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[MIRROR] Faltered & Dormant diseases update (#10985)
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -102,7 +102,7 @@
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return FALSE
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if(H.GetViruses())
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for(var/datum/disease/D in H.GetSpreadableViruses())
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if(D.danger == DISEASE_POSITIVE || D.danger == DISEASE_BENEFICIAL)
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if(D.danger == DISEASE_POSITIVE || D.danger == DISEASE_BENEFICIAL || D.disease_flags & DORMANT || D.spread_flags & DISEASE_SPREAD_FALTERED)
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continue
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return FALSE
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return TRUE
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@@ -218,7 +218,8 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/pda,
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/obj/item/radio/headset,
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/obj/item/paicard,
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/obj/item/reagent_containers/hypospray/autoinjector/biginjector/glucose
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/obj/item/reagent_containers/hypospray/autoinjector/biginjector/glucose,
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/obj/item/reagent_containers/syringe/old
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)
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uncommon_loot = list(
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@@ -276,7 +277,8 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/poster/custom,
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/obj/item/newspaper,
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/obj/item/paper/crumpled,
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/obj/item/paper/crumpled/bloody
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/obj/item/paper/crumpled/bloody,
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/obj/item/reagent_containers/syringe/old
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)
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uncommon_loot = list(
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@@ -323,7 +325,8 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/storage/box/smokes,
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/obj/item/storage/box/metalfoam,
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/obj/item/storage/box/handcuffs,
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/obj/item/storage/box/seccarts
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/obj/item/storage/box/seccarts,
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/obj/item/storage/box/old_syringes,
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)
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rare_loot = list(
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@@ -306,6 +306,7 @@
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prob(3);/obj/item/clothing/accessory/knuckledusters,
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prob(3);/obj/item/clothing/gloves/heavy_engineer,
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prob(3);/obj/item/reagent_containers/syringe/drugs,
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prob(3);/obj/item/reagent_containers/syringe/old,
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prob(2);/obj/item/implanter/sizecontrol,
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prob(2);/obj/item/handcuffs/fuzzy,
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prob(2);/obj/item/handcuffs/legcuffs/fuzzy,
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