Update phase.dm

On further consideration, 100 was probably too much of a charge cost for the hell they're going into.
This commit is contained in:
Cyrelius
2023-02-13 18:03:18 -08:00
committed by GitHub
parent 18554db4e7
commit 040ccf33e9

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@@ -10,7 +10,7 @@
item_state = "phasecarbine"
wielded_item_state = "phasecarbine-wielded"
slot_flags = SLOT_BACK|SLOT_BELT
charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons.
charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
projectile_type = /obj/item/projectile/energy/phase
one_handed_penalty = 15
recoil_mode = 0 //CHOMP Addition: Removes recoil for micros.
@@ -27,7 +27,7 @@
one_handed_penalty = 0
/obj/item/weapon/gun/energy/locked/phasegun/unlocked/mounted/cyborg
charge_cost = 100 //ChompEdit Reduced from 480 to 200, further reduced to 80 to match normal phase guns
charge_cost = 80 //ChompEdit Reduced from 480 to 200, further reduced to 80 to match normal phase guns
recharge_time = 16 //ChompEdit set up to 16 due to lower charge cost
/obj/item/weapon/gun/energy/locked/phasegun/pistol
@@ -37,7 +37,7 @@
item_state = "taser" //I don't have an in-hand sprite, taser will be fine
w_class = ITEMSIZE_NORMAL
slot_flags = SLOT_BELT|SLOT_HOLSTER
charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons.
charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
projectile_type = /obj/item/projectile/energy/phase/light
one_handed_penalty = 0
move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
@@ -54,7 +54,7 @@
use_external_power = 1
/obj/item/weapon/gun/energy/locked/phasegun/pistol/unlocked/mounted/cyborg
charge_cost = 100 //Chompedit, bringing in line with normal phase weapons
charge_cost = 80 //Chompedit, bringing in line with normal phase weapons
recharge_time = 7
@@ -66,7 +66,7 @@
wielded_item_state = "phaserifle-wielded"
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons.
charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
projectile_type = /obj/item/projectile/energy/phase/heavy
accuracy = 15
one_handed_penalty = 30
@@ -85,7 +85,7 @@
wielded_item_state = "phasecannon-wielded" //TODO: New Sprites
w_class = ITEMSIZE_HUGE // This thing is big.
slot_flags = SLOT_BACK
charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons.
charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
projectile_type = /obj/item/projectile/energy/phase/heavy/cannon
accuracy = 15
one_handed_penalty = 65