Neerti/submap_orientation_config
|
||||
## Chooses whether mods have the ability to tempban or not
|
||||
MODS_CAN_TEMPBAN
|
||||
|
||||
@@ -387,10 +384,6 @@ STARLIGHT 0
|
||||
|
||||
## Defines how Law Zero is phrased. Primarily used in the Malfunction gamemode.
|
||||
# LAW_ZERO ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
|
||||
>>>>>>> ec57465... Merge pull request #5748 from Neerti/submap_orientation_config
|
||||
|
||||
## Enables specific procedural map generation, generally for mining, however it is specific to the loaded map. Uncomment to enable it, however it can
|
||||
## worth it to keep it disabled if you are not hosting an actual server, to speed up start-up time for testing code.
|
||||
@@ -424,10 +417,7 @@ ENGINE_MAP Supermatter Engine,Edison's Bane
|
||||
## Uncomment to enable Paranoia Logging. This will notify admins and write to a file any time a new player (byond or your server) connects.
|
||||
# PARANOIA_LOGGING
|
||||
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
## Uncomment to enable submaps to have their orientation rotated randomly during map generation.
|
||||
## Submap rotation is an experimental feature and can cause bugs and weirdness if certain objects inside the submap are coded poorly.
|
||||
## Submaps can still be rotated when loading manually with the admin verbs, if desired.
|
||||
# RANDOM_SUBMAP_ORIENTATION
|
||||
>>>>>>> ec57465... Merge pull request #5748 from Neerti/submap_orientation_config
|
||||
|
||||
@@ -247,7 +247,7 @@
|
||||
error("Mob spawner at [x],[y],[z] ([get_area(src)]) had no mobs_to_pick_from set on it!")
|
||||
initialized = TRUE
|
||||
return INITIALIZE_HINT_QDEL
|
||||
processing_objects |= src
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/tether_away_spawner/process()
|
||||
if(my_mob && my_mob.stat != DEAD)
|
||||
@@ -288,7 +288,7 @@
|
||||
*/
|
||||
return
|
||||
else
|
||||
processing_objects -= src
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
depleted = TRUE
|
||||
return
|
||||
|
||||
|
||||
@@ -207,8 +207,6 @@
|
||||
#include "code\controllers\Processes\game_master.dm"
|
||||
#include "code\controllers\Processes\nanoui.dm"
|
||||
#include "code\controllers\Processes\radiation.dm"
|
||||
<<<<<<< HEAD:vorestation.dme
|
||||
#include "code\controllers\Processes\scheduler.dm"
|
||||
#include "code\controllers\Processes\supply.dm"
|
||||
#include "code\controllers\Processes\ticker.dm"
|
||||
#include "code\controllers\Processes\turf.dm"
|
||||
@@ -233,12 +231,9 @@
|
||||
#include "code\controllers\subsystems\planets.dm"
|
||||
#include "code\controllers\subsystems\shuttles.dm"
|
||||
#include "code\controllers\subsystems\sun.dm"
|
||||
#include "code\controllers\subsystems\transcore_vr.dm"
|
||||
=======
|
||||
#include "code\controllers\subsystems\sun.dm"
|
||||
#include "code\controllers\subsystems\time_track.dm"
|
||||
#include "code\controllers\subsystems\timer.dm"
|
||||
>>>>>>> 2c4b5af... Merge pull request #5677 from kevinz000/PS_PORT_SCHEDULER:polaris.dme
|
||||
#include "code\controllers\subsystems\transcore_vr.dm"
|
||||
#include "code\controllers\subsystems\vote.dm"
|
||||
#include "code\controllers\subsystems\xenoarch.dm"
|
||||
#include "code\controllers\subsystems\processing\fastprocess.dm"
|
||||
|
||||
Reference in New Issue
Block a user