Further weapon force tweaks

This commit is contained in:
Yoshax
2016-08-07 15:00:25 +01:00
parent 60c4fb436c
commit 058b6f1aa3
3 changed files with 4 additions and 4 deletions

View File

@@ -7,10 +7,10 @@
hitsound = 'sound/weapons/smash.ogg'
flags = CONDUCT
throwforce = 10
w_class = 3.0
w_class = 3
throw_speed = 2
throw_range = 10
force = 15
force = 10
matter = list(DEFAULT_WALL_MATERIAL = 90)
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")

View File

@@ -8,7 +8,7 @@
sharp = 1
edge = 1
w_class = 2
force_divisor = 0.3 // 9 with hardness 30 (glass)
force_divisor = 0.25 // 7.5 with hardness 30 (glass)
thrown_force_divisor = 0.5
item_state = "shard-glass"
attack_verb = list("stabbed", "slashed", "sliced", "cut")

View File

@@ -172,7 +172,7 @@
desc = "A bottle with a sharp broken bottom."
icon = 'icons/obj/drinks.dmi'
icon_state = "broken_bottle"
force = 13
force = 10
throwforce = 5
throw_speed = 3
throw_range = 5