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Ported syndicates over to hostile simple animals.
Replaced the old syndicates in the new ones in all the away missions. Removed a now unused "issyndicate" proc. Ported the obstacle smashing over to hostile animals. This means carp will attempt to break into escape and stuff now. Scary! (I can make this syndicate only again if it becomes a problem) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5177 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -75,11 +75,6 @@
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return 1
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return 0
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/proc/isSyndicate(A)
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if(istype(A, /mob/living/simple_animal/syndicate))
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return 1
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return 0
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/proc/isclown(A)
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if(istype(A, /mob/living/simple_animal/clown))
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return 1
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