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Merge pull request #13614 from Cameron653/LIGHT_ASH_STORM
Adds a 'safe' ash storm variant.
This commit is contained in:
@@ -11,6 +11,7 @@
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#define WEATHER_BLOOD_MOON "blood moon" // For admin fun or cult later on.
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#define WEATHER_BLOOD_MOON "blood moon" // For admin fun or cult later on.
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#define WEATHER_EMBERFALL "emberfall" // More adminbuse, from TG. Harmless.
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#define WEATHER_EMBERFALL "emberfall" // More adminbuse, from TG. Harmless.
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#define WEATHER_ASH_STORM "ash storm" // Ripped from TG, like the above. Less harmless.
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#define WEATHER_ASH_STORM "ash storm" // Ripped from TG, like the above. Less harmless.
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#define WEATHER_ASH_STORM_SAFE "light ash storm" //Safe version of the ash storm. Dimmer.
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#define WEATHER_FALLOUT "fallout" // Modified emberfall, actually harmful. Admin only.
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#define WEATHER_FALLOUT "fallout" // Modified emberfall, actually harmful. Admin only.
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#define MOON_PHASE_NEW_MOON "new moon"
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#define MOON_PHASE_NEW_MOON "new moon"
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@@ -99,18 +99,19 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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/datum/weather_holder/virgo3b
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/datum/weather_holder/virgo3b
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temperature = T0C
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temperature = T0C
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allowed_weather_types = list(
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allowed_weather_types = list(
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WEATHER_CLEAR = new /datum/weather/virgo3b/clear(),
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WEATHER_CLEAR = new /datum/weather/virgo3b/clear(),
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WEATHER_OVERCAST = new /datum/weather/virgo3b/overcast(),
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WEATHER_OVERCAST = new /datum/weather/virgo3b/overcast(),
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WEATHER_LIGHT_SNOW = new /datum/weather/virgo3b/light_snow(),
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WEATHER_LIGHT_SNOW = new /datum/weather/virgo3b/light_snow(),
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WEATHER_SNOW = new /datum/weather/virgo3b/snow(),
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WEATHER_SNOW = new /datum/weather/virgo3b/snow(),
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WEATHER_BLIZZARD = new /datum/weather/virgo3b/blizzard(),
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WEATHER_BLIZZARD = new /datum/weather/virgo3b/blizzard(),
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WEATHER_RAIN = new /datum/weather/virgo3b/rain(),
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WEATHER_RAIN = new /datum/weather/virgo3b/rain(),
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WEATHER_STORM = new /datum/weather/virgo3b/storm(),
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WEATHER_STORM = new /datum/weather/virgo3b/storm(),
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WEATHER_HAIL = new /datum/weather/virgo3b/hail(),
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WEATHER_HAIL = new /datum/weather/virgo3b/hail(),
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WEATHER_BLOOD_MOON = new /datum/weather/virgo3b/blood_moon(),
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WEATHER_BLOOD_MOON = new /datum/weather/virgo3b/blood_moon(),
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WEATHER_EMBERFALL = new /datum/weather/virgo3b/emberfall(),
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WEATHER_EMBERFALL = new /datum/weather/virgo3b/emberfall(),
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WEATHER_ASH_STORM = new /datum/weather/virgo3b/ash_storm(),
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WEATHER_ASH_STORM = new /datum/weather/virgo3b/ash_storm(),
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WEATHER_FALLOUT = new /datum/weather/virgo3b/fallout()
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WEATHER_ASH_STORM_SAFE = new /datum/weather/virgo3b/ash_storm_safe(),
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WEATHER_FALLOUT = new /datum/weather/virgo3b/fallout()
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)
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)
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roundstart_weather_chances = list(
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roundstart_weather_chances = list(
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WEATHER_CLEAR = 30,
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WEATHER_CLEAR = 30,
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@@ -479,6 +480,27 @@ var/datum/planet/virgo3b/planet_virgo3b = null
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L.inflict_heat_damage(rand(1, 3))
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L.inflict_heat_damage(rand(1, 3))
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/datum/weather/virgo3b/ash_storm_safe
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name = "light ash storm"
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icon_state = "ashfall_moderate"
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light_modifier = 0.1
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light_color = "#FF0000"
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temp_high = 323.15 // 50c
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temp_low = 313.15 // 40c
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wind_high = 6
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wind_low = 3
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flight_failure_modifier = 50
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transition_chances = list(
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WEATHER_ASH_STORM_SAFE = 100
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)
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observed_message = "All that can be seen is black smoldering ash."
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transition_messages = list(
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"Smoldering clouds of scorching ash billow down around you!"
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)
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// Lets recycle.
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outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
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indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
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// Totally radical.
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// Totally radical.
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/datum/weather/virgo3b/fallout
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/datum/weather/virgo3b/fallout
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@@ -119,18 +119,19 @@ var/datum/planet/virgo3c/planet_virgo3c = null
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/datum/weather_holder/virgo3c
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/datum/weather_holder/virgo3c
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temperature = T0C
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temperature = T0C
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allowed_weather_types = list(
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allowed_weather_types = list(
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WEATHER_CLEAR = new /datum/weather/virgo3c/clear(),
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WEATHER_CLEAR = new /datum/weather/virgo3c/clear(),
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WEATHER_OVERCAST = new /datum/weather/virgo3c/overcast(),
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WEATHER_OVERCAST = new /datum/weather/virgo3c/overcast(),
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WEATHER_LIGHT_SNOW = new /datum/weather/virgo3c/light_snow(),
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WEATHER_LIGHT_SNOW = new /datum/weather/virgo3c/light_snow(),
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WEATHER_SNOW = new /datum/weather/virgo3c/snow(),
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WEATHER_SNOW = new /datum/weather/virgo3c/snow(),
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WEATHER_BLIZZARD = new /datum/weather/virgo3c/blizzard(),
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WEATHER_BLIZZARD = new /datum/weather/virgo3c/blizzard(),
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WEATHER_RAIN = new /datum/weather/virgo3c/rain(),
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WEATHER_RAIN = new /datum/weather/virgo3c/rain(),
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WEATHER_STORM = new /datum/weather/virgo3c/storm(),
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WEATHER_STORM = new /datum/weather/virgo3c/storm(),
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WEATHER_HAIL = new /datum/weather/virgo3c/hail(),
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WEATHER_HAIL = new /datum/weather/virgo3c/hail(),
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WEATHER_BLOOD_MOON = new /datum/weather/virgo3c/blood_moon(),
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WEATHER_BLOOD_MOON = new /datum/weather/virgo3c/blood_moon(),
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WEATHER_EMBERFALL = new /datum/weather/virgo3c/emberfall(),
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WEATHER_EMBERFALL = new /datum/weather/virgo3c/emberfall(),
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WEATHER_ASH_STORM = new /datum/weather/virgo3c/ash_storm(),
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WEATHER_ASH_STORM = new /datum/weather/virgo3c/ash_storm(),
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WEATHER_FALLOUT = new /datum/weather/virgo3c/fallout()
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WEATHER_ASH_STORM_SAFE = new /datum/weather/virgo3c/ash_storm_safe(),
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WEATHER_FALLOUT = new /datum/weather/virgo3c/fallout()
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)
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)
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roundstart_weather_chances = list(
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roundstart_weather_chances = list(
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WEATHER_CLEAR = 50,
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WEATHER_CLEAR = 50,
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@@ -475,6 +476,30 @@ var/datum/planet/virgo3c/planet_virgo3c = null
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L.inflict_heat_damage(1)
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L.inflict_heat_damage(1)
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to_chat(L, "<span class='warning'>Smoldering ash singes you!</span>")
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to_chat(L, "<span class='warning'>Smoldering ash singes you!</span>")
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//A non-lethal variant of the ash_storm. Stays on indefinitely.
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/datum/weather/virgo3c/ash_storm_safe
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name = "light ash storm"
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icon_state = "ashfall_moderate"
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light_modifier = 0.1
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light_color = "#FF0000"
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temp_high = 313.15 // 40c
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temp_low = 303.15 // 30c
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wind_high = 6
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wind_low = 3
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flight_failure_modifier = 50
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transition_chances = list(
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WEATHER_ASH_STORM_SAFE = 100
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)
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observed_message = "All that can be seen is black smoldering ash."
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transition_messages = list(
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"Smoldering clouds of scorching ash billow down around you!"
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)
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// Lets recycle.
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outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
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indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
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// Totally radical.
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// Totally radical.
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/datum/weather/virgo3c/fallout
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/datum/weather/virgo3c/fallout
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name = "fallout"
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name = "fallout"
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@@ -98,18 +98,19 @@ var/datum/planet/virgo4/planet_virgo4 = null
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/datum/weather_holder/virgo4
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/datum/weather_holder/virgo4
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temperature = T0C
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temperature = T0C
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allowed_weather_types = list(
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allowed_weather_types = list(
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WEATHER_CLEAR = new /datum/weather/virgo4/clear(),
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WEATHER_CLEAR = new /datum/weather/virgo4/clear(),
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WEATHER_OVERCAST = new /datum/weather/virgo4/overcast(),
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WEATHER_OVERCAST = new /datum/weather/virgo4/overcast(),
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WEATHER_LIGHT_SNOW = new /datum/weather/virgo4/light_snow(),
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WEATHER_LIGHT_SNOW = new /datum/weather/virgo4/light_snow(),
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WEATHER_SNOW = new /datum/weather/virgo4/snow(),
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WEATHER_SNOW = new /datum/weather/virgo4/snow(),
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WEATHER_BLIZZARD = new /datum/weather/virgo4/blizzard(),
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WEATHER_BLIZZARD = new /datum/weather/virgo4/blizzard(),
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WEATHER_RAIN = new /datum/weather/virgo4/rain(),
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WEATHER_RAIN = new /datum/weather/virgo4/rain(),
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WEATHER_STORM = new /datum/weather/virgo4/storm(),
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WEATHER_STORM = new /datum/weather/virgo4/storm(),
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WEATHER_HAIL = new /datum/weather/virgo4/hail(),
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WEATHER_HAIL = new /datum/weather/virgo4/hail(),
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WEATHER_BLOOD_MOON = new /datum/weather/virgo4/blood_moon(),
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WEATHER_BLOOD_MOON = new /datum/weather/virgo4/blood_moon(),
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WEATHER_EMBERFALL = new /datum/weather/virgo4/emberfall(),
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WEATHER_EMBERFALL = new /datum/weather/virgo4/emberfall(),
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WEATHER_ASH_STORM = new /datum/weather/virgo4/ash_storm(),
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WEATHER_ASH_STORM = new /datum/weather/virgo4/ash_storm(),
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WEATHER_FALLOUT = new /datum/weather/virgo4/fallout()
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WEATHER_ASH_STORM_SAFE = new /datum/weather/virgo4/ash_storm_safe(),
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WEATHER_FALLOUT = new /datum/weather/virgo4/fallout()
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)
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)
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roundstart_weather_chances = list(
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roundstart_weather_chances = list(
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WEATHER_CLEAR = 50,
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WEATHER_CLEAR = 50,
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@@ -452,6 +453,28 @@ var/datum/planet/virgo4/planet_virgo4 = null
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L.inflict_heat_damage(rand(1, 3))
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L.inflict_heat_damage(rand(1, 3))
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//A non-lethal variant of the ash_storm. Stays on indefinitely.
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/datum/weather/virgo4/ash_storm_safe
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name = "light ash storm"
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icon_state = "ashfall_moderate"
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light_modifier = 0.1
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light_color = "#FF0000"
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temp_high = 323.15 // 50c
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temp_low = 313.15 // 40c
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wind_high = 6
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wind_low = 3
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flight_failure_modifier = 50
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transition_chances = list(
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WEATHER_ASH_STORM_SAFE = 100
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)
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observed_message = "All that can be seen is black smoldering ash."
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transition_messages = list(
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"Smoldering clouds of scorching ash billow down around you!"
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)
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// Lets recycle.
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outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
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indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
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// Totally radical.
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// Totally radical.
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/datum/weather/virgo4/fallout
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/datum/weather/virgo4/fallout
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