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Fixes missing announcements, bad returned() check
Also fixes some bad grammar in the shuttle authorization announcements, and reduces the number of authorizations required to 2. 3 seemed a bit high.
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@@ -77,8 +77,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
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//launch the pods!
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for (var/datum/shuttle/ferry/escape_pod/pod in escape_pods)
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pod.launch(src)
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if(autopilot)
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shuttle.launch(src)
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//called when the shuttle has arrived.
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@@ -119,7 +118,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
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set_launch_countdown(get_shuttle_prep_time())
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auto_recall_time = rand(world.time + 300, launch_time - 300)
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captain_announce("A crew transfer has been initiated. The shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
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captain_announce("A crew transfer has been scheduled. The shuttle has been called. It will arrive in approximately [round(estimate_arrival_time()/60)] minutes.")
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//recalls the shuttle
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/datum/emergency_shuttle_controller/proc/recall()
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@@ -198,7 +197,7 @@ var/global/datum/emergency_shuttle_controller/emergency_shuttle
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//returns 1 if the shuttle has gone to the station and come back at least once,
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//used for game completion checking purposes
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/datum/emergency_shuttle_controller/proc/returned()
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return (departed && shuttle.moving_status != SHUTTLE_IDLE && shuttle.location) //we've gone to the station at least once, no longer in transit and are idle back at centcom
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return (departed && shuttle.moving_status == SHUTTLE_IDLE && shuttle.location) //we've gone to the station at least once, no longer in transit and are idle back at centcom
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//returns 1 if the shuttle is not idle at centcom
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/datum/emergency_shuttle_controller/proc/online()
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