diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm
index 716045a721..9b81c62267 100644
--- a/code/game/gamemodes/wizard/spellbook.dm
+++ b/code/game/gamemodes/wizard/spellbook.dm
@@ -23,18 +23,18 @@
dat += "
"
dat += "Memorize which spell:
"
dat += "The number after the spell name is the cooldown time.
"
- dat += "Magic Missile (10)
"
+ dat += "Magic Missile (15)
"
dat += "Fireball (10)
"
//dat += "Disintegrate (60)
"
- dat += "Disable Technology (60)
"
- dat += "Smoke (10)
"
+ dat += "Disable Technology (40)
"
+ dat += "Smoke (12)
"
dat += "Blind (30)
"
dat += "Mind Transfer (60)
"
dat += "Forcewall (10)
"
dat += "Blink (2)
"
dat += "Teleport (60)
"
- dat += "Mutate (60)
"
- dat += "Ethereal Jaunt (60)
"
+ dat += "Mutate (40)
"
+ dat += "Ethereal Jaunt (30)
"
dat += "Knock (10)
"
dat += "Curse of the Horseman (15)
"
// if(op)
@@ -102,7 +102,7 @@
if("magicmissile")
feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(H)
- temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
+ temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If a projectile hits a target, the target is stunned for some time."
if("fireball")
feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/dumbfire/fireball(H)
@@ -114,11 +114,11 @@
if("disabletech")
feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech(H)
- temp = "This spell disables all weapons, cameras and most other technology in range."
+ temp = "This spell releases an EMP from your person disabling most technology within range; computers, doors, prosthetics, etc."
if("smoke")
feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/smoke(H)
- temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
+ temp = "This spell spawns a cloud of vision obscuring smoke at your location and does not require wizard garb."
if("blind")
feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/trigger/blind(H)
@@ -138,11 +138,11 @@
if("teleport")
feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(H)
- temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
+ temp = "This spell teleports you to an area of your selection, and creates a cloud of smoke around you upon arrival. Very useful if you are in danger.."
if("mutate")
feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/genetic/mutate(H)
- temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
+ temp = "This spell causes you to turn into a hulk, gaining super strength and the ability to punch down walls! You also gain the ability to fire lasers from your eyes!"
if("etherealjaunt")
feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
H.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(H)