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https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge remote-tracking branch 'upstream/dev' into APC
Conflicts: code/game/gamemodes/events/power_failure.dm code/modules/power/smes.dm
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@@ -8,7 +8,6 @@ var/global/list/all_areas = list()
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var/global/list/machines = list()
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var/global/list/processing_objects = list()
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var/global/list/active_diseases = list()
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var/global/list/events = list()
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var/global/list/med_hud_users = list() //list of all entities using a medical HUD.
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var/global/list/sec_hud_users = list() //list of all entities using a security HUD.
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//items that ask to be called every cycle
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@@ -178,22 +177,8 @@ var/forceblob = 0
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// nanomanager, the manager for Nano UIs
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var/datum/nanomanager/nanomanager = new()
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//airlockWireColorToIndex takes a number representing the wire color, e.g. the orange wire is always 1, the dark red wire is always 2, etc. It returns the index for whatever that wire does.
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//airlockIndexToWireColor does the opposite thing - it takes the index for what the wire does, for example AIRLOCK_WIRE_IDSCAN is 1, AIRLOCK_WIRE_POWER1 is 2, etc. It returns the wire color number.
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//airlockWireColorToFlag takes the wire color number and returns the flag for it (1, 2, 4, 8, 16, etc)
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var/list/globalAirlockWireColorToFlag = RandomAirlockWires()
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var/list/globalAirlockIndexToFlag
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var/list/globalAirlockIndexToWireColor
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var/list/globalAirlockWireColorToIndex
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var/list/BorgWireColorToFlag = RandomBorgWires()
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var/list/BorgIndexToFlag
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var/list/BorgIndexToWireColor
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var/list/BorgWireColorToIndex
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var/list/AAlarmWireColorToFlag = RandomAAlarmWires()
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var/list/AAlarmIndexToFlag
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var/list/AAlarmIndexToWireColor
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var/list/AAlarmWireColorToIndex
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// event manager, the manager for events
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var/datum/event_manager/event_manager = new()
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#define SPEED_OF_LIGHT 3e8 //not exact but hey!
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#define SPEED_OF_LIGHT_SQ 9e+16
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#define FIRE_DAMAGE_MODIFIER 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215)
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@@ -212,6 +197,10 @@ var/list/AAlarmWireColorToIndex
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#define shuttle_time_in_station 1800 // 3 minutes in the station
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#define shuttle_time_to_arrive 6000 // 10 minutes to arrive
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#define EVENT_LEVEL_MUNDANE 1
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#define EVENT_LEVEL_MODERATE 2
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#define EVENT_LEVEL_MAJOR 3
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//away missions
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var/list/awaydestinations = list() //a list of landmarks that the warpgate can take you to
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