Merge pull request #5981 from Walter0o/sound_removal

removes unused AI text2speech files and code
This commit is contained in:
Zuhayr
2014-08-14 12:02:10 +09:30
619 changed files with 0 additions and 131 deletions

View File

@@ -386,13 +386,6 @@ var/list/ai_list = list()
// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
checklaws()
//Uncomment this line of code if you are enabling the AI Vocal (VOX) announcements.
/*
if(href_list["say_word"])
play_vox_word(href_list["say_word"], null, src)
return
*/
if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
var/L = text2num(href_list["lawi"])
switch(ioncheck[L])

View File

@@ -4,126 +4,3 @@
return
//If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
..(message)
// These Verbs are commented out since we've disabled the AI vocal (VOX) announcements.
// If you re-enable them there is 3 lines in ai.dm Topic() that you need to uncomment as well.
// just search for VOX in there.
/*
var/announcing_vox = 0 // Stores the time of the last announcement
var/const/VOX_CHANNEL = 200
var/const/VOX_DELAY = 100 // 10 seconds
var/const/VOX_PATH = "sound/vox/"
/mob/living/silicon/ai/verb/announcement_help()
set name = "Announcement Help"
set desc = "Display a list of vocal words to announce to the crew."
set category = "AI Commands"
var/dat = "Here is a list of words you can type into the 'Announcement' button to create sentences to vocally announce to everyone on the same level at you.<BR> \
<UL><LI>You can also click on the word to preview it.</LI>\
<LI>You can only say 30 words for every announcement.</LI>\
<LI>Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.</LI></UL>\
<font class='bad'>WARNING:</font><BR>Misuse of the announcement system will get you job banned.<HR>"
var/index = 0
var/list/vox_words = flist(VOX_PATH) // flist will return a list of strings with all the files in the path
for(var/word in vox_words)
index++
var/stripped_word = copytext(word, 1, length(word) - 3) // Remove the .wav
dat += "<A href='?src=\ref[src];say_word=[stripped_word]'>[capitalize(stripped_word)]</A>"
if(index != vox_words.len)
dat += " / "
src << browse(dat, "window=announce_help;size=500x400")
/mob/living/silicon/ai/verb/announcement()
set name = "Announcement"
set desc = "Create a vocal announcement by typing in the available words to create a sentence."
set category = "AI Commands"
if(announcing_vox > world.time)
src << "<span class='notice'>Please wait [round((announcing_vox - world.time) / 10)] seconds.</span>"
return
var/message = input(src, "WARNING: Misuse of this verb can result in you being job banned. More help is available in 'Announcement Help'", "Announcement", src.last_announcement) as text
last_announcement = message
if(!message || announcing_vox > world.time)
return
var/list/words = text2list(trim(message), " ")
var/list/incorrect_words = list()
if(words.len > 30)
words.len = 30
// Detect incorrect words which aren't .wav files.
for(var/word in words)
word = trim(word)
if(!word)
words -= word
continue
if(!vox_word_exists(word))
incorrect_words += word
if(incorrect_words.len)
src << "<span class='notice'>These words are not available on the announcement system: [english_list(incorrect_words)].</span>"
return
announcing_vox = world.time + VOX_DELAY
log_game("[key_name_admin(src)] made a vocal announcement with the following message: [message].")
for(var/word in words)
play_vox_word(word, src.z, null)
/proc/play_vox_word(var/word, var/z_level, var/mob/only_listener)
word = lowertext(word)
if(vox_word_exists(word))
var/sound_file = get_vox_file(word)
var/sound/voice = sound(sound_file, wait = 1, channel = VOX_CHANNEL)
voice.status = SOUND_STREAM
// If there is no single listener, broadcast to everyone in the same z level
if(!only_listener)
// Play voice for all mobs in the z level
for(var/mob/M in player_list)
if(M.client)
var/turf/T = get_turf(M)
if(T.z == z_level)
M << voice
else
only_listener << voice
return 1
return 0
/proc/vox_word_exists(var/word)
return fexists("[VOX_PATH][word].wav")
/proc/get_vox_file(var/word)
if(vox_word_exists(word))
return file("[VOX_PATH][word].wav")
// Dynamically loading it has bad results with sounds overtaking each other, even with the wait variable.
// We send the file to the user when they login.
/client/proc/preload_vox()
var/list/vox_files = flist(VOX_PATH)
for(var/file in vox_files)
// src << "Downloading [file]"
var/sound/S = sound("[VOX_PATH][file]")
src << browse_rsc(S)
*/