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[MIRROR] up ports misc gripper, gargoyle, petrification, some message fixes (#9566)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -1,8 +1,11 @@
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//CHOMPEDIT Start: edit the file human/update_icons.dm in the modular_chomp folder as well, if you update these (and clothing/clothing.dm line 789, the hardcoded layer there in /obj/item/clothing/suit/make_worn_icon)
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// These are used as the layers for the icons, as well as indexes in a list that holds onto them.
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// Technically the layers used are all -100+layer to make them FLOAT_LAYER overlays.
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//Human Overlays Indexes/////////
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//CHOMPEDIT edit the file human/update_icons.dm in the modular_chomp folder as well, if you update these (and clothing/clothing.dm line 789, the hardcoded layer there in /obj/item/clothing/suit/make_worn_icon)
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#define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes
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#define TAIL_LOWER_LAYER 2 //Tail as viewed from the south //CHOMPStation edit - underneath bodyparts
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#define WING_LOWER_LAYER 3 //Wings as viewed from the south //CHOMPStation edit - underneath bodyparts
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#define BODYPARTS_LAYER 4 //Bodyparts layer - CHOMPStation edit
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#define BODYPARTS_LAYER 4 //Bodyparts layer
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#define SKIN_LAYER 5 //Skin things added by a call on species
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#define BLOOD_LAYER 6 //Bloodied hands/feet/anything else
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#define MOB_DAM_LAYER 7 //Injury overlay sprites like open wounds
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@@ -15,13 +18,13 @@
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#define GLOVES_LAYER 14 //Glove-slot item
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#define BELT_LAYER 15 //Belt-slot item
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#define SUIT_LAYER 16 //Suit-slot item
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#define TAIL_UPPER_LAYER 17 //Some species have tails to render (As viewed from the N, E, or W)
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#define TAIL_UPPER_LAYER 17 //Some species have tails to render (As viewed from the N, E, or W)
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#define GLASSES_LAYER 18 //Eye-slot item
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#define BELT_LAYER_ALT 19 //Belt-slot item (when set to be above suit via verb)
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#define SUIT_STORE_LAYER 20 //Suit storage-slot item
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#define BACK_LAYER 21 //Back-slot item
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#define HAIR_LAYER 22 //The human's hair
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#define HAIR_ACCESSORY_LAYER 23 //VOREStation edit. Simply move this up a number if things are added.
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#define HAIR_ACCESSORY_LAYER 23 //Simply move this up a number if things are added.
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#define EARS_LAYER 24 //Both ear-slot items (combined image)
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#define EYES_LAYER 25 //Mob's eyes (used for glowing eyes)
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#define FACEMASK_LAYER 26 //Mask-slot item
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@@ -39,5 +42,8 @@
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#define FIRE_LAYER 38 //'Mob on fire' overlay layer
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#define MOB_WATER_LAYER 39 //'Mob submerged' overlay layer
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#define TARGETED_LAYER 40 //'Aimed at' overlay layer
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#define TOTAL_LAYERS 40 //CHOMPStation edit. <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list.
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//CHOMPEdit End
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#define TOTAL_LAYERS 40 // <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list.
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//These two are only used for gargoyles currently
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#define HUMAN_BODY_LAYERS list(MUTATIONS_LAYER, TAIL_LOWER_LAYER, WING_LOWER_LAYER, BODYPARTS_LAYER, SKIN_LAYER, BLOOD_LAYER, MOB_DAM_LAYER, TAIL_UPPER_LAYER, HAIR_LAYER, HAIR_ACCESSORY_LAYER, EYES_LAYER, WING_LAYER, VORE_BELLY_LAYER, VORE_TAIL_LAYER, TAIL_UPPER_LAYER_ALT)
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#define HUMAN_OTHER_LAYERS list(MODIFIER_EFFECTS_LAYER, FIRE_LAYER, MOB_WATER_LAYER, TARGETED_LAYER)
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