Remove AI subsystems TICKER flag

This commit is contained in:
Aronai Sieyes
2020-04-28 23:23:19 -04:00
parent d56c4dd2a4
commit 03f1295b45
2 changed files with 3 additions and 3 deletions

View File

@@ -3,7 +3,7 @@ SUBSYSTEM_DEF(ai)
init_order = INIT_ORDER_AI init_order = INIT_ORDER_AI
priority = FIRE_PRIORITY_AI priority = FIRE_PRIORITY_AI
wait = 2 SECONDS wait = 2 SECONDS
flags = SS_NO_INIT|SS_TICKER flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/processing = list() var/list/processing = list()

View File

@@ -2,8 +2,8 @@ SUBSYSTEM_DEF(aifast)
name = "AI (Fast)" name = "AI (Fast)"
init_order = INIT_ORDER_AI_FAST init_order = INIT_ORDER_AI_FAST
priority = FIRE_PRIORITY_AI priority = FIRE_PRIORITY_AI
wait = 5 // This gets run twice a second, but shouldn't do much unless mobs are in combat wait = 0.25 SECONDS // Every quarter second
flags = SS_NO_INIT|SS_TICKER flags = SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/processing = list() var/list/processing = list()