Merge pull request #9626 from GinjaNinja32/vine_event_fix

Fixes vine/infestation events not working with new lighting
This commit is contained in:
Zuhayr
2015-06-03 04:00:21 +09:30
3 changed files with 8 additions and 6 deletions

View File

@@ -58,14 +58,10 @@
spawn_area_type = /area/security/tactical
locstring = "tactical equipment storage"
//world << "looking for [spawn_area_type]"
for(var/areapath in typesof(spawn_area_type))
//world << " checking [areapath]"
var/area/A = locate(areapath)
//world << " A: [A], contents.len: [A.contents.len]"
//world << " B: [B], contents.len: [B.contents.len]"
for(var/turf/simulated/floor/F in A.contents)
if(!F.contents.len)
if(turf_clear(F))
turfs += F
var/list/spawn_types = list()