diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm index 716045a721..9b81c62267 100644 --- a/code/game/gamemodes/wizard/spellbook.dm +++ b/code/game/gamemodes/wizard/spellbook.dm @@ -23,18 +23,18 @@ dat += "
" dat += "Memorize which spell:
" dat += "The number after the spell name is the cooldown time.
" - dat += "Magic Missile (10)
" + dat += "Magic Missile (15)
" dat += "Fireball (10)
" //dat += "Disintegrate (60)
" - dat += "Disable Technology (60)
" - dat += "Smoke (10)
" + dat += "Disable Technology (40)
" + dat += "Smoke (12)
" dat += "Blind (30)
" dat += "Mind Transfer (60)
" dat += "Forcewall (10)
" dat += "Blink (2)
" dat += "Teleport (60)
" - dat += "Mutate (60)
" - dat += "Ethereal Jaunt (60)
" + dat += "Mutate (40)
" + dat += "Ethereal Jaunt (30)
" dat += "Knock (10)
" dat += "Curse of the Horseman (15)
" // if(op) @@ -102,7 +102,7 @@ if("magicmissile") feedback_add_details("wizard_spell_learned","MM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile(H) - temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage." + temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If a projectile hits a target, the target is stunned for some time." if("fireball") feedback_add_details("wizard_spell_learned","FB") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/dumbfire/fireball(H) @@ -114,11 +114,11 @@ if("disabletech") feedback_add_details("wizard_spell_learned","DT") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech(H) - temp = "This spell disables all weapons, cameras and most other technology in range." + temp = "This spell releases an EMP from your person disabling most technology within range; computers, doors, prosthetics, etc." if("smoke") feedback_add_details("wizard_spell_learned","SM") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/smoke(H) - temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb." + temp = "This spell spawns a cloud of vision obscuring smoke at your location and does not require wizard garb." if("blind") feedback_add_details("wizard_spell_learned","BD") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/trigger/blind(H) @@ -138,11 +138,11 @@ if("teleport") feedback_add_details("wizard_spell_learned","TP") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(H) - temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable." + temp = "This spell teleports you to an area of your selection, and creates a cloud of smoke around you upon arrival. Very useful if you are in danger.." if("mutate") feedback_add_details("wizard_spell_learned","MU") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/genetic/mutate(H) - temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while." + temp = "This spell causes you to turn into a hulk, gaining super strength and the ability to punch down walls! You also gain the ability to fire lasers from your eyes!" if("etherealjaunt") feedback_add_details("wizard_spell_learned","EJ") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells H.spell_list += new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(H)