TG: -Wallets now have sprites for holding silver head IDs and red Centcom IDs.
-New spare ID box sprite. New pill-bottle box sprite. -Added spades for botanists who want to play with dirt. -A spade can be found in the hydroponics supply area, along with a couple spare tools useful for the job. Revision: r3782 Author: d_h2...@yahoo.com
@@ -88,7 +88,7 @@
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/obj/item/weapon/storage/pillbottlebox
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name = "box of pill bottles"
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desc = "It has pictures of pill bottles on its front."
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icon_state = "box"
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icon_state = "pillbox"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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@@ -292,11 +292,18 @@
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update_icon()
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for(var/obj/item/weapon/card/id/ID in contents)
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if(ID.icon_state == "gold")
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switch(ID.icon_state)
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if("id")
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icon_state = "walletid"
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return
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if("silver")
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icon_state = "walletid_silver"
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return
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if("gold")
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icon_state = "walletid_gold"
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return
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else if(ID.icon_state == "id")
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icon_state = "walletid"
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if("centcom")
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icon_state = "walletid_centcom"
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return
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icon_state = "wallet"
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@@ -266,7 +266,8 @@ proc/move_mining_shuttle()
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/*****************************Shovel********************************/
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/obj/item/weapon/shovel
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name = "Shovel"
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name = "shovel"
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desc = "A large tool for digging and moving dirt."
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icon = 'items.dmi'
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icon_state = "shovel"
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flags = FPRINT | TABLEPASS| CONDUCT
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@@ -278,11 +279,14 @@ proc/move_mining_shuttle()
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m_amt = 50
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origin_tech = "materials=1;engineering=1"
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/obj/item/weapon/shovel/spade
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name = "spade"
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desc = "A small tool for digging and moving dirt."
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icon_state = "spade"
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item_state = "spade"
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force = 5.0
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throwforce = 7.0
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w_class = 2.0
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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Before Width: | Height: | Size: 130 KiB After Width: | Height: | Size: 131 KiB |
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Before Width: | Height: | Size: 135 KiB After Width: | Height: | Size: 135 KiB |
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Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 66 KiB |
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Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 54 KiB |