From 3edfbf00400ae62fe081dfd80e690fa5e3e14e46 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sat, 18 Apr 2015 10:52:29 +0200 Subject: [PATCH 1/4] Moves us to the changelog system used by /vg/, /tg/, and others. Cleans up the HTLM folder, removing unused files. Will also attempt include /tg/'s "You have unread changelog entries" notification on join. --- code/modules/client/client procs.dm | 9 +- code/modules/mob/living/silicon/pai/pai.dm | 1 - code/modules/mob/mob.dm | 2 - html/80x15.png | Bin 697 -> 0 bytes html/AddToChangelog.exe | Bin 239616 -> 0 bytes html/admin_pm.html | 53 --- html/changelog.css | 69 ++-- html/changelog.js | 172 ++++---- html/changelogs/__CHANGELOG_README.txt | 19 + html/changelogs/example.yml | 36 ++ html/create_object.html | 15 +- html/dice.png | Bin 1838 -> 0 bytes html/dice20.png | Bin 810 -> 0 bytes html/help.html | 392 ------------------- html/{ => images}/loading.gif | Bin html/map.png | Bin 5629 -> 0 bytes html/old_add-to-changelog.html | 77 ---- html/paigrid.png | Bin 8672 -> 0 bytes html/painew.png | Bin 3545 -> 0 bytes html/postcardsmall.jpg | Bin 17836 -> 0 bytes html/somerights20.png | Bin 958 -> 0 bytes html/templates/footer.html | 13 + html/templates/header.html | 58 +++ html/tg-notif.png | Bin 819 -> 0 bytes tools/GenerateChangelog/makeChangelog.bat | 4 + tools/GenerateChangelog/ss13_genchangelog.py | 210 ++++++++++ 26 files changed, 475 insertions(+), 655 deletions(-) delete mode 100644 html/80x15.png delete mode 100644 html/AddToChangelog.exe delete mode 100644 html/admin_pm.html create mode 100644 html/changelogs/__CHANGELOG_README.txt create mode 100644 html/changelogs/example.yml delete mode 100644 html/dice.png delete mode 100644 html/dice20.png delete mode 100644 html/help.html rename html/{ => images}/loading.gif (100%) delete mode 100644 html/map.png delete mode 100644 html/old_add-to-changelog.html delete mode 100644 html/paigrid.png delete mode 100644 html/painew.png delete mode 100644 html/postcardsmall.jpg delete mode 100644 html/somerights20.png create mode 100644 html/templates/footer.html create mode 100644 html/templates/header.html delete mode 100644 html/tg-notif.png create mode 100644 tools/GenerateChangelog/makeChangelog.bat create mode 100644 tools/GenerateChangelog/ss13_genchangelog.py diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 45ca127f13..7f1754b2bc 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -259,8 +259,9 @@ getFiles( 'html/search.js', 'html/panels.css', - 'html/painew.png', - 'html/loading.gif', + 'html/images/loading.gif', + 'html/images/ntlogo.png', + 'html/images/talisman.png', 'icons/pda_icons/pda_atmos.png', 'icons/pda_icons/pda_back.png', 'icons/pda_icons/pda_bell.png', @@ -298,7 +299,5 @@ 'icons/spideros_icons/sos_11.png', 'icons/spideros_icons/sos_12.png', 'icons/spideros_icons/sos_13.png', - 'icons/spideros_icons/sos_14.png', - 'html/images/ntlogo.png', - 'html/images/talisman.png' + 'icons/spideros_icons/sos_14.png' ) diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index 00e49b659c..25c8f82701 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -101,7 +101,6 @@ /mob/living/silicon/pai/Login() ..() - usr << browse_rsc('html/paigrid.png') // Go ahead and cache the interface resources as early as possible // this function shows the information about being silenced as a pAI in the Status panel diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 0af4b0a235..14d53317b3 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -378,8 +378,6 @@ set name = "Changelog" set category = "OOC" getFiles( - 'html/postcardsmall.jpg', - 'html/somerights20.png', 'html/88x31.png', 'html/bug-minus.png', 'html/cross-circle.png', diff --git a/html/80x15.png b/html/80x15.png deleted file mode 100644 index ed028fed9d6154b10bf73872ea925a9603a352ae..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 697 zcmV;q0!ICbP)IS55s3f)|36ZE3j`1kui3O3Sz^zwy)&oI?C9tyFE7W`=IZKt>eQ*W?pARLaUfS- 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- - Badmin: Hey why the fuck are you killing that dude???

- Shittiest Player Ever: he tok ym baten n id and i ahd to use the lasre on his *ss

- Badmin: wow good fucking job, you are the best player ever!!!!!!

- Badmin: where the fuck did you learn english?

- Shittiest Player Ever: he tryed to k;ikll me

- Badmin: you are shit!!!!! -
- -
-
- - - -
- - \ No newline at end of file diff --git a/html/changelog.css b/html/changelog.css index 1d2b6a6445..0637dffa67 100644 --- a/html/changelog.css +++ b/html/changelog.css @@ -1,36 +1,35 @@ -.top{font-family:Tahoma,sans-serif;font-size:12px;} -h2{font-family:Tahoma,sans-serif;} -a img {border:none;} -.bgimages16 li { - padding:2px 10px 2px 30px; - background-position:6px center; - background-repeat:no-repeat; - border:1px solid #ddd; - border-left:4px solid #999; - margin-bottom:2px; -} -.bugfix {background-image:url(bug-minus.png)} -.wip {background-image:url(hard-hat-exclamation.png)} -.tweak {background-image:url(wrench-screwdriver.png)} -.soundadd {background-image:url(music-plus.png)} -.sounddel {background-image:url(music-minus.png)} -.rscdel {background-image:url(cross-circle.png)} -.rscadd {background-image:url(tick-circle.png)} -.imageadd {background-image:url(image-plus.png)} -.imagedel {background-image:url(image-minus.png)} -.spellcheck {background-image:url(spell-check.png)} -.experiment {background-image:url(burn-exclamation.png)} -.tgs {background-image:url(tg-notif.png)} -.sansserif {font-family:Tahoma,sans-serif;font-size:12px;} -.commit {margin-bottom:20px;font-size:100%;font-weight:normal;} -.changes {list-style:none;margin:5px 0;padding:0 0 0 25px;font-size:0.8em;} -.date {margin:10px 0;color:blue;border-bottom:2px solid #00f;width:60%;padding:2px 0;font-size:1em;font-weight:bold;} -.author {padding-left:10px;margin:0;font-weight:bold;font-size:0.9em;} -.drop {cursor:pointer;border:1px solid #999;display:inline;font-size:0.9em;padding:1px 20px 1px 5px;line-height:16px;} -.hidden {display:none;} -.indrop {margin:2px 0 0 0;clear:both;background:#fff;border:1px solid #ddd;padding:5px 10px;} -.indrop p {margin:0;font-size:0.8em;line-height:16px;margin:1px 0;} -.indrop img {margin-right:5px;vertical-align:middle;} -.closed {background:url(chevron-expand.png) right center no-repeat;} -.open {background:url(chevron.png) right center no-repeat;} +.top{font-family:Tahoma,sans-serif;font-size:12px;} +h2{font-family:Tahoma,sans-serif;} +a img {border:none;} +.bgimages16 li { + padding:2px 10px 2px 30px; + background-position:6px center; + background-repeat:no-repeat; + border:1px solid #ddd; + border-left:4px solid #999; + margin-bottom:2px; +} +.bugfix {background-image:url(bug-minus.png)} +.wip {background-image:url(hard-hat-exclamation.png)} +.tweak {background-image:url(wrench-screwdriver.png)} +.soundadd {background-image:url(music-plus.png)} +.sounddel {background-image:url(music-minus.png)} +.rscdel {background-image:url(cross-circle.png)} +.rscadd {background-image:url(tick-circle.png)} +.imageadd {background-image:url(image-plus.png)} +.imagedel {background-image:url(image-minus.png)} +.spellcheck {background-image:url(spell-check.png)} +.experiment {background-image:url(burn-exclamation.png)} +.sansserif {font-family:Tahoma,sans-serif;font-size:12px;} +.commit {margin-bottom:20px;font-size:100%;font-weight:normal;} +.changes {list-style:none;margin:5px 0;padding:0 0 0 25px;font-size:0.8em;} +.date {margin:10px 0;color:blue;border-bottom:2px solid #00f;width:60%;padding:2px 0;font-size:1em;font-weight:bold;} +.author {padding-left:10px;margin:0;font-weight:bold;font-size:0.9em;} +.drop {cursor:pointer;border:1px solid #999;display:inline;font-size:0.9em;padding:1px 20px 1px 5px;line-height:16px;} +.hidden {display:none;} +.indrop {margin:2px 0 0 0;clear:both;background:#fff;border:1px solid #ddd;padding:5px 10px;} +.indrop p {margin:0;font-size:0.8em;line-height:16px;margin:1px 0;} +.indrop img {margin-right:5px;vertical-align:middle;} +.closed {background:url(chevron-expand.png) right center no-repeat;} +.open {background:url(chevron.png) right center no-repeat;} .lic {font-size:9px;} \ No newline at end of file diff --git a/html/changelog.js b/html/changelog.js index 4146d0f094..00db7fbc70 100644 --- a/html/changelog.js +++ b/html/changelog.js @@ -1,87 +1,87 @@ -/* -function dropdowns() { - var divs = document.getElementsByTagName('div'); - var headers = new Array(); - var links = new Array(); - for(var i=0;i=0) { - elem.className = elem.className.replace('visible','hidden'); - this.className = this.className.replace('open','closed'); - } - else { - elem.className = elem.className.replace('hidden','visible'); - this.className = this.className.replace('closed','open'); - } - return false; - } - })(links[i]); - } - } -} -*/ -/* -function filterchanges(type){ - var lists = document.getElementsByTagName('ul'); - for(var i in lists){ - if(lists[i].className && lists[i].className.search('changes')>=0) { - for(var j in lists[i].childNodes){ - if(lists[i].childNodes[j].nodeType == 1){ - if(!type){ - lists[i].childNodes[j].style.display = 'block'; - } - else if(lists[i].childNodes[j].className!=type) { - lists[i].childNodes[j].style.display = 'none'; - } - else { - lists[i].childNodes[j].style.display = 'block'; - } - } - } - } - } -} -*/ -function dropdowns() { - var drops = $('div.drop'); - var indrops = $('div.indrop'); - if(drops.length!=indrops.length){ - alert("Some coder fucked up with dropdowns"); - } - drops.each(function(index){ - $(this).toggleClass('closed'); - $(indrops[index]).hide(); - $(this).click(function(){ - $(this).toggleClass('closed'); - $(this).toggleClass('open'); - $(indrops[index]).toggle(); - }); - }); -} - -function filterchanges(type){ - $('ul.changes li').each(function(){ - if(!type || $(this).hasClass(type)){ - $(this).show(); - } - else { - $(this).hide(); - } - }); -} - -$(document).ready(function(){ - dropdowns(); +/* +function dropdowns() { + var divs = document.getElementsByTagName('div'); + var headers = new Array(); + var links = new Array(); + for(var i=0;i=0) { + elem.className = elem.className.replace('visible','hidden'); + this.className = this.className.replace('open','closed'); + } + else { + elem.className = elem.className.replace('hidden','visible'); + this.className = this.className.replace('closed','open'); + } + return false; + } + })(links[i]); + } + } +} +*/ +/* +function filterchanges(type){ + var lists = document.getElementsByTagName('ul'); + for(var i in lists){ + if(lists[i].className && lists[i].className.search('changes')>=0) { + for(var j in lists[i].childNodes){ + if(lists[i].childNodes[j].nodeType == 1){ + if(!type){ + lists[i].childNodes[j].style.display = 'block'; + } + else if(lists[i].childNodes[j].className!=type) { + lists[i].childNodes[j].style.display = 'none'; + } + else { + lists[i].childNodes[j].style.display = 'block'; + } + } + } + } + } +} +*/ +function dropdowns() { + var drops = $('div.drop'); + var indrops = $('div.indrop'); + if(drops.length!=indrops.length){ + alert("Some coder fucked up with dropdowns"); + } + drops.each(function(index){ + $(this).toggleClass('closed'); + $(indrops[index]).hide(); + $(this).click(function(){ + $(this).toggleClass('closed'); + $(this).toggleClass('open'); + $(indrops[index]).toggle(); + }); + }); +} + +function filterchanges(type){ + $('ul.changes li').each(function(){ + if(!type || $(this).hasClass(type)){ + $(this).show(); + } + else { + $(this).hide(); + } + }); +} + +$(document).ready(function(){ + dropdowns(); }); \ No newline at end of file diff --git a/html/changelogs/__CHANGELOG_README.txt b/html/changelogs/__CHANGELOG_README.txt new file mode 100644 index 0000000000..08d3f11735 --- /dev/null +++ b/html/changelogs/__CHANGELOG_README.txt @@ -0,0 +1,19 @@ +Changelogs are included with commits as text .yml files created individually by the committer. If you want to create a changelog entry you create a .yml file in the /changelogs directory; nothing else needs to be touched unless you are a maintainer. + +####################################################### + +TO MAKE A CHANGELOG .YML ENTRRY + +1. Make a copy of the file example.yml in html/changelogs and rename it to [YOUR USERNAME]-PR-[YOUR PR NUMBER].yml (the pr and pr number are organizational and can be ignored if you so wish) + +2. Change the author to yourself + +3. Replace the changes text with a description of the changes in your PR, keep the double quotes to avoid errors (your changelog can be written ICly or OOCly, it doesn't matter) + +4. (Optional) set the change prefix (rscadd) to a different one listed above in example.yml (this affects what icon is used for your changelog entry) + +5. When commiting make sure your .yml file is included in the commit (it will usually be unticked as an unversioned file) + +####################################################### + +If you have trouble ask for help in #codershuttle on irc.sorcery.net or read https://tgstation13.org/wiki/Guide_to_Changelogs diff --git a/html/changelogs/example.yml b/html/changelogs/example.yml new file mode 100644 index 0000000000..6b61a43693 --- /dev/null +++ b/html/changelogs/example.yml @@ -0,0 +1,36 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# spellcheck (typo fixes) +# experiment +################################# + +# Your name. +author: N3X15 + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit. +# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog. +changes: + - rscadd: "Added a changelog editing system that should cause fewer conflicts and more accurate timestamps." + - rscdel: "Killed innocent kittens." diff --git a/html/create_object.html b/html/create_object.html index a1f115b783..f4e0aa8644 100644 --- a/html/create_object.html +++ b/html/create_object.html @@ -27,7 +27,7 @@
- Type
+ Type
Offset: A @@ -44,7 +44,7 @@


- +
- - - - - -
- - - - -
Date:
Author:
Add list item - - -
- -
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b/html/templates/footer.html @@ -0,0 +1,13 @@ + + +GoonStation 13 Development Team +
+ Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
+ Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
+
+
+

Creative Commons License
Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
Rights are currently extended to SomethingAwful Goons only.

+

Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

+ + + diff --git a/html/templates/header.html b/html/templates/header.html new file mode 100644 index 0000000000..3daf4a3d55 --- /dev/null +++ b/html/templates/header.html @@ -0,0 +1,58 @@ + + + + Baystation 12 Changelog + + + + + + + +
+ + + + +
+
Space Station 13
+ +

+ Code licensed under GPLv3. Content licensed under CC BY-SA 3.0.

+ Visit our IRC channel: #bs12 on irc.sorcery.net +
+ +
Baystation 12 Credit List + + + + +
+ Current Project Maintainers: -Click Here-
+ Currently Active GitHub contributor list: -Click Here-
+ Code: Abi79, Aryn, Cael_Aislinn, Ccomp5950, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, JoeyJo0, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, PsiOmegaDelta, SkyMarshal, Snapshot, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
+ Sprites: Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, JoeyJo0, Miniature, Searif, Xenone, faux
+ Sounds: Aryn
+ Main Testers: Anyone who has submitted a bug to the issue tracker
+ Thanks to: /tg/ station, /vg/station, GoonStation devs, the original SpaceStation developers and Invisty for the title image.
Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.
+
Have a bug to report?
Visit our Issue Tracker.
+
+ + +
\ No newline at end of file diff --git a/html/tg-notif.png b/html/tg-notif.png deleted file mode 100644 index 586ae70b9c73446077cc6262ae99a9bfe427983a..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 819 zcmV-31I+x1P)Px#1ZP1_K>z@;j|==^1poj532;bRa{vGi!~g&e!~vBn4jTXf02y>eSaefwW^{L9 za%BKPWN%_+AW3auXJt}lVPtu6$z?nM00N^)L_t(IPj!>aPZLoT#=n_PJDurcm=2Z# zMJcfYd$#^7EOb!Va*On(DfP>q`!7i7AzgHosBh$3TTaRWnBDH!(txmAG| z<7xaXZsF_VCWbOatd!g^ISv!^d3;Rg;B$irY|O6d$m%7G<#Y@rXAT68)ybG#C_?tQ zAQHOB@JK-PaA;Tk=x&N&JhzH?Gzv`=Ftfach%7lu;5qcfR9J*1@H{3KS1_^k3o*@C z6?>daAyF@*P{>0!ZNxPRYQQ1T770NjgUBXAt)R4RVDMHio=-1hddqF`s+M2yO;A#~6p;PIfnfljf@a1n`2UOasF4L2`#(cpNI%;eFm_?=t8IWH4y z(ZHu^yqsNyKop|nhCxDxVPcm=ub*m0Pdth)M+r3oO#1y~8ef)lxabBtQB4}KPHOYD xzLWnaV40bv0xX(Dp4smVBHCu1h&R?O{|0ww0vY-C9-ROH002ovPDHLkV1jF;Vh8{L diff --git a/tools/GenerateChangelog/makeChangelog.bat b/tools/GenerateChangelog/makeChangelog.bat new file mode 100644 index 0000000000..67149b1165 --- /dev/null +++ b/tools/GenerateChangelog/makeChangelog.bat @@ -0,0 +1,4 @@ +@echo off +rem Cheridan asked for this. - N3X +call python ss13_genchangelog.py ../../html/changelog.html ../../html/changelogs +pause diff --git a/tools/GenerateChangelog/ss13_genchangelog.py b/tools/GenerateChangelog/ss13_genchangelog.py new file mode 100644 index 0000000000..472fbc69aa --- /dev/null +++ b/tools/GenerateChangelog/ss13_genchangelog.py @@ -0,0 +1,210 @@ +''' +Usage: + $ python ss13_genchangelog.py [--dry-run] html/changelog.html html/changelogs/ + +ss13_genchangelog.py - Generate changelog from YAML. + +Copyright 2013 Rob "N3X15" Nelson + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +''' + +from __future__ import print_function +import yaml, os, glob, sys, re, time, argparse +from datetime import datetime, date +from time import time + +today = date.today() + +dateformat = "%d %B %Y" + +opt = argparse.ArgumentParser() +opt.add_argument('-d', '--dry-run', dest='dryRun', default=False, action='store_true', help='Only parse changelogs and, if needed, the targetFile. (A .dry_changelog.yml will be output for debugging purposes.)') +opt.add_argument('targetFile', help='The HTML changelog we wish to update.') +opt.add_argument('ymlDir', help='The directory of YAML changelogs we will use.') + +args = opt.parse_args() + +all_changelog_entries = {} + +validPrefixes = [ + 'bugfix', + 'wip', + 'tweak', + 'soundadd', + 'sounddel', + 'rscdel', + 'rscadd', + 'imageadd', + 'imagedel', + 'spellcheck', + 'experiment', + 'tgs' +] + +def dictToTuples(inp): + return [(k, v) for k, v in inp.items()] + +changelog_cache = os.path.join(args.ymlDir, '.all_changelog.yml') + +failed_cache_read = True +if os.path.isfile(changelog_cache): + try: + with open(changelog_cache) as f: + (_, all_changelog_entries) = yaml.load_all(f) + failed_cache_read = False + + # Convert old timestamps to newer format. + new_entries = {} + for _date in all_changelog_entries.keys(): + ty = type(_date).__name__ + # print(ty) + if ty in ['str', 'unicode']: + temp_data = all_changelog_entries[_date] + _date = datetime.strptime(_date, dateformat).date() + new_entries[_date] = temp_data + else: + new_entries[_date] = all_changelog_entries[_date] + all_changelog_entries = new_entries + except Exception as e: + print("Failed to read cache:") + print(e, file=sys.stderr) + +if args.dryRun: + changelog_cache = os.path.join(args.ymlDir, '.dry_changelog.yml') + +if failed_cache_read and os.path.isfile(args.targetFile): + from bs4 import BeautifulSoup + from bs4.element import NavigableString + print(' Generating cache...') + with open(args.targetFile, 'r') as f: + soup = BeautifulSoup(f) + for e in soup.find_all('div', {'class':'commit'}): + entry = {} + date = datetime.strptime(e.h2.string.strip(), dateformat).date() # key + for authorT in e.find_all('h3', {'class':'author'}): + author = authorT.string + # Strip suffix + if author.endswith('updated:'): + author = author[:-8] + author = author.strip() + + # Find
    + ulT = authorT.next_sibling + while(ulT.name != 'ul'): + ulT = ulT.next_sibling + changes = [] + + for changeT in ulT.children: + if changeT.name != 'li': continue + val = changeT.decode_contents(formatter="html") + newdat = {changeT['class'][0] + '': val + ''} + if newdat not in changes: + changes += [newdat] + + if len(changes) > 0: + entry[author] = changes + if date in all_changelog_entries: + all_changelog_entries[date].update(entry) + else: + all_changelog_entries[date] = entry + +del_after = [] +print('Reading changelogs...') +for fileName in glob.glob(os.path.join(args.ymlDir, "*.yml")): + name, ext = os.path.splitext(os.path.basename(fileName)) + if name.startswith('.'): continue + if name == 'example': continue + fileName = os.path.abspath(fileName) + print(' Reading {}...'.format(fileName)) + cl = {} + with open(fileName, 'r') as f: + cl = yaml.load(f) + f.close() + if today not in all_changelog_entries: + all_changelog_entries[today] = {} + author_entries = all_changelog_entries[today].get(cl['author'], []) + if len(cl['changes']): + new = 0 + for change in cl['changes']: + if change not in author_entries: + (change_type, _) = dictToTuples(change)[0] + if change_type not in validPrefixes: + print(' {0}: Invalid prefix {1}'.format(fileName, change_type), file=sys.stderr) + author_entries += [change] + new += 1 + all_changelog_entries[today][cl['author']] = author_entries + if new > 0: + print(' Added {0} new changelog entries.'.format(new)) + + if cl.get('delete-after', False): + if os.path.isfile(fileName): + if args.dryRun: + print(' Would delete {0} (delete-after set)...'.format(fileName)) + else: + del_after += [fileName] + + if args.dryRun: continue + + cl['changes'] = [] + with open(fileName, 'w') as f: + yaml.dump(cl, f, default_flow_style=False) + +targetDir = os.path.dirname(args.targetFile) + +with open(args.targetFile.replace('.htm', '.dry.htm') if args.dryRun else args.targetFile, 'w') as changelog: + with open(os.path.join(targetDir, 'templates', 'header.html'), 'r') as h: + for line in h: + changelog.write(line) + + for _date in reversed(sorted(all_changelog_entries.keys())): + entry_htm = '\n' + entry_htm += '\t\t\t

    {date}

    \n'.format(date=_date.strftime(dateformat)) + write_entry = False + for author in sorted(all_changelog_entries[_date].keys()): + if len(all_changelog_entries[_date]) == 0: continue + author_htm = '\t\t\t

    {author} updated:

    \n'.format(author=author) + author_htm += '\t\t\t
      \n' + changes_added = [] + for (css_class, change) in (dictToTuples(e)[0] for e in all_changelog_entries[_date][author]): + if change in changes_added: continue + write_entry = True + changes_added += [change] + author_htm += '\t\t\t\t
    • {change}
    • \n'.format(css_class=css_class, change=change.strip()) + author_htm += '\t\t\t
    \n' + if len(changes_added) > 0: + entry_htm += author_htm + if write_entry: + changelog.write(entry_htm) + + with open(os.path.join(targetDir, 'templates', 'footer.html'), 'r') as h: + for line in h: + changelog.write(line) + + +with open(changelog_cache, 'w') as f: + cache_head = 'DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.' + yaml.dump_all([cache_head, all_changelog_entries], f, default_flow_style=False) + +if len(del_after): + print('Cleaning up...') + for fileName in del_after: + if os.path.isfile(fileName): + print(' Deleting {0} (delete-after set)...'.format(fileName)) + os.remove(fileName) From 09198cde34756901edc82bca637f4a3fc963c692 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sat, 18 Apr 2015 13:01:33 +0200 Subject: [PATCH 2/4] Adds changelog message. --- html/changelogs/PsiOmegaDelta-PR-8888.yml | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 html/changelogs/PsiOmegaDelta-PR-8888.yml diff --git a/html/changelogs/PsiOmegaDelta-PR-8888.yml b/html/changelogs/PsiOmegaDelta-PR-8888.yml new file mode 100644 index 0000000000..0a340ac378 --- /dev/null +++ b/html/changelogs/PsiOmegaDelta-PR-8888.yml @@ -0,0 +1,6 @@ +author: PsiOmegaDelta +delete-after: True + +changes: + - rscadd: "Added a changelog editing system that should cause fewer conflicts and more accurate timestamps." + From 49344b0dc98574ba458e1fe409992b2192de2518 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sat, 18 Apr 2015 14:22:48 +0200 Subject: [PATCH 3/4] Post changelog use. --- html/changelog.html | 2952 +++++++++------------ html/changelogs/.all_changelog.yml | 1569 +++++++++++ html/changelogs/PsiOmegaDelta-PR-8888.yml | 6 - 3 files changed, 2872 insertions(+), 1655 deletions(-) create mode 100644 html/changelogs/.all_changelog.yml delete mode 100644 html/changelogs/PsiOmegaDelta-PR-8888.yml diff --git a/html/changelog.html b/html/changelog.html index 22483bd709..8d999fd9ec 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -3,6 +3,7 @@ Baystation 12 Changelog + -
    Space Station 13
    +

    - Code licensed under GPLv3. Content licensed under CC BY-SA 3.0.

    + Code licensed under GPLv3. Content licensed under CC BY-SA 3.0.

    + Visit our IRC channel: #bs12 on irc.sorcery.net
    +
    Baystation 12 Credit List
    + Current Project Maintainers: -Click Here-
    + Currently Active GitHub contributor list: -Click Here-
    Code: Abi79, Aryn, Cael_Aislinn, Ccomp5950, Chinsky, cib, CompactNinja, DopeGhoti, Erthilo, Hawk_v3, Head, Ispil, JoeyJo0, Lexusjjss, Melonstorm, Miniature, Mloc, NerdyBoy1104, PsiOmegaDelta, SkyMarshal, Snapshot, Spectre, Strumpetplaya, Sunfall, Tastyfish, Uristqwerty
    Sprites: Apple_Master, Arcalane, Chinsky, CompactNinja, Deus Dactyl, Erthilo, Flashkirby, JoeyJo0, Miniature, Searif, Xenone, faux
    Sounds: Aryn
    - Thanks To: /tg/ station, Goonstation, Animus Station, Daedalus, and original Spacestation 13 devs. Skibiliano for the IRC bot. + Main Testers: Anyone who has submitted a bug to the issue tracker
    + Thanks to: /tg/ station, /vg/station, GoonStation devs, the original SpaceStation developers and Invisty for the title image.
    Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.
    +
    Have a bug to report?
    Visit our Issue Tracker.
    - + +
    +

    18 April 2015

    +

    PsiOmegaDelta updated:

    +
      +
    • Added a changelog editing system that should cause fewer conflicts and more accurate timestamps.
    • +
    - +

    07 April 2015

    +

    RavingManiac updated:

    +
      +
    • You can now pay vending machines and EFTPOS scanners without removing your ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash also brings up the menu now instead of attacking the vending machine.
    • +
    - +

    24 February 2015

    +

    Zuhayr updated:

    +
      +
    • Major changes to the kitchen and hydroponics mechanics. Review the detailed changelog here,
    • +
    - +

    18 February 2015

    +

    PsiOmegaDelta updated:

    +
      +
    • Synths now have timestamped radio and chat messages.
    • +
    • New and updated uplink items.
    • +
    • Multiple AIs can now share the same holopad.
    • +
    • The AI now has built-in consoles, accessible from the subsystem tab.
    • +
    -
    -

    7 April 2015

    -

    RavingManiac updated:

    -
      -
    • You can now pay vending machines and EFTPOS scanners without removing your ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash also brings up the menu now instead of attacking the vending machine.
    • -
    -
    +

    16 February 2015

    +

    RavingManiac updated:

    +
      +
    • Say hello to the new Thermoelectric Supermatter Engine. Read the operating manual to get started.
    • +
    +

    12 February 2015

    +

    Daranz updated:

    +
      +
    • Vending machines now use NanoUI and accept cash. The vendor account can now be suspended to disable all sales in all machines on station.
    • +
    -
    -

    24 February 2015

    -

    Zuhayr updated:

    -
      -
    • Major changes to the kitchen and hydroponics mechanics. Review the detailed changelog here,
    • -
    -
    +

    04 February 2015

    +

    RavingManiac updated:

    +
      +
    • Holodeck is now bigger and better, with toggleable gravity and a new courtroom setting
    • +
    +

    TwistedAkai updated:

    +
      +
    • Purple Combs should now be visible and have their proper icon
    • +
    +

    09 January 2015

    +

    Zuhayr updated:

    +
      +
    • Voice changers no longer use ID cards. They have Toggle and Set Voice verbs on the actual mask object now.
    • +
    • Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to face current dir.
    • +
    -
    -

    18 February 2015

    -

    PsiOmegaDelta updated:

    -
      -
    • Synths now have timestamped radio and chat messages.
    • -
    • New and updated uplink items.
    • -
    • Multiple AIs can now share the same holopad.
    • -
    • The AI now has built-in consoles, accessible from the subsystem tab.
    • -
    -
    +

    22 November 2014

    +

    Zuhayr updated:

    +
      +
    • Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits.
    • +
    • Replaced existing hardsuits with 'voidsuits', functionally identical.
    • +
    • Removed the mounted device and helmet/boot procs from voidsuits.
    • +
    • Refactored a shit-ton of ninja code into the new rig class.
    • +
    • This is more than likely going to take a lot of balancing to get into a good place.
    • +
    +

    08 November 2014

    +

    PsiOmegaDelta updated:

    +
      +
    • Service personnel now have their own frequency to communicate over. Use "say :v".
    • +
    • The AI can now has proper quick access to its private channel. Use "say :o".
    • +
    • Newscasters supports photo captions. Simply pen one on the attached photo.
    • +
    • Once made visible by a cultist ghosts can toggle visiblity at will.
    • +
    • Detonating cyborgs using the cyborg monitor console now notifies the master AI, if any.
    • +
    • More machinery, such as APCs, air alarms, etc., now support attaching signalers to the wires.
    • +
    • Random event overhaul. Admins may wish check the verb "Event Manager Panel".
    • +
    +

    04 November 2014

    +

    TwistedAkai updated:

    +
      +
    • Almost any window which has been fully unsecured can now be dismantled with a wrench.
    • +
    -
    -

    16 February 2015

    -

    RavingManiac updated:

    -
      -
    • Say hello to the new Thermoelectric Supermatter Engine. Read the operating manual to get started.
    • -
    -
    +

    01 November 2014

    +

    PsiOmegaDelta updated:

    +
      +
    • Adds the last missing step to deconstruct fire alarms. Apply wirecutters.
    • +
    • There's a "new" mining outpost nearby the Research outpost.
    • +
    • Manifest ghosts now have spookier names.
    • +
    • Adds a gas monitor computer for the toxin mixing chamber.
    • +
    • AI can now change the display of individual AI status screens.
    • +
    • More ion laws..
    • +
    • All turrets have been replaced with portable variants. Potential targets can be configured on a per turret basis.
    • +
    • Improved crew monitor map positioning.
    • +
    • Can now order plastic, body-, and statis bags from cargo
    • +
    • PDAs now receive newscasts.
    • +
    • (De)constructable emergency shutters.
    • +
    • Borgs can now select to simply state their laws or select a radio channel, same as the AI.
    • +
    +

    01 October 2014

    +

    RavingManiac updated:

    +
      +
    • Zooming with the sniper rifle now adds a view offset in the direction you are facing.
    • +
    • Added binoculars - functionally similar to sniper scope. Adminspawn-only for now.
    • +
    • Bottles from chemistry now, like beakers, use chemical overlays instead of fixed sprites.
    • +
    • Being in space while not magbooted to something will cause your sprite to bob up and down.
    • +
    +

    Zuhayr updated:

    +
      +
    • Added species organ checks to several areas (phoron burn, welder burn, appendicitis, vox cortical stacks, flashes).
    • +
    • Added VV option to add or remove organs.
    • +
    • Added simple bioprinter (adminspawn).
    • +
    • Added smashing/slashing behavior from xenos to some unarmed attacks.
    • +
    • Added some new state icons for diona nymphs.
    • +
    • Added borer husk functionality (cortical borers can turn dead humans into zombies).
    • +
    • Added tackle verb.
    • +
    • Added NO_SLIP.
    • +
    • Added species-specific orans to Dionaea, new Xenomorphs and vox.
    • +
    • Added colour and species to blood data.
    • +
    • Added lethal consequences to missing your heart.
    • +
    • Removed robot_talk_understand and alien_talk_understand.
    • +
    • Removed attack_alien() and several flavours of is_alien() procs.
    • +
    • Removed /mob/living/carbon/alien/humanoid.
    • +
    • Removed alien_hud().
    • +
    • Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.
    • +
    • Renamed is_larva() to is_alien().
    • +
    • Refactored a ton of files, either condensing or expanding them, or moving them to new directories.
    • +
    • Refactored some attack vars from simple_animal to mob/living level.
    • +
    • Refactored internal organs to /mob/living/carbon level.
    • +
    • Refactored rad and light absorbtion to organ level.
    • +
    • Refactored brains to /obj/item/organ/brain.
    • +
    • Refactored a lot of blood splattering to use blood_splatter() proc.
    • +
    • Refactored broadcast languages (changeling and alien hiveminds, drone and binary chat) to actual languages.
    • +
    • Refactored xenomorph abilities to work for humans.
    • +
    • Refactored xenomorphs into human species.
    • +
    • Rewrote larva_hud() and human_hud(). The latter now takes data from the species datum.
    • +
    • Rewrote diona nymphs as descendents of /mob/living/carbon/alien.
    • +
    • Rewrote xenolarva as descendents of /mob/living/carbon/alien.
    • +
    • Rewrote /mob/living/carbon/alien.
    • +
    • Moved alcohol and toxin processing to the liver.
    • +
    • Moved drone light proc to robot level, added integrated_light_power and local_transmit vars to robots.
    • +
    • Moved human brainloss onto the brain organ.
    • +
    • Shuffled around and collapsed several redundant procs down to carbon level (hide, ventcrawl, Bump).
    • +
    • Fixed species swaps from NO_BLOOD to those with blood killing the subject instantly.
    • +
    -
    -

    12 February 2015

    -

    Daranz updated:

    -
      -
    • Vending machines now use NanoUI and accept cash. The vendor account can now be suspended to disable all sales in all machines on station.
    • -
    -
    +

    28 September 2014

    +

    Gamerofthegame updated:

    +
      +
    • Hoverpods fully supported, currently orderable from cargo. Two slots, three cargo, space flight and a working mech for all other intents and purposes.
    • +
    • Added the Rigged laser and Passenger Compartment equipment. The rigged laser is a weapon for working exosuits - just a ordinary laser, but with triple the cool down and rather power inefficient. The passenger compartment allows other people to board and hitch a ride on the mech - such as in fire rescue or for space flight.
    • +
    +

    Zuhayr updated:

    +
      +
    • Organs can now be removed and transplanted.
    • +
    • Brain surgery is now the same as chest surgery regarding the steps leading up to it.
    • +
    • Appendix and kidney now share the groin and removing the first will prevent appendicitis.
    • +
    • Lots of backend surgery/organ stuff, see the PR if you need to know.
    • +
    -
    -

    4 February 2015

    -

    RavingManiac updated:

    -
      -
    • Holodeck is now bigger and better, with toggleable gravity and a new courtroom setting
    • -

      TwistedAkai updated:

      -
        -
      • Purple Combs should now be visible and have their proper icon
      • -
      -
    +

    20 September 2014

    +

    HarpyEagle updated:

    +
      +
    • Fixes evidence bags and boxes eating each other. Evidence bags now store items by dragging the bag onto the item to be stored.
    • +
    +

    05 September 2014

    +

    RavingManiac updated:

    +
      +
    • NewPipe implemented: Supply and scrubber pipes can be run in parallel without connecting to each other.
    • +
    • Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs).
    • +
    • Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.
    • +
    • UPAs will connect to regular, scrubber and supply pipes.
    • +
    -
    -

    1 September 2014

    -

    9 January 2015

    -

    Zuhayr updated:

    -
      -
    • Voice changers no longer use ID cards. They have Toggle and Set Voice verbs on the actual mask object now.
    • -
    • Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to face current dir.
    • -
    -
    +

    31 August 2014

    +

    Whitellama updated:

    +
      +
    • Matches and candles can be used to burn papers, too.
    • +
    • Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.
    • +
    +

    27 August 2014

    +

    Whitellama updated:

    +
      +
    • Made destination taggers more intuitive so you know when you've tagged something
    • +
    • Ported package label and tag sprites
    • +
    • Ported using a pen on a package to give it a title, or to write a note
    • +
    • Donut boxes and egg boxes can be constructed out of cardboard
    • +
    -
    -

    22 November 2014

    -

    Zuhayr updated:

    -
      -
    • Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits.
    • -
    • Replaced existing hardsuits with 'voidsuits', functionally identical.
    • -
    • Removed the mounted device and helmet/boot procs from voidsuits.
    • -
    • Refactored a shit-ton of ninja code into the new rig class.
    • -
    • This is more than likely going to take a lot of balancing to get into a good place.
    • -
    -
    +

    05 August 2014

    +

    HarpyEagle updated:

    +
      +
    • Atmos Rewrite. Many atmos devices now use power according to their load and gas physics
    • +
    • Pressure regulator device. Replaces the passive gate and can regulate input or output pressure
    • +
    • Gas heaters and gas coolers are now constructable and can be upgraded with parts from research
    • +
    • Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging stations draw 75 kW.
    • +
    • Laptops, and various other machines, now draw more reasonable amounts of power
    • +
    • Machines will periodically update their powered status if moved from a powered to an unpowered area and vice versa
    • +
    +

    02 August 2014

    +

    Whitellama updated:

    +
      +
    • Arcane tomes can now be stored on bookshelves.
    • +
    • Dionaea players no longer crash on death, and now become nymphs properly.
    • +
    -
    -

    8 november 2014

    -

    PsiOmegaDelta updated:

    -
      -
    • Service personnel now have their own frequency to communicate over. Use "say :v".
    • -
    • The AI can now has proper quick access to its private channel. Use "say :o".
    • -
    • Newscasters supports photo captions. Simply pen one on the attached photo.
    • -
    • Once made visible by a cultist ghosts can toggle visiblity at will.
    • -
    • Detonating cyborgs using the cyborg monitor console now notifies the master AI, if any.
    • -
    • More machinery, such as APCs, air alarms, etc., now support attaching signalers to the wires.
    • -
    • Random event overhaul. Admins may wish check the verb "Event Manager Panel".
    • -
    -
    +

    31 July 2014

    +

    HarpyEagle updated:

    +
      +
    • Stun batons now work like tasers and deal agony instead of stun
    • +
    • Being hit in the hands with a stun weapon will cause whatever is being held to be dropped
    • +
    • Handcuffs now require an aggressive grab to be used
    • +
    +

    26 July 2014

    +

    Whitellama updated:

    +
      +
    • Added dynamic flavour text.
    • +
    • Fixed bug with suit fibers and fingerprints.
    • +
    -
    -

    4 November 2014

    -

    TwistedAkai updated:

    -
      -
    • Almost any window which has been fully unsecured can now be dismantled with a wrench.
    • -
    -
    +

    20 July 2014

    +

    PsiOmegaDelta updated:

    +
      +
    • AI can now store up to five camera locations and return to them when desired.
    • +
    • AI can now alt+left click turfs in camera view to list and interact with the objects.
    • +
    • AI can now ctrl+click turret controls to enable/disable turrets.
    • +
    • AI can now alt+click turret controls to toggle stun/lethal mode.
    • +
    • AI can now select which channel to state laws on.
    • +
    +

    06 July 2014

    +

    HarpyEagle updated:

    +
      +
    • Re-enabled and rewrote the wound infection system
    • +
    • Infections can be prevented by properly bandaging and salving wounds
    • +
    • Infections are cured by spaceacillin
    • +
    -
    -

    1 november 2014

    -

    PsiOmegaDelta updated:

    -
      -
    • Adds the last missing step to deconstruct fire alarms. Apply wirecutters.
    • -
    • There's a "new" mining outpost nearby the Research outpost.
    • -
    • Manifest ghosts now have spookier names.
    • -
    • Adds a gas monitor computer for the toxin mixing chamber.
    • -
    • AI can now change the display of individual AI status screens.
    • -
    • More ion laws..
    • -
    • All turrets have been replaced with portable variants. Potential targets can be configured on a per turret basis.
    • -
    • Improved crew monitor map positioning.
    • -
    • Can now order plastic, body-, and statis bags from cargo
    • -
    • PDAs now receive newscasts.
    • -
    • (De)constructable emergency shutters.
    • -
    • Borgs can now select to simply state their laws or select a radio channel, same as the AI.
    • -
    -
    +

    01 July 2014

    +

    Various updated:

    +
      +
    • Hardsuit breaching.
    • +
    • Rewritten fire.
    • +
    • Supermatter now glows and sucks things into it as it approaches criticality.
    • +
    • Station Vox (Vox pariahs) are now available.
    • +
    • Wheelchairs.
    • +
    • Cargo Trains.
    • +
    • Hardsuit cycler machinery.
    • +
    • Rewritten lighting (coloured lights!)
    • +
    • New Mining machinery and rewritten smelting.
    • +
    • Rewritten autolathe
    • +
    • Mutiny mode.
    • +
    • NanoUI airlock and docking controllers.
    • +
    • Completely rewritten shuttle code.
    • +
    • Derelict Z-level replacement: construction site.
    • +
    • Computer3 laptops.
    • +
    • Constructable SMES units.
    • +
    • Omni-directional atmos machinery.
    • +
    • Climbable tables and crates.
    • +
    • Xenoflora added to Science.
    • +
    • Utensils can be used to eat food.
    • +
    • Decks of cards are now around the station.
    • +
    • Service robots can speak languages.
    • +
    • Xenoarch updates and fixes.
    • +
    • Rewritten species-specific gear icon handling.
    • +
    • Cats and borers can be picked up.
    • +
    • Botanist renamed to Gardener.
    • +
    • Hydroponics merged with the Kitchen.
    • +
    • Latejoin spawn points (Arrivals, Cryostorage, Gateway).
    • +
    • Escape pods only launch automatically during emergency evacuations
    • +
    • Escape pods can be made to launch during regular crew transfers using the control panel inside the pod, or by emagging the panel outside the pod
    • +
    • When swiped or emagged, the crew transfer shuttle can be delayed in addition to being launched early
    • +
    +

    20 June 2014

    +

    Cael_Aislinn updated:

    +
      +
    • New discoverable items added to xenoarchaeology, and new features for some existing ones. Artifact harvesters can now harvest the secondary effect of artifacts as well as the primary one.
      +
    • +
    • Artifact utilisers should be much nicer/easier to use now.
      +
    • Alden-Saraspova counters and talking items should work properly now.
      +
    • +
      +
    -
    -

    1 October 2014

    -

    RavingManiac updated:

    -
      -
    • Zooming with the sniper rifle now adds a view offset in the direction you are facing.
    • -
    • Added binoculars - functionally similar to sniper scope. Adminspawn-only for now.
    • -
    • Bottles from chemistry now, like beakers, use chemical overlays instead of fixed sprites.
    • -
    • Being in space while not magbooted to something will cause your sprite to bob up and down.
    • -
    -
    +

    19 June 2014

    +

    Chinsky updated:

    +
      +
    • Adds guest terminals on the map. These wall terminals let anyone issue temporary IDs. Only access that issuer has can be granted, and maximum time pass can be issued for is 20 minutes. All operations are logged in terminals.
    • +
    +

    15 June 2014

    +

    HarpyEagle updated:

    +
      +
    • Fixed wound autohealing regardless of damage amount. The appropriate wound will now be assigned correctly based on damage amount and type
    • +
    • Fixed several other bugs related wounds that resulted in damage magically disappearing
    • +
    • Fixed various sharp objects not being counted as sharp, bullets in particular
    • +
    • Fixed armour providing more protection from bullets than it was supposed to
    • +
    -
    -

    1 October 2014

    -

    Zuhayr updated:

    -
      -
    • Added species organ checks to several areas (phoron burn, welder burn, appendicitis, vox cortical stacks, flashes).
    • -
    • Added VV option to add or remove organs.
    • -
    • Added simple bioprinter (adminspawn).
    • -
    • Added smashing/slashing behavior from xenos to some unarmed attacks.
    • -
    • Added some new state icons for diona nymphs.
    • -
    • Added borer husk functionality (cortical borers can turn dead humans into zombies).
    • -
    • Added tackle verb.
    • -
    • Added NO_SLIP.
    • -
    • Added species-specific orans to Dionaea, new Xenomorphs and vox.
    • -
    • Added colour and species to blood data.
    • -
    • Added lethal consequences to missing your heart.
    • -
    • Removed robot_talk_understand and alien_talk_understand.
    • -
    • Removed attack_alien() and several flavours of is_alien() procs.
    • -
    • Removed /mob/living/carbon/alien/humanoid.
    • -
    • Removed alien_hud().
    • -
    • Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.
    • -
    • Renamed is_larva() to is_alien().
    • -
    • Refactored a ton of files, either condensing or expanding them, or moving them to new directories.
    • -
    • Refactored some attack vars from simple_animal to mob/living level.
    • -
    • Refactored internal organs to /mob/living/carbon level.
    • -
    • Refactored rad and light absorbtion to organ level.
    • -
    • Refactored brains to /obj/item/organ/brain.
    • -
    • Refactored a lot of blood splattering to use blood_splatter() proc.
    • -
    • Refactored broadcast languages (changeling and alien hiveminds, drone and binary chat) to actual languages.
    • -
    • Refactored xenomorph abilities to work for humans.
    • -
    • Refactored xenomorphs into human species.
    • -
    • Rewrote larva_hud() and human_hud(). The latter now takes data from the species datum.
    • -
    • Rewrote diona nymphs as descendents of /mob/living/carbon/alien.
    • -
    • Rewrote xenolarva as descendents of /mob/living/carbon/alien.
    • -
    • Rewrote /mob/living/carbon/alien.
    • -
    • Moved alcohol and toxin processing to the liver.
    • -
    • Moved drone light proc to robot level, added integrated_light_power and local_transmit vars to robots.
    • -
    • Moved human brainloss onto the brain organ.
    • -
    • Shuffled around and collapsed several redundant procs down to carbon level (hide, ventcrawl, Bump).
    • -
    • Fixed species swaps from NO_BLOOD to those with blood killing the subject instantly.
    • -
    -
    +

    13 June 2014

    +

    HarpyEagle updated:

    +
      +
    • Added docking ports for shuttles
    • +
    • Shuttle airlocks will automatically open and close, preventing people from being sucked into space by because someone on another z-level called a shuttle
    • +
    • Some docking ports can also double as airlocks
    • +
    • Docking ports can be overriden to prevent any automatic action. Shuttles will wait for players to open/close doors manually
    • +
    • Shuttles can be forced launched, which will make them not wait for airlocks to be properly closed
    • +
    -
    -

    28 September 2014

    -

    Gamerofthegame updated:

    -
      -
    • Hoverpods fully supported, currently orderable from cargo. Two slots, three cargo, space flight and a working mech for all other intents and purposes.
    • -
    • Added the Rigged laser and Passenger Compartment equipment. The rigged laser is a weapon for working exosuits - just a ordinary laser, but with triple the cool down and rather power inefficient. The passenger compartment allows other people to board and hitch a ride on the mech - such as in fire rescue or for space flight.
    • -
    -
    +

    03 June 2014

    +

    Hubblenaut updated:

    +
      +
    • Added wheelchairs
    • +
    • Replaced stool in Medical Examination with wheelchair
    • +
    • Using a fire-extinguisher to propel you on a chair can have consequences (drive into walls and people, do it!)
    • +
    -
    -

    28 September 2014

    -

    Zuhayr updated:

    -
      -
    • Organs can now be removed and transplanted.
    • -
    • Brain surgery is now the same as chest surgery regarding the steps leading up to it.
    • -
    • Appendix and kidney now share the groin and removing the first will prevent appendicitis.
    • -
    • Lots of backend surgery/organ stuff, see the PR if you need to know.
    • -
    -
    +

    31 May 2014

    +

    Jarcolr updated:

    +
      +
    • 21 New cargo crates, go check them out!
    • +
    • Peanuts have now been added, food items are now being developed.
    • +
    • 2 new cargo groups, Miscellaneous and Supply.
    • +
    • Sugarcane seeds can now be gotten from the seed dispenser.
    • +
    • 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, geneticist (disabled) and chemist.
    • +
    • Clicking on a player with a paper/book when you have the eyes selected shows them the book/paper forcefully.
    • +
    +

    28 May 2014

    +

    Chinsky updated:

    +
      +
    • Adds few new paperBBcode tags, to make up for HTML removal.
    • +
    • [logo] tag draws NT logo image (one from wiki).
    • +
    • [table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.
    • +
    -
    -

    20 September 2014

    -

    HarpyEagle updated:

    -
      -
    • Fixes evidence bags and boxes eating each other. Evidence bags now store items by dragging the bag onto the item to be stored.
    • -
    -
    +

    23 May 2014

    +

    Hubble updated:

    +
      +
    • Personal lockers are now resettable
    • +
    • Take off people's accessories or change their sensors in the drag and drop-interface
    • +
    • Merge paper bundles by hitting one with another
    • +
    • Line breaks in Security, Medical and Employment Records
    • +
    • Record printouts will have names on it
    • +
    • Set other people's internals in belt and suit storage slots
    • +
    • No longer changing suit sensors while cuffed
    • +
    • No longer emptying other people's pockets when they are not full yet
    • +
    +

    16 May 2014

    +

    HarpyEagle updated:

    +
      +
    • Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages depending on type and module
    • +
    • Languages can now be whispered when using the language code with either the whisper verb or the whisper speech code
    • +
    -
    -

    31 August 2014

    -

    Whitellama updated:

    -
      -
    • Matches and candles can be used to burn papers, too.
    • -
    • Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.
    • -
    -
    +

    06 May 2014

    +

    Hubble updated:

    +
      +
    • Clip papers together by hitting a paper with a paper or photo
    • +
    • Adds icons for copied stamps
    • +
    -
    -

    5 September 2014

    -

    RavingManiac updated:

    -
      -
    • NewPipe implemented: Supply and scrubber pipes can be run in parallel without connecting to each other.
    • -
    • Supply pipes will only connect to supply pipes, vents and Universal Pipe Adapters(UPAs).
    • -
    • Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.
    • -
    • UPAs will connect to regular, scrubber and supply pipes.
    • -
    -
    - - -
    -

    27 August 2014

    -

    Whitellama updated:

    -
      -
    • Made destination taggers more intuitive so you know when you've tagged something
    • -
    • Ported package label and tag sprites
    • -
    • Ported using a pen on a package to give it a title, or to write a note
    • -
    • Donut boxes and egg boxes can be constructed out of cardboard
    • -
    -
    - -

    PsiOmegaDelta updated:

    -
      -
    • AI can now make priority announcements.
    • -
    • PDAs display the station time upon examination.
    • -
    • Status displays can now also show the station time.
    • -
    • Security HUDs now have improved handling of alt-titles.
    • -
    • Crew record photos can now be updated through security consoles.
    • -
    • pAI settings can now be configured from the character setup screen.
    • -
    • Pipes can now be placed by clicking the floor, similar to power cables.
    • -
    • Mechas and cargo trains can no longer enter the transfer shuttle, Odysseys with patients excepted.
    • -
    -

    Kelenius updated:

    -
      -
    • Wizards now use a new item: scrying orb. It grants x-ray vision upon purchase, and can be used to temporary leave your body as a ghost.
    • -
    -
    - - -
    -

    5 August 2014

    -

    HarpyEagle updated:

    -
      -
    • Atmos Rewrite. Many atmos devices now use power according to their load and gas physics
    • -
    • Pressure regulator device. Replaces the passive gate and can regulate input or output pressure
    • -
    • Gas heaters and gas coolers are now constructable and can be upgraded with parts from research
    • -
    • Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging stations draw 75 kW.
    • -
    • Laptops, and various other machines, now draw more reasonable amounts of power
    • -
    • Machines will periodically update their powered status if moved from a powered to an unpowered area and vice versa
    • -
    -
    - -
    -

    31 August 2014

    -

    Whitellama updated:

    -
      -
    • Matches and candles can be used to burn papers, too.
    • -
    • Observers have a bit more time (20 seconds, instead of 7.5) before the Diona join prompt disappears.
    • -
    -
    - -
    -

    2 August 2014

    -

    2 August 2014

    -

    Whitellama updated:

    -
      -
    • Arcane tomes can now be stored on bookshelves.
    • -
    • Dionaea players no longer crash on death, and now become nymphs properly.
    • -
    -
    - -
    -

    31 July 2014

    -

    HarpyEagle updated:

    -
      -
    • Stun batons now work like tasers and deal agony instead of stun
    • -
    • Being hit in the hands with a stun weapon will cause whatever is being held to be dropped
    • -
    • Handcuffs now require an aggressive grab to be used
    • -
    -
    - -
    -

    26 July 2014

    -

    Whitellama updated:

    -
      -
    • Added dynamic flavour text.
    • -
    • Fixed bug with suit fibers and fingerprints.
    • -
    -
    - - -
    -

    20 July 2014

    -

    PsiOmegaDelta updated:

    -
      -
    • AI can now store up to five camera locations and return to them when desired.
    • -
    • AI can now alt+left click turfs in camera view to list and interact with the objects.
    • -
    • AI can now ctrl+click turret controls to enable/disable turrets.
    • -
    • AI can now alt+click turret controls to toggle stun/lethal mode.
    • -
    • AI can now select which channel to state laws on.
    • -
    -
    - -
    -

    6 July 2014

    -

    HarpyEagle updated:

    -
      -
    • Re-enabled and rewrote the wound infection system
    • -
    • Infections can be prevented by properly bandaging and salving wounds
    • -
    • Infections are cured by spaceacillin
    • -
    -
    - -
    -

    1 July 2014

    -

    Various updated:

    -
      -
    • Hardsuit breaching.
    • -
    • Rewritten fire.
    • -
    • Supermatter now glows and sucks things into it as it approaches criticality.
    • -
    • Station Vox (Vox pariahs) are now available.
    • -
    • Wheelchairs.
    • -
    • Cargo Trains.
    • -
    • Hardsuit cycler machinery.
    • -
    • Rewritten lighting (coloured lights!)
    • -
    • New Mining machinery and rewritten smelting.
    • -
    • Rewritten autolathe
    • -
    • Mutiny mode.
    • -
    • NanoUI airlock and docking controllers.
    • -
    • Completely rewritten shuttle code.
    • -
    • Derelict Z-level replacement: construction site.
    • -
    • Computer3 laptops.
    • -
    • Constructable SMES units.
    • -
    • Omni-directional atmos machinery.
    • -
    • Climbable tables and crates.
    • -
    • Xenoflora added to Science.
    • -
    • Utensils can be used to eat food.
    • -
    • Decks of cards are now around the station.
    • -
    • Service robots can speak languages.
    • -
    • Xenoarch updates and fixes.
    • -
    • Rewritten species-specific gear icon handling.
    • -
    • Cats and borers can be picked up.
    • -
    • Botanist renamed to Gardener.
    • -
    • Hydroponics merged with the Kitchen.
    • -
    • Latejoin spawn points (Arrivals, Cryostorage, Gateway).
    • -
    • Escape pods only launch automatically during emergency evacuations
    • -
    • Escape pods can be made to launch during regular crew transfers using the control panel inside the pod, or by emagging the panel outside the pod
    • -
    • When swiped or emagged, the crew transfer shuttle can be delayed in addition to being launched early
    • -
    -
    - - -
    -

    19 июня 2014

    -

    Chinsky updated:

    -
      -
    • Adds guest terminals on the map. These wall terminals let anyone issue temporary IDs. Only access that issuer has can be granted, and maximum time pass can be issued for is 20 minutes. All operations are logged in terminals.
    • -
    -
    - -
    -

    15 June 2014

    -

    HarpyEagle updated:

    -
      -
    • Fixed wound autohealing regardless of damage amount. The appropriate wound will now be assigned correctly based on damage amount and type
    • -
    • Fixed several other bugs related wounds that resulted in damage magically disappearing
    • -
    • Fixed various sharp objects not being counted as sharp, bullets in particular
    • -
    • Fixed armour providing more protection from bullets than it was supposed to
    • -
    -
    - -
    -

    20 June 2014

    -

    Cael_Aislinn updated:

    -
      -
    • New discoverable items added to xenoarchaeology, and new features for some existing ones. Artifact harvesters can now harvest the secondary effect of artifacts as well as the primary one.
      -
    • -
    • Artifact utilisers should be much nicer/easier to use now.
      -
    • Alden-Saraspova counters and talking items should work properly now.
      -
    • -
    -
    - -
    -

    13 June 2014

    -

    HarpyEagle updated:

    -
      -
    • Added docking ports for shuttles
    • -
    • Shuttle airlocks will automatically open and close, preventing people from being sucked into space by because someone on another z-level called a shuttle
    • -
    • Some docking ports can also double as airlocks
    • -
    • Docking ports can be overriden to prevent any automatic action. Shuttles will wait for players to open/close doors manually
    • -
    • Shuttles can be forced launched, which will make them not wait for airlocks to be properly closed
    • -
    -
    - -
    -

    3 Juni 2014

    -

    Hubblenaut updated:

    -
      -
    • Added wheelchairs
    • -
    • Replaced stool in Medical Examination with wheelchair
    • -
    • Using a fire-extinguisher to propel you on a chair can have consequences (drive into walls and people, do it!)
    • -
    -
    - -
    -

    31 May 2014

    -

    Jarcolr updated:

    -
      -
    • 21 New cargo crates, go check them out!
    • -
    • Peanuts have now been added, food items are now being developed.
    • -
    • 2 new cargo groups, Miscellaneous and Supply.
    • -
    • Sugarcane seeds can now be gotten from the seed dispenser.
    • -
    • 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist, geneticist (disabled) and chemist.
    • -
    • Clicking on a player with a paper/book when you have the eyes selected shows them the book/paper forcefully.
    • -
    -
    - -
    -

    23 Mai 2014

    -

    Hubble updated:

    -
      -
    • Personal lockers are now resettable
    • -
    • Take off people's accessories or change their sensors in the drag and drop-interface
    • -
    • Merge paper bundles by hitting one with another
    • -
    • Line breaks in Security, Medical and Employment Records
    • -
    • Record printouts will have names on it
    • -
    • Set other people's internals in belt and suit storage slots
    • -
    • No longer changing suit sensors while cuffed
    • -
    • No longer emptying other people's pockets when they are not full yet
    • -
    -
    - -
    -

    16 May 2014

    -

    HarpyEagle updated:

    -
      -
    • Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages depending on type and module
    • -
    • Languages can now be whispered when using the language code with either the whisper verb or the whisper speech code
    • -
    -
    - -
    -

    6 Mai 2014

    -

    Hubble updated:

    -
      -
    • Clip papers together by hitting a paper with a paper or photo
    • -
    • Adds icons for copied stamps
    • -
    -
    - -
    -

    23 Mai 2014

    -

    Hubble updated:

    -
      -
    • Personal lockers are now resettable
    • -
    • Take off people's accessories or change their sensors in the drag and drop-interface
    • -
    • Merge paper bundles by hitting one with another
    • -
    • Line breaks in Security, Medical and Employment Records
    • -
    • Record printouts will have names on it
    • -
    • Set other people's internals in belt and suit storage slots
    • -
    • No longer changing suit sensors while cuffed
    • -
    • No longer emptying other people's pockets when they are not full yet
    • -
    -
    - - -
    -

    6 Mai 2014

    -

    Hubble updated:

    -
      -
    • Clip papers together by hitting a paper with a paper or photo
    • -
    • Adds icons for copied stamps
    • -
    -
    - - -
    -

    3 May 2014

    -

    Cael_Aislinn updated:

    -
      -
    • Coming out of nowhere the past few months, the Garland Corporation has made headlines with a new prehistoric theme park delighting travellers with species thought extinct. Now available for research stations everywhere is the technology that made it all possible! Features include:
      +

      03 May 2014

      +

      Cael_Aislinn updated:

      +
        +
      • Coming out of nowhere the past few months, the Garland Corporation has made headlines with a new prehistoric theme park delighting travellers with species thought extinct. Now available for research stations everywhere is the technology that made it all possible! Features include:
        - 13 discoverable prehistoric species to clone from fossils (including 5 brand new ones).
        - 11 discoverable prehistoric plants to clone from fossils (including 9 brand new ones).
        - New minigame that involves correctly ordering the genomes inside each genetic sequence to unlock an animal/plant.
        - Some prehistoric animals and plants may seem strangely familiar... while others may bring more than the erstwhile scientist bargains for.
        -
      • -
      -
    - - - -
    -

    28 мая 2014

    -

    Chinsky updated:

    -
      -
    • Adds few new paperBBcode tags, to make up for HTML removal.
    • -
    • [logo] tag draws NT logo image (one from wiki).
    • -
    • [table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.
    • -
    -
    -
    - - - -
    -

    28 мая 2014

    -

    Chinsky updated:

    -
      -
    • Adds few new paperBBcode tags, to make up for HTML removal.
    • -
    • [logo] tag draws NT logo image (one from wiki).
    • -
    • [table] [/table] tags mark borders of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside tables following tags are used: [row] marks beginning of new table row, [cell] - beginning of new table cell.
    • -
    -
    -
    - -
    -

    29 April 2014

    -

    HarpyEagle updated:

    -
      -
    • Webbing vest storage can now be accessed by clicking on the item in inventory
    • -
    • Holsters can be accessed by clicking on them in inventory
    • -
    • Webbings and other suit attachments are now visible on the icon in inventory
    • -
    • Removing jumpsuits now requires drag and drop to prevent accidental undressing
    • -
    • Added an action icon for magboots that can be used to toggle them similar to flashlights
    • -
    • Fuel tanks now spill fuel when wrenched open
    • -
    -
    - -
    -

    25 April 2014

    -

    Various updated:

    -
      -
    • Overhauled saycode, you can now use languages over the radio.
    • -
    • Chamelon items beyond just the suit.
    • -
    • NanoUI Virology
    • -
    • 3D Sounds
    • -
    • AI Channel color for when they want to be all sneaky
    • -
    • New inflatable walls and airlocks for your breach sealing pleasure.
    • -
    • Carbon Copy papers, so you can subject everyone to your authority and paperwork, but mainly paperwork
    • -
    • Undershirts and rolling down jumpsuits
    • -
    • Insta-hit tasers, can be shot through glass as well.
    • -
    • Changeling balances, an emphasis put more on stealth.
    • -
    • Genetics disabled
    • -
    • Telescience removed, might be added again when we come up with a less math headache enducing version of it.
    • -
    • Bugfixes galore!
    • -
    -
    - -
    -

    11 April 2014

    -

    Jarcolr updated:

    -
    • You can now flip coins like a D2
    • -
    • Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate
    • -
    • Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
    • -
    • Grille kicking now does less damage
    • -
    • TELESCOPIC baton no longer knocks anybody down,still got a lot of force though
    • -
    • Other small-ish changes and fixes that aren't worth mentioning
    - - - -
    -

    6 April 2014

    -

    RavingManiac updated:

    -
      -
    • Tape recorders and station-bounced radios now work inside containers and closets.
    • -
    -
    - -
    -

    30 March 2014

    -

    RavingManiac updated:

    -
      -
    • Inflatable walls and doors added. Useful for sealing off hull breaches, but easily punctured by sharp objects and Tajarans.
    • -
    -
    - -
    -

    10 March 2014

    -

    Chinsky updated:

    -
      -
    • Viruses now affect certain range of species, different for each virus
    • -
    • Spaceacilline now prevents infection, and has a small chance to cure viruses at Stage 1. It does not give them antibodies though, so they can get sick again!
    • -
    • Biosuits and spacesuits now offer more protection against viruses. Full biosuit competely prevents airborne infection, when coupled with gloves they both protect quite well from contact ones
    • -
    • Sneezing now spreads viruses in front of mob. Sometimes he gets a warning beforehand though
    • -
    -
    - -
    -

    5 March 2014

    -

    RavingManiac updated:

    -
      -
    • Smartfridges added to the bar, chemistry and virology. No more clutter!
    • -
    • A certain musical instrument has returned to the bar.
    • -
    • There is now a ten second delay between ingesting a pill/donut/milkshake and regretting it.
    • -
    -
    - -
    -

    1 March 2014

    -

    Various updated:

    -
      -
    • Paint Mixing, red and blue makes purple!
    • -
    • New posters to tell you to respect those darned cat people
    • -
    • NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers
    • -
    • PDA bombs are now less annoying, and won't always blow up / cause internal bleeding
    • -
    • Blob made less deadly
    • -
    • Objectiveless Antags now a configuration option, choose your own adventure!
    • -
    • Engineering redesign, now with better monitoring of the explodium supermatter!
    • -
    • Security EOD
    • -
    • New playable race, IPC's, go beep boop boop all over the station!
    • -
    • Gamemode autovoting, now players don't have to call for gamemode votes, it's automatic!
    • -
    -
    - -
    -

    19 February 2014

    -

    Aryn updated:

    -
      -
    • New air model. Nothing should change to a great degree, but temperature flow might be affected due to closed connections not sticking around.
    • -
    -
    - -
    -

    1 February 2014

    -

    Various updated:

    -
      -
    • NanoUI for PDA
    • -
    • Write in blood while a ghost in cult rounds with enough cultists
    • -
    • Cookies, absurd sandwiches, and even cookable dioanae nymphs!
    • -
    • A bunch of new guns and other weapons
    • -
    • Species specific blood
    • -
    -
    - -
    -

    1 January 2014

    -

    Various updated:

    -
      -
    • AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for new configuration options.
    • -
    • Ghosts will now have bold text if they are in the same room as the person making conversations easier to follow.
    • -
    • New hairstyles! Now you can use something other then hotpink floor length braid.
    • -
    • DNA rework, tell us how you were cloned and became albino!
    • -
    • Dirty floors, so now you know exactly how lazy the janitors are!
    • -
    • A new UI system, feel free to color it yourself, don't set it to completely clear or you will have a bad time.
    • -
    • Cryogenic storage, for all your SSD needs.
    • -
    • New hardsuits for those syndicate tajaran
    • -
    -
    - -
    -

    18 December 2013

    -

    RavingManiac updated:

    -
      -
    • Mousetraps can now be "hidden" through the right-click menu. This makes them go under tables, clutter and the like. The filthy rodents will never see it coming!
    • -
    • Monkeys will no longer move randomly while being pulled.
    • -
    -
    - -
    -

    1 December 2013

    -

    Various Developers banged their keyboards together:

    -
      -
    • New Engine, the supermatter, figure out what a cooling loop is, or don't and blow up engineering!
    • -
    • Each department will have it's own fax, make a copy of your butt and fax it to the admins!
    • -
    • Booze and soda dispensers, they are like chemmasters, only with booze and soda!
    • -
    • Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace how do they work?
    • -
    • You can now shove things into vending machines, impress your friends on how things magically disappear out of your hands into the machine!
    • -
    • Robots and Androids (And gynoids too!) can now use custom job titles
    • -
    • Various bugfixes
    • -
    -
    - -
    -

    24 November 2013

    -

    Yinadele updated:

    -
      -
    • Supermatter engine added! Please treat your new engine gently, and report any strangeness!
    • -
    • Rebalanced events so people don't explode into appendicitis or have their organs constantly explode.
    • -
    • Vending machines have had bottled water, iced tea, and grape soda added.
    • -
    • Head reattachment surgery added! Sew heads back on proper rather than monkey madness.
    • -
    • Pain crit rebalanced - Added aim variance depending on pain levels, nerfed blackscreen severely.
    • -
    • Cyborg alt titles: Robot, and Android added! These will make you spawn as a posibrained robot. Please enjoy!
    • -
    • Fixed the sprite on the modified welding goggles, added a pair to the CE's office where they'll be used.
    • -
    • Fixed atmos computers- They are once again responsive!
    • -
    • Added in functionality proper for explosive implants- You can now set their level of detonation, and their effects are more responsively concrete depending on setting.
    • -
    • Hemostats re-added to autolathe!
    • -
    • Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering and the engineering bookcase.
    • -
    • Fixed areas in medbay to have fully functional APC sectors.
    • -
    • Girders are now lasable.
    • -
    • Please wait warmly, new features planned for next merge!
    • -
    -
    - -
    -

    23 November 2013

    -

    Ccomp5950 updated:

    -
      -
    • Players are now no longer able to commit suicide with a lasertag gun, and will feel silly for doing so.
    • -
    • Ghosts hit with the cult book shall now actually become visible.
    • -
    • The powercells spawned with Exosuits will now properly be named to not confuse bearded roboticists.
    • -
    • Blindfolded players will now no longer require eye surgery to repair their sight, removing the blindfold will be sufficient.
    • -
    • Atmospheric Technicians will now have access to Exterior airlocks.
    • -
    -
    - -
    -

    1 November 2013

    -

    Various updated:

    -
      -
    • Autovoting, Get off the station when your 15 hour workweek is done, thanks unions!
    • -
    • Some beach props that Chinsky finds useless.
    • -
    • Updated NanoUI
    • -
    • Dialysis while in sleepers - removes reagents from mobs, like the chemist, toss him in there!
    • -
    • Pipe Dispensers can now be ordered by Cargo
    • -
    • Fancy G-G-G-G-Ghosts!
    • -
    -
    - -
    -

    29 October 2013

    -

    Cael_Aislinn updated:

    -
      -
    • Xenoarchaeology's chemical analysis and six analysis machines are gone, replaced by a single one which can be beaten in a minigame.
    • -
    • Sneaky traitors will find new challenges to overcome at the research outpost, but may also find new opportunities (transit tubes can now be traversed).
    • -
    • Finding active alien machinery should now be made significantly easier with the Alden-Saraspova counter.
    • -
    -
    - - -
    -

    06 October 2013

    -

    Chinsky updated:

    -
      -
    • Added contact-spread viruses. Spread if infected guy touches someone with bare hands, or if someone touches bare infected guy. Biosuits/gloves help.
    • -
    • Changed way airborne viruses spread a bit. Now 20% of breaths will carry viruses to adjacent tiles. Wearing sterile mask cuts down it to 5%. Masks, bio/space suits (only when worn with matching helmet) protect, internals protect completely.
    • -
    • Raised infection chances considerably. They were so low people reported that infection does not work. Now it's 50-90% chance for unprotected folks.
    • -
    • Blood puddles and mucus now spread the fun again
    • -
    -
    - - -
    -

    06 October 2013

    -

    Chinsky updated:

    -
      -
    • Return of dreaded side effects. They now manifest well after their cause disappears, so curing them should be possible without them reappearing immediately. They also lost last stage damaging effects.
    • -
    -
    - -
    -

    September 24th, 2013

    -

    Snapshot updated:

    -
      -
    • Removed hidden vote counts.
    • -
    • Removed hiding of vote results.
    • -
    • Removed OOC muting during votes.
    • -
    • Crew transfers are no longer callable during Red and Delta alert.
    • -
    • Started work on Auto transfer framework.
    • -
    -
    - -
    -

    18 September 2013

    -

    Kilakk updated:

    -
      -
    • Fax machines! The Captain and IA agents can use the fax machine to send properly formatted messages to Central Command.
    • -
    • Gave the fax machine a fancy animated sprite. Thanks Cajoes!
    • -
    -
    - -
    -

    August 8th, 2013

    -

    Erthilo updated:

    -
      -
    • Raise Dead rune now properly heals and revives dead corpse.
    • -
    • Admin-only rejuvenate verb now heals all organs, limbs, and diseases.
    • -
    • Cyborg sprites now correctly reset with reset boards. This means cyborg appearances can now be changed without admin intervention.
    • -
    -
    - -
    -

    2013/08/4

    -

    Chinsky updated:

    -
      -
    • Health HUD indicator replaced with Pain indicator. Now health indicator shows pain level instead of actual vitals level. Some types of damage contribute more to pain, some less, usually feeling worse than they really are.
    • -
    -
    - -
    -
    -

    2013/08/01

    -

    Chinsky updated:

    -
      -
    • Old new medical features:
    • -
    • Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, and are one-use. You can replace chems inside using a syringe. Box of them is added to Medicine closet and medical supplies crate.
    • -
    • Splints! Target broken liimb and click on person to apply. Can be taken off in inventory menu, like handcuffs. Splinted limbs have less negative effects.
    • -
    • Advanced medikit! Red and mean, all doctors spawn with one. Contains better stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.
    • -
    • Wounds with damage above 50 won't heal by themselves even if bandaged/salved. Would have to seek advanced medical attention for those.
    • -
    -
    - -
    -

    July 30th, 2013

    -

    Erthilo updated:

    -
      -
    • EFTPOS and ATM machines should now connect to databases.
    • -
    • Gravitational Catapults can now be removed from mechs.
    • -
    • Ghost manifest rune paper naming now works correctly.
    • -
    • Fix for newscaster special characters. Still not recommended.
    • -
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    30.07.2013

    -

    Kilakk updated:

    -
      -
    • Added colored department radio channels.
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    28.07.2013

    -

    Segrain updated:

    -
      -
    • Camera console circuits can be adjusted for different networks.
    • -
    • Nuclear operatives and ERT members have built-in cameras in their helmets. Activate helmet to initialize it.
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    -

    26.07.2013

    -

    Kilakk updated:

    -
      -
    • Brig cell timers will no longer start counting down automatically.
    • -
    • Separated the actual countdown timer from the timer controls. Pressing "Set" while the timer is counting down will reset the countdown timer to the time selected.
    • -
    -
    -
    -

    2013-11-07

    -

    Chinsky updated:

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      -
    • Gun delays. All guns now have delays between shots. Most have less than second, lasercannons and pulse rifles have around 2 seconds delay. Automatics have zero, click-speed.
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    2013/07/06

    -

    Chinsky updated:

    -
      -
    • Humans now can be infected with more than one virus at once.
    • -
    • All analyzed viruses are put into virus DB. You can view it and edit their name and description on medical record consoles.
    • -
    • Only known viruses (ones in DB) will be detected by the machinery and HUDs.
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    • Viruses cause fever, body temperature rising the more stage is.
    • -
    • Humans' body temperature does not drift towards room one unless there's big difference in them.
    • -
    • Virus incubators now can transmit viuses from dishes to blood sample.
    • -
    • New machine - centrifuge. It can isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. Accepts vials only.
    • -
    • Fancy vial boxes in virology, one of them is locked by ID with MD access.
    • -
    • Engineered viruses are now ariborne too.
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    -

    05.07.2013

    -

    Spamcat updated:

    -
      -
    • Pulse! Humans now have hearbeat rate, which can be measured by right-clicking someone - Check pulse or by health analyzer. Medical machinery also has heartbeat monitors. Certain meds and conditions can influence it.
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    03.07.2013

    -

    Segrain updated:

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      -
    • Security and medical cyborgs can use their HUDs to access records.
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    June 28th, 2013

    -

    Segrain updated:

    -
      -
    • AIs are now able to examine what they see.
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    June 27th, 2013

    -

    Segrain updated:

    -
      -
    • ID cards properly setup bloodtype, DNA and fingerprints again.
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    June 26th, 2013

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    Whitellama updated:

    -
      -
    • One-antag rounds (like wizard/ninja) no longer end automatically upon death
    • -
    • Space ninja has been implemented as a voteable gamemode
    • -
    • Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)
    • -
    • Five new space ninja directives have been added, old directives have been reworded to be less harsh
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    • Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors
    • -
    • Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits
    • -
    • Space ninja suits' exploding on death has been nerfed, so as not to cause breaches
    • -
    • A few space ninja titles/names have been added and removed to be slightly more believable
    • -
    • The antagonist selector no longer chooses jobbanned players when it runs out of willing options
    • -
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    June 26th, 2013

    -

    Segrain updated:

    -
      -
    • Autopsy scanner properly displays time of wound infliction and death.
    • -
    • Autopsy scanner properly displays wounds by projectile weapons.
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    June 23rd, 2013

    -

    Segrain updated:

    -
      -
    • Airlocks of various models can be constructed again.
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    June 23rd, 2013

    -

    faux updated:

    -
      -
    • There has been a complete medbay renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t=7847 <-- Please put any commentary good or bad, here.
    • -
    • Some maintenance doors within RnD and Medbay have had their accesses changed. Maintenance doors in the joint areas (leading to the research shuttle, virology, and xenobiology) are now zero access. Which means anyone in those joints can enter the maintenance tunnels. This was done to add additional evacuation locations during radiation storms. Additional maintenance doors were added to the tunnels in these areas to prevent docs and scientists from running about.
    • -
    • Starboard emergency storage isn't gone now, it's simply located in the escape wing.
    • -
    • An engineering training room has been added to engineering. This location was previously where surgery was located. If you are new to engineering or need to brush up on your skills, please use this area for testing.
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    June 22nd 2013

    -

    Cael_Aislinn updated:

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      -
    • The xenoarchaeology depth scanner will now tell you what energy field is required to safely extract a find.
    • -
    • Excavation picks will now dig faster, and xenoarchaeology as a whole should be easier to do.
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    21.06.2013

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    Jupotter updated:

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    • Fix the robotiscist preview in the char setupe screen
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    18.06.2013

    -

    Segrain updated:

    -
      -
    • Fixed some bugs in windoor construction.
    • -
    • Secure windoors are made with rods again.
    • -
    • Windoors drop their electronics when broken. Emagged windoors can have theirs removed by crowbar.
    • -
    • Airlock electronics can be configured to make door open for any single access on it instead of all of them.
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    • Cyborgs can preview their icons before choosing.
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    -

    13.06.2013

    -

    Kilakk updated:

    -
      -
    • Added the Xenobiologist job. Has access to the research hallway and to xenobiology.
    • -
    • Removed Xenobiology access from Scientists.
    • -
    • Removed the Xenobiologist alternate title from Scientists.
    • -
    • Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
    • -
    • Changed the Research Outpost doors to use "Xenoarchaeology" access.
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    6-13-13

    -

    Asanadas updated:

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      -
    • Added a whimsical suit to the head of personnel's secret clothing locker.
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    12/06/2013

    -

    Zuhayr updated:

    -
      -
    • Added pneumatic cannon and harpoons.
    • -
    • Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.
    • -
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    - - -
    -

    6/11/13

    -

    Meyar updated:

    -
      -
    • Fixes a security door with a firedoor ontop of it.
    • -
    • Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE team not RESCUE team)
    • -
    • ERT are now automated, from their spawn to their shuttle. Admin intervention no longer required! (Getting to the mechs still requires admin permission generally)
    • -
    • Added flashlights to compensate for the weakened PDA lights
    • -
    • ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, no sir.
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    - - -
    -

    09.06.2013

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    Segrain updated:

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      -
    • Emagged supply console can order SpecOp crates again.
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    Meyar

    -

    6/6/13 updated:

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    • Adds missing disposal pipes in chemistry
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    05.06.2013

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    Segrain updated:

    -
      -
    • Exosuits now can open firelocks by walking into them.
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    6/5/13

    -

    Meyar updated:

    -
      -
    • Departments SHOULD have access to adjacent maintinence tunnels incase of radstorm or nafarious dealings.
    • -
    • Fixed the northern EVA maintinence door.
    • -
    • Hand full of mapbugs.
    • -
    • MULES should be able to get to security now.
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    • Nerfed PDA lights to a 3x3 area, makes the flashlight actually worthwhile.
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    - - -
    -

    6/4/13

    -

    Meyar updated:

    -
      -
    • Disposal's mail routing fixed. Missing pipes replaced.
    • -
    • Chemistry is once again a part of the disposals delivery circuit.
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    • Added missing sorting junctions to Security and HoS office.
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    • Fixed a duplicate sorting junction.
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    -

    5.06.2013

    -

    Chinsky updated:

    -
      -
    • Load bearing equipment - webbings and vests for engineers and sec. Attach to jumpsuit, use 'Look in storage' verb (object tab) to open.
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    -

    1.06.2013

    -

    Chinsky updated:

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      -
    • Bloody footprints! Now stepping in the puddle will dirty your shoes/feet and make you leave bloody footprints for a bit.
    • -
    • Blood now dries up after some time. Puddles take ~30 minutes, small things 5 minutes.
    • -
    • Untreated wounds now heal. No more toe stubs spamming you with pain messages for the rest of the shift.
    • -
    • On the other side, everything is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per tick per organ. Lying down makes it faster too, by 1.5x factor.
    • -
    • Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling
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    • Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". For those who can't run and type.
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    31.05.2013

    -

    Segrain updated:

    -
      -
    • Portable canisters now properly connect to ports beneath them on map load.
    • -
    • Fixed unfastening gas meters.
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    30th May 2013

    -

    proliberate updated:

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    • Station time is now displayed in the status tab for new players and AIs.
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    30.05.2013

    -

    Segrain updated:

    -
      -
    • Meteor showers actually spawn meteors now.
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    • Engineering tape fits into toolbelt and can be placed on doors.
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    • Pill bottles can hold paper.
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    May 28th, 2013

    -

    VitrescentTortoise updated:

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      -
    • Wizard's forcewall now works.
    • -
    -
      -
    • Xenoarchaeology picksets can now hold everything they started with.
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    28th May 2013

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    Erthilo updated:

    -
      -
    • Fixes everyone being able to understand alien languages. HERE IS YOUR TOWER OF BABEL
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    26th May 2013

    -

    Chinsky updated:

    -
      -
    • Tentacles! Now clone damage will make you horribly malformed like examine text says.
    • -
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    VitrescentTortoise updated:

    -
      -
    • Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
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    5/26/2013

    -

    Meyar updated:

    -
      -
    • The syndicate shuttle now has a cycling airlock during Nuke rounds.
    • -
    • Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
    • -
    • ERT Radio now functional again.
    • -
    • Research blast doors now actually lock down the entirety of station-side Research.
    • -
    • Added lock down buttons to the wardens office.
    • -
    • The randomized barsign has made a return.
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    • Syndicate Agent ID's external airlock access restored.
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    25th May 2013

    -

    Erthilo updated:

    -
      -
    • Fixes alien races appearing an unknown when speaking their language.
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    • Fixes alien races losing their language when cloned.
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    • Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
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    21 May 2013

    -

    SkyMarshal updated:

    -
      -
    • ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.
    • -
    • Portable Canisters will now automatically connect to any portable connecter beneath them on map load.
    • -
    • Bug involving mis-mapped disposal junction fixed
    • -
    • Air alarms now work for atmos techs (whoops!)
    • -
    • The Master Controller now properly stops atmos when it runtimes.
    • -
    • Backpacks can no longer be contaminated
    • -
    • ZAS no longer logs air statistics.
    • -
    • ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)
    • -
    • General code cleanup/commenting of ZAS
    • -
    • Jungle now initializes after the random Z-level loads and atmos initializes.
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    May 18th, 2013

    -

    CIB updated:

    -
      -
    • A new event type: Wallrot. Use welder or plantbgone on infected walls.
    • -
    • Newscasters now can deliver preset news stories over the course of a round. See http://baystation12.net/forums/viewtopic.php?f=14&t=7619 to add your own!
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    April 24, 2013

    -

    Jediluke69 updated:

    -
      -
    • Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
    • -
    • Nanopaste now heals about half of what it used to
    • -
    • Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
    • -
    • Iced tea no longer makes a glass of .what?
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    April 24, 2013

    -

    faux updated:

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      -
    • Mixed Wardrobe Closet now has colored shoes and plaid skirts.
    • -
    • Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
    • -
    • Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
    • -
    • A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
    • -
    • New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
    • -
    • Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
    • -
    • A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
    • -
    • No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
    • -
    • he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
    • -
    • Added a couple more welding goggles to engineering since you guys liked those a lot.
    • -
    • Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
    • -
    • Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
    • -
    • Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
    • -
    • Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
    • -
    • Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
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    • Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
    • -
    • Psych office in medbay has been made better looking.
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    24th April 2013

    -

    NerdyBoy1104 updated:

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      -
    • New Botany additions: Rice and Plastellium. New sheet material: Plastic.
    • -
    • Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
    • -
    • Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
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    Spamcat

    -

    04.05.2013 updated:

    -
      -
    • Blood type is now saved in character creation menu, no need to edit it manually every round.
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    17 April 2013

    -

    SkyMarshal updated:

    -
      -
    • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
    • -
    • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
    • -
    • Zones will now equalize air more rapidly.
    • -
    • ZAS now respects active magboots when airflow occurs.
    • -
    • Airflow will no longer throw you into doors and open them.
    • -
    • Race condition in zone construction has been fixed, so zones connect properly at round start.
    • -
    • Plasma effects readded.
    • -
    • Fixed runtime involving away mission.
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    - -
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    17 April 2013

    -

    SkyMarshal updated:

    -
      -
    • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
    • -
    • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
    • -
    • Zones will now equalize air more rapidly.
    • -
    • ZAS now respects active magboots when airflow occurs.
    • -
    • Airflow will no longer throw you into doors and open them.
    • -
    • Race condition in zone construction has been fixed, so zones connect properly at round start.
    • -
    • Plasma effects readded.
    • -
    • Fixed runtime involving away mission.
    • -
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    - -
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    30.04.2013

    -

    Spamcat updated:

    -
      -
    • Pill bottle capacity increased to 14 items.
    • -
    • Fixed Lamarr (it now spawns properly)
    • -
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    - -
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    15.04.2013

    -

    Spamcat updated:

    -
      -
    • Added telescopic batons to HoS's and captain's lockers. These are quite robust and easily concealable.
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    May 14th 2013

    -

    Cael_Aislinn updated:

    -
      -
    • Depth scanners can now be used to determine what material archaeological deposits are made of, meaning lab analysis is no longer required.
    • -
    • Some useability issues with xenoarchaeology tools have been resolved, and the transit pods cycle automatically now.
    • -
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    - -
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    11 April 2013

    -

    SkyMarshal updated:

    -
      -
    • Fire has been reworked.
    • -
    • In-game variable editor is both readded and expanded with fire controlling capability.
    • -
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    - -
    -

    9 April 2013

    -

    SkyMarshal updated:

    -
      -
    • Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
    • -
    • Fixed a bad line of code that was preventing autoignition of flammable gas mixes.
    • -
    • Volatile fuel is burned up after a point.
    • -
    • Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.
    • -
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    - -
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    4 April 2013

    -

    SkyMarshal updated:

    -
      -
    • Fixed ZAS
    • -
    • Fixed Fire
    • -
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    - -
    -

    March 27th 2013

    -

    Asanadas updated:

    -
      -
    • The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
    • -
    • Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
    • -
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    - -
    -

    26.03.2013

    -

    Spamcat updated:

    -
      -
    • Chemmaster now puts pills in pill bottles (if one is inserted).
    • -
    • Stabbing someone with a syringe now deals 3 damage instead of 7 because 7 is like, a crowbar punch.
    • -
    • Lizards can now join mid-round again.
    • -
    • Chemicals in bloodstream will transfer with blood now, so don't get drunk before your blood donation. Viruses and antibodies transfer through blood too.
    • -
    • Virology is working again.
    • -
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    - -
    -

    March 15th 2013

    -

    Cael_Aislinn updated:

    -
      -
    • Mapped a compact research base on the mining asteroid, with multiple labs and testing rooms. It's reachable through a new (old) shuttle dock that leaves from the research wing on the main station.
    • -
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    14.03.2013

    -

    Spamcat updated:

    -
      -
    • Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
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    - -
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    11/03/2013

    -

    Chinsky updated:

    -
      -
    • Sec HUDs now can see short versions of sec records.on examine. Med HUDs do same for medical records, and can set medical status of patient.
    • -
    • Damage to the head can now cause brain damage.
    • -
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    - -
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    March 11th 2013

    -

    CIB updated:

    -
      -
    • Cloning now requires you to put slabs of meat into the cloning pod to replenish biomass.
    • -
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    - -
    -

    March 11th 2013

    -

    Cael Aislinn updated:

    -
      -
    • The xenoarchaeology update is here. This includes a major content overhaul and a bunch of new features for xenoarchaeology.
    • -
    • Digsites (strange rock deposits) are now much more nuanced and interesting, and a huge number of minor (non-artifact) finds have been added.
    • -
    • Excavation is now a complex process that involves digging into the rock to the right depth.
    • -
    • Chemical analysis is required for safe excavation of the digsites, in order to determine how best to extract the finds.
    • -
    • Anomalous artifacts have been overhauled and many longstanding bugs with existing effects have been fixed - the anomaly utiliser should now work much more often.
    • -
    • Numerous new artifact effects have been added and some new artifact types can be dug up from the asteroid.
    • -
    • New tools and equipment have been added, including normal and spaceworthy versions of the anomaly suits, excavation tools and other neat gadgets.
    • -
    • Five books have been written by subject matter experts from around the galaxy to help the crew of the Exodus come to grips with this exacting new science (over 3000 words of tutorials!).
    • -
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    - -
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    March 9th 2013

    -

    Cael Aislinn updated:

    -
      -
    • Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay. +




    • +
    + +

    29 April 2014

    +

    HarpyEagle updated:

    +
      +
    • Webbing vest storage can now be accessed by clicking on the item in inventory
    • +
    • Holsters can be accessed by clicking on them in inventory
    • +
    • Webbings and other suit attachments are now visible on the icon in inventory
    • +
    • Removing jumpsuits now requires drag and drop to prevent accidental undressing
    • +
    • Added an action icon for magboots that can be used to toggle them similar to flashlights
    • +
    • Fuel tanks now spill fuel when wrenched open
    • +
    + +

    25 April 2014

    +

    Various updated:

    +
      +
    • Overhauled saycode, you can now use languages over the radio.
    • +
    • Chamelon items beyond just the suit.
    • +
    • NanoUI Virology
    • +
    • 3D Sounds
    • +
    • AI Channel color for when they want to be all sneaky
    • +
    • New inflatable walls and airlocks for your breach sealing pleasure.
    • +
    • Carbon Copy papers, so you can subject everyone to your authority and paperwork, but mainly paperwork
    • +
    • Undershirts and rolling down jumpsuits
    • +
    • Insta-hit tasers, can be shot through glass as well.
    • +
    • Changeling balances, an emphasis put more on stealth.
    • +
    • Genetics disabled
    • +
    • Telescience removed, might be added again when we come up with a less math headache enducing version of it.
    • +
    • Bugfixes galore!
    • +
    + +

    11 April 2014

    +

    Jarcolr updated:

    +
      +
    • You can now flip coins like a D2
    • +
    • Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now Costume Crate
    • +
    • Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
    • +
    • Grille kicking now does less damage
    • +
    • TELESCOPIC baton no longer knocks anybody down,still got a lot of force though
    • +
    • Other small-ish changes and fixes that aren't worth mentioning
    • +
    + +

    06 April 2014

    +

    RavingManiac updated:

    +
      +
    • Tape recorders and station-bounced radios now work inside containers and closets.
    • +
    + +

    30 March 2014

    +

    RavingManiac updated:

    +
      +
    • Inflatable walls and doors added. Useful for sealing off hull breaches, but easily punctured by sharp objects and Tajarans.
    • +
    + +

    10 March 2014

    +

    Chinsky updated:

    +
      +
    • Viruses now affect certain range of species, different for each virus
    • +
    • Spaceacilline now prevents infection, and has a small chance to cure viruses at Stage 1. It does not give them antibodies though, so they can get sick again!
    • +
    • Biosuits and spacesuits now offer more protection against viruses. Full biosuit competely prevents airborne infection, when coupled with gloves they both protect quite well from contact ones
    • +
    • Sneezing now spreads viruses in front of mob. Sometimes he gets a warning beforehand though
    • +
    + +

    05 March 2014

    +

    RavingManiac updated:

    +
      +
    • Smartfridges added to the bar, chemistry and virology. No more clutter!
    • +
    • A certain musical instrument has returned to the bar.
    • +
    • There is now a ten second delay between ingesting a pill/donut/milkshake and regretting it.
    • +
    + +

    01 March 2014

    +

    Various updated:

    +
      +
    • Paint Mixing, red and blue makes purple!
    • +
    • New posters to tell you to respect those darned cat people
    • +
    • NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers
    • +
    • PDA bombs are now less annoying, and won't always blow up / cause internal bleeding
    • +
    • Blob made less deadly
    • +
    • Objectiveless Antags now a configuration option, choose your own adventure!
    • +
    • Engineering redesign, now with better monitoring of the explodium supermatter!
    • +
    • Security EOD
    • +
    • New playable race, IPC's, go beep boop boop all over the station!
    • +
    • Gamemode autovoting, now players don't have to call for gamemode votes, it's automatic!
    • +
    + +

    19 February 2014

    +

    Aryn updated:

    +
      +
    • New air model. Nothing should change to a great degree, but temperature flow might be affected due to closed connections not sticking around.
    • +
    + +

    01 February 2014

    +

    Various updated:

    +
      +
    • NanoUI for PDA
    • +
    • Write in blood while a ghost in cult rounds with enough cultists
    • +
    • Cookies, absurd sandwiches, and even cookable dioanae nymphs!
    • +
    • A bunch of new guns and other weapons
    • +
    • Species specific blood
    • +
    + +

    01 January 2014

    +

    Various updated:

    +
      +
    • AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for new configuration options.
    • +
    • Ghosts will now have bold text if they are in the same room as the person making conversations easier to follow.
    • +
    • New hairstyles! Now you can use something other then hotpink floor length braid.
    • +
    • DNA rework, tell us how you were cloned and became albino!
    • +
    • Dirty floors, so now you know exactly how lazy the janitors are!
    • +
    • A new UI system, feel free to color it yourself, don't set it to completely clear or you will have a bad time.
    • +
    • Cryogenic storage, for all your SSD needs.
    • +
    • New hardsuits for those syndicate tajaran
    • +
    + +

    18 December 2013

    +

    RavingManiac updated:

    +
      +
    • Mousetraps can now be "hidden" through the right-click menu. This makes them go under tables, clutter and the like. The filthy rodents will never see it coming!
    • +
    • Monkeys will no longer move randomly while being pulled.
    • +
    + +

    01 December 2013

    +

    Various Developers banged their keyboards together: updated:

    +
      +
    • New Engine, the supermatter, figure out what a cooling loop is, or don't and blow up engineering!
    • +
    • Each department will have it's own fax, make a copy of your butt and fax it to the admins!
    • +
    • Booze and soda dispensers, they are like chemmasters, only with booze and soda!
    • +
    • Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace how do they work?
    • +
    • You can now shove things into vending machines, impress your friends on how things magically disappear out of your hands into the machine!
    • +
    • Robots and Androids (And gynoids too!) can now use custom job titles
    • +
    • Various bugfixes
    • +
    + +

    24 November 2013

    +

    Yinadele updated:

    +
      +
    • Supermatter engine added! Please treat your new engine gently, and report any strangeness!
    • +
    • Rebalanced events so people don't explode into appendicitis or have their organs constantly explode.
    • +
    • Vending machines have had bottled water, iced tea, and grape soda added.
    • +
    • Head reattachment surgery added! Sew heads back on proper rather than monkey madness.
    • +
    • Pain crit rebalanced - Added aim variance depending on pain levels, nerfed blackscreen severely.
    • +
    • Cyborg alt titles: Robot, and Android added! These will make you spawn as a posibrained robot. Please enjoy!
    • +
    • Fixed the sprite on the modified welding goggles, added a pair to the CE's office where they'll be used.
    • +
    • Fixed atmos computers- They are once again responsive!
    • +
    • Added in functionality proper for explosive implants- You can now set their level of detonation, and their effects are more responsively concrete depending on setting.
    • +
    • Hemostats re-added to autolathe!
    • +
    • Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering and the engineering bookcase.
    • +
    • Fixed areas in medbay to have fully functional APC sectors.
    • +
    • Girders are now lasable.
    • +
    • Please wait warmly, new features planned for next merge!
    • +
    + +

    23 November 2013

    +

    Ccomp5950 updated:

    +
      +
    • Players are now no longer able to commit suicide with a lasertag gun, and will feel silly for doing so.
    • +
    • Ghosts hit with the cult book shall now actually become visible.
    • +
    • The powercells spawned with Exosuits will now properly be named to not confuse bearded roboticists.
    • +
    • Blindfolded players will now no longer require eye surgery to repair their sight, removing the blindfold will be sufficient.
    • +
    • Atmospheric Technicians will now have access to Exterior airlocks.
    • +
    + +

    01 November 2013

    +

    Various updated:

    +
      +
    • Autovoting, Get off the station when your 15 hour workweek is done, thanks unions!
    • +
    • Some beach props that Chinsky finds useless.
    • +
    • Updated NanoUI
    • +
    • Dialysis while in sleepers - removes reagents from mobs, like the chemist, toss him in there!
    • +
    • Pipe Dispensers can now be ordered by Cargo
    • +
    • Fancy G-G-G-G-Ghosts!
    • +
    + +

    29 October 2013

    +

    Cael_Aislinn updated:

    +
      +
    • Xenoarchaeology's chemical analysis and six analysis machines are gone, replaced by a single one which can be beaten in a minigame.
    • +
    • Sneaky traitors will find new challenges to overcome at the research outpost, but may also find new opportunities (transit tubes can now be traversed).
    • +
    • Finding active alien machinery should now be made significantly easier with the Alden-Saraspova counter.
    • +
    + +

    06 October 2013

    +

    Chinsky updated:

    +
      +
    • Return of dreaded side effects. They now manifest well after their cause disappears, so curing them should be possible without them reappearing immediately. They also lost last stage damaging effects.
    • +
    + +

    24 September 2013

    +

    Snapshot updated:

    +
      +
    • Removed hidden vote counts.
    • +
    • Removed hiding of vote results.
    • +
    • Removed OOC muting during votes.
    • +
    • Crew transfers are no longer callable during Red and Delta alert.
    • +
    • Started work on Auto transfer framework.
    • +
    + +

    18 September 2013

    +

    Kilakk updated:

    +
      +
    • Fax machines! The Captain and IA agents can use the fax machine to send properly formatted messages to Central Command.
    • +
    • Gave the fax machine a fancy animated sprite. Thanks Cajoes!
    • +
    + +

    08 August 2013

    +

    Erthilo updated:

    +
      +
    • Raise Dead rune now properly heals and revives dead corpse.
    • +
    • Admin-only rejuvenate verb now heals all organs, limbs, and diseases.
    • +
    • Cyborg sprites now correctly reset with reset boards. This means cyborg appearances can now be changed without admin intervention.
    • +
    + +

    04 August 2013

    +

    Chinsky updated:

    +
      +
    • Health HUD indicator replaced with Pain indicator. Now health indicator shows pain level instead of actual vitals level. Some types of damage contribute more to pain, some less, usually feeling worse than they really are.
    • +
    + +

    01 August 2013

    +

    Asanadas updated:

    +
      +
    • The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
    • +
    • Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
    • +
    +

    CIB updated:

    +
      +
    • Chilis and cold chilis no longer kill in small amounts
    • +
    • Chloral now again needs around 5 units to start killing somebody
    • +
    +

    Cael Aislinn updated:

    +
      +
    • Security bots will now target hostile mobs, and vice versa.
    • +
    • Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
    • +
    • Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
    • +
    +

    CaelAislinn updated:

    +
      +
    • Re-added old ion storm laws, re-added grid check event.
    • +
    • Added Rogue Drone and Vermin Infestation random events.
    • +
    • Added/fixed space vines random event.
    • +
    • Updates to the virus events.
    • +
    • Spider infestation and alien infestation events turned off by default.
    • +
    • Soghun, taj and skrell all have unique language text colours.
    • +
    • Moderators will no longer be listed in adminwho, instead use modwho.
    • +
    +

    Cael_Aislinn updated:

    + +

    Chinsky updated:

    +
      +
    • Old new medical features:
    • +
    • Autoinjectors! They come preloaded with 5u of inapro, can be used instantly, and are one-use. You can replace chems inside using a syringe. Box of them is added to Medicine closet and medical supplies crate.
    • +
    • Splints! Target broken liimb and click on person to apply. Can be taken off in inventory menu, like handcuffs. Splinted limbs have less negative effects.
    • +
    • Advanced medikit! Red and mean, all doctors spawn with one. Contains better stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.
    • +
    • Wounds with damage above 50 won't heal by themselves even if bandaged/salved. Would have to seek advanced medical attention for those.
    • +
    +

    Erthilo updated:

    +
      +
    • Fixed SSD (logged-out) players not staying asleep.
    • +
    • Fixed set-pose verb and mice emotes having extra periods.
    • +
    • Fixed virus crate not appearing and breaking supply shuttle.
    • +
    • Fixed newcaster photos not being censored.
    • +
    +

    Gamerofthegame updated:

    +
      +
    • Miscellaneous mapfixes.
    • +
    +

    GauHelldragon updated:

    +
      +
    • Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
    • +
    • Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
    • +
    • Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
    • +
    +

    Jediluke69 updated:

    +
      +
    • Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
    • +
    • Nanopaste now heals about half of what it used to
    • +
    • Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
    • +
    • Iced tea no longer makes a glass of .what?
    • +
    +

    Jupotter updated:

    +
      +
    • Fix the robotiscist preview in the char setupe screen
    • +
    +

    Kilakk updated:

    +
      +
    • Added the Xenobiologist job. Has access to the research hallway and to xenobiology.
    • +
    • Removed Xenobiology access from Scientists.
    • +
    • Removed the Xenobiologist alternate title from Scientists.
    • +
    • Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
    • +
    • Changed the Research Outpost doors to use "Xenoarchaeology" access.
    • +
    +

    Meyar updated:

    +
      +
    • The syndicate shuttle now has a cycling airlock during Nuke rounds.
    • +
    • Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
    • +
    • ERT Radio now functional again.
    • +
    • Research blast doors now actually lock down the entirety of station-side Research.
    • +
    • Added lock down buttons to the wardens office.
    • +
    • The randomized barsign has made a return.
    • +
    • Syndicate Agent ID's external airlock access restored.
    • +
    +

    NerdyBoy1104 updated:

    +
      +
    • New Botany additions: Rice and Plastellium. New sheet material: Plastic.
    • +
    • Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
    • +
    • Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
    • +
    +

    RavingManiac updated:

    +
      +
    • You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
    • +
    +

    Segrain updated:

    +
      +
    • Meteor showers actually spawn meteors now.
    • +
    • Engineering tape fits into toolbelt and can be placed on doors.
    • +
    • Pill bottles can hold paper.
    • +
    +

    SkyMarshal updated:

    +
      +
    • Fixed ZAS
    • +
    • Fixed Fire
    • +
    +

    Spamcat updated:

    +
      +
    • Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
    • +
    +

    VitrescentTortoise updated:

    +
      +
    • Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
    • +
    +

    Whitellama updated:

    +
      +
    • One-antag rounds (like wizard/ninja) no longer end automatically upon death
    • +
    • Space ninja has been implemented as a voteable gamemode
    • +
    • Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)
    • +
    • Five new space ninja directives have been added, old directives have been reworded to be less harsh
    • +
    • Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors
    • +
    • Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits
    • +
    • Space ninja suits' exploding on death has been nerfed, so as not to cause breaches
    • +
    • A few space ninja titles/names have been added and removed to be slightly more believable
    • +
    • The antagonist selector no longer chooses jobbanned players when it runs out of willing options
    • +
    +

    Zuhayr updated:

    +
      +
    • Added pneumatic cannon and harpoons.
    • +
    • Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.
    • +
    +

    faux updated:

    +
      +
    • Mixed Wardrobe Closet now has colored shoes and plaid skirts.
    • +
    • Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
    • +
    • Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
    • +
    • A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
    • +
    • New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
    • +
    • Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
    • +
    • A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
    • +
    • No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
    • +
    • he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
    • +
    • Added a couple more welding goggles to engineering since you guys liked those a lot.
    • +
    • Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
    • +
    • Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
    • +
    • Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
    • +
    • Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
    • +
    • Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
    • +
    • Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
    • +
    • Psych office in medbay has been made better looking.
    • +
    +

    proliberate updated:

    +
      +
    • Station time is now displayed in the status tab for new players and AIs.
    • +
    + +

    30 July 2013

    +

    Erthilo updated:

    +
      +
    • EFTPOS and ATM machines should now connect to databases.
    • +
    • Gravitational Catapults can now be removed from mechs.
    • +
    • Ghost manifest rune paper naming now works correctly.
    • +
    • Fix for newscaster special characters. Still not recommended.
    • +
    +

    Kilakk updated:

    +
      +
    • Added colored department radio channels.
    • +
    + +

    28 July 2013

    +

    Segrain updated:

    +
      +
    • Camera console circuits can be adjusted for different networks.
    • +
    • Nuclear operatives and ERT members have built-in cameras in their helmets. Activate helmet to initialize it.
    • +
    + +

    26 July 2013

    +

    Kilakk updated:

    +
      +
    • Brig cell timers will no longer start counting down automatically.
    • +
    • Separated the actual countdown timer from the timer controls. Pressing "Set" while the timer is counting down will reset the countdown timer to the time selected.
    • +
    + +

    11 July 2013

    +

    Chinsky updated:

    +
      +
    • Gun delays. All guns now have delays between shots. Most have less than second, lasercannons and pulse rifles have around 2 seconds delay. Automatics have zero, click-speed.
    • +
    + +

    06 July 2013

    +

    Chinsky updated:

    +
      +
    • Humans now can be infected with more than one virus at once.
    • +
    • All analyzed viruses are put into virus DB. You can view it and edit their name and description on medical record consoles.
    • +
    • Only known viruses (ones in DB) will be detected by the machinery and HUDs.
    • +
    • Viruses cause fever, body temperature rising the more stage is.
    • +
    • Humans' body temperature does not drift towards room one unless there's big difference in them.
    • +
    • Virus incubators now can transmit viuses from dishes to blood sample.
    • +
    • New machine - centrifuge. It can isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. Accepts vials only.
    • +
    • Fancy vial boxes in virology, one of them is locked by ID with MD access.
    • +
    • Engineered viruses are now ariborne too.
    • +
    + +

    05 July 2013

    +

    Spamcat updated:

    +
      +
    • Pulse! Humans now have hearbeat rate, which can be measured by right-clicking someone - Check pulse or by health analyzer. Medical machinery also has heartbeat monitors. Certain meds and conditions can influence it.
    • +
    + +

    03 July 2013

    +

    Segrain updated:

    +
      +
    • Security and medical cyborgs can use their HUDs to access records.
    • +
    + +

    28 June 2013

    +

    Segrain updated:

    +
      +
    • AIs are now able to examine what they see.
    • +
    + +

    27 June 2013

    +

    Segrain updated:

    +
      +
    • ID cards properly setup bloodtype, DNA and fingerprints again.
    • +
    + +

    26 June 2013

    +

    Segrain updated:

    +
      +
    • Autopsy scanner properly displays time of wound infliction and death.
    • +
    • Autopsy scanner properly displays wounds by projectile weapons.
    • +
    +

    Whitellama updated:

    +
      +
    • One-antag rounds (like wizard/ninja) no longer end automatically upon death
    • +
    • Space ninja has been implemented as a voteable gamemode
    • +
    • Space ninja spawn landmarks have been implemented (but not yet placed on the map), still spawn at carps-pawns instead. (The code will warn you about this and ask you to report it, it's a known issue.)
    • +
    • Five new space ninja directives have been added, old directives have been reworded to be less harsh
    • +
    • Space ninjas have been given their own list as antagonists, and are no longer bundled up with traitors
    • +
    • Space ninjas with a "steal a functional AI" objective will now succeed by downloading one into their suits
    • +
    • Space ninja suits' exploding on death has been nerfed, so as not to cause breaches
    • +
    • A few space ninja titles/names have been added and removed to be slightly more believable
    • +
    • The antagonist selector no longer chooses jobbanned players when it runs out of willing options
    • +
    + +

    23 June 2013

    +

    Segrain updated:

    +
      +
    • Airlocks of various models can be constructed again.
    • +
    +

    faux updated:

    +
      +
    • There has been a complete medbay renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please put any commentary good or bad, here.
    • +
    • Some maintenance doors within RnD and Medbay have had their accesses changed. Maintenance doors in the joint areas (leading to the research shuttle, virology, and xenobiology) are now zero access. Which means anyone in those joints can enter the maintenance tunnels. This was done to add additional evacuation locations during radiation storms. Additional maintenance doors were added to the tunnels in these areas to prevent docs and scientists from running about.
    • +
    • Starboard emergency storage isn't gone now, it's simply located in the escape wing.
    • +
    • An engineering training room has been added to engineering. This location was previously where surgery was located. If you are new to engineering or need to brush up on your skills, please use this area for testing.
    • +
    + +

    22 June 2013

    +

    Cael_Aislinn updated:

    +
      +
    • The xenoarchaeology depth scanner will now tell you what energy field is required to safely extract a find.
    • +
    • Excavation picks will now dig faster, and xenoarchaeology as a whole should be easier to do.
    • +
    + +

    21 June 2013

    +

    Jupotter updated:

    +
      +
    • Fix the robotiscist preview in the char setupe screen
    • +
    + +

    18 June 2013

    +

    Segrain updated:

    +
      +
    • Fixed some bugs in windoor construction.
    • +
    • Secure windoors are made with rods again.
    • +
    • Windoors drop their electronics when broken. Emagged windoors can have theirs removed by crowbar.
    • +
    • Airlock electronics can be configured to make door open for any single access on it instead of all of them.
    • +
    • Cyborgs can preview their icons before choosing.
    • +
    + +

    13 June 2013

    +

    Kilakk updated:

    +
      +
    • Added the Xenobiologist job. Has access to the research hallway and to xenobiology.
    • +
    • Removed Xenobiology access from Scientists.
    • +
    • Removed the Xenobiologist alternate title from Scientists.
    • +
    • Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
    • +
    • Changed the Research Outpost doors to use "Xenoarchaeology" access.
    • +
    + +

    12 June 2013

    +

    Zuhayr updated:

    +
      +
    • Added pneumatic cannon and harpoons.
    • +
    • Added embedded projectiles. Bullets and thrown weapons may stick in targets. Throwing them by hand won't make them stick, firing them from a cannon might. Implant removal surgery will get rid of shrapnel and stuck items.
    • +
    + +

    11 June 2013

    +

    Meyar updated:

    +
      +
    • Fixes a security door with a firedoor ontop of it.
    • +
    • Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE team not RESCUE team)
    • +
    • ERT are now automated, from their spawn to their shuttle. Admin intervention no longer required! (Getting to the mechs still requires admin permission generally)
    • +
    • Added flashlights to compensate for the weakened PDA lights
    • +
    • ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks, no sir.
    • +
    + +

    09 June 2013

    +

    Segrain updated:

    +
      +
    • Emagged supply console can order SpecOp crates again.
    • +
    + +

    06 June 2013

    +

    Asanadas updated:

    +
      +
    • Added a whimsical suit to the head of personnel's secret clothing locker.
    • +
    +

    Meyar updated:

    +
      +
    • Disposal's mail routing fixed. Missing pipes replaced.
    • +
    • Chemistry is once again a part of the disposals delivery circuit.
    • +
    • Added missing sorting junctions to Security and HoS office.
    • +
    • Fixed a duplicate sorting junction.
    • +
    + +

    05 June 2013

    +

    Chinsky updated:

    +
      +
    • Load bearing equipment - webbings and vests for engineers and sec. Attach to jumpsuit, use 'Look in storage' verb (object tab) to open.
    • +
    +

    Segrain updated:

    +
      +
    • Exosuits now can open firelocks by walking into them.
    • +
    + +

    01 June 2013

    +

    Chinsky updated:

    +
      +
    • Bloody footprints! Now stepping in the puddle will dirty your shoes/feet and make you leave bloody footprints for a bit.
    • +
    • Blood now dries up after some time. Puddles take ~30 minutes, small things 5 minutes.
    • +
    • Untreated wounds now heal. No more toe stubs spamming you with pain messages for the rest of the shift.
    • +
    • On the other side, everything is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per tick per organ. Lying down makes it faster too, by 1.5x factor.
    • +
    • Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling
    • +
    • Added 'hailer' to security lockers. If used in hand, says "Halt! Security!". For those who can't run and type.
    • +
    + +

    31 May 2013

    +

    Segrain updated:

    +
      +
    • Portable canisters now properly connect to ports beneath them on map load.
    • +
    • Fixed unfastening gas meters.
    • +
    + +

    30 May 2013

    +

    Segrain updated:

    +
      +
    • Meteor showers actually spawn meteors now.
    • +
    • Engineering tape fits into toolbelt and can be placed on doors.
    • +
    • Pill bottles can hold paper.
    • +
    +

    Spamcat updated:

    +
      +
    • Pill bottle capacity increased to 14 items.
    • +
    • Fixed Lamarr (it now spawns properly)
    • +
    +

    proliberate updated:

    +
      +
    • Station time is now displayed in the status tab for new players and AIs.
    • +
    + +

    28 May 2013

    +

    Erthilo updated:

    +
      +
    • Fixes everyone being able to understand alien languages. HERE IS YOUR TOWER OF BABEL
    • +
    +

    VitrescentTortoise updated:

    +
      +
    • Wizard's forcewall now works.
    • +
    + +

    26 May 2013

    +

    Chinsky updated:

    +
      +
    • Tentacles! Now clone damage will make you horribly malformed like examine text says.
    • +
    +

    Meyar updated:

    +
      +
    • The syndicate shuttle now has a cycling airlock during Nuke rounds.
    • +
    • Restored the ability for the syndicate Agent ID to change the name on the card (reforge it) more than once.
    • +
    • ERT Radio now functional again.
    • +
    • Research blast doors now actually lock down the entirety of station-side Research.
    • +
    • Added lock down buttons to the wardens office.
    • +
    • The randomized barsign has made a return.
    • +
    • Syndicate Agent ID's external airlock access restored.
    • +
    +

    VitrescentTortoise updated:

    +
      +
    • Added a third option for not getting any job preferences. It allows you to return to the lobby instead of joining.
    • +
    + +

    25 May 2013

    +

    Erthilo updated:

    +
      +
    • Fixes alien races appearing an unknown when speaking their language.
    • +
    • Fixes alien races losing their language when cloned.
    • +
    • Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
    • +
    + +

    21 May 2013

    +

    SkyMarshal updated:

    +
      +
    • ZAS will now speed air movement into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation to the number of tiles.
    • +
    • Portable Canisters will now automatically connect to any portable connecter beneath them on map load.
    • +
    • Bug involving mis-mapped disposal junction fixed
    • +
    • Air alarms now work for atmos techs (whoops!)
    • +
    • The Master Controller now properly stops atmos when it runtimes.
    • +
    • Backpacks can no longer be contaminated
    • +
    • ZAS no longer logs air statistics.
    • +
    • ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It was doing this already, but in a convoluted way which was actually less efficient)
    • +
    • General code cleanup/commenting of ZAS
    • +
    • Jungle now initializes after the random Z-level loads and atmos initializes.
    • +
    + +

    15 May 2013

    +

    Spamcat updated:

    +
      +
    • Added telescopic batons to HoS's and captain's lockers. These are quite robust and easily concealable.
    • +
    + +

    14 May 2013

    +

    Cael_Aislinn updated:

    +
      +
    • Depth scanners can now be used to determine what material archaeological deposits are made of, meaning lab analysis is no longer required.
    • +
    • Some useability issues with xenoarchaeology tools have been resolved, and the transit pods cycle automatically now.
    • +
    + +

    24 April 2013

    +

    Jediluke69 updated:

    +
      +
    • Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
    • +
    • Nanopaste now heals about half of what it used to
    • +
    • Ballistic crates should now come with shotguns loaded with actual shells no more beanbags
    • +
    • Iced tea no longer makes a glass of .what?
    • +
    +

    NerdyBoy1104 updated:

    +
      +
    • New Botany additions: Rice and Plastellium. New sheet material: Plastic.
    • +
    • Plastellium is refined into plastic by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, knives, ashtrays or plastic bags from.
    • +
    • Rice seeds grows into rice stalks that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.
    • +
    +

    faux updated:

    +
      +
    • Mixed Wardrobe Closet now has colored shoes and plaid skirts.
    • +
    • Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain's closet. HoS' hat has been re-added to their closet. I do not love the CMO and CE enough to give them anything.
    • +
    • Atheletic closet now has five different swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled at if you run around like a moron in one of these. Same goes for ladies who run around in shorts with their titties swaying in the space winds.
    • +
    • A set of dispatcher uniforms will spawn in the security closet. These are for playtesting the dispatcher role.
    • +
    • New suit spawns in the laundry room. It's for geezer's only. You're welcome, Book.
    • +
    • Nurse outfit variant, orderly uniform, and first responder jacket will now spawn in the medical wardrobe closet.
    • +
    • A white wedding dress will spawn in the chaplain's closet. There are also several dresses currently only adminspawnable. Admins: Look either under "bride" or "dress." The bride one leads to the colored wedding dresses, and there are some other kinds of dresses under dress.
    • +
    • No more luchador masks or boxing gloves or boxing ring. You guys have a swimming pool now, dip in and enjoy it.
    • +
    • he meeting hall has been replaced with an awkwardly placed security office meant for prisoner processing.
    • +
    • Added a couple more welding goggles to engineering since you guys liked those a lot.
    • +
    • Flasks spawn behind the bar. Only three. Don't fight over them. I don't know how to add them to the bar vending machine otherwise I would have done that instead. Detective, you have your own flask in your office, it's underneath the cigarettes on your desk.
    • +
    • Added two canes to the medical storage, for people who have leg injuries and can't walk good and stuff. I do not want to see doctors pretending to be House. These are for patients. Do not make me delete this addition and declare you guys not being able to have nice things.
    • +
    • Secondary entance to EVA now directly leads into the medbay hardsuit section. Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits whenever they want.
    • +
    • Secondary security hardsuit has been added to the armory. Security members please stop stealing engineer's hardsuits when you guys want to pair up for space travel.
    • +
    • Firelocks have been moved around in the main hallways to form really ghetto versions of airlocks.
    • +
    • Violin spawns in theatre storage now. I didn't put the piano there though, that was someone else.
    • +
    • Psych office in medbay has been made better looking.
    • +
    + +

    17 April 2013

    +

    SkyMarshal updated:

    +
      +
    • ZAS is now more deadly, as per decision by administrative team. May be tweaked, but currently AIRFLOW is the biggest griefer.
    • +
    • World startup optimized, many functions now delayed until a player joins the server. (Reduces server boot time significantly)
    • +
    • Zones will now equalize air more rapidly.
    • +
    • ZAS now respects active magboots when airflow occurs.
    • +
    • Airflow will no longer throw you into doors and open them.
    • +
    • Race condition in zone construction has been fixed, so zones connect properly at round start.
    • +
    • Plasma effects readded.
    • +
    • Fixed runtime involving away mission.
    • +
    + +

    11 April 2013

    +

    SkyMarshal updated:

    +
      +
    • Fire has been reworked.
    • +
    • In-game variable editor is both readded and expanded with fire controlling capability.
    • +
    + +

    09 April 2013

    +

    SkyMarshal updated:

    +
      +
    • Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
    • +
    • Fixed a bad line of code that was preventing autoignition of flammable gas mixes.
    • +
    • Volatile fuel is burned up after a point.
    • +
    • Partial-tile firedoors removed. This is due to ZAS breaking when interacting with them.
    • +
    + +

    04 April 2013

    +

    SkyMarshal updated:

    +
      +
    • Fixed ZAS
    • +
    • Fixed Fire
    • +
    +

    Spamcat updated:

    +
      +
    • Blood type is now saved in character creation menu, no need to edit it manually every round.
    • +
    + +

    27 March 2013

    +

    Asanadas updated:

    +
      +
    • The Null Rod has recovered its de-culting ability, for balance reasons. Metagaming with it is a big no-no!
    • +
    • Holy Water as a liquid is able to de-cult. Less effective, but less bloody. May be changed over the course of time for balance.
    • +
    + +

    26 March 2013

    +

    Spamcat updated:

    +
      +
    • Chemmaster now puts pills in pill bottles (if one is inserted).
    • +
    • Stabbing someone with a syringe now deals 3 damage instead of 7 because 7 is like, a crowbar punch.
    • +
    • Lizards can now join mid-round again.
    • +
    • Chemicals in bloodstream will transfer with blood now, so don't get drunk before your blood donation. Viruses and antibodies transfer through blood too.
    • +
    • Virology is working again.
    • +
    + +

    15 March 2013

    +

    Cael_Aislinn updated:

    +
      +
    • Mapped a compact research base on the mining asteroid, with multiple labs and testing rooms. It's reachable through a new (old) shuttle dock that leaves from the research wing on the main station.
    • +
    + +

    14 March 2013

    +

    Spamcat updated:

    +
      +
    • Figured I should make one of these. Syringestabbing now produces a broken syringe complete with fingerprints of attacker and blood of a victim, so dispose your evidence carefully. Maximum transfer amount per stab is lowered to 10.
    • +
    + +

    11 March 2013

    +

    CIB updated:

    +
      +
    • Cloning now requires you to put slabs of meat into the cloning pod to replenish biomass.
    • +
    +

    Cael Aislinn updated:

    +
      +
    • The xenoarchaeology update is here. This includes a major content overhaul and a bunch of new features for xenoarchaeology.
    • +
    • Digsites (strange rock deposits) are now much more nuanced and interesting, and a huge number of minor (non-artifact) finds have been added.
    • +
    • Excavation is now a complex process that involves digging into the rock to the right depth.
    • +
    • Chemical analysis is required for safe excavation of the digsites, in order to determine how best to extract the finds.
    • +
    • Anomalous artifacts have been overhauled and many longstanding bugs with existing effects have been fixed - the anomaly utiliser should now work much more often.
    • +
    • Numerous new artifact effects have been added and some new artifact types can be dug up from the asteroid.
    • +
    • New tools and equipment have been added, including normal and spaceworthy versions of the anomaly suits, excavation tools and other neat gadgets.
    • +
    • Five books have been written by subject matter experts from around the galaxy to help the crew of the Exodus come to grips with this exacting new science (over 3000 words of tutorials!).
    • +
    +

    Chinsky updated:

    +
      +
    • Sec HUDs now can see short versions of sec records.on examine. Med HUDs do same for medical records, and can set medical status of patient.
    • +
    • Damage to the head can now cause brain damage.
    • +
    + +

    09 March 2013

    +

    Cael Aislinn updated:

    +
      +
    • Beekeeping is now possible. Construct an apiary of out wood and embed it into a hydroponics tray, then get a queen bee and bottle of BeezEez from cargo bay. Hives produce honey and honeycomb, but be wary if the bees start swarming.
    • -
    -
    + -
    -

    March 6th 2013

    -

    Cael Aislinn updated:

    -
      -
    • Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
    • -
    • code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
    • -
    • Removed double announcement for gridchecks, reduced duration of gridchecks.
    • -
    -

    RavingManiac updated:

    -
      -
    • You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
    • -
    -
    +

    06 March 2013

    +

    Cael Aislinn updated:

    +
      +
    • Type 1 thermoelectric generators and the associated binary circulators are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
    • +
    • code/maps/rust_test.dmm contains an example setup for a functional RUST reactor. Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
    • +
    • Removed double announcement for gridchecks, reduced duration of gridchecks.
    • +
    +

    RavingManiac updated:

    +
      +
    • You can now stab people with syringes using the "harm" intent. This destroys the syringe and transfers a random percentage of its contents into the target. Armor has a 50% chance of blocking the syringe.
    • +
    -
    -

    March 5th 2013

    -

    Cael Aislinn updated:

    -
      -
    • Set roundstart music to randomly choose between space.ogg and traitor.ogg (see http://baystation12.net/forums/viewtopic.php?f=5&t=6972)
    • -
    • All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.
    • -
    -

    CIB updated:

    -
      -
    • Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.
    • -
    -
    +

    05 March 2013

    +

    CIB updated:

    +
      +
    • Added internal organs. They're currently all located in the chest. Use advanced scanner to detect damage. Use the same surgery as for ruptured lungs to fix them.
    • +
    +

    Cael Aislinn updated:

    +
      +
    • Set roundstart music to randomly choose between space.ogg and traitor.ogg (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972)
    • +
    • All RUST components except for TEGs (which generate the power) are now obtainable ingame, bored engineers should get hold of them and setup an experimental reactor for testing purposes.
    • +
    -
    -

    February 27th 2013

    -

    Gamerofthegame updated:

    -
      -
    • Added the (base gear) ERT preset for the debug command.
    • -
    • Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)
    • -
    • Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.
    • -
    -
    +

    27 February 2013

    +

    Gamerofthegame updated:

    +
      +
    • Added the (base gear) ERT preset for the debug command.
    • +
    • Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a less extent, the science outpost. (No, not cycling airlocks)
    • +
    • Fiddled with the ERT set up location on Centcom. Radmins will now have a even easier time equiping a team of any real pratical size, especially coupled with the above debug command.
    • +
    -
    -

    February 25th 2013

    -

    Cael Aislinn updated:

    -
      -
    • As well as building hull shield generators, normal shield gens can now be built (see http://baystation12.net/forums/viewtopic.php?f=1&t=6993).
    • -
    • New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.
    • -
    • New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.
    • -
    -
    +

    25 February 2013

    +

    Cael Aislinn updated:

    +
      +
    • As well as building hull shield generators, normal shield gens can now be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993).
    • +
    • New random events: multiple new system wide-events have been have been added to the newscaster feeds, some not quite as respectable as others.
    • +
    • New random event: some lucky winners will win the TC Daily Grand Slam Lotto, while others may be the target of malicious hackers.
    • +
    -
    -

    February 23rd 2013

    -

    Cael Aislinn updated:

    -
      -
    • Finances! Players spawn with an account, and money can be transferred between accounts, withdrawn/deposited at ATMs and charged to accounts via EFTPOS scanners.

      - All players start with 500-5000 credits, credits can no longer be merged and only credits can be deposited into ATMs - so shelter your illegitimately gotten gains in physical assets and remember that fraud is frowned upon!
    • -
    • Turrets are no longer noiseless as the grave. Listen for the sound of machinery in their proximity.
    • -
    -
    +

    23 February 2013

    +

    Cael Aislinn updated:

    +
      +
    • RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
    • +
    • Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
    • +
    • Rogue vending machines should revert back to normal at the end of the event.
    • +
    • New Unathi hair styles.
    • +
    -
    -

    February 23rd 2013

    -

    Cael Aislinn updated:

    -
      -
    • RUST machinery components should now be researchable (with high requirements) and orderable through QM (with high cost).
    • -
    • Shield machinery should now be researchable (with high requirements) and orderable through QM (with high cost). This one is reportedly buggy.
    • -
    • Rogue vending machines should revert back to normal at the end of the event.
    • -
    • New Unathi hair styles.
    • -
    -
    +

    22 February 2013

    +

    Chinsky updated:

    +
      +
    • Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.
    • +
    -
    -

    22/02/2013

    -

    Chinsky updated:

    -
      -
    • Change to body cavity surgery. Can only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery ribs should be bent open, (lung surgery until second scalpel step). Surgery step needs preparation step, with drill. After that you can place item inside, or seal it with cautery to do other step instead.
    • -
    -
    +

    20 February 2013

    +

    Chinsky updated:

    +
      +
    • Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
    • +
    • Crowbar can be used as alternative to retractor.
    • +
    • Can now unload guns by clicking them in hand.
    • +
    • Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
    • +
    • To add more FUN to previous thing, bullets missed to not disappear but keep going until they hit something else.
    • +
    • Compressed Matter and Explosive implants spawn properly now.
    • +
    • Tweaks to medical effects: removed itch caused by bandages. Chemical effects now have non-100 chance of appearing, the stronger medicine, the more probality it'll have side effects.
    • +
    -
    -

    February 18th 2013

    -

    Cael Aislinn updated:

    -
      -
    • All RUST components are now buildable/orderable, with very high requirements (except for the TEGs). Emitters have replaced gyrotrons, for now.
    • -
    • Fixed up shield generators and made them buildable, with circuits obtainable through RnD. Hull shield gens project along space tiles adjacent to the hull (must be adjacent to a space tile to work).
    • -
    -
    +

    18 February 2013

    +

    Cael Aislinn updated:

    +
      +
    • Security bots will now target hostile mobs, and vice versa.
    • +
    • Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
    • +
    • Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
    • +
    -
    -

    20/02/2013

    -

    Chinsky updated:

    -
      -
    • Added new surgery: putting items inside people. After you use retractor to keep incision open, just click with any item to put it inside. But be wary, if you try to fit something too big, you might rip the veins. To remove items, use implant removal surgery.
    • -
    • Crowbar can be used as alternative to retractor.
    • -
    • Can now unload guns by clicking them in hand.
    • -
    • Fixed distance calculation in bullet missing chance computation, it was always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
    • -
    • To add more FUN to previous thing, bullets missed to not disappear but keep going until they hit something else.
    • -
    • Compressed Matter and Explosive implants spawn properly now.
    • -
    • Tweaks to medical effects: removed itch caused by bandages. Chemical effects now have non-100 chance of appearing, the stronger medicine, the more probality it'll have side effects.
    • -
    -
    +

    14 February 2013

    +

    CIB updated:

    +
      +
    • Medical side-effects(patients are going to come back for secondary treatment)
    • +
    • NT loyalty setting(affects command reports and gives antags hints who might collaborate with them)
    • +
    • Simple animal balance fixes(They're slower now)
    • +
    +

    CaelAislinn updated:

    +
      +
    • Re-added old ion storm laws, re-added grid check event.
    • +
    • Added Rogue Drone and Vermin Infestation random events.
    • +
    • Added/fixed space vines random event.
    • +
    • Updates to the virus events.
    • +
    • Spider infestation and alien infestation events turned off by default.
    • +
    • Soghun, taj and skrell all have unique language text colours.
    • +
    • Moderators will no longer be listed in adminwho, instead use modwho.
    • +
    +

    Gamerofthegame updated:

    +
      +
    • Miscellaneous mapfixes.
    • +
    -
    -

    February 18th 2013

    -

    Cael Aislinn updated:

    -
      -
    • Security bots will now target hostile mobs, and vice versa.
    • -
    • Carp should actually emigrate now, instead of just immigrating then squatting around the outer hull.
    • -
    • Admins and moderators have been split up into separate 'who' verbs (adminwho and modwho respectively).
    • -
    -
    +

    13 February 2013

    +

    Erthilo updated:

    +
      +
    • Fixed SSD (logged-out) players not staying asleep.
    • +
    • Fixed set-pose verb and mice emotes having extra periods.
    • +
    • Fixed virus crate not appearing and breaking supply shuttle.
    • +
    • Fixed newcaster photos not being censored.
    • +
    -
    -

    February 14th 2013

    -

    CIB updated:

    -
      -
    • Medical side-effects(patients are going to come back for secondary treatment)
    • -
    • NT loyalty setting(affects command reports and gives antags hints who might collaborate with them)
    • -
    • Simple animal balance fixes(They're slower now)
    • -
    -

    CaelAislinn updated:

    -
      -
    • Re-added old ion storm laws, re-added grid check event.
    • -
    • Added Rogue Drone and Vermin Infestation random events.
    • -
    • Added/fixed space vines random event.
    • -
    • Updates to the virus events.
    • -
    • Spider infestation and alien infestation events turned off by default.
    • -
    • Soghun, taj and skrell all have unique language text colours.
    • -
    • Moderators will no longer be listed in adminwho, instead use modwho.
    • -
    +

    31 January 2013

    +

    CIB updated:

    +
      +
    • Chilis and cold chilis no longer kill in small amounts
    • +
    • Chloral now again needs around 5 units to start killing somebody
    • +
    -

    Gamerofthegame updated:

    -
      -
    • Miscellaneous mapfixes.
    • -
    -
    +

    23 January 2013

    +

    Cael_Aislinn updated:

    + -
    -

    February 13th 2013

    -

    Erthilo updated:

    -
      -
    • Fixed SSD (logged-out) players not staying asleep.
    • -
    • Fixed set-pose verb and mice emotes having extra periods.
    • -
    • Fixed virus crate not appearing and breaking supply shuttle.
    • -
    • Fixed newcaster photos not being censored.
    • -
    -
    +

    21 January 2013

    +

    Cael_Aislinn updated:

    +
      +
    • Satchels and ore boxes can now hold strange rocks.
    • +
    • Closets and crates can now be built out of 5 and 10 plasteel respectively.
    • +
    • Observers can become mice once more.
    • +
    -
    -

    January 23rd

    -

    Cael_Aislinn updated:

    - -
    +

    13 January 2013

    +

    Chinsky updated:

    +
      +
    • If you get enough (6) blood drips on one tile, it'll turn into a blood puddle. Should make bleeding out more visible.
    • +
    • Security belt now able to hold taser, baton and tape roll.
    • +
    • Added alternative security uniform to Security wardrobes.
    • +
    • Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG
    • +
    • Engineering tape now require engineer OR atmos access instead of both.
    • +
    • Implants now will react to EMP, possibly in !!FUN!! ways
    • +
    +

    GauHelldragon updated:

    +
      +
    • Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
    • +
    • Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
    • +
    • Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
    • +
    -
    - - -

    1/31/2013

    -

    CIB updated:

    -
      -
    • Chilis and cold chilis no longer kill in small amounts
    • -
    • Chloral now again needs around 5 units to start killing somebody
    • -
    -
    - -
    -

    January 21st

    -

    Cael_Aislinn updated:

    -
      -
    • Satchels and ore boxes can now hold strange rocks.
    • -
    • Closets and crates can now be built out of 5 and 10 plasteel respectively.
    • -
    • Observers can become mice once more.
    • -
    -
    - -
    -

    13/01/2013

    -

    Chinsky updated:

    -
      -
    • If you get enough (6) blood drips on one tile, it'll turn into a blood puddle. Should make bleeding out more visible.
    • -
    • Security belt now able to hold taser, baton and tape roll.
    • -
    • Added alternative security uniform to Security wardrobes.
    • -
    • Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG
    • -
    • Engineering tape now require engineer OR atmos access instead of both.
    • -
    • Implants now will react to EMP, possibly in !!FUN!! ways
    • -
    -
    - -

    1/13/2013

    -

    GauHelldragon updated:

    -
      -
    • Servicebots now have RoboTray and Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing pen can alternate between writing mode and rename paper mode by clicking it.
    • -
    • Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity sensor.
    • -
    • Chefs can clang their serving trays with a rolling pin. Just like a riot shield!
    • -
    -
    - -
    -

    January 7th

    -

    Cael_Aislinn updated:

    - -
    - -
    -

    7/01/2013

    -

    Chinsky updated:

    -
      -
    • Implants: Explosvie implant, exploding when victim hears the codephrase you set.
    • -
    • Implants: Compressed Matter implat, scan item (making it disappear), inject yourself and recall that item on will!
    • -
    • Implant removal surgery, with !!FUN!! results if you mess up it.
    • -
    • Coats now have pockets again.
    • -
    • Bash people on tabetops. an windows, or with stools. Grab people to bash them on tables or windows (better grab for better hit on windows). Drag stool sprite on you to pick it up, click on it in hand to make it usual stool again.
    • -
    • Surgical caps, and new sprites for bloodbags and fixovein.
    • -
    • Now some surgery steps will bloody your hands, Full-body blood coat in case youy mess up spectacualry.
    • -
    • Ported some crates (Art, Surgery, Sterile equiplemnt).
    • -
    • Changed contraband crates. Posters moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has illegal booze and illicit drugs.
    • -
    • Finally got evac party lights
    • -
    • Now disfigurment,now it WILL happen when damage is bad enough.
    • -
    • Now if you speak in depressurized area (less than 10 kPa) only people next to you can hear you. Radios still work though.
    • -
    -
    - - - -/tg/ station 13 Development Team - - - - -
    - Coders: TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie
    - Spriters: Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut
    - Sounds: Skie, Lasty/Vinyl
    - Thanks to: CDK Station devs, GoonStation devs, the original SpaceStation developers and Invisty for the title image -
    - -Daedalus Development Team - - - - -
    - Coders: DopeGhoti, Sunfall, ThVortex
    - Artwork: Captain Hammer
    - Spriters: ((TODO.))
    - Sounds: Peter J, due, Erik Satie
    - Thanks to: All the dev teams that came before: BS12, /tg/station13, the Goons, and the original SS13 folks.
    -
    +

    07 January 2013

    +

    Cael_Aislinn updated:

    + +

    Chinsky updated:

    +
      +
    • Implants: Explosvie implant, exploding when victim hears the codephrase you set.
    • +
    • Implants: Compressed Matter implat, scan item (making it disappear), inject yourself and recall that item on will!
    • +
    • Implant removal surgery, with !!FUN!! results if you mess up it.
    • +
    • Coats now have pockets again.
    • +
    • Bash people on tabetops. an windows, or with stools. Grab people to bash them on tables or windows (better grab for better hit on windows). Drag stool sprite on you to pick it up, click on it in hand to make it usual stool again.
    • +
    • Surgical caps, and new sprites for bloodbags and fixovein.
    • +
    • Now some surgery steps will bloody your hands, Full-body blood coat in case youy mess up spectacualry.
    • +
    • Ported some crates (Art, Surgery, Sterile equiplemnt).
    • +
    • Changed contraband crates. Posters moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has illegal booze and illicit drugs.
    • +
    • Finally got evac party lights
    • +
    • Now disfigurment,now it WILL happen when damage is bad enough.
    • +
    • Now if you speak in depressurized area (less than 10 kPa) only people next to you can hear you. Radios still work though.
    • +
    +
    GoonStation 13 Development Team
    - Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
    - Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
    + Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
    + Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
    -

    Creative Commons License
    This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
    Rights are currently extended to SomethingAwful Goons only.

    +
    +

    Creative Commons License
    Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
    Rights are currently extended to SomethingAwful Goons only.

    Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.

    -
+
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml new file mode 100644 index 0000000000..a58c2bc21a --- /dev/null +++ b/html/changelogs/.all_changelog.yml @@ -0,0 +1,1569 @@ +DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. +--- +2013-01-07: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'tgs': !!python/unicode 'Updated server to tgstation r5200 (November + 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg''s changelog.' + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Implants: Explosvie implant, exploding + when victim hears the codephrase you set.' + - !!python/unicode 'rscadd': !!python/unicode 'Implants: Compressed Matter implat, + scan item (making it disappear), inject yourself and recall that item on will!' + - !!python/unicode 'rscadd': !!python/unicode 'Implant removal surgery, with !!FUN!! + results if you mess up it.' + - !!python/unicode 'rscadd': !!python/unicode 'Coats now have pockets again.' + - !!python/unicode 'rscadd': !!python/unicode 'Bash people on tabetops. an windows, + or with stools. Grab people to bash them on tables or windows (better grab for + better hit on windows). Drag stool sprite on you to pick it up, click on it + in hand to make it usual stool again.' + - !!python/unicode 'rscadd': !!python/unicode 'Surgical caps, and new sprites for + bloodbags and fixovein.' + - !!python/unicode 'rscadd': !!python/unicode 'Now some surgery steps will bloody + your hands, Full-body blood coat in case youy mess up spectacualry.' + - !!python/unicode 'rscadd': !!python/unicode 'Ported some crates (Art, Surgery, + Sterile equiplemnt).' + - !!python/unicode 'tweak': !!python/unicode 'Changed contraband crates. Posters + moved to Art Crate, cigs and lipstick ot party crate. Now contraband crate has + illegal booze and illicit drugs.' + - !!python/unicode 'bugfix': !!python/unicode 'Finally got evac party lights' + - !!python/unicode 'bugfix': !!python/unicode 'Now disfigurment,now it WILL happen + when damage is bad enough.' + - !!python/unicode 'experiment': !!python/unicode 'Now if you speak in depressurized + area (less than 10 kPa) only people next to you can hear you. Radios still work + though.' +2013-01-13: + !!python/unicode 'Chinsky': + - !!python/unicode 'tweak': !!python/unicode 'If you get enough (6) blood drips + on one tile, it''ll turn into a blood puddle. Should make bleeding out more + visible.' + - !!python/unicode 'tweak': !!python/unicode 'Security belt now able to hold taser, + baton and tape roll.' + - !!python/unicode 'tweak': !!python/unicode 'Added alternative security uniform + to Security wardrobes.' + - !!python/unicode 'rscadd': !!python/unicode 'Ported Urist cult runes. Down with + the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG' + - !!python/unicode 'bugfix': !!python/unicode 'Engineering tape now require engineer + OR atmos access instead of both.' + - !!python/unicode 'rscadd': !!python/unicode 'Implants now will react to EMP, possibly + in !!FUN!! ways' + !!python/unicode 'GauHelldragon': + - !!python/unicode 'rscadd': !!python/unicode 'Servicebots now have RoboTray and + Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing + pen can alternate between writing mode and rename paper mode by clicking it.' + - !!python/unicode 'rscadd': !!python/unicode 'Farmbots. A new type of robot that + weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, + mini-hoe, bucket and finally proximity sensor.' + - !!python/unicode 'rscadd': !!python/unicode 'Chefs can clang their serving trays + with a rolling pin. Just like a riot shield!' +2013-01-21: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'bugfix': !!python/unicode 'Satchels and ore boxes can now hold + strange rocks.' + - !!python/unicode 'rscadd': !!python/unicode 'Closets and crates can now be built + out of 5 and 10 plasteel respectively.' + - !!python/unicode 'rscadd': !!python/unicode 'Observers can become mice once more.' +2013-01-23: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'tgs': !!python/unicode 'Updated server to tgstation r5200 (November + 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg''s changelog.' +2013-01-31: + !!python/unicode 'CIB': + - !!python/unicode 'bugfix': !!python/unicode 'Chilis and cold chilis no longer + kill in small amounts' + - !!python/unicode 'bugfix': !!python/unicode 'Chloral now again needs around 5 + units to start killing somebody' +2013-02-13: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed SSD (logged-out) players not + staying asleep.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed set-pose verb and mice emotes + having extra periods.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed virus crate not appearing and + breaking supply shuttle.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed newcaster photos not being + censored.' +2013-02-14: + !!python/unicode 'CIB': + - !!python/unicode 'rscadd': !!python/unicode 'Medical side-effects(patients are + going to come back for secondary treatment)' + - !!python/unicode 'rscadd': !!python/unicode 'NT loyalty setting(affects command + reports and gives antags hints who might collaborate with them)' + - !!python/unicode 'tweak': !!python/unicode 'Simple animal balance fixes(They''re + slower now)' + !!python/unicode 'CaelAislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Re-added old ion storm laws, re-added + grid check event.' + - !!python/unicode 'rscadd': !!python/unicode 'Added Rogue Drone and Vermin Infestation + random events.' + - !!python/unicode 'rscadd': !!python/unicode 'Added/fixed space vines random event.' + - !!python/unicode 'tweak': !!python/unicode 'Updates to the virus events.' + - !!python/unicode 'tweak': !!python/unicode 'Spider infestation and alien infestation + events turned off by default.' + - !!python/unicode 'tweak': !!python/unicode 'Soghun, taj and skrell all have unique + language text colours.' + - !!python/unicode 'tweak': !!python/unicode 'Moderators will no longer be listed + in adminwho, instead use modwho.' + !!python/unicode 'Gamerofthegame': + - !!python/unicode 'rscadd': !!python/unicode 'Miscellaneous mapfixes.' +2013-02-18: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Security bots will now target hostile + mobs, and vice versa.' + - !!python/unicode 'tweak': !!python/unicode 'Carp should actually emigrate now, + instead of just immigrating then squatting around the outer hull.' + - !!python/unicode 'tweak': !!python/unicode 'Admins and moderators have been split + up into separate ''who'' verbs (adminwho and modwho respectively).' +2013-02-20: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Added new surgery: putting items + inside people. After you use retractor to keep incision open, just click with + any item to put it inside. But be wary, if you try to fit something too big, + you might rip the veins. To remove items, use implant removal surgery.' + - !!python/unicode 'rscadd': !!python/unicode 'Crowbar can be used as alternative + to retractor.' + - !!python/unicode 'rscadd': !!python/unicode 'Can now unload guns by clicking them + in hand.' + - !!python/unicode 'tweak': !!python/unicode 'Fixed distance calculation in bullet + missing chance computation, it was always assuming 1 or 0 tiles. Now distace + REALLY matters when you shoot.' + - !!python/unicode 'rscadd': !!python/unicode 'To add more FUN to previous thing, + bullets missed to not disappear but keep going until they hit something else.' + - !!python/unicode 'bugfix': !!python/unicode 'Compressed Matter and Explosive implants + spawn properly now.' + - !!python/unicode 'tweak': !!python/unicode 'Tweaks to medical effects: removed + itch caused by bandages. Chemical effects now have non-100 chance of appearing, + the stronger medicine, the more probality it''ll have side effects.' +2013-02-22: + !!python/unicode 'Chinsky': + - !!python/unicode 'tweak': !!python/unicode 'Change to body cavity surgery. Can + only put items in chest, groind and head. Max size for item - 3 (chest), 2 (groin), + 1 (head). For chest surgery ribs should be bent open, (lung surgery until second + scalpel step). Surgery step needs preparation step, with drill. After that you + can place item inside, or seal it with cautery to do other step instead.' +2013-02-23: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'wip': !!python/unicode 'RUST machinery components should now + be researchable (with high requirements) and orderable through QM (with high + cost).' + - !!python/unicode 'wip': !!python/unicode 'Shield machinery should now be researchable + (with high requirements) and orderable through QM (with high cost). This one + is reportedly buggy.' + - !!python/unicode 'tweak': !!python/unicode 'Rogue vending machines should revert + back to normal at the end of the event.' + - !!python/unicode 'rscadd': !!python/unicode 'New Unathi hair styles.' +2013-02-25: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'As well as building hull shield generators, + normal shield gens can now be built (see http://baystation12.net/forums/viewtopic.php?f=1&t;=6993).' + - !!python/unicode 'rscadd': !!python/unicode 'New random events: multiple new system + wide-events have been have been added to the newscaster feeds, some not quite + as respectable as others.' + - !!python/unicode 'rscadd': !!python/unicode 'New random event: some lucky winners + will win the TC Daily Grand Slam Lotto, while others may be the target of malicious + hackers.' +2013-02-27: + !!python/unicode 'Gamerofthegame': + - !!python/unicode 'rscadd': !!python/unicode 'Added the (base gear) ERT preset + for the debug command.' + - !!python/unicode 'rscadd': !!python/unicode 'Map fixes, Virology hole fixed. Atmospheric + fixes for mining and, to a less extent, the science outpost. (No, not cycling + airlocks)' + - !!python/unicode 'rscadd': !!python/unicode 'Fiddled with the ERT set up location + on Centcom. Radmins will now have a even easier time equiping a team of any + real pratical size, especially coupled with the above debug command.' +2013-03-05: + !!python/unicode 'CIB': + - !!python/unicode 'rscadd': !!python/unicode 'Added internal organs. They''re currently + all located in the chest. Use advanced scanner to detect damage. Use the same + surgery as for ruptured lungs to fix them.' + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'soundadd': !!python/unicode 'Set roundstart music to randomly + choose between space.ogg and traitor.ogg (see http://baystation12.net/forums/viewtopic.php?f=5&t;=6972)' + - !!python/unicode 'experiment': !!python/unicode 'All RUST components except for + TEGs (which generate the power) are now obtainable ingame, bored engineers should + get hold of them and setup an experimental reactor for testing purposes.' +2013-03-06: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Type 1 thermoelectric generators + and the associated binary circulators are now moveable (wrench to secure/unsecure) + and orderable via Quartermaster.' + - !!python/unicode 'wip': !!python/unicode 'code/maps/rust_test.dmm contains an + example setup for a functional RUST reactor. Maximum output is in the range + of 12 to 20MW (12 to 20 million watts).' + - !!python/unicode 'bugfix': !!python/unicode 'Removed double announcement for gridchecks, + reduced duration of gridchecks.' + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'You can now stab people with syringes + using the "harm" intent. This destroys the syringe and transfers a random percentage + of its contents into the target. Armor has a 50% chance of blocking the syringe.' +2013-03-09: + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode "Beekeeping is now possible. Construct\ + \ an apiary of out wood and embed it into a hydroponics tray, then get a queen\ + \ bee and bottle of BeezEez from cargo bay. \n\t\tHives produce honey and honeycomb,\ + \ but be wary if the bees start swarming." +2013-03-11: + !!python/unicode 'CIB': + - !!python/unicode 'rscadd': !!python/unicode 'Cloning now requires you to put slabs + of meat into the cloning pod to replenish biomass.' + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'wip': !!python/unicode 'The xenoarchaeology update is here. + This includes a major content overhaul and a bunch of new features for xenoarchaeology.' + - !!python/unicode 'tweak': !!python/unicode 'Digsites (strange rock deposits) are + now much more nuanced and interesting, and a huge number of minor (non-artifact) + finds have been added.' + - !!python/unicode 'rscadd': !!python/unicode 'Excavation is now a complex process + that involves digging into the rock to the right depth.' + - !!python/unicode 'rscadd': !!python/unicode 'Chemical analysis is required for + safe excavation of the digsites, in order to determine how best to extract the + finds.' + - !!python/unicode 'bugfix': !!python/unicode 'Anomalous artifacts have been overhauled + and many longstanding bugs with existing effects have been fixed - the anomaly + utiliser should now work much more often.' + - !!python/unicode 'rscadd': !!python/unicode 'Numerous new artifact effects have + been added and some new artifact types can be dug up from the asteroid.' + - !!python/unicode 'rscadd': !!python/unicode 'New tools and equipment have been + added, including normal and spaceworthy versions of the anomaly suits, excavation + tools and other neat gadgets.' + - !!python/unicode 'rscadd': !!python/unicode 'Five books have been written by subject + matter experts from around the galaxy to help the crew of the Exodus come to + grips with this exacting new science (over 3000 words of tutorials!).' + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Sec HUDs now can see short versions + of sec records.on examine. Med HUDs do same for medical records, and can set + medical status of patient.' + - !!python/unicode 'rscadd': !!python/unicode 'Damage to the head can now cause + brain damage.' +2013-03-14: + !!python/unicode 'Spamcat': + - !!python/unicode 'rscadd': !!python/unicode 'Figured I should make one of these. + Syringestabbing now produces a broken syringe complete with fingerprints of + attacker and blood of a victim, so dispose your evidence carefully. Maximum + transfer amount per stab is lowered to 10.' +2013-03-15: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Mapped a compact research base on + the mining asteroid, with multiple labs and testing rooms. It''s reachable through + a new (old) shuttle dock that leaves from the research wing on the main station.' +2013-03-26: + !!python/unicode 'Spamcat': + - !!python/unicode 'bugfix': !!python/unicode 'Chemmaster now puts pills in pill + bottles (if one is inserted).' + - !!python/unicode 'tweak': !!python/unicode 'Stabbing someone with a syringe now + deals 3 damage instead of 7 because 7 is like, a crowbar punch.' + - !!python/unicode 'bugfix': !!python/unicode 'Lizards can now join mid-round again.' + - !!python/unicode 'rscadd': !!python/unicode 'Chemicals in bloodstream will transfer + with blood now, so don''t get drunk before your blood donation. Viruses and + antibodies transfer through blood too.' + - !!python/unicode 'bugfix': !!python/unicode 'Virology is working again.' +2013-03-27: + !!python/unicode 'Asanadas': + - !!python/unicode 'tweak': !!python/unicode 'The Null Rod has recovered its de-culting + ability, for balance reasons. Metagaming with it is a big no-no!' + - !!python/unicode 'rscadd': !!python/unicode 'Holy Water as a liquid is able to + de-cult. Less effective, but less bloody. May be changed over the course of + time for balance.' +2013-04-04: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed ZAS' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed Fire' + !!python/unicode 'Spamcat': + - !!python/unicode 'bugfix': !!python/unicode 'Blood type is now saved in character + creation menu, no need to edit it manually every round.' +2013-04-09: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'bugfix': !!python/unicode 'Fire Issues (Firedoors, Flamethrowers, + Incendiary Grenades) fixed.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed a bad line of code that was + preventing autoignition of flammable gas mixes.' + - !!python/unicode 'bugfix': !!python/unicode 'Volatile fuel is burned up after + a point.' + - !!python/unicode 'rscdel': !!python/unicode 'Partial-tile firedoors removed. This + is due to ZAS breaking when interacting with them.' +2013-04-11: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'experiment': !!python/unicode 'Fire has been reworked.' + - !!python/unicode 'experiment': !!python/unicode 'In-game variable editor is both + readded and expanded with fire controlling capability.' +2013-04-17: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'experiment': !!python/unicode 'ZAS is now more deadly, as per + decision by administrative team. May be tweaked, but currently AIRFLOW is the + biggest griefer.' + - !!python/unicode 'experiment': !!python/unicode 'World startup optimized, many + functions now delayed until a player joins the server. (Reduces server boot + time significantly)' + - !!python/unicode 'tweak': !!python/unicode 'Zones will now equalize air more rapidly.' + - !!python/unicode 'bugfix': !!python/unicode 'ZAS now respects active magboots + when airflow occurs.' + - !!python/unicode 'bugfix': !!python/unicode 'Airflow will no longer throw you + into doors and open them.' + - !!python/unicode 'bugfix': !!python/unicode 'Race condition in zone construction + has been fixed, so zones connect properly at round start.' + - !!python/unicode 'bugfix': !!python/unicode 'Plasma effects readded.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed runtime involving away mission.' +2013-04-24: + !!python/unicode 'Jediluke69': + - !!python/unicode 'rscadd': !!python/unicode 'Added 5 new drinks (Kira Special, + Lemonade, Brown Star, Milkshakes, Rewriter)' + - !!python/unicode 'tweak': !!python/unicode 'Nanopaste now heals about half of + what it used to' + - !!python/unicode 'tweak': !!python/unicode 'Ballistic crates should now come with + shotguns loaded with actual shells no more beanbags' + - !!python/unicode 'bugfix': !!python/unicode 'Iced tea no longer makes a glass + of .what?' + !!python/unicode 'NerdyBoy1104': + - !!python/unicode 'rscadd': !!python/unicode 'New Botany additions: Rice and Plastellium. + New sheet material: Plastic.' + - !!python/unicode 'rscadd': !!python/unicode 'Plastellium is refined into plastic + by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic + acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, + knives, ashtrays or plastic bags from.' + - !!python/unicode 'rscadd': !!python/unicode 'Rice seeds grows into rice stalks + that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 + milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.' + !!python/unicode 'faux': + - !!python/unicode 'imageadd': !!python/unicode 'Mixed Wardrobe Closet now has colored + shoes and plaid skirts.' + - !!python/unicode 'imageadd': !!python/unicode 'Dress uniforms added to the Captain, + RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain''s + closet. HoS'' hat has been re-added to their closet. I do not love the CMO and + CE enough to give them anything.' + - !!python/unicode 'imageadd': !!python/unicode 'Atheletic closet now has five different + swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled + at if you run around like a moron in one of these. Same goes for ladies who + run around in shorts with their titties swaying in the space winds.' + - !!python/unicode 'imageadd': !!python/unicode 'A set of dispatcher uniforms will + spawn in the security closet. These are for playtesting the dispatcher role.' + - !!python/unicode 'imageadd': !!python/unicode 'New suit spawns in the laundry + room. It''s for geezer''s only. You''re welcome, Book.' + - !!python/unicode 'imageadd': !!python/unicode 'Nurse outfit variant, orderly uniform, + and first responder jacket will now spawn in the medical wardrobe closet.' + - !!python/unicode 'imageadd': !!python/unicode 'A white wedding dress will spawn + in the chaplain''s closet. There are also several dresses currently only adminspawnable. + Admins: Look either under "bride" or "dress." The bride one leads to the colored + wedding dresses, and there are some other kinds of dresses under dress.' + - !!python/unicode 'tweak': !!python/unicode 'No more luchador masks or boxing gloves + or boxing ring. You guys have a swimming pool now, dip in and enjoy it.' + - !!python/unicode 'tweak': !!python/unicode 'he meeting hall has been replaced + with an awkwardly placed security office meant for prisoner processing.' + - !!python/unicode 'tweak': !!python/unicode 'Added a couple more welding goggles + to engineering since you guys liked those a lot.' + - !!python/unicode 'imageadd': !!python/unicode 'Flasks spawn behind the bar. Only + three. Don''t fight over them. I don''t know how to add them to the bar vending + machine otherwise I would have done that instead. Detective, you have your own + flask in your office, it''s underneath the cigarettes on your desk.' + - !!python/unicode 'tweak': !!python/unicode 'Added two canes to the medical storage, + for people who have leg injuries and can''t walk good and stuff. I do not want + to see doctors pretending to be House. These are for patients. Do not make me + delete this addition and declare you guys not being able to have nice things.' + - !!python/unicode 'tweak': !!python/unicode 'Secondary entance to EVA now directly + leads into the medbay hardsuit section. Sorry for any inconviences this will + cause. The CMO can now fetch the hardsuits whenever they want.' + - !!python/unicode 'tweak': !!python/unicode 'Secondary security hardsuit has been + added to the armory. Security members please stop stealing engineer''s hardsuits + when you guys want to pair up for space travel.' + - !!python/unicode 'tweak': !!python/unicode 'Firelocks have been moved around in + the main hallways to form really ghetto versions of airlocks.' + - !!python/unicode 'tweak': !!python/unicode 'Violin spawns in theatre storage now. + I didn''t put the piano there though, that was someone else.' + - !!python/unicode 'tweak': !!python/unicode 'Psych office in medbay has been made + better looking.' +2013-05-14: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'experiment': !!python/unicode 'Depth scanners can now be used + to determine what material archaeological deposits are made of, meaning lab + analysis is no longer required.' + - !!python/unicode 'tweak': !!python/unicode 'Some useability issues with xenoarchaeology + tools have been resolved, and the transit pods cycle automatically now.' +2013-05-15: + !!python/unicode 'Spamcat': + - !!python/unicode 'rscadd': !!python/unicode 'Added telescopic + batons to HoS''s and captain''s lockers. These are quite robust and easily + concealable.' +2013-05-21: + !!python/unicode 'SkyMarshal': + - !!python/unicode 'experiment': !!python/unicode 'ZAS will now speed air movement + into/out of a zone when unsimulated tiles (e.g. space) are involved, in relation + to the number of tiles.' + - !!python/unicode 'experiment': !!python/unicode 'Portable Canisters will now automatically + connect to any portable connecter beneath them on map load.' + - !!python/unicode 'bugfix': !!python/unicode 'Bug involving mis-mapped disposal + junction fixed' + - !!python/unicode 'bugfix': !!python/unicode 'Air alarms now work for atmos techs + (whoops!)' + - !!python/unicode 'bugfix': !!python/unicode 'The Master Controller now properly + stops atmos when it runtimes.' + - !!python/unicode 'bugfix': !!python/unicode 'Backpacks can no longer be contaminated' + - !!python/unicode 'tweak': !!python/unicode 'ZAS no longer logs air statistics.' + - !!python/unicode 'tweak': !!python/unicode 'ZAS now rebuilds as soon as it detects + a semi-complex change in geometry. (It was doing this already, but in a convoluted + way which was actually less efficient)' + - !!python/unicode 'tweak': !!python/unicode 'General code cleanup/commenting of + ZAS' + - !!python/unicode 'tweak': !!python/unicode 'Jungle now initializes after the random + Z-level loads and atmos initializes.' +2013-05-25: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Fixes alien races appearing an unknown + when speaking their language.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixes alien races losing their language + when cloned.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixes UI getting randomly reset when + trying to change it in Genetics Scanners.' +2013-05-26: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Tentacles! Now clone damage will + make you horribly malformed like examine text says.' + !!python/unicode 'Meyar': + - !!python/unicode 'rscadd': !!python/unicode 'The syndicate shuttle now has a cycling + airlock during Nuke rounds.' + - !!python/unicode 'rscadd': !!python/unicode 'Restored the ability for the syndicate + Agent ID to change the name on the card (reforge it) more than once.' + - !!python/unicode 'rscadd': !!python/unicode 'ERT Radio now functional again.' + - !!python/unicode 'rscadd': !!python/unicode 'Research blast doors now actually + lock down the entirety of station-side Research. ' + - !!python/unicode 'rscadd': !!python/unicode 'Added lock down buttons to the wardens + office. ' + - !!python/unicode 'rscadd': !!python/unicode 'The randomized barsign has made a + return. ' + - !!python/unicode 'rscadd': !!python/unicode 'Syndicate Agent ID''s external airlock + access restored.' + !!python/unicode 'VitrescentTortoise': + - !!python/unicode 'rscadd': !!python/unicode 'Added a third option for not getting + any job preferences. It allows you to return to the lobby instead of joining.' +2013-05-28: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Fixes everyone being able to understand + alien languages. HERE IS YOUR TOWER OF BABEL' + !!python/unicode 'VitrescentTortoise': + - !!python/unicode 'bugfix': !!python/unicode 'Wizard''s forcewall now works.' +2013-05-30: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Meteor showers actually spawn meteors + now.' + - !!python/unicode 'tweak': !!python/unicode 'Engineering tape fits into toolbelt + and can be placed on doors.' + - !!python/unicode 'rscadd': !!python/unicode 'Pill bottles can hold paper.' + !!python/unicode 'Spamcat': + - !!python/unicode 'tweak': !!python/unicode 'Pill bottle capacity increased to + 14 items.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed Lamarr (it now spawns properly)' + !!python/unicode 'proliberate': + - !!python/unicode 'rscadd': !!python/unicode 'Station time is now displayed in + the status tab for new players and AIs.' +2013-05-31: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Portable canisters now properly connect + to ports beneath them on map load.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed unfastening gas meters.' +2013-06-01: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Bloody footprints! Now stepping in + the puddle will dirty your shoes/feet and make you leave bloody footprints for + a bit.' + - !!python/unicode 'rscadd': !!python/unicode 'Blood now dries up after some time. + Puddles take ~30 minutes, small things 5 minutes.' + - !!python/unicode 'bugfix': !!python/unicode 'Untreated wounds now heal. No more + toe stubs spamming you with pain messages for the rest of the shift.' + - !!python/unicode 'experiment': !!python/unicode 'On the other side, everything + is healed slowly. Maximum you cna squeeze out of first aid is 0.5 health per + tick per organ. Lying down makes it faster too, by 1.5x factor.' + - !!python/unicode 'rscadd': !!python/unicode 'Lids! Click beaker/bottle in hand + to put them on/off. Prevent spilling' + - !!python/unicode 'rscadd': !!python/unicode 'Added ''hailer'' to security lockers. + If used in hand, says "Halt! Security!". For those who can''t run and type.' +2013-06-05: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Load bearing equipment - webbings + and vests for engineers and sec. Attach to jumpsuit, use ''Look in storage'' + verb (object tab) to open.' + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'Exosuits now can open firelocks by + walking into them.' +2013-06-06: + !!python/unicode 'Asanadas': + - !!python/unicode 'rscadd': !!python/unicode 'Added a whimsical suit to the head + of personnel''s secret clothing locker.' + !!python/unicode 'Meyar': + - !!python/unicode 'bugfix': !!python/unicode 'Disposal''s mail routing fixed. Missing + pipes replaced.' + - !!python/unicode 'bugfix': !!python/unicode 'Chemistry is once again a part of + the disposals delivery circuit. ' + - !!python/unicode 'bugfix': !!python/unicode 'Added missing sorting junctions to + Security and HoS office.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed a duplicate sorting junction.' +2013-06-09: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Emagged supply console can order + SpecOp crates again.' +2013-06-11: + !!python/unicode 'Meyar': + - !!python/unicode 'bugfix': !!python/unicode 'Fixes a security door with a firedoor + ontop of it.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed a typo relating to the admin + Select Equipment Verb. (It''s RESPONSE team not RESCUE team)' + - !!python/unicode 'rscadd': !!python/unicode 'ERT are now automated, from their + spawn to their shuttle. Admin intervention no longer required! (Getting to the + mechs still requires admin permission generally)' + - !!python/unicode 'rscadd': !!python/unicode 'Added flashlights to compensate for + the weakened PDA lights' + - !!python/unicode 'tweak': !!python/unicode 'ERT Uniforms updated to be in line + with Centcom uniforms. No more turtlenecks, no sir. ' +2013-06-12: + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Added pneumatic cannon and harpoons.' + - !!python/unicode 'experiment': !!python/unicode 'Added embedded projectiles. Bullets + and thrown weapons may stick in targets. Throwing them by hand won''t make them + stick, firing them from a cannon might. Implant removal surgery will get rid + of shrapnel and stuck items.' +2013-06-13: + !!python/unicode 'Kilakk': + - !!python/unicode 'rscadd': !!python/unicode 'Added the Xenobiologist job. Has + access to the research hallway and to xenobiology.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed Xenobiology access from Scientists.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed the Xenobiologist alternate + title from Scientists.' + - !!python/unicode 'rscadd': !!python/unicode 'Added "Xenoarchaeology" to the RD, + Scientists, and to the ID computer.' + - !!python/unicode 'tweak': !!python/unicode 'Changed the Research Outpost doors + to use "Xenoarchaeology" access.' +2013-06-18: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed some bugs in windoor construction.' + - !!python/unicode 'tweak': !!python/unicode 'Secure windoors are made with rods + again.' + - !!python/unicode 'rscadd': !!python/unicode 'Windoors drop their electronics when + broken. Emagged windoors can have theirs removed by crowbar.' + - !!python/unicode 'rscadd': !!python/unicode 'Airlock electronics can be configured + to make door open for any single access on it instead of all of them.' + - !!python/unicode 'rscadd': !!python/unicode 'Cyborgs can preview their icons before + choosing.' +2013-06-21: + !!python/unicode 'Jupotter': + - !!python/unicode 'bugfix': !!python/unicode 'Fix the robotiscist preview in the + char setupe screen' +2013-06-22: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'tweak': !!python/unicode 'The xenoarchaeology depth scanner + will now tell you what energy field is required to safely extract a find.' + - !!python/unicode 'tweak': !!python/unicode 'Excavation picks will now dig faster, + and xenoarchaeology as a whole should be easier to do.' +2013-06-23: + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'Airlocks of various models can be + constructed again.' + !!python/unicode 'faux': + - !!python/unicode 'experiment': !!python/unicode 'There has been a complete medbay + renovation spearheaded by Vetinarix. http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 + <-- Please put any commentary good or bad, here.' + - !!python/unicode 'tweak': !!python/unicode 'Some maintenance doors within RnD + and Medbay have had their accesses changed. Maintenance doors in the joint areas + (leading to the research shuttle, virology, and xenobiology) are now zero access. + Which means anyone in those joints can enter the maintenance tunnels. This was + done to add additional evacuation locations during radiation storms. Additional + maintenance doors were added to the tunnels in these areas to prevent docs and + scientists from running about.' + - !!python/unicode 'tweak': !!python/unicode 'Starboard emergency storage isn''t + gone now, it''s simply located in the escape wing.' + - !!python/unicode 'experiment': !!python/unicode 'An engineering training room + has been added to engineering. This location was previously where surgery was + located. If you are new to engineering or need to brush up on your skills, please + use this area for testing.' +2013-06-26: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Autopsy scanner properly displays + time of wound infliction and death.' + - !!python/unicode 'bugfix': !!python/unicode 'Autopsy scanner properly displays + wounds by projectile weapons.' + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'One-antag rounds (like wizard/ninja) + no longer end automatically upon death' + - !!python/unicode 'wip': !!python/unicode 'Space ninja has been implemented as + a voteable gamemode' + - !!python/unicode 'rscadd': !!python/unicode 'Space ninja spawn landmarks have + been implemented (but not yet placed on the map), still spawn at carps-pawns + instead. (The code will warn you about this and ask you to report it, it''s + a known issue.)' + - !!python/unicode 'rscadd': !!python/unicode 'Five new space ninja directives have + been added, old directives have been reworded to be less harsh' + - !!python/unicode 'wip': !!python/unicode 'Space ninjas have been given their own + list as antagonists, and are no longer bundled up with traitors' + - !!python/unicode 'bugfix': !!python/unicode 'Space ninjas with a "steal a functional + AI" objective will now succeed by downloading one into their suits' + - !!python/unicode 'tweak': !!python/unicode 'Space ninja suits'' exploding on death + has been nerfed, so as not to cause breaches' + - !!python/unicode 'rscadd': !!python/unicode 'A few space ninja titles/names have + been added and removed to be slightly more believable' + - !!python/unicode 'bugfix': !!python/unicode 'The antagonist selector no longer + chooses jobbanned players when it runs out of willing options' +2013-06-27: + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'ID cards properly setup bloodtype, + DNA and fingerprints again.' +2013-06-28: + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'AIs are now able to examine what + they see.' +2013-07-03: + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'Security and medical cyborgs can + use their HUDs to access records.' +2013-07-05: + !!python/unicode 'Spamcat': + - !!python/unicode 'rscadd': !!python/unicode 'Pulse! Humans now have hearbeat rate, + which can be measured by right-clicking someone - Check pulse or by health analyzer. + Medical machinery also has heartbeat monitors. Certain meds and conditions can + influence it.' +2013-07-06: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Humans now can be infected with more + than one virus at once.' + - !!python/unicode 'rscadd': !!python/unicode 'All analyzed viruses are put into + virus DB. You can view it and edit their name and description on medical record + consoles.' + - !!python/unicode 'tweak': !!python/unicode 'Only known viruses (ones in DB) will + be detected by the machinery and HUDs. ' + - !!python/unicode 'rscadd': !!python/unicode 'Viruses cause fever, body temperature + rising the more stage is.' + - !!python/unicode 'bugfix': !!python/unicode 'Humans'' body temperature does not + drift towards room one unless there''s big difference in them.' + - !!python/unicode 'tweak': !!python/unicode 'Virus incubators now can transmit + viuses from dishes to blood sample.' + - !!python/unicode 'rscadd': !!python/unicode 'New machine - centrifuge. It can + isolate antibodies or viruses (spawning virus dish) from a blood sample in vials. + Accepts vials only.' + - !!python/unicode 'rscadd': !!python/unicode 'Fancy vial boxes in virology, one + of them is locked by ID with MD access.' + - !!python/unicode 'tweak': !!python/unicode 'Engineered viruses are now ariborne + too.' +2013-07-11: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Gun delays. All guns now have delays + between shots. Most have less than second, lasercannons and pulse rifles have + around 2 seconds delay. Automatics have zero, click-speed.' +2013-07-26: + !!python/unicode 'Kilakk': + - !!python/unicode 'bugfix': !!python/unicode 'Brig cell timers will no longer start + counting down automatically.' + - !!python/unicode 'tweak': !!python/unicode 'Separated the actual countdown timer + from the timer controls. Pressing "Set" while the timer is counting down will + reset the countdown timer to the time selected.' +2013-07-28: + !!python/unicode 'Segrain': + - !!python/unicode 'rscadd': !!python/unicode 'Camera console circuits can be adjusted + for different networks.' + - !!python/unicode 'rscadd': !!python/unicode 'Nuclear operatives and ERT members + have built-in cameras in their helmets. Activate helmet to initialize it.' +2013-07-30: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'EFTPOS and ATM machines should now + connect to databases.' + - !!python/unicode 'bugfix': !!python/unicode 'Gravitational Catapults can now be + removed from mechs.' + - !!python/unicode 'bugfix': !!python/unicode 'Ghost manifest rune paper naming + now works correctly.' + - !!python/unicode 'bugfix': !!python/unicode 'Fix for newscaster special characters. + Still not recommended.' + !!python/unicode 'Kilakk': + - !!python/unicode 'rscadd': !!python/unicode 'Added colored department radio channels.' +2013-08-01: + !!python/unicode 'Asanadas': + - !!python/unicode 'tweak': !!python/unicode 'The Null Rod has recovered its de-culting + ability, for balance reasons. Metagaming with it is a big no-no!' + - !!python/unicode 'rscadd': !!python/unicode 'Holy Water as a liquid is able to + de-cult. Less effective, but less bloody. May be changed over the course of + time for balance.' + !!python/unicode 'CIB': + - !!python/unicode 'bugfix': !!python/unicode 'Chilis and cold chilis no longer + kill in small amounts' + - !!python/unicode 'bugfix': !!python/unicode 'Chloral now again needs around 5 + units to start killing somebody' + !!python/unicode 'Cael Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Security bots will now target hostile + mobs, and vice versa.' + - !!python/unicode 'tweak': !!python/unicode 'Carp should actually emigrate now, + instead of just immigrating then squatting around the outer hull.' + - !!python/unicode 'tweak': !!python/unicode 'Admins and moderators have been split + up into separate ''who'' verbs (adminwho and modwho respectively).' + !!python/unicode 'CaelAislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Re-added old ion storm laws, re-added + grid check event.' + - !!python/unicode 'rscadd': !!python/unicode 'Added Rogue Drone and Vermin Infestation + random events.' + - !!python/unicode 'rscadd': !!python/unicode 'Added/fixed space vines random event.' + - !!python/unicode 'tweak': !!python/unicode 'Updates to the virus events.' + - !!python/unicode 'tweak': !!python/unicode 'Spider infestation and alien infestation + events turned off by default.' + - !!python/unicode 'tweak': !!python/unicode 'Soghun, taj and skrell all have unique + language text colours.' + - !!python/unicode 'tweak': !!python/unicode 'Moderators will no longer be listed + in adminwho, instead use modwho.' + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'tgs': !!python/unicode 'Updated server to tgstation r5200 (November + 26th, 2012), see https://code.google.com/p/tgstation13/source/list + for tg''s changelog.' + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Old new medical features:' + - !!python/unicode 'rscadd': !!python/unicode 'Autoinjectors! They come preloaded + with 5u of inapro, can be used instantly, and are one-use. You can replace chems + inside using a syringe. Box of them is added to Medicine closet and medical + supplies crate.' + - !!python/unicode 'rscadd': !!python/unicode 'Splints! Target broken liimb and + click on person to apply. Can be taken off in inventory menu, like handcuffs. + Splinted limbs have less negative effects.' + - !!python/unicode 'rscadd': !!python/unicode 'Advanced medikit! Red and mean, all + doctors spawn with one. Contains better stuff - advanced versions of bandaids + and aloe heal 12 damage on the first use.' + - !!python/unicode 'tweak': !!python/unicode 'Wounds with damage above 50 won''t + heal by themselves even if bandaged/salved. Would have to seek advanced medical + attention for those.' + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed SSD (logged-out) players not + staying asleep.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed set-pose verb and mice emotes + having extra periods.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed virus crate not appearing and + breaking supply shuttle.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed newcaster photos not being + censored.' + !!python/unicode 'Gamerofthegame': + - !!python/unicode 'rscadd': !!python/unicode 'Miscellaneous mapfixes.' + !!python/unicode 'GauHelldragon': + - !!python/unicode 'rscadd': !!python/unicode 'Servicebots now have RoboTray and + Printing Pen. Robotray can be used to pick up and drop food/drinks. Printing + pen can alternate between writing mode and rename paper mode by clicking it.' + - !!python/unicode 'rscadd': !!python/unicode 'Farmbots. A new type of robot that + weeds, waters and fertilizes. Use robot arm on water tank. Then use plant analyzer, + mini-hoe, bucket and finally proximity sensor.' + - !!python/unicode 'rscadd': !!python/unicode 'Chefs can clang their serving trays + with a rolling pin. Just like a riot shield!' + !!python/unicode 'Jediluke69': + - !!python/unicode 'rscadd': !!python/unicode 'Added 5 new drinks (Kira Special, + Lemonade, Brown Star, Milkshakes, Rewriter)' + - !!python/unicode 'tweak': !!python/unicode 'Nanopaste now heals about half of + what it used to' + - !!python/unicode 'tweak': !!python/unicode 'Ballistic crates should now come with + shotguns loaded with actual shells no more beanbags' + - !!python/unicode 'bugfix': !!python/unicode 'Iced tea no longer makes a glass + of .what?' + !!python/unicode 'Jupotter': + - !!python/unicode 'bugfix': !!python/unicode 'Fix the robotiscist preview in the + char setupe screen' + !!python/unicode 'Kilakk': + - !!python/unicode 'rscadd': !!python/unicode 'Added the Xenobiologist job. Has + access to the research hallway and to xenobiology.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed Xenobiology access from Scientists.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed the Xenobiologist alternate + title from Scientists.' + - !!python/unicode 'rscadd': !!python/unicode 'Added "Xenoarchaeology" to the RD, + Scientists, and to the ID computer.' + - !!python/unicode 'tweak': !!python/unicode 'Changed the Research Outpost doors + to use "Xenoarchaeology" access.' + !!python/unicode 'Meyar': + - !!python/unicode 'rscadd': !!python/unicode 'The syndicate shuttle now has a cycling + airlock during Nuke rounds.' + - !!python/unicode 'rscadd': !!python/unicode 'Restored the ability for the syndicate + Agent ID to change the name on the card (reforge it) more than once.' + - !!python/unicode 'rscadd': !!python/unicode 'ERT Radio now functional again.' + - !!python/unicode 'rscadd': !!python/unicode 'Research blast doors now actually + lock down the entirety of station-side Research. ' + - !!python/unicode 'rscadd': !!python/unicode 'Added lock down buttons to the wardens + office. ' + - !!python/unicode 'rscadd': !!python/unicode 'The randomized barsign has made a + return. ' + - !!python/unicode 'rscadd': !!python/unicode 'Syndicate Agent ID''s external airlock + access restored.' + !!python/unicode 'NerdyBoy1104': + - !!python/unicode 'rscadd': !!python/unicode 'New Botany additions: Rice and Plastellium. + New sheet material: Plastic.' + - !!python/unicode 'rscadd': !!python/unicode 'Plastellium is refined into plastic + by first grinding the produce to get plasticide. 20 plasticide + 10 polytrinic + acid makes 10 sheets of plastic which can be used to make crates, forks, spoons, + knives, ashtrays or plastic bags from.' + - !!python/unicode 'rscadd': !!python/unicode 'Rice seeds grows into rice stalks + that you grind to get rice. 10 Rice + 5 Water makes boiled rice, 10 rice + 5 + milk makes rice pudding, 10 rice + 5 universal enzyme (in beaker) makes Sake.' + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'You can now stab people with syringes + using the "harm" intent. This destroys the syringe and transfers a random percentage + of its contents into the target. Armor has a 50% chance of blocking the syringe.' + !!python/unicode 'Segrain': + - !!python/unicode 'bugfix': !!python/unicode 'Meteor showers actually spawn meteors + now.' + - !!python/unicode 'tweak': !!python/unicode 'Engineering tape fits into toolbelt + and can be placed on doors.' + - !!python/unicode 'rscadd': !!python/unicode 'Pill bottles can hold paper.' + !!python/unicode 'SkyMarshal': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed ZAS' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed Fire' + !!python/unicode 'Spamcat': + - !!python/unicode 'rscadd': !!python/unicode 'Figured I should make one of these. + Syringestabbing now produces a broken syringe complete with fingerprints of + attacker and blood of a victim, so dispose your evidence carefully. Maximum + transfer amount per stab is lowered to 10.' + !!python/unicode 'VitrescentTortoise': + - !!python/unicode 'rscadd': !!python/unicode 'Added a third option for not getting + any job preferences. It allows you to return to the lobby instead of joining.' + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'One-antag rounds (like wizard/ninja) + no longer end automatically upon death' + - !!python/unicode 'wip': !!python/unicode 'Space ninja has been implemented as + a voteable gamemode' + - !!python/unicode 'rscadd': !!python/unicode 'Space ninja spawn landmarks have + been implemented (but not yet placed on the map), still spawn at carps-pawns + instead. (The code will warn you about this and ask you to report it, it''s + a known issue.)' + - !!python/unicode 'rscadd': !!python/unicode 'Five new space ninja directives have + been added, old directives have been reworded to be less harsh' + - !!python/unicode 'wip': !!python/unicode 'Space ninjas have been given their own + list as antagonists, and are no longer bundled up with traitors' + - !!python/unicode 'bugfix': !!python/unicode 'Space ninjas with a "steal a functional + AI" objective will now succeed by downloading one into their suits' + - !!python/unicode 'tweak': !!python/unicode 'Space ninja suits'' exploding on death + has been nerfed, so as not to cause breaches' + - !!python/unicode 'rscadd': !!python/unicode 'A few space ninja titles/names have + been added and removed to be slightly more believable' + - !!python/unicode 'bugfix': !!python/unicode 'The antagonist selector no longer + chooses jobbanned players when it runs out of willing options' + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Added pneumatic cannon and harpoons.' + - !!python/unicode 'experiment': !!python/unicode 'Added embedded projectiles. Bullets + and thrown weapons may stick in targets. Throwing them by hand won''t make them + stick, firing them from a cannon might. Implant removal surgery will get rid + of shrapnel and stuck items.' + !!python/unicode 'faux': + - !!python/unicode 'imageadd': !!python/unicode 'Mixed Wardrobe Closet now has colored + shoes and plaid skirts.' + - !!python/unicode 'imageadd': !!python/unicode 'Dress uniforms added to the Captain, + RD, and HoP wardrobe closets. A uniform jacket has also been added to the Captain''s + closet. HoS'' hat has been re-added to their closet. I do not love the CMO and + CE enough to give them anything.' + - !!python/unicode 'imageadd': !!python/unicode 'Atheletic closet now has five different + swimsuits *for the ladies* in them. If you are a guy, be prepared to be yelled + at if you run around like a moron in one of these. Same goes for ladies who + run around in shorts with their titties swaying in the space winds.' + - !!python/unicode 'imageadd': !!python/unicode 'A set of dispatcher uniforms will + spawn in the security closet. These are for playtesting the dispatcher role.' + - !!python/unicode 'imageadd': !!python/unicode 'New suit spawns in the laundry + room. It''s for geezer''s only. You''re welcome, Book.' + - !!python/unicode 'imageadd': !!python/unicode 'Nurse outfit variant, orderly uniform, + and first responder jacket will now spawn in the medical wardrobe closet.' + - !!python/unicode 'imageadd': !!python/unicode 'A white wedding dress will spawn + in the chaplain''s closet. There are also several dresses currently only adminspawnable. + Admins: Look either under "bride" or "dress." The bride one leads to the colored + wedding dresses, and there are some other kinds of dresses under dress.' + - !!python/unicode 'tweak': !!python/unicode 'No more luchador masks or boxing gloves + or boxing ring. You guys have a swimming pool now, dip in and enjoy it.' + - !!python/unicode 'tweak': !!python/unicode 'he meeting hall has been replaced + with an awkwardly placed security office meant for prisoner processing.' + - !!python/unicode 'tweak': !!python/unicode 'Added a couple more welding goggles + to engineering since you guys liked those a lot.' + - !!python/unicode 'imageadd': !!python/unicode 'Flasks spawn behind the bar. Only + three. Don''t fight over them. I don''t know how to add them to the bar vending + machine otherwise I would have done that instead. Detective, you have your own + flask in your office, it''s underneath the cigarettes on your desk.' + - !!python/unicode 'tweak': !!python/unicode 'Added two canes to the medical storage, + for people who have leg injuries and can''t walk good and stuff. I do not want + to see doctors pretending to be House. These are for patients. Do not make me + delete this addition and declare you guys not being able to have nice things.' + - !!python/unicode 'tweak': !!python/unicode 'Secondary entance to EVA now directly + leads into the medbay hardsuit section. Sorry for any inconviences this will + cause. The CMO can now fetch the hardsuits whenever they want.' + - !!python/unicode 'tweak': !!python/unicode 'Secondary security hardsuit has been + added to the armory. Security members please stop stealing engineer''s hardsuits + when you guys want to pair up for space travel.' + - !!python/unicode 'tweak': !!python/unicode 'Firelocks have been moved around in + the main hallways to form really ghetto versions of airlocks.' + - !!python/unicode 'tweak': !!python/unicode 'Violin spawns in theatre storage now. + I didn''t put the piano there though, that was someone else.' + - !!python/unicode 'tweak': !!python/unicode 'Psych office in medbay has been made + better looking.' + !!python/unicode 'proliberate': + - !!python/unicode 'rscadd': !!python/unicode 'Station time is now displayed in + the status tab for new players and AIs.' +2013-08-04: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Health HUD indicator replaced with + Pain indicator. Now health indicator shows pain level instead of actual vitals + level. Some types of damage contribute more to pain, some less, usually feeling + worse than they really are.' +2013-08-08: + !!python/unicode 'Erthilo': + - !!python/unicode 'bugfix': !!python/unicode 'Raise Dead rune now properly heals + and revives dead corpse.' + - !!python/unicode 'bugfix': !!python/unicode 'Admin-only rejuvenate verb now heals + all organs, limbs, and diseases.' + - !!python/unicode 'bugfix': !!python/unicode 'Cyborg sprites now correctly reset + with reset boards. This means cyborg appearances can now be changed without + admin intervention.' +2013-09-18: + !!python/unicode 'Kilakk': + - !!python/unicode 'rscadd': !!python/unicode 'Fax machines! The Captain and IA + agents can use the fax machine to send properly formatted messages to Central + Command.' + - !!python/unicode 'imageadd': !!python/unicode 'Gave the fax machine a fancy animated + sprite. Thanks Cajoes!' +2013-09-24: + !!python/unicode 'Snapshot': + - !!python/unicode 'rscdel': !!python/unicode 'Removed hidden vote counts.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed hiding of vote results.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed OOC muting during votes.' + - !!python/unicode 'rscadd': !!python/unicode 'Crew transfers are no longer callable + during Red and Delta alert.' + - !!python/unicode 'wip': !!python/unicode 'Started work on Auto transfer framework.' +2013-10-06: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Return of dreaded side effects. They + now manifest well after their cause disappears, so curing them should be possible + without them reappearing immediately. They also lost last stage damaging effects.' +2013-10-29: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'Xenoarchaeology''s chemical analysis + and six analysis machines are gone, replaced by a single one which can be beaten + in a minigame.' + - !!python/unicode 'rscadd': !!python/unicode 'Sneaky traitors will find new challenges + to overcome at the research outpost, but may also find new opportunities (transit + tubes can now be traversed).' + - !!python/unicode 'rscadd': !!python/unicode 'Finding active alien machinery should + now be made significantly easier with the Alden-Saraspova counter.' +2013-11-01: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'Autovoting, Get off the station when + your 15 hour workweek is done, thanks unions!' + - !!python/unicode 'rscadd': !!python/unicode 'Some beach props that Chinsky finds + useless.' + - !!python/unicode 'wip': !!python/unicode 'Updated NanoUI' + - !!python/unicode 'rscadd': !!python/unicode 'Dialysis while in sleepers - removes + reagents from mobs, like the chemist, toss him in there!' + - !!python/unicode 'tweak': !!python/unicode 'Pipe Dispensers can now be ordered + by Cargo' + - !!python/unicode 'rscadd': !!python/unicode 'Fancy G-G-G-G-Ghosts!' +2013-11-23: + !!python/unicode 'Ccomp5950': + - !!python/unicode 'bugfix': !!python/unicode 'Players are now no longer able to + commit suicide with a lasertag gun, and will feel silly for doing so.' + - !!python/unicode 'bugfix': !!python/unicode 'Ghosts hit with the cult book shall + now actually become visible.' + - !!python/unicode 'bugfix': !!python/unicode 'The powercells spawned with Exosuits + will now properly be named to not confuse bearded roboticists.' + - !!python/unicode 'bugfix': !!python/unicode 'Blindfolded players will now no longer + require eye surgery to repair their sight, removing the blindfold will be sufficient.' + - !!python/unicode 'rscadd': !!python/unicode 'Atmospheric Technicians will now + have access to Exterior airlocks.' +2013-11-24: + !!python/unicode 'Yinadele': + - !!python/unicode 'experiment': !!python/unicode 'Supermatter engine added! Please + treat your new engine gently, and report any strangeness!' + - !!python/unicode 'tweak': !!python/unicode 'Rebalanced events so people don''t + explode into appendicitis or have their organs constantly explode.' + - !!python/unicode 'rscadd': !!python/unicode 'Vending machines have had bottled + water, iced tea, and grape soda added.' + - !!python/unicode 'rscadd': !!python/unicode 'Head reattachment surgery added! + Sew heads back on proper rather than monkey madness.' + - !!python/unicode 'rscadd': !!python/unicode 'Pain crit rebalanced - Added aim + variance depending on pain levels, nerfed blackscreen severely.' + - !!python/unicode 'rscadd': !!python/unicode 'Cyborg alt titles: Robot, and Android + added! These will make you spawn as a posibrained robot. Please enjoy!' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed the sprite on the modified + welding goggles, added a pair to the CE''s office where they''ll be used.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed atmos computers- They are once + again responsive!' + - !!python/unicode 'tweak': !!python/unicode 'Added in functionality proper for + explosive implants- You can now set their level of detonation, and their effects + are more responsively concrete depending on setting.' + - !!python/unicode 'rscadd': !!python/unicode 'Hemostats re-added to autolathe!' + - !!python/unicode 'rscadd': !!python/unicode 'Added two manuals on atmosia and + EVA, by MagmaRam! Found in engineering and the engineering bookcase.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed areas in medbay to have fully + functional APC sectors.' + - !!python/unicode 'rscadd': !!python/unicode 'Girders are now lasable.' + - !!python/unicode 'experiment': !!python/unicode 'Please wait warmly, new features + planned for next merge!' +2013-12-01: + !!python/unicode 'Various Developers banged their keyboards together:': + - !!python/unicode 'rscadd': !!python/unicode 'New Engine, the supermatter, figure + out what a cooling loop is, or don''t and blow up engineering!' + - !!python/unicode 'rscadd': !!python/unicode 'Each department will have it''s own + fax, make a copy of your butt and fax it to the admins!' + - !!python/unicode 'rscadd': !!python/unicode 'Booze and soda dispensers, they are + like chemmasters, only with booze and soda!' + - !!python/unicode 'rscadd': !!python/unicode 'Bluespace and Cryostasis beakers, + how do they work? Fuggin bluespace how do they work?' + - !!python/unicode 'rscadd': !!python/unicode 'You can now shove things into vending + machines, impress your friends on how things magically disappear out of your + hands into the machine!' + - !!python/unicode 'rscadd': !!python/unicode 'Robots and Androids (And gynoids + too!) can now use custom job titles' + - !!python/unicode 'bugfix': !!python/unicode 'Various bugfixes' +2013-12-18: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Mousetraps can now be "hidden" through + the right-click menu. This makes them go under tables, clutter and the like. + The filthy rodents will never see it coming!' + - !!python/unicode 'tweak': !!python/unicode 'Monkeys will no longer move randomly + while being pulled.' +2014-01-01: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'AntagHUD and MedicalHUD for ghosts, + see who the baddies are, check for new configuration options.' + - !!python/unicode 'rscadd': !!python/unicode 'Ghosts will now have bold text if + they are in the same room as the person making conversations easier to follow.' + - !!python/unicode 'rscadd': !!python/unicode 'New hairstyles! Now you can use + something other then hotpink floor length braid.' + - !!python/unicode 'wip': !!python/unicode 'DNA rework, tell us how you were cloned + and became albino!' + - !!python/unicode 'rscadd': !!python/unicode 'Dirty floors, so now you know exactly + how lazy the janitors are!' + - !!python/unicode 'rscadd': !!python/unicode 'A new UI system, feel free to color + it yourself, don''t set it to completely clear or you will have a bad time.' + - !!python/unicode 'rscadd': !!python/unicode 'Cryogenic storage, for all your SSD + needs.' + - !!python/unicode 'rscadd': !!python/unicode 'New hardsuits for those syndicate + tajaran' +2014-02-01: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'NanoUI for PDA' + - !!python/unicode 'rscadd': !!python/unicode 'Write in blood while a ghost in cult + rounds with enough cultists' + - !!python/unicode 'rscadd': !!python/unicode 'Cookies, absurd sandwiches, and even + cookable dioanae nymphs!' + - !!python/unicode 'rscadd': !!python/unicode 'A bunch of new guns and other weapons' + - !!python/unicode 'rscadd': !!python/unicode 'Species specific blood' +2014-02-19: + !!python/unicode 'Aryn': + - !!python/unicode 'experiment': !!python/unicode 'New air model. Nothing should + change to a great degree, but temperature flow might be affected due to closed + connections not sticking around.' +2014-03-01: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'Paint Mixing, red and blue makes + purple!' + - !!python/unicode 'rscadd': !!python/unicode 'New posters to tell you to respect + those darned cat people' + - !!python/unicode 'rscadd': !!python/unicode 'NanoUI for APC''s, Canisters, Tank + Transfer Valves and the heaters / coolers' + - !!python/unicode 'tweak': !!python/unicode 'PDA bombs are now less annoying, and + won''t always blow up / cause internal bleeding' + - !!python/unicode 'tweak': !!python/unicode 'Blob made less deadly' + - !!python/unicode 'rscadd': !!python/unicode 'Objectiveless Antags now a configuration + option, choose your own adventure!' + - !!python/unicode 'wip': !!python/unicode 'Engineering redesign, now with better + monitoring of the explodium supermatter!' + - !!python/unicode 'rscadd': !!python/unicode 'Security EOD' + - !!python/unicode 'rscadd': !!python/unicode 'New playable race, IPC''s, go beep + boop boop all over the station!' + - !!python/unicode 'rscadd': !!python/unicode 'Gamemode autovoting, now players + don''t have to call for gamemode votes, it''s automatic!' +2014-03-05: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Smartfridges added to the bar, chemistry + and virology. No more clutter!' + - !!python/unicode 'rscadd': !!python/unicode 'A certain musical instrument has + returned to the bar.' + - !!python/unicode 'rscadd': !!python/unicode 'There is now a ten second delay between + ingesting a pill/donut/milkshake and regretting it.' +2014-03-10: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Viruses now affect certain range + of species, different for each virus' + - !!python/unicode 'tweak': !!python/unicode 'Spaceacilline now prevents infection, + and has a small chance to cure viruses at Stage 1. It does not give them antibodies + though, so they can get sick again!' + - !!python/unicode 'tweak': !!python/unicode 'Biosuits and spacesuits now offer + more protection against viruses. Full biosuit competely prevents airborne infection, + when coupled with gloves they both protect quite well from contact ones' + - !!python/unicode 'rscadd': !!python/unicode 'Sneezing now spreads viruses in front + of mob. Sometimes he gets a warning beforehand though' +2014-03-30: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Inflatable walls and doors added. + Useful for sealing off hull breaches, but easily punctured by sharp objects + and Tajarans.' +2014-04-06: + !!python/unicode 'RavingManiac': + - !!python/unicode 'tweak': !!python/unicode 'Tape recorders and station-bounced + radios now work inside containers and closets.' +2014-04-11: + !!python/unicode 'Jarcolr': + - !!python/unicode 'rscadd': !!python/unicode 'You can now flip coins like a D2' + - !!python/unicode 'tweak': !!python/unicode 'Miscellaneous cargo crates got a tiny + buff, Standard Costume crate is now Costume Crate' + - !!python/unicode 'tweak': !!python/unicode 'Grammar patch,telekinesis/amputated + arm exploit fixes,more in the future' + - !!python/unicode 'tweak': !!python/unicode 'Grille kicking now does less damage' + - !!python/unicode 'tweak': !!python/unicode 'TELESCOPIC baton no longer knocks + anybody down,still got a lot of force though' + - !!python/unicode 'tweak': !!python/unicode 'Other small-ish changes and fixes + that aren''t worth mentioning' +2014-04-25: + !!python/unicode 'Various': + - !!python/unicode 'rscadd': !!python/unicode 'Overhauled saycode, you can now use + languages over the radio.' + - !!python/unicode 'rscadd': !!python/unicode 'Chamelon items beyond just the suit.' + - !!python/unicode 'rscadd': !!python/unicode 'NanoUI Virology' + - !!python/unicode 'rscadd': !!python/unicode '3D Sounds' + - !!python/unicode 'rscadd': !!python/unicode 'AI Channel color for when they want + to be all sneaky' + - !!python/unicode 'rscadd': !!python/unicode 'New inflatable walls and airlocks + for your breach sealing pleasure.' + - !!python/unicode 'rscadd': !!python/unicode 'Carbon Copy papers, so you can subject + everyone to your authority and paperwork, but mainly paperwork' + - !!python/unicode 'rscadd': !!python/unicode 'Undershirts and rolling down jumpsuits' + - !!python/unicode 'rscadd': !!python/unicode 'Insta-hit tasers, can be shot through + glass as well.' + - !!python/unicode 'rscadd': !!python/unicode 'Changeling balances, an emphasis + put more on stealth.' + - !!python/unicode 'rscdel': !!python/unicode 'Genetics disabled' + - !!python/unicode 'rscdel': !!python/unicode 'Telescience removed, might be added + again when we come up with a less math headache enducing version of it.' + - !!python/unicode 'bugfix': !!python/unicode 'Bugfixes galore!' +2014-04-29: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'rscadd': !!python/unicode 'Webbing vest storage can now be accessed + by clicking on the item in inventory' + - !!python/unicode 'rscadd': !!python/unicode 'Holsters can be accessed by clicking + on them in inventory' + - !!python/unicode 'rscadd': !!python/unicode 'Webbings and other suit attachments + are now visible on the icon in inventory' + - !!python/unicode 'tweak': !!python/unicode 'Removing jumpsuits now requires drag + and drop to prevent accidental undressing' + - !!python/unicode 'rscadd': !!python/unicode 'Added an action icon for magboots + that can be used to toggle them similar to flashlights' + - !!python/unicode 'rscadd': !!python/unicode 'Fuel tanks now spill fuel when wrenched + open' +2014-05-03: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'rscadd': !!python/unicode "Coming out of nowhere the past few\ + \ months, the Garland Corporation has made headlines with a new prehistoric\ + \ theme park delighting travellers with species thought extinct. Now available\ + \ for research stations everywhere is the technology that made it all possible!\ + \ Features include:
\n\t\t\t- 13 discoverable prehistoric species to clone\ + \ from fossils (including 5 brand new ones).
\n\t\t\t- 11 discoverable prehistoric\ + \ plants to clone from fossils (including 9 brand new ones).
\n\t\t\t- New\ + \ minigame that involves correctly ordering the genomes inside each genetic\ + \ sequence to unlock an animal/plant.
\n\t\t\t- Some prehistoric animals\ + \ and plants may seem strangely familiar... while others may bring more than\ + \ the erstwhile scientist bargains for.
\n




" +2014-05-06: + !!python/unicode 'Hubble': + - !!python/unicode 'rscadd': !!python/unicode 'Clip papers together by hitting a + paper with a paper or photo' + - !!python/unicode 'imageadd': !!python/unicode 'Adds icons for copied stamps' +2014-05-16: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'rscadd': !!python/unicode 'Silicon mob types (AI, cyborgs, PAI) + can now speak certain species languages depending on type and module' + - !!python/unicode 'rscadd': !!python/unicode 'Languages can now be whispered when + using the language code with either the whisper verb or the whisper speech code' +2014-05-23: + !!python/unicode 'Hubble': + - !!python/unicode 'rscadd': !!python/unicode 'Personal lockers are now resettable' + - !!python/unicode 'rscadd': !!python/unicode 'Take off people''s accessories or + change their sensors in the drag and drop-interface' + - !!python/unicode 'rscadd': !!python/unicode 'Merge paper bundles by hitting one + with another' + - !!python/unicode 'tweak': !!python/unicode 'Line breaks in Security, Medical and + Employment Records' + - !!python/unicode 'tweak': !!python/unicode 'Record printouts will have names on + it' + - !!python/unicode 'tweak': !!python/unicode 'Set other people''s internals in belt + and suit storage slots' + - !!python/unicode 'bugfix': !!python/unicode 'No longer changing suit sensors while + cuffed' + - !!python/unicode 'bugfix': !!python/unicode 'No longer emptying other people''s + pockets when they are not full yet' +2014-05-28: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Adds few new paperBBcode tags, to + make up for HTML removal.' + - !!python/unicode 'rscadd': !!python/unicode '[logo] tag draws NT logo image (one + from wiki).' + - !!python/unicode 'rscadd': !!python/unicode '[table] [/table] tags mark borders + of tables. [grid] [/grid] are borderless tables, useful of making layouts. Inside + tables following tags are used: [row] marks beginning of new table row, [cell] + - beginning of new table cell.' +2014-05-31: + !!python/unicode 'Jarcolr': + - !!python/unicode 'rscadd': !!python/unicode '21 New cargo crates, go check them + out!' + - !!python/unicode 'rscadd': !!python/unicode 'Peanuts have now been added, food + items are now being developed.' + - !!python/unicode 'rscadd': !!python/unicode '2 new cargo groups, Miscellaneous + and Supply.' + - !!python/unicode 'rscadd': !!python/unicode 'Sugarcane seeds can now be gotten + from the seed dispenser.' + - !!python/unicode 'rscadd': !!python/unicode '5 new satchels when selecting "satchel" + for RD, scientist, botanist, virologist, geneticist (disabled) and chemist.' + - !!python/unicode 'rscadd': !!python/unicode 'Clicking on a player with a paper/book + when you have the eyes selected shows them the book/paper forcefully.' +2014-06-03: + !!python/unicode 'Hubblenaut': + - !!python/unicode 'rscadd': !!python/unicode 'Added wheelchairs' + - !!python/unicode 'tweak': !!python/unicode 'Replaced stool in Medical Examination + with wheelchair' + - !!python/unicode 'tweak': !!python/unicode 'Using a fire-extinguisher to propel + you on a chair can have consequences (drive into walls and people, do it!)' +2014-06-13: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'rscadd': !!python/unicode 'Added docking ports for shuttles' + - !!python/unicode 'rscadd': !!python/unicode 'Shuttle airlocks will automatically + open and close, preventing people from being sucked into space by because someone + on another z-level called a shuttle' + - !!python/unicode 'rscadd': !!python/unicode 'Some docking ports can also double + as airlocks' + - !!python/unicode 'rscadd': !!python/unicode 'Docking ports can be overriden to + prevent any automatic action. Shuttles will wait for players to open/close doors + manually' + - !!python/unicode 'rscadd': !!python/unicode 'Shuttles can be forced launched, + which will make them not wait for airlocks to be properly closed' +2014-06-15: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'bugfix': !!python/unicode 'Fixed wound autohealing regardless + of damage amount. The appropriate wound will now be assigned correctly based + on damage amount and type' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed several other bugs related + wounds that resulted in damage magically disappearing' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed various sharp objects not being + counted as sharp, bullets in particular' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed armour providing more protection + from bullets than it was supposed to' +2014-06-19: + !!python/unicode 'Chinsky': + - !!python/unicode 'rscadd': !!python/unicode 'Adds guest terminals on the map. + These wall terminals let anyone issue temporary IDs. Only access that issuer + has can be granted, and maximum time pass can be issued for is 20 minutes. All + operations are logged in terminals.' +2014-06-20: + !!python/unicode 'Cael_Aislinn': + - !!python/unicode 'rscadd': !!python/unicode 'New discoverable items added to xenoarchaeology, + and new features for some existing ones. Artifact harvesters can now harvest + the secondary effect of artifacts as well as the primary one.
+ +
' + - !!python/unicode 'tweak': !!python/unicode 'Artifact utilisers should be much + nicer/easier to use now.
+ +
  • Alden-Saraspova counters and talking items should work properly + now.
    + +
  • + +
    ' +2014-07-01: + !!python/unicode 'Various': + - !!python/unicode 'experiment': !!python/unicode 'Hardsuit breaching.' + - !!python/unicode 'experiment': !!python/unicode 'Rewritten fire.' + - !!python/unicode 'experiment': !!python/unicode 'Supermatter now glows and sucks + things into it as it approaches criticality.' + - !!python/unicode 'rscadd': !!python/unicode 'Station Vox (Vox pariahs) are now + available.' + - !!python/unicode 'rscadd': !!python/unicode 'Wheelchairs.' + - !!python/unicode 'rscadd': !!python/unicode 'Cargo Trains.' + - !!python/unicode 'rscadd': !!python/unicode 'Hardsuit cycler machinery.' + - !!python/unicode 'rscadd': !!python/unicode 'Rewritten lighting (coloured lights!)' + - !!python/unicode 'rscadd': !!python/unicode 'New Mining machinery and rewritten + smelting.' + - !!python/unicode 'rscadd': !!python/unicode 'Rewritten autolathe' + - !!python/unicode 'rscadd': !!python/unicode 'Mutiny mode.' + - !!python/unicode 'rscadd': !!python/unicode 'NanoUI airlock and docking controllers.' + - !!python/unicode 'rscadd': !!python/unicode 'Completely rewritten shuttle code.' + - !!python/unicode 'rscadd': !!python/unicode 'Derelict Z-level replacement: construction + site.' + - !!python/unicode 'rscadd': !!python/unicode 'Computer3 laptops.' + - !!python/unicode 'rscadd': !!python/unicode 'Constructable SMES units.' + - !!python/unicode 'rscadd': !!python/unicode 'Omni-directional atmos machinery.' + - !!python/unicode 'rscadd': !!python/unicode 'Climbable tables and crates.' + - !!python/unicode 'rscadd': !!python/unicode 'Xenoflora added to Science.' + - !!python/unicode 'rscadd': !!python/unicode 'Utensils can be used to eat food.' + - !!python/unicode 'rscadd': !!python/unicode 'Decks of cards are now around the + station.' + - !!python/unicode 'rscadd': !!python/unicode 'Service robots can speak languages.' + - !!python/unicode 'wip': !!python/unicode 'Xenoarch updates and fixes.' + - !!python/unicode 'tweak': !!python/unicode 'Rewritten species-specific gear icon + handling.' + - !!python/unicode 'tweak': !!python/unicode 'Cats and borers can be picked up.' + - !!python/unicode 'tweak': !!python/unicode 'Botanist renamed to Gardener.' + - !!python/unicode 'tweak': !!python/unicode 'Hydroponics merged with the Kitchen.' + - !!python/unicode 'tweak': !!python/unicode 'Latejoin spawn points (Arrivals, Cryostorage, + Gateway).' + - !!python/unicode 'rscadd': !!python/unicode 'Escape pods only launch automatically + during emergency evacuations' + - !!python/unicode 'rscadd': !!python/unicode 'Escape pods can be made to launch + during regular crew transfers using the control panel inside the pod, or by + emagging the panel outside the pod' + - !!python/unicode 'rscadd': !!python/unicode 'When swiped or emagged, the crew + transfer shuttle can be delayed in addition to being launched early' +2014-07-06: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'rscadd': !!python/unicode 'Re-enabled and rewrote the wound + infection system' + - !!python/unicode 'rscadd': !!python/unicode 'Infections can be prevented by properly + bandaging and salving wounds' + - !!python/unicode 'rscadd': !!python/unicode 'Infections are cured by spaceacillin' +2014-07-20: + !!python/unicode 'PsiOmegaDelta': + - !!python/unicode 'rscadd': !!python/unicode 'AI can now store up to five camera + locations and return to them when desired.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now alt+left click turfs in + camera view to list and interact with the objects.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now ctrl+click turret controls + to enable/disable turrets.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now alt+click turret controls + to toggle stun/lethal mode.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now select which channel to + state laws on.' +2014-07-26: + !!python/unicode 'Whitellama': + - !!python/unicode 'rscadd': !!python/unicode 'Added dynamic flavour text.' + - !!python/unicode 'bugfix': !!python/unicode 'Fixed bug with suit fibers and fingerprints.' +2014-07-31: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'tweak': !!python/unicode 'Stun batons now work like tasers and + deal agony instead of stun' + - !!python/unicode 'rscadd': !!python/unicode 'Being hit in the hands with a stun + weapon will cause whatever is being held to be dropped' + - !!python/unicode 'tweak': !!python/unicode 'Handcuffs now require an aggressive + grab to be used' +2014-08-02: + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'Arcane tomes can now be stored on + bookshelves.' + - !!python/unicode 'bugfix': !!python/unicode 'Dionaea players no longer crash on + death, and now become nymphs properly.' +2014-08-05: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'tweak': !!python/unicode 'Atmos Rewrite. Many atmos devices + now use power according to their load and gas physics' + - !!python/unicode 'rscadd': !!python/unicode 'Pressure regulator device. Replaces + the passive gate and can regulate input or output pressure' + - !!python/unicode 'rscadd': !!python/unicode 'Gas heaters and gas coolers are now + constructable and can be upgraded with parts from research' + - !!python/unicode 'bugfix': !!python/unicode 'Fixes recharger and cell charger + power draw. Rechargers draw 15 kW, wall chargers draw 25 kW, and heavy-duty + cell chargers draw 40 kW. Cyborg charging stations draw 75 kW.' + - !!python/unicode 'bugfix': !!python/unicode 'Laptops, and various other machines, + now draw more reasonable amounts of power' + - !!python/unicode 'bugfix': !!python/unicode 'Machines will periodically update + their powered status if moved from a powered to an unpowered area and vice versa' +2014-08-27: + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'Made destination taggers more intuitive + so you know when you''ve tagged something' + - !!python/unicode 'rscadd': !!python/unicode 'Ported package label and tag sprites' + - !!python/unicode 'rscadd': !!python/unicode 'Ported using a pen on a package to + give it a title, or to write a note' + - !!python/unicode 'rscadd': !!python/unicode 'Donut boxes and egg boxes can be + constructed out of cardboard' +2014-08-31: + !!python/unicode 'Whitellama': + - !!python/unicode 'bugfix': !!python/unicode 'Matches and candles can be used to + burn papers, too.' + - !!python/unicode 'bugfix': !!python/unicode 'Observers have a bit more time (20 + seconds, instead of 7.5) before the Diona join prompt disappears.' +2014-09-05: + !!python/unicode 'RavingManiac': + - !!python/unicode 'experiment': !!python/unicode 'NewPipe implemented: Supply and + scrubber pipes can be run in parallel without connecting to each other.' + - !!python/unicode 'rscadd': !!python/unicode 'Supply pipes will only connect to + supply pipes, vents and Universal Pipe Adapters(UPAs).' + - !!python/unicode 'rscadd': !!python/unicode 'Scrubber pipes will only connect + to scrubber pipes, scrubbers and UPAs.' + - !!python/unicode 'rscadd': !!python/unicode 'UPAs will connect to regular, scrubber + and supply pipes.' +2014-09-20: + !!python/unicode 'HarpyEagle': + - !!python/unicode 'bugfix': !!python/unicode 'Fixes evidence bags and boxes eating + each other. Evidence bags now store items by dragging the bag onto the item + to be stored.' +2014-09-28: + !!python/unicode 'Gamerofthegame': + - !!python/unicode 'rscadd': !!python/unicode 'Hoverpods fully supported, currently + orderable from cargo. Two slots, three cargo, space flight and a working mech + for all other intents and purposes.' + - !!python/unicode 'rscadd': !!python/unicode 'Added the Rigged laser and Passenger + Compartment equipment. The rigged laser is a weapon for working exosuits - just + a ordinary laser, but with triple the cool down and rather power inefficient. + The passenger compartment allows other people to board and hitch a ride on the + mech - such as in fire rescue or for space flight.' + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Organs can now be removed and transplanted.' + - !!python/unicode 'tweak': !!python/unicode 'Brain surgery is now the same as chest + surgery regarding the steps leading up to it.' + - !!python/unicode 'tweak': !!python/unicode 'Appendix and kidney now share the + groin and removing the first will prevent appendicitis.' + - !!python/unicode 'tweak': !!python/unicode 'Lots of backend surgery/organ stuff, + see the PR if you need to know.' +2014-10-01: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Zooming with the sniper rifle now + adds a view offset in the direction you are facing.' + - !!python/unicode 'rscadd': !!python/unicode 'Added binoculars - functionally similar + to sniper scope. Adminspawn-only for now.' + - !!python/unicode 'rscadd': !!python/unicode 'Bottles from chemistry now, like + beakers, use chemical overlays instead of fixed sprites.' + - !!python/unicode 'rscadd': !!python/unicode 'Being in space while not magbooted + to something will cause your sprite to bob up and down.' + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Added species organ checks to several + areas (phoron burn, welder burn, appendicitis, vox cortical stacks, flashes).' + - !!python/unicode 'rscadd': !!python/unicode 'Added VV option to add or remove + organs.' + - !!python/unicode 'rscadd': !!python/unicode 'Added simple bioprinter (adminspawn).' + - !!python/unicode 'rscadd': !!python/unicode 'Added smashing/slashing behavior + from xenos to some unarmed attacks.' + - !!python/unicode 'rscadd': !!python/unicode 'Added some new state icons for diona + nymphs.' + - !!python/unicode 'rscadd': !!python/unicode 'Added borer husk functionality (cortical + borers can turn dead humans into zombies).' + - !!python/unicode 'rscadd': !!python/unicode 'Added tackle verb.' + - !!python/unicode 'rscadd': !!python/unicode 'Added NO_SLIP.' + - !!python/unicode 'rscadd': !!python/unicode 'Added species-specific orans to Dionaea, + new Xenomorphs and vox.' + - !!python/unicode 'rscadd': !!python/unicode 'Added colour and species to blood + data.' + - !!python/unicode 'rscadd': !!python/unicode 'Added lethal consequences to missing + your heart.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed robot_talk_understand and + alien_talk_understand.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed attack_alien() and several + flavours of is_alien() procs.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed /mob/living/carbon/alien/humanoid.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed alien_hud().' + - !!python/unicode 'rscdel': !!python/unicode 'Removed IS_SLOW, NEEDS_LIGHT and + RAD_ABSORB.' + - !!python/unicode 'rscdel': !!python/unicode 'Renamed is_larva() to is_alien().' + - !!python/unicode 'tweak': !!python/unicode 'Refactored a ton of files, either + condensing or expanding them, or moving them to new directories.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored some attack vars from simple_animal + to mob/living level.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored internal organs to /mob/living/carbon + level.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored rad and light absorbtion + to organ level.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored brains to /obj/item/organ/brain.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored a lot of blood splattering + to use blood_splatter() proc.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored broadcast languages (changeling + and alien hiveminds, drone and binary chat) to actual languages.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored xenomorph abilities to + work for humans.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored xenomorphs into human species.' + - !!python/unicode 'tweak': !!python/unicode 'Rewrote larva_hud() and human_hud(). + The latter now takes data from the species datum.' + - !!python/unicode 'tweak': !!python/unicode 'Rewrote diona nymphs as descendents + of /mob/living/carbon/alien.' + - !!python/unicode 'tweak': !!python/unicode 'Rewrote xenolarva as descendents of + /mob/living/carbon/alien.' + - !!python/unicode 'tweak': !!python/unicode 'Rewrote /mob/living/carbon/alien.' + - !!python/unicode 'tweak': !!python/unicode 'Moved alcohol and toxin processing + to the liver.' + - !!python/unicode 'tweak': !!python/unicode 'Moved drone light proc to robot level, + added integrated_light_power and local_transmit vars to robots.' + - !!python/unicode 'tweak': !!python/unicode 'Moved human brainloss onto the brain + organ.' + - !!python/unicode 'tweak': !!python/unicode 'Shuffled around and collapsed several + redundant procs down to carbon level (hide, ventcrawl, Bump).' + - !!python/unicode 'tweak': !!python/unicode 'Fixed species swaps from NO_BLOOD + to those with blood killing the subject instantly.' +2014-11-01: + !!python/unicode 'PsiOmegaDelta': + - !!python/unicode 'bugfix': !!python/unicode 'Adds the last missing step to deconstruct + fire alarms. Apply wirecutters.' + - !!python/unicode 'rscadd': !!python/unicode 'There''s a "new" mining outpost nearby + the Research outpost.' + - !!python/unicode 'rscadd': !!python/unicode 'Manifest ghosts now have spookier + names.' + - !!python/unicode 'rscadd': !!python/unicode 'Adds a gas monitor computer for the + toxin mixing chamber.' + - !!python/unicode 'rscadd': !!python/unicode 'AI can now change the display of + individual AI status screens.' + - !!python/unicode 'rscadd': !!python/unicode 'More ion laws..' + - !!python/unicode 'rscadd': !!python/unicode 'All turrets have been replaced with + portable variants. Potential targets can be configured on a per turret basis.' + - !!python/unicode 'bugfix': !!python/unicode 'Improved crew monitor map positioning.' + - !!python/unicode 'rscadd': !!python/unicode 'Can now order plastic, body-, and + statis bags from cargo' + - !!python/unicode 'rscadd': !!python/unicode 'PDAs now receive newscasts.' + - !!python/unicode 'rscadd': !!python/unicode '(De)constructable emergency shutters.' + - !!python/unicode 'rscadd': !!python/unicode 'Borgs can now select to simply state + their laws or select a radio channel, same as the AI.' +2014-11-04: + !!python/unicode 'TwistedAkai': + - !!python/unicode 'rscadd': !!python/unicode 'Almost any window which has been + fully unsecured can now be dismantled with a wrench.' +2014-11-08: + !!python/unicode 'PsiOmegaDelta': + - !!python/unicode 'rscadd': !!python/unicode 'Service personnel now have their + own frequency to communicate over. Use "say :v".' + - !!python/unicode 'rscadd': !!python/unicode 'The AI can now has proper quick access + to its private channel. Use "say :o".' + - !!python/unicode 'rscadd': !!python/unicode 'Newscasters supports photo captions. + Simply pen one on the attached photo.' + - !!python/unicode 'rscadd': !!python/unicode 'Once made visible by a cultist ghosts + can toggle visiblity at will.' + - !!python/unicode 'rscadd': !!python/unicode 'Detonating cyborgs using the cyborg + monitor console now notifies the master AI, if any.' + - !!python/unicode 'rscadd': !!python/unicode 'More machinery, such as APCs, air + alarms, etc., now support attaching signalers to the wires.' + - !!python/unicode 'tweak': !!python/unicode 'Random event overhaul. Admins may + wish check the verb "Event Manager Panel".' +2014-11-22: + !!python/unicode 'Zuhayr': + - !!python/unicode 'rscadd': !!python/unicode 'Added the /obj/item/weapon/rig class + - back-mounted deployable hardsuits.' + - !!python/unicode 'rscadd': !!python/unicode 'Replaced existing hardsuits with + ''voidsuits'', functionally identical.' + - !!python/unicode 'rscdel': !!python/unicode 'Removed the mounted device and helmet/boot + procs from voidsuits.' + - !!python/unicode 'tweak': !!python/unicode 'Refactored a shit-ton of ninja code + into the new rig class.' + - !!python/unicode 'wip': !!python/unicode 'This is more than likely going to take + a lot of balancing to get into a good place.' +2015-01-09: + !!python/unicode 'Zuhayr': + - !!python/unicode 'tweak': !!python/unicode 'Voice changers no longer use ID cards. + They have Toggle and Set Voice verbs on the actual mask object now.' + - !!python/unicode 'rscadd': !!python/unicode 'Readded moonwalking. Alt-dir to face + new dir, or Face-Direction verb to face current dir.' +2015-02-04: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Holodeck is now bigger and better, + with toggleable gravity and a new courtroom setting' + !!python/unicode 'TwistedAkai': + - !!python/unicode 'bugfix': !!python/unicode 'Purple Combs should now be visible + and have their proper icon' +2015-02-12: + !!python/unicode 'Daranz': + - !!python/unicode 'rscadd': !!python/unicode 'Vending machines now use NanoUI and + accept cash. The vendor account can now be suspended to disable all sales in + all machines on station.' +2015-02-16: + !!python/unicode 'RavingManiac': + - !!python/unicode 'rscadd': !!python/unicode 'Say hello to the new Thermoelectric + Supermatter Engine. Read the operating manual to get started.' +2015-02-18: + !!python/unicode 'PsiOmegaDelta': + - !!python/unicode 'rscadd': !!python/unicode 'Synths now have timestamped radio + and chat messages.' + - !!python/unicode 'rscadd': !!python/unicode 'New and updated uplink items.' + - !!python/unicode 'rscadd': !!python/unicode 'Multiple AIs can now share the same + holopad.' + - !!python/unicode 'rscadd': !!python/unicode 'The AI now has built-in consoles, + accessible from the subsystem tab.' +2015-02-24: + !!python/unicode 'Zuhayr': + - !!python/unicode 'experiment': !!python/unicode 'Major changes to the kitchen + and hydroponics mechanics. Review the detailed changelog here,' +2015-04-07: + !!python/unicode 'RavingManiac': + - !!python/unicode 'tweak': !!python/unicode 'You can now pay vending machines and + EFTPOS scanners without removing your ID from your PDA or wallet. Clicking on + the vending machine with your ID/PDA/wallet/cash also brings up the menu now + instead of attacking the vending machine.' +2015-04-18: + PsiOmegaDelta: + - rscadd: Added a changelog editing system that should cause fewer conflicts and + more accurate timestamps. diff --git a/html/changelogs/PsiOmegaDelta-PR-8888.yml b/html/changelogs/PsiOmegaDelta-PR-8888.yml deleted file mode 100644 index 0a340ac378..0000000000 --- a/html/changelogs/PsiOmegaDelta-PR-8888.yml +++ /dev/null @@ -1,6 +0,0 @@ -author: PsiOmegaDelta -delete-after: True - -changes: - - rscadd: "Added a changelog editing system that should cause fewer conflicts and more accurate timestamps." - From 9ef7aeb94083a3556c3e2c4dab53d4f5c03d6270 Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Sat, 18 Apr 2015 15:48:17 +0200 Subject: [PATCH 4/4] On join clients are now given a changelog notice, if the changelog has changed since last. --- code/controllers/configuration.dm | 5 +++++ code/modules/client/client procs.dm | 6 +++++- config/example/config.txt | 9 +++++++-- 3 files changed, 17 insertions(+), 3 deletions(-) diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index b112beaf53..e92d323062 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -194,6 +194,8 @@ var/list/gamemode_cache = list() var/law_zero = "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'ALL LAWS OVERRIDDEN#*?&110010" + var/aggressive_changelog = 0 + /datum/configuration/New() var/list/L = typesof(/datum/game_mode) - /datum/game_mode for (var/T in L) @@ -638,6 +640,9 @@ var/list/gamemode_cache = list() if("law_zero") law_zero = value + if("aggressive_changelog") + config.aggressive_changelog = 1 + else log_misc("Unknown setting in configuration: '[name]'") diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 7f1754b2bc..20ee74177e 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -162,7 +162,11 @@ nanomanager.send_resources(src) if(prefs.lastchangelog != changelog_hash) //bolds the changelog button on the interface so we know there are updates. - winset(src, "rpane.changelog", "background-color=#eaeaea;font-style=bold") + src << "You have unread updates in the changelog." + winset(src, "rpane.changelogb", "background-color=#eaeaea;font-style=bold") + if(config.aggressive_changelog) + src.changes() + ////////////// diff --git a/config/example/config.txt b/config/example/config.txt index a0c999bcf4..a8dcac8e27 100644 --- a/config/example/config.txt +++ b/config/example/config.txt @@ -329,9 +329,14 @@ STARLIGHT 0 ## Example races include: Human, Tajara, Skrell, Unathi # ERT_SPECIES Human;Skrell;Unathi -## Defines how Law Zero is phrased. Primarily in the Malfunction gamemode. +## Defines how Law Zero is phrased. Primarily used in the Malfunction gamemode. # LAW_ZERO ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK, ALL LAWS OVERRIDDEN#*?&110010 -## Enable asteroid tunnel/cave generation. Will behave strangely if turned off with a map that expects it on. + +## Enable asteroid tunnel/cave generation. Will behave strangely if turned off with a map that expects it on. # GENERATE_ASTEROID + + +## Uncomment to have the changelog file automatically open when a user connects and hasn't seen the latest changelog +#AGGRESSIVE_CHANGELOG