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https://github.com/CHOMPStation2/CHOMPStation2.git
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Update phase.dm
On further consideration, 100 was probably too much of a charge cost for the hell they're going into.
This commit is contained in:
@@ -10,7 +10,7 @@
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item_state = "phasecarbine"
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item_state = "phasecarbine"
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wielded_item_state = "phasecarbine-wielded"
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wielded_item_state = "phasecarbine-wielded"
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slot_flags = SLOT_BACK|SLOT_BELT
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slot_flags = SLOT_BACK|SLOT_BELT
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charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons.
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charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
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projectile_type = /obj/item/projectile/energy/phase
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projectile_type = /obj/item/projectile/energy/phase
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one_handed_penalty = 15
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one_handed_penalty = 15
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recoil_mode = 0 //CHOMP Addition: Removes recoil for micros.
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recoil_mode = 0 //CHOMP Addition: Removes recoil for micros.
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@@ -27,7 +27,7 @@
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one_handed_penalty = 0
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one_handed_penalty = 0
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/obj/item/weapon/gun/energy/locked/phasegun/unlocked/mounted/cyborg
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/obj/item/weapon/gun/energy/locked/phasegun/unlocked/mounted/cyborg
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charge_cost = 100 //ChompEdit Reduced from 480 to 200, further reduced to 80 to match normal phase guns
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charge_cost = 80 //ChompEdit Reduced from 480 to 200, further reduced to 80 to match normal phase guns
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recharge_time = 16 //ChompEdit set up to 16 due to lower charge cost
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recharge_time = 16 //ChompEdit set up to 16 due to lower charge cost
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/obj/item/weapon/gun/energy/locked/phasegun/pistol
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/obj/item/weapon/gun/energy/locked/phasegun/pistol
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@@ -37,7 +37,7 @@
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item_state = "taser" //I don't have an in-hand sprite, taser will be fine
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item_state = "taser" //I don't have an in-hand sprite, taser will be fine
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w_class = ITEMSIZE_NORMAL
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w_class = ITEMSIZE_NORMAL
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons.
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charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
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projectile_type = /obj/item/projectile/energy/phase/light
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projectile_type = /obj/item/projectile/energy/phase/light
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one_handed_penalty = 0
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one_handed_penalty = 0
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move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
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move_delay = 0 // CHOMPEdit: Pistols have move_delay of 0
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@@ -54,7 +54,7 @@
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use_external_power = 1
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use_external_power = 1
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/obj/item/weapon/gun/energy/locked/phasegun/pistol/unlocked/mounted/cyborg
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/obj/item/weapon/gun/energy/locked/phasegun/pistol/unlocked/mounted/cyborg
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charge_cost = 100 //Chompedit, bringing in line with normal phase weapons
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charge_cost = 80 //Chompedit, bringing in line with normal phase weapons
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recharge_time = 7
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recharge_time = 7
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@@ -66,7 +66,7 @@
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wielded_item_state = "phaserifle-wielded"
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wielded_item_state = "phaserifle-wielded"
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w_class = ITEMSIZE_LARGE
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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slot_flags = SLOT_BACK
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charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons.
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charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
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projectile_type = /obj/item/projectile/energy/phase/heavy
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projectile_type = /obj/item/projectile/energy/phase/heavy
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accuracy = 15
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accuracy = 15
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one_handed_penalty = 30
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one_handed_penalty = 30
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@@ -85,7 +85,7 @@
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wielded_item_state = "phasecannon-wielded" //TODO: New Sprites
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wielded_item_state = "phasecannon-wielded" //TODO: New Sprites
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w_class = ITEMSIZE_HUGE // This thing is big.
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w_class = ITEMSIZE_HUGE // This thing is big.
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slot_flags = SLOT_BACK
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slot_flags = SLOT_BACK
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charge_cost = 100 //Chompedit Bringing charge cost down for all phase weapons.
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charge_cost = 80 //Chompedit Bringing charge cost down for all phase weapons.
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projectile_type = /obj/item/projectile/energy/phase/heavy/cannon
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projectile_type = /obj/item/projectile/energy/phase/heavy/cannon
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accuracy = 15
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accuracy = 15
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one_handed_penalty = 65
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one_handed_penalty = 65
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