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Merge pull request #5981 from Walter0o/sound_removal
removes unused AI text2speech files and code
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@@ -386,13 +386,6 @@ var/list/ai_list = list()
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// src << text ("Switching Law [L]'s report status to []", lawcheck[L+1])
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checklaws()
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//Uncomment this line of code if you are enabling the AI Vocal (VOX) announcements.
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/*
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if(href_list["say_word"])
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play_vox_word(href_list["say_word"], null, src)
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return
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*/
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if (href_list["lawi"]) // Toggling whether or not a law gets stated by the State Laws verb --NeoFite
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var/L = text2num(href_list["lawi"])
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switch(ioncheck[L])
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@@ -4,126 +4,3 @@
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return
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//If there is a defined "parent" AI, it is actually an AI, and it is alive, anything the AI tries to say is said by the parent instead.
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..(message)
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// These Verbs are commented out since we've disabled the AI vocal (VOX) announcements.
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// If you re-enable them there is 3 lines in ai.dm Topic() that you need to uncomment as well.
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// just search for VOX in there.
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/*
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var/announcing_vox = 0 // Stores the time of the last announcement
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var/const/VOX_CHANNEL = 200
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var/const/VOX_DELAY = 100 // 10 seconds
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var/const/VOX_PATH = "sound/vox/"
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/mob/living/silicon/ai/verb/announcement_help()
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set name = "Announcement Help"
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set desc = "Display a list of vocal words to announce to the crew."
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set category = "AI Commands"
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var/dat = "Here is a list of words you can type into the 'Announcement' button to create sentences to vocally announce to everyone on the same level at you.<BR> \
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<UL><LI>You can also click on the word to preview it.</LI>\
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<LI>You can only say 30 words for every announcement.</LI>\
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<LI>Do not use punctuation as you would normally, if you want a pause you can use the full stop and comma characters by separating them with spaces, like so: 'Alpha . Test , Bravo'.</LI></UL>\
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<font class='bad'>WARNING:</font><BR>Misuse of the announcement system will get you job banned.<HR>"
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var/index = 0
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var/list/vox_words = flist(VOX_PATH) // flist will return a list of strings with all the files in the path
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for(var/word in vox_words)
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index++
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var/stripped_word = copytext(word, 1, length(word) - 3) // Remove the .wav
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dat += "<A href='?src=\ref[src];say_word=[stripped_word]'>[capitalize(stripped_word)]</A>"
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if(index != vox_words.len)
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dat += " / "
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src << browse(dat, "window=announce_help;size=500x400")
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/mob/living/silicon/ai/verb/announcement()
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set name = "Announcement"
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set desc = "Create a vocal announcement by typing in the available words to create a sentence."
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set category = "AI Commands"
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if(announcing_vox > world.time)
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src << "<span class='notice'>Please wait [round((announcing_vox - world.time) / 10)] seconds.</span>"
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return
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var/message = input(src, "WARNING: Misuse of this verb can result in you being job banned. More help is available in 'Announcement Help'", "Announcement", src.last_announcement) as text
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last_announcement = message
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if(!message || announcing_vox > world.time)
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return
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var/list/words = text2list(trim(message), " ")
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var/list/incorrect_words = list()
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if(words.len > 30)
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words.len = 30
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// Detect incorrect words which aren't .wav files.
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for(var/word in words)
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word = trim(word)
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if(!word)
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words -= word
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continue
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if(!vox_word_exists(word))
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incorrect_words += word
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if(incorrect_words.len)
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src << "<span class='notice'>These words are not available on the announcement system: [english_list(incorrect_words)].</span>"
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return
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announcing_vox = world.time + VOX_DELAY
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log_game("[key_name_admin(src)] made a vocal announcement with the following message: [message].")
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for(var/word in words)
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play_vox_word(word, src.z, null)
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/proc/play_vox_word(var/word, var/z_level, var/mob/only_listener)
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word = lowertext(word)
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if(vox_word_exists(word))
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var/sound_file = get_vox_file(word)
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var/sound/voice = sound(sound_file, wait = 1, channel = VOX_CHANNEL)
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voice.status = SOUND_STREAM
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// If there is no single listener, broadcast to everyone in the same z level
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if(!only_listener)
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// Play voice for all mobs in the z level
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for(var/mob/M in player_list)
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if(M.client)
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var/turf/T = get_turf(M)
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if(T.z == z_level)
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M << voice
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else
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only_listener << voice
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return 1
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return 0
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/proc/vox_word_exists(var/word)
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return fexists("[VOX_PATH][word].wav")
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/proc/get_vox_file(var/word)
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if(vox_word_exists(word))
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return file("[VOX_PATH][word].wav")
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// Dynamically loading it has bad results with sounds overtaking each other, even with the wait variable.
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// We send the file to the user when they login.
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/client/proc/preload_vox()
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var/list/vox_files = flist(VOX_PATH)
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for(var/file in vox_files)
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// src << "Downloading [file]"
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var/sound/S = sound("[VOX_PATH][file]")
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src << browse_rsc(S)
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*/
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