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Remove AI subsystems TICKER flag
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@@ -3,7 +3,7 @@ SUBSYSTEM_DEF(ai)
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init_order = INIT_ORDER_AI
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priority = FIRE_PRIORITY_AI
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wait = 2 SECONDS
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flags = SS_NO_INIT|SS_TICKER
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/processing = list()
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@@ -2,8 +2,8 @@ SUBSYSTEM_DEF(aifast)
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name = "AI (Fast)"
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init_order = INIT_ORDER_AI_FAST
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priority = FIRE_PRIORITY_AI
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wait = 5 // This gets run twice a second, but shouldn't do much unless mobs are in combat
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flags = SS_NO_INIT|SS_TICKER
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wait = 0.25 SECONDS // Every quarter second
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flags = SS_NO_INIT
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/processing = list()
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