This commit is contained in:
Aronai Sieyes
2020-03-20 19:48:38 -04:00
parent e3e31b12ff
commit 04da57b5da
3 changed files with 128 additions and 0 deletions

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/obj/mecha/working/hoverpod/gunpod
name = "Gunpod"
desc = "A more advanced (and angrier) variant of the hoverpod."
catalogue_data = list(/datum/category_item/catalogue/technology/gunpod)
icon = 'icons/mecha/mecha64x64.dmi'
icon_state = "gunpod"
initial_icon = "gunpod"
internal_damage_threshold = 90
step_in = 2
step_energy_drain = 5
max_temperature = 20000
health = 400
maxhealth = 400
infra_luminosity = 6
wreckage = /obj/effect/decal/mecha_wreckage/gunpod
cargo_capacity = 3
max_equip = 3
opacity = FALSE
stomp_sound = 'sound/machines/generator/generator_end.ogg'
swivel_sound = 'sound/machines/hiss.ogg'
// Paint colors! Null if not set.
var/stripe1_color
var/stripe2_color
var/image/stripe1_overlay
var/image/stripe2_overlay
bound_height = 64
bound_width = 64
max_hull_equip = 2
max_weapon_equip = 2
max_utility_equip = 1
max_universal_equip = 1
max_special_equip = 1
/obj/mecha/working/hoverpod/gunpod/Initialize()
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser
ME.attach(src)
update_icon() //In case we were mapped in with paint
/obj/mecha/working/hoverpod/gunpod/heavy/Initialize()
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/explosive
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/combat_shield
ME.attach(src)
/obj/mecha/working/hoverpod/gunpod/agile/Initialize()
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/teleporter
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/repair_droid
ME.attach(src)
/obj/mecha/working/hoverpod/gunpod/handle_equipment_movement()
. = ..()
if(has_gravity())
start_hover()
else
stop_hover()
/obj/mecha/working/hoverpod/gunpod/proc/start_hover()
if(!ion_trail.on)
ion_trail.start()
/obj/mecha/working/hoverpod/gunpod/proc/stop_hover()
if(ion_trail.on)
ion_trail.stop()
/obj/mecha/working/hoverpod/gunpod/check_for_support()
if (has_charge(step_energy_drain) && stabilization_enabled)
return 1
var/list/things = orange(1, src)
if(locate(/obj/structure/grille in things) || locate(/obj/structure/lattice in things) || locate(/turf/simulated in things) || locate(/turf/unsimulated in things))
return 1
else
return 0
/obj/mecha/working/hoverpod/gunpod/update_icon()
cut_overlays()
..()
if(stripe1_color)
stripe1_overlay = image("gunpod_stripes1")
stripe1_overlay.color = stripe1_color
add_overlay(stripe1_overlay)
if(stripe2_overlay)
stripe2_overlay = image("gunpod_stripes2")
stripe2_overlay.color = stripe2_color
add_overlay(stripe2_overlay)
/obj/mecha/working/hoverpod/gunpod/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/multitool) && state == 1)
var/new_paint_location = input("Please select a target zone.", "Paint Zone", null) as null|anything in list("Fore Stripe", "Aft Stripe", "CANCEL")
if(new_paint_location && new_paint_location != "CANCEL")
var/new_paint_color = input("Please select a paint color.", "Paint Color", null) as color|null
if(new_paint_color)
switch(new_paint_location)
if("Fore Stripe")
stripe1_color = new_paint_color
if("Aft Stripe")
stripe2_color = new_paint_color
update_icon()
else ..()
/obj/effect/decal/mecha_wreckage/gunpod
name = "Gunpod wreckage"
desc = "Remains of some unfortunate gunpod. Completely unrepairable."
icon = 'icons/mecha/mecha64x64.dmi'
icon_state = "gunpod-broken"
bound_width = 64
bound_height = 64
/datum/category_item/catalogue/technology/gunpod
name = "Voidcraft - Gunpod"
desc = "This is a small space-capable fightercraft that has an arrowhead design. Can hold up to one pilot, \
and sometimes one or two passengers, with the right modifications made. \
Typically used as small fighter craft, the gunpod can't carry much of a payload, though it's still capable of holding it's own."
value = CATALOGUER_REWARD_MEDIUM

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@@ -966,6 +966,7 @@
#include "code\game\mecha\micro\micro_equipment.dm"
#include "code\game\mecha\micro\security.dm"
#include "code\game\mecha\micro\utility.dm"
#include "code\game\mecha\space\gunpod_vr.dm"
#include "code\game\mecha\space\hoverpod.dm"
#include "code\game\mecha\space\shuttle.dm"
#include "code\game\mecha\working\ripley.dm"