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https://github.com/CHOMPStation2/CHOMPStation2.git
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More runtimes (#7917)
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@@ -871,7 +871,11 @@ Turf and target are seperate in case you want to teleport some distance from a t
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"parent_type",
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"parent_type",
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"verbs",
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"verbs",
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"ckey",
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"ckey",
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"key"
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"key",
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"_active_timers", // ChompEDIT - blacklist timers
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"_datum_components", // ChompEDIT - blacklist DCS
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"_listen_lookup", // ChompEDIT - blacklist signal listeners
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"_signal_procs" // ChompEDIT - blacklist signal procs
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)
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)
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if(perfectcopy)
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if(perfectcopy)
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if((O) && (original))
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if((O) && (original))
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@@ -147,7 +147,7 @@
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target = tray
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target = tray
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times_idle = 0 //VOREStation Add - Idle shutoff time
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times_idle = 0 //VOREStation Add - Idle shutoff time
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return
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return
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if(!target && refills_water && tank && tank.reagents.total_volume < tank.reagents.maximum_volume)
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if(!target && refills_water && tank && tank.reagents?.total_volume < tank.reagents.maximum_volume) // ChompEDIT - runtime
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for(var/obj/structure/sink/source in view(7, src))
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for(var/obj/structure/sink/source in view(7, src))
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target = source
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target = source
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times_idle = 0 //VOREStation Add - Idle shutoff time
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times_idle = 0 //VOREStation Add - Idle shutoff time
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@@ -419,4 +419,4 @@
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created_name = t
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created_name = t
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/obj/item/weapon/farmbot_arm_assembly/attack_hand(mob/user as mob)
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/obj/item/weapon/farmbot_arm_assembly/attack_hand(mob/user as mob)
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return //it's a converted watertank, no you cannot pick it up and put it in your backpack
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return //it's a converted watertank, no you cannot pick it up and put it in your backpack
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@@ -209,7 +209,7 @@
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else
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else
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to_chat(owner, "<span class='notice'>You will no longer aim rather than fire.</span>")
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to_chat(owner, "<span class='notice'>You will no longer aim rather than fire.</span>")
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owner.client.remove_gun_icons()
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owner.client.remove_gun_icons()
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owner.gun_setting_icon.icon_state = "gun[active]"
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owner.gun_setting_icon?.icon_state = "gun[active]"
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/obj/aiming_overlay/proc/cancel_aiming(var/no_message = 0)
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/obj/aiming_overlay/proc/cancel_aiming(var/no_message = 0)
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if(!aiming_with || !aiming_at)
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if(!aiming_with || !aiming_at)
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@@ -224,4 +224,3 @@
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aiming_at = null
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aiming_at = null
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loc = null
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loc = null
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STOP_PROCESSING(SSobj, src)
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STOP_PROCESSING(SSobj, src)
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@@ -402,7 +402,7 @@
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projectile_dispersion = 100
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projectile_dispersion = 100
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projectile_accuracy = -100
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projectile_accuracy = -100
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base_attack_cooldown = 0
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base_attack_cooldown = 0.01 // Division by zero error if 0
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/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger //Tanky boi. Very deadly melee
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/mob/living/simple_mob/humanoid/eclipse/lunar/ravanger //Tanky boi. Very deadly melee
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name = "Lunar Eclipse Ravanger"
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name = "Lunar Eclipse Ravanger"
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