Character setup gender selection changes

Different species now have different gender selections available.
This commit is contained in:
Yoshax
2016-04-20 16:27:55 +01:00
parent a19fd7446b
commit 0577738032
11 changed files with 37 additions and 10 deletions

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@@ -323,3 +323,5 @@ proc/TextPreview(var/string,var/len=40)
if(48 to 57) //Numbers if(48 to 57) //Numbers
return 1 return 1
return 0 return 0
#define gender2text(gender) capitalize(gender)

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@@ -1,7 +1,6 @@
/datum/category_item/player_setup_item/general/basic /datum/category_item/player_setup_item/general/basic
name = "Basic" name = "Basic"
sort_order = 1 sort_order = 1
var/list/valid_player_genders = list(MALE, FEMALE, NEUTER, PLURAL)
/datum/category_item/player_setup_item/general/basic/load_character(var/savefile/S) /datum/category_item/player_setup_item/general/basic/load_character(var/savefile/S)
S["real_name"] >> pref.real_name S["real_name"] >> pref.real_name
@@ -23,7 +22,7 @@
if(!pref.species) pref.species = "Human" if(!pref.species) pref.species = "Human"
var/datum/species/S = all_species[pref.species ? pref.species : "Human"] var/datum/species/S = all_species[pref.species ? pref.species : "Human"]
pref.age = sanitize_integer(pref.age, S.min_age, S.max_age, initial(pref.age)) pref.age = sanitize_integer(pref.age, S.min_age, S.max_age, initial(pref.age))
pref.gender = sanitize_inlist(pref.gender, valid_player_genders, pick(valid_player_genders)) pref.gender = sanitize_inlist(pref.gender, S.genders, pick(S.genders))
pref.real_name = sanitize_name(pref.real_name, pref.species) pref.real_name = sanitize_name(pref.real_name, pref.species)
if(!pref.real_name) if(!pref.real_name)
pref.real_name = random_name(pref.gender, pref.species) pref.real_name = random_name(pref.gender, pref.species)
@@ -36,13 +35,14 @@
. += "(<a href='?src=\ref[src];random_name=1'>Random Name</A>) " . += "(<a href='?src=\ref[src];random_name=1'>Random Name</A>) "
. += "(<a href='?src=\ref[src];always_random_name=1'>Always Random Name: [pref.be_random_name ? "Yes" : "No"]</a>)" . += "(<a href='?src=\ref[src];always_random_name=1'>Always Random Name: [pref.be_random_name ? "Yes" : "No"]</a>)"
. += "<br>" . += "<br>"
. += "<b>Gender:</b> <a href='?src=\ref[src];gender=1'><b>[capitalize(lowertext(pref.gender))]</b></a><br>" . += "<b>Gender:</b> <a href='?src=\ref[src];gender=1'><b>[gender2text(pref.gender)]</b></a><br>"
. += "<b>Age:</b> <a href='?src=\ref[src];age=1'>[pref.age]</a><br>" . += "<b>Age:</b> <a href='?src=\ref[src];age=1'>[pref.age]</a><br>"
. += "<b>Spawn Point</b>: <a href='?src=\ref[src];spawnpoint=1'>[pref.spawnpoint]</a><br>" . += "<b>Spawn Point</b>: <a href='?src=\ref[src];spawnpoint=1'>[pref.spawnpoint]</a><br>"
if(config.allow_Metadata) if(config.allow_Metadata)
. += "<b>OOC Notes:</b> <a href='?src=\ref[src];metadata=1'> Edit </a><br>" . += "<b>OOC Notes:</b> <a href='?src=\ref[src];metadata=1'> Edit </a><br>"
/datum/category_item/player_setup_item/general/basic/OnTopic(var/href,var/list/href_list, var/mob/user) /datum/category_item/player_setup_item/general/basic/OnTopic(var/href,var/list/href_list, var/mob/user)
var/datum/species/S = all_species[pref.species]
if(href_list["rename"]) if(href_list["rename"])
var/raw_name = input(user, "Choose your character's name:", "Character Name") as text|null var/raw_name = input(user, "Choose your character's name:", "Character Name") as text|null
if (!isnull(raw_name) && CanUseTopic(user)) if (!isnull(raw_name) && CanUseTopic(user))
@@ -63,12 +63,13 @@
return TOPIC_REFRESH return TOPIC_REFRESH
else if(href_list["gender"]) else if(href_list["gender"])
pref.gender = next_in_list(pref.gender, valid_player_genders) var/new_gender = input(user, "Choose your character's gender:", "Character Preference", pref.gender) as null|anything in S.genders
if(new_gender && CanUseTopic(user))
pref.gender = new_gender
return TOPIC_REFRESH return TOPIC_REFRESH
else if(href_list["age"]) else if(href_list["age"])
if(!pref.species) pref.species = "Human" if(!pref.species) pref.species = "Human"
var/datum/species/S = all_species[pref.species]
var/new_age = input(user, "Choose your character's age:\n([S.min_age]-[S.max_age])", "Character Preference", pref.age) as num|null var/new_age = input(user, "Choose your character's age:\n([S.min_age]-[S.max_age])", "Character Preference", pref.age) as num|null
if(new_age && CanUseTopic(user)) if(new_age && CanUseTopic(user))
pref.age = max(min(round(text2num(new_age)), S.max_age), S.min_age) pref.age = max(min(round(text2num(new_age)), S.max_age), S.min_age)
@@ -76,8 +77,8 @@
else if(href_list["spawnpoint"]) else if(href_list["spawnpoint"])
var/list/spawnkeys = list() var/list/spawnkeys = list()
for(var/S in spawntypes) for(var/spawntype in spawntypes)
spawnkeys += S spawnkeys += spawntype
var/choice = input(user, "Where would you like to spawn when late-joining?") as null|anything in spawnkeys var/choice = input(user, "Where would you like to spawn when late-joining?") as null|anything in spawnkeys
if(!choice || !spawntypes[choice] || !CanUseTopic(user)) return TOPIC_NOACTION if(!choice || !spawntypes[choice] || !CanUseTopic(user)) return TOPIC_NOACTION
pref.spawnpoint = choice pref.spawnpoint = choice

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@@ -220,6 +220,11 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/prev_species = pref.species var/prev_species = pref.species
pref.species = href_list["set_species"] pref.species = href_list["set_species"]
if(prev_species != pref.species) if(prev_species != pref.species)
mob_species = all_species[pref.species]
if(!(pref.gender in mob_species.genders))
pref.gender = mob_species.genders[1]
//grab one of the valid hair styles for the newly chosen species //grab one of the valid hair styles for the newly chosen species
var/list/valid_hairstyles = list() var/list/valid_hairstyles = list()
for(var/hairstyle in hair_styles_list) for(var/hairstyle in hair_styles_list)

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@@ -1104,6 +1104,9 @@
if(species.holder_type) if(species.holder_type)
holder_type = species.holder_type holder_type = species.holder_type
if(!(gender in species.genders))
gender = species.genders[1]
icon_state = lowertext(species.name) icon_state = lowertext(species.name)
species.create_organs(src) species.create_organs(src)

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@@ -21,6 +21,8 @@
flags = NO_SCAN | NO_SLIP | NO_POISON | NO_MINOR_CUT flags = NO_SCAN | NO_SLIP | NO_POISON | NO_MINOR_CUT
spawn_flags = IS_RESTRICTED spawn_flags = IS_RESTRICTED
genders = list(NEUTER)
/datum/species/shadow/handle_death(var/mob/living/carbon/human/H) /datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
spawn(1) spawn(1)
new /obj/effect/decal/cleanable/ash(H.loc) new /obj/effect/decal/cleanable/ash(H.loc)

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@@ -147,6 +147,8 @@
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right) BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right)
) )
var/list/genders = list(MALE, FEMALE, PLURAL)
// Bump vars // Bump vars
var/bump_flag = HUMAN // What are we considered to be when bumped? var/bump_flag = HUMAN // What are we considered to be when bumped?
var/push_flags = ~HEAVY // What can we push? var/push_flags = ~HEAVY // What can we push?

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@@ -23,6 +23,8 @@
death_message = "becomes completely motionless..." death_message = "becomes completely motionless..."
genders = list(NEUTER)
/datum/species/golem/handle_post_spawn(var/mob/living/carbon/human/H) /datum/species/golem/handle_post_spawn(var/mob/living/carbon/human/H)
if(H.mind) if(H.mind)
H.mind.assigned_role = "Golem" H.mind.assigned_role = "Golem"

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@@ -44,6 +44,8 @@
BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/unbreakable) BP_R_FOOT = list("path" = /obj/item/organ/external/foot/right/unbreakable)
) )
genders = list(NEUTER)
/datum/species/slime/handle_death(var/mob/living/carbon/human/H) /datum/species/slime/handle_death(var/mob/living/carbon/human/H)
spawn(1) spawn(1)
if(H) if(H)

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@@ -253,6 +253,7 @@
reagent_tag = IS_DIONA reagent_tag = IS_DIONA
genders = list(PLURAL)
/datum/species/diona/can_understand(var/mob/other) /datum/species/diona/can_understand(var/mob/other)
var/mob/living/carbon/alien/diona/D = other var/mob/living/carbon/alien/diona/D = other
if(istype(D)) if(istype(D))

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@@ -27,7 +27,7 @@
cut_and_generate_data() cut_and_generate_data()
return 1 return 1
if(href_list["gender"]) if(href_list["gender"])
if(can_change(APPEARANCE_GENDER)) if(can_change(APPEARANCE_GENDER) && (href_list["gender"] in owner.species.genders))
if(owner.change_gender(href_list["gender"])) if(owner.change_gender(href_list["gender"]))
cut_and_generate_data() cut_and_generate_data()
return 1 return 1
@@ -108,6 +108,12 @@
data["species"] = species data["species"] = species
data["change_gender"] = can_change(APPEARANCE_GENDER) data["change_gender"] = can_change(APPEARANCE_GENDER)
if(data["change_gender"])
var/genders[0]
for(var/gender in owner.species.genders)
genders[++genders.len] = list("gender_name" = gender2text(gender), "gender_key" = gender)
data["genders"] = genders
data["change_skin_tone"] = can_change_skin_tone() data["change_skin_tone"] = can_change_skin_tone()
data["change_skin_color"] = can_change_skin_color() data["change_skin_color"] = can_change_skin_color()
data["change_eye_color"] = can_change(APPEARANCE_EYE_COLOR) data["change_eye_color"] = can_change(APPEARANCE_EYE_COLOR)

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@@ -17,8 +17,9 @@
Gender: Gender:
</div> </div>
<div class="itemContentWide"> <div class="itemContentWide">
{{:helper.link('Male', null, { 'gender' : 'male'}, null, data.gender == 'male' ? 'selected' : null)}} {{for data.genders}}
{{:helper.link('Female', null, { 'gender' : 'female'}, null, data.gender == 'female' ? 'selected' : null)}} {{:helper.link(value.gender_name, null, { 'gender' : value.gender_key}, null, data.gender == value.gender_key ? 'selected' : null)}}
{{/for}}
</div> </div>
</div> </div>
{{/if}} {{/if}}