Quick fix to avoid artifact runtime error spam

This commit is contained in:
Albert Iordache
2012-07-12 15:57:53 +03:00
parent d931bb9ad7
commit 05851aa0e4

View File

@@ -202,7 +202,7 @@
switch(src.effecttype)
if("healing")
for (var/mob/living/carbon/M in range(src.aurarange,originator))
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
if(prob(10)) M << "\blue You feel a soothing energy radiating from something nearby."
M.adjustBruteLoss(-1)
@@ -214,7 +214,7 @@
return 1
if("injure")
for (var/mob/living/carbon/M in range(src.aurarange,originator))
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
if(prob(10)) M << "\red You feel a painful force radiating from something nearby."
M.adjustBruteLoss(1)
@@ -226,7 +226,7 @@
return 1
/*if("stun")
for (var/mob/living/carbon/M in range(src.aurarange,originator))
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
if(prob(10)) M << "\red Energy radiating from the [originator] is making you feel numb."
if(prob(20))
@@ -290,7 +290,7 @@
switch(src.effecttype)
if("healing")
for (var/mob/living/carbon/M in range(src.aurarange,originator))
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
M << "\blue A wave of energy invigorates you."
M.adjustBruteLoss(-5)
@@ -302,7 +302,7 @@
return 1
if("injure")
for (var/mob/living/carbon/M in range(src.aurarange,originator))
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
M << "\red A wave of energy causes you great pain!"
M.adjustBruteLoss(5)
@@ -316,7 +316,7 @@
return 1
/*if("stun")
for (var/mob/living/carbon/M in range(src.aurarange,originator))
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
M << "\red A wave of energy overwhelms your senses!"
M.paralysis += 3
@@ -373,7 +373,7 @@
return 1
if("teleport")
for (var/mob/living/M in range(src.aurarange,originator))
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
var/list/randomturfs = new/list()
for(var/turf/T in orange(M, 30))
@@ -393,7 +393,7 @@
switch(src.effecttype)
if("healing")
for (var/mob/living/carbon/M in world)
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
M << "\blue Waves of soothing energy wash over you."
M.adjustBruteLoss(-3)
@@ -415,7 +415,7 @@
return 1
/*if("stun")
for (var/mob/living/carbon/M in world)
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
M << "\red A powerful force causes you to black out momentarily."
M.paralysis += 5
@@ -459,7 +459,7 @@
return 1
if("teleport")
for (var/mob/living/M in world)
if(istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
if(ishuman(M) && istype(M:wear_suit,/obj/item/clothing/suit/bio_suit/anomaly) && istype(M:head,/obj/item/clothing/head/bio_hood/anomaly))
continue
var/list/randomturfs = new/list()
for(var/turf/T in orange(M, 15))