Added some sprites from WJohnston

-Added the mining borg (no jetpack yet)
-Added the high tech security airlock (no assembly for it yet)
-Added the new telecomm sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4227 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-07-30 03:57:28 +00:00
parent 108df5b45b
commit 0509b334d5
11 changed files with 331 additions and 13 deletions

View File

@@ -335,6 +335,9 @@
message = noserver
else
if(auth)
var/dkey = trim(input(usr, "Please enter the decryption key.") as text|null)
if(dkey && dkey != "")
if(src.linkedServer.decryptkey == dkey)
var/newkey = trim(input(usr,"Please enter the new key (3 - 16 characters max):"))
if(length(newkey) <= 3)
message = "<span class='notice'>NOTICE: Decryption key too short!</span>"
@@ -343,6 +346,9 @@
else if(newkey && newkey != "")
src.linkedServer.decryptkey = newkey
message = "<span class='notice'>NOTICE: Decryption key set.</span>"
else
message = incorrectkey
//Hack the Console to get the password
if (href_list["hack"])
if((istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot)) && (usr.mind.special_role && usr.mind.original == usr))

View File

@@ -311,6 +311,11 @@ Airlock index -> wire color are { 9, 4, 6, 7, 5, 8, 1, 2, 3 }.
var/mineral = "sandstone"
doortype = 30
/obj/machinery/door/airlock/highsecurity
name = "High Tech Security Airlock"
icon = 'icons/obj/doors/hightechsecurity.dmi'
doortype = 31
/*
About the new airlock wires panel:
* An airlock wire dialog can be accessed by the normal way or by using wirecutters or a multitool on the door while the wire-panel is open. This would show the following wires, which you can either wirecut/mend or send a multitool pulse through. There are 9 wires.
@@ -1155,6 +1160,7 @@ About the new airlock wires panel:
if(28) new/obj/structure/door_assembly/door_assembly_plasma( src.loc )
if(29) new/obj/structure/door_assembly/door_assembly_clown( src.loc )
if(30) new/obj/structure/door_assembly/door_assembly_sandstone( src.loc )
if(31) new/obj/structure/door_assembly/door_assembly_highsecurity(src.loc)
var/obj/item/weapon/airlock_electronics/ae
if(!electronics)

View File

@@ -277,7 +277,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
/obj/machinery/telecomms/hub
name = "Telecommunication Hub"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "bus"
icon_state = "hub"
desc = "A mighty piece of hardware used to send/receive massive amounts of data."
density = 1
anchored = 1
@@ -311,7 +311,7 @@ var/global/list/obj/machinery/telecomms/telecomms_list = list()
/obj/machinery/telecomms/relay
name = "Telecommunication Relay"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "bus"
icon_state = "relay"
desc = "A mighty piece of hardware used to send massive amounts of data far away."
density = 1
anchored = 1

View File

@@ -246,6 +246,24 @@ obj/structure/door_assembly
state = 1
mineral = "sandstone"
door_assembly_sandstone
name = "Sandstone Airlock Assembly"
icon_state = "door_as_sandstone1"
airlock_type = /obj/machinery/door/airlock/sandstone
anchored = 1
density = 1
state = 1
mineral = "sandstone"
door_assembly_highsecurity // Borrowing this until WJohnston makes sprites for the assembly
name = "High Tech Security Assembly"
icon_state = "door_as_hatch1"
airlock_type = /obj/machinery/door/airlock/highsecurity
anchored = 1
density = 1
state = 1
glass = 0
/obj/structure/door_assembly/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/weldingtool) && !anchored )
var/obj/item/weapon/weldingtool/WT = W

View File

@@ -53,6 +53,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
<ul class="changes bgimages16">
<li class="rscadd">All radios now only work in their Z level. This means that the CommSat has a few more additions to work with this change. There is now a new Telecomms Machine called the Relay which allows information to travel across Z levels. It it then linked to a new machine called the Hub, which will receive information from the Relays and send it to the buses. Because every Z level needs these relays, which are linked up with Receivers/Broadcasters, every Z level will get one. There is one in the station, in the RD's office, one in Telecomms as always, one in the Ruskie station which is turned off and hidden from the HUB's linked list. The last one is in Mining but the location for it has not been decided yet.</li>
<li class="tweak">PDAs now need to be in a Z level with a functioning Relay/Comms Network in order to send messages. It will also send uncompressed (scrambled) messages like you would with the ordinary voice messages.</li>
<li class="imageadd">Added some of WJohnston's sprites. Added the mining borg (no jetpack yet), Added the high tech security airlock (no assembly for it yet), Added the new telecomm sprites from him. </li>
</ul>
</div>

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@@ -1035,7 +1035,7 @@
"atU" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/storage/tech)
"atV" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable,/turf/simulated/floor/plating,/area/storage/tech)
"atW" = (/obj/effect/sign/securearea,/turf/simulated/wall/r_wall,/area/storage/tech)
"atX" = (/obj/machinery/door/airlock/command{name = "Secure Tech Storage"; req_access = null; req_access_txt = "19;23"},/turf/simulated/floor/plating,/area/storage/tech)
"atX" = (/obj/machinery/door/airlock/highsecurity{name = "High Tech Storage"; req_access_txt = "19;23"},/turf/simulated/floor/plating,/area/storage/tech)
"atY" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable,/turf/simulated/floor/plating,/area/storage/tech)
"atZ" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/storage/tech)
"aua" = (/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
@@ -3459,7 +3459,7 @@
"boA" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/wall,/area/turret_protected/ai_upload)
"boB" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall,/area/turret_protected/ai_upload)
"boC" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload)
"boD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/command{icon_state = "door_locked"; locked = 1; name = "AI Upload"; req_access_txt = "16"},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/turret_protected/ai_upload)
"boD" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/obj/machinery/door/airlock/highsecurity{icon_state = "door_locked"; locked = 1; name = "AI Upload"; req_access_txt = "16"},/turf/simulated/floor{dir = 1; icon_state = "blue"},/area/turret_protected/ai_upload)
"boE" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 10},/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload)
"boF" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/turret_protected/ai_upload)
"boG" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor,/area/bridge/meeting_room)
@@ -3653,7 +3653,7 @@
"bsm" = (/turf/simulated/wall,/area/hallway/primary/aft)
"bsn" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden,/turf/simulated/wall,/area/hallway/primary/aft)
"bso" = (/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload_foyer)
"bsp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/command{name = "AI Upload"; req_access_txt = "16"},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer)
"bsp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/door/airlock/highsecurity{name = "AI Upload"; req_access_txt = "16"},/turf/simulated/floor,/area/turret_protected/ai_upload_foyer)
"bsq" = (/obj/effect/sign/securearea,/turf/simulated/wall/r_wall,/area/turret_protected/ai_upload_foyer)
"bsr" = (/obj/machinery/navbeacon{codes_txt = "delivery;dir=1"; dir = 1; freq = 1400; location = "Bridge"},/obj/structure/plasticflaps{opacity = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor{icon_state = "bot"},/area/bridge/meeting_room)
"bss" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "heads_meeting"; name = "Meeting Room Window Shields"; opacity = 0},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plating,/area/bridge/meeting_room)

View File

@@ -5,6 +5,266 @@
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR ".svn"
#define FILE_DIR ".svn/pristine"
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#define FILE_DIR ".svn/pristine/01"
#define FILE_DIR ".svn/pristine/02"
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#define FILE_DIR ".svn/pristine/d1"
#define FILE_DIR ".svn/pristine/d2"
#define FILE_DIR ".svn/pristine/d3"
#define FILE_DIR ".svn/pristine/d4"
#define FILE_DIR ".svn/pristine/d5"
#define FILE_DIR ".svn/pristine/d6"
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#define FILE_DIR ".svn/pristine/d8"
#define FILE_DIR ".svn/pristine/d9"
#define FILE_DIR ".svn/pristine/da"
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#define FILE_DIR ".svn/pristine/de"
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#define FILE_DIR ".svn/pristine/e0"
#define FILE_DIR ".svn/pristine/e1"
#define FILE_DIR ".svn/pristine/e2"
#define FILE_DIR ".svn/pristine/e3"
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#define FILE_DIR ".svn/pristine/e5"
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#define FILE_DIR ".svn/pristine/e7"
#define FILE_DIR ".svn/pristine/e8"
#define FILE_DIR ".svn/pristine/e9"
#define FILE_DIR ".svn/pristine/ea"
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#define FILE_DIR ".svn/pristine/ee"
#define FILE_DIR ".svn/pristine/ef"
#define FILE_DIR ".svn/pristine/f0"
#define FILE_DIR ".svn/pristine/f1"
#define FILE_DIR ".svn/pristine/f2"
#define FILE_DIR ".svn/pristine/f3"
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#define FILE_DIR ".svn/pristine/f5"
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#define FILE_DIR ".svn/pristine/f8"
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#define FILE_DIR "bot"
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#define FILE_DIR "code/ATMOSPHERICS/components"
@@ -166,6 +426,20 @@
#define FILE_DIR "code/WorkInProgress/mapload"
#define FILE_DIR "code/WorkInProgress/organs"
#define FILE_DIR "code/WorkInProgress/virus2"
#define FILE_DIR "config"
#define FILE_DIR "config/names"
#define FILE_DIR "data"
#define FILE_DIR "data/logs"
#define FILE_DIR "data/logs/2012"
#define FILE_DIR "data/logs/2012/07-July"
#define FILE_DIR "data/player_saves"
#define FILE_DIR "data/player_saves/d"
#define FILE_DIR "data/player_saves/d/doohl"
#define FILE_DIR "data/player_saves/g"
#define FILE_DIR "data/player_saves/g/giacomand"
#define FILE_DIR "data/player_saves/g/giacomt"
#define FILE_DIR "data/player_saves/p"
#define FILE_DIR "data/player_saves/p/petethegoat"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/48x48"
@@ -181,6 +455,7 @@
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/PSD files"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
@@ -190,7 +465,9 @@
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/RandomZLevels"
#define FILE_DIR "music"
#define FILE_DIR "Redirector"
#define FILE_DIR "Runtime Condenser"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
@@ -203,6 +480,16 @@
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/weapons"
#define FILE_DIR "SQL"
#define FILE_DIR "tools"
#define FILE_DIR "tools/UnstandardnessTestForDM"
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM"
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin"
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/bin/Debug"
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj"
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86"
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/obj/x86/Debug"
#define FILE_DIR "tools/UnstandardnessTestForDM/UnstandardnessTestForDM/Properties"
// END_FILE_DIR
// BEGIN_PREFERENCES