mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge pull request #2988 from Anewbe/boots
Boots are now a subtype of shoes
This commit is contained in:
@@ -177,7 +177,7 @@
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/obj/item/clothing/under/rank/medical/paramedic,
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/obj/item/clothing/accessory/stethoscope,
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/obj/item/weapon/storage/firstaid/adv,
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/shoes/boots/jackboots,
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/obj/item/clothing/gloves/latex,
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/obj/item/device/healthanalyzer,
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/obj/item/weapon/cartridge/medical,
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@@ -113,7 +113,7 @@
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security/tactical,
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/shoes/boots/jackboots,
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/obj/item/clothing/gloves/black,
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/suit/armor/tactical,
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@@ -121,7 +121,7 @@
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security/tactical,
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/shoes/boots/jackboots,
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/obj/item/clothing/gloves/black
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)
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@@ -22,7 +22,7 @@ var/datum/antagonist/deathsquad/mercenary/commandos
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player.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(player), slot_w_uniform)
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player.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/silenced(player), slot_belt)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(player), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(player), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(player), slot_gloves)
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player.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(player), slot_glasses)
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player.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/syndicate(player), slot_wear_mask)
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@@ -36,7 +36,7 @@ var/datum/antagonist/deathsquad/deathsquad
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else
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player.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(player), slot_w_uniform)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(player), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(player), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(player), slot_gloves)
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player.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal(player), slot_glasses)
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player.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(player), slot_wear_mask)
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@@ -44,7 +44,7 @@ var/datum/antagonist/ert/ert
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//Special radio setup
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player.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
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player.equip_to_slot_or_del(new /obj/item/clothing/under/ert(src), slot_w_uniform)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(src), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(src), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(src), slot_gloves)
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player.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(src), slot_glasses)
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@@ -36,7 +36,7 @@ var/datum/antagonist/mercenary/mercs
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return 0
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player.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(player), slot_w_uniform)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(player), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(player), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(player), slot_gloves)
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if(player.backbag == 2) player.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(player), slot_back)
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if(player.backbag == 3) player.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel/norm(player), slot_back)
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@@ -31,8 +31,8 @@ var/datum/antagonist/raider/raiders
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)
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var/list/raider_shoes = list(
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/shoes/workboots,
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/obj/item/clothing/shoes/boots/jackboots,
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/obj/item/clothing/shoes/boots/workboots,
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/obj/item/clothing/shoes/brown,
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/obj/item/clothing/shoes/laceup
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)
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@@ -216,7 +216,7 @@ var/datum/antagonist/raider/raiders
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player.equip_to_slot_or_del(new new_shoes(player),slot_shoes)
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if(!player.shoes)
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//If equipping shoes failed, fall back to equipping sandals
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var/fallback_type = pick(/obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/jackboots/toeless)
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var/fallback_type = pick(/obj/item/clothing/shoes/sandal, /obj/item/clothing/shoes/boots/jackboots/toeless)
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player.equip_to_slot_or_del(new fallback_type(player), slot_shoes)
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player.equip_to_slot_or_del(new new_uniform(player),slot_w_uniform)
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@@ -38,7 +38,7 @@
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if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chief_engineer(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/pda/heads/ce(H), slot_l_store)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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@@ -76,7 +76,7 @@
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/device/t_scanner(H), slot_r_store)
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@@ -115,7 +115,7 @@
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/engi(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/atmospheric_technician(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/workboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/workboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/atmos(H), slot_l_store)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/atmostech/(H), slot_belt)
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return 1
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@@ -220,7 +220,7 @@
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equip(var/mob/living/carbon/human/H, var/alt_title)
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if(!H) return 0
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_med(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(H), slot_l_hand)
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switch(H.backbag)
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if(2) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/medic(H), slot_back)
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@@ -33,7 +33,7 @@
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if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/hos(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/heads/hos(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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// H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(H), slot_wear_mask) //Grab one from the armory you donk
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@@ -72,7 +72,7 @@
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/warden(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/warden(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(H), slot_glasses)
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@@ -155,7 +155,7 @@
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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if(5) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/messenger/sec(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/jackboots(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/device/pda/security(H), slot_belt)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/weapon/handcuffs(H), slot_s_store)
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@@ -135,7 +135,7 @@
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new /obj/item/clothing/under/gimmick/rank/captain/suit(src.loc)
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new /obj/item/clothing/head/flatcap(src.loc)
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new /obj/item/clothing/mask/smokable/cigarette/cigar/havana(src.loc)
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new /obj/item/clothing/shoes/jackboots(src.loc)
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new /obj/item/clothing/shoes/boots/jackboots(src.loc)
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delete_me = 1
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/obj/effect/landmark/costume/nyangirl/New()
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@@ -630,9 +630,9 @@ something, make sure it's not in one of the other lists.*/
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prob(1);/obj/item/weapon/grenade/flashbang,
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prob(1);/obj/item/weapon/melee/baton,
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prob(1);/obj/item/weapon/reagent_containers/spray/pepper,
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prob(3);/obj/item/clothing/shoes/jackboots,
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prob(1);/obj/item/clothing/shoes/swat,
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prob(1);/obj/item/clothing/shoes/combat,
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prob(3);/obj/item/clothing/shoes/boots/jackboots,
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prob(1);/obj/item/clothing/shoes/boots/swat,
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prob(1);/obj/item/clothing/shoes/boots/combat,
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prob(1);/obj/item/clothing/gloves/swat,
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prob(1);/obj/item/clothing/gloves/combat,
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prob(1);/obj/item/clothing/glasses/sunglasses/big,
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@@ -730,7 +730,7 @@ something, make sure it's not in one of the other lists.*/
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prob(2);/obj/item/clothing/head/welding,
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prob(4);/obj/item/clothing/suit/storage/hazardvest,
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prob(2);/obj/item/clothing/under/overalls,
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prob(3);/obj/item/clothing/shoes/workboots,
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prob(3);/obj/item/clothing/shoes/boots/workboots,
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prob(1);/obj/item/clothing/shoes/magboots,
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prob(2);/obj/item/clothing/accessory/storage/black_vest,
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prob(2);/obj/item/clothing/accessory/storage/brown_vest,
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@@ -65,8 +65,8 @@
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new /obj/item/clothing/head/helmet/swat(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/mask/gas(src)
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new /obj/item/clothing/shoes/swat(src)
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new /obj/item/clothing/shoes/swat(src)
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new /obj/item/clothing/shoes/boots/swat(src)
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new /obj/item/clothing/shoes/boots/swat(src)
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new /obj/item/clothing/suit/armor/swat(src)
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new /obj/item/clothing/suit/armor/swat(src)
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new /obj/item/clothing/under/syndicate/tacticool(src)
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@@ -29,9 +29,9 @@
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/under/rank/security2(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/boots/jackboots(src)
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new /obj/item/clothing/shoes/boots/jackboots(src)
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new /obj/item/clothing/shoes/boots/jackboots(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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new /obj/item/clothing/head/soft/sec(src)
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@@ -190,8 +190,8 @@
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new /obj/item/clothing/shoes/sandal(src)
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new /obj/item/clothing/shoes/sandal(src)
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new /obj/item/clothing/shoes/sandal(src)
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new /obj/item/clothing/shoes/winterboots(src)
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new /obj/item/clothing/shoes/winterboots(src)
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new /obj/item/clothing/shoes/boots/winter(src)
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new /obj/item/clothing/shoes/boots/winter(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat(src)
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return
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@@ -294,9 +294,9 @@
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new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
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new /obj/item/clothing/shoes/workboots(src)
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new /obj/item/clothing/shoes/workboots(src)
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new /obj/item/clothing/shoes/workboots(src)
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new /obj/item/clothing/shoes/boots/workboots(src)
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new /obj/item/clothing/shoes/boots/workboots(src)
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new /obj/item/clothing/shoes/boots/workboots(src)
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return
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@@ -564,7 +564,7 @@
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new /obj/item/weapon/storage/belt/security/tactical(src)
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if(prob(10))
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new /obj/item/clothing/mask/bandana/skull(src)
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new /obj/item/clothing/shoes/jackboots(src)
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new /obj/item/clothing/shoes/boots/jackboots(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/under/pants/camo(src)
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return
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@@ -582,7 +582,7 @@
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new /obj/item/clothing/under/syndicate/combat(src)
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new /obj/item/device/radio/headset/ert/alt(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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new /obj/item/clothing/shoes/swat(src)
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new /obj/item/clothing/shoes/boots/swat(src)
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new /obj/item/clothing/gloves/swat(src)
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new /obj/item/clothing/mask/balaclava/tactical(src)
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new /obj/item/clothing/mask/balaclava(src)
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@@ -692,7 +692,7 @@
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|
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if("emergency response team")
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M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
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||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/shoes/boots/swat(M), slot_shoes)
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M.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(M), slot_gloves)
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M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
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||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
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||||
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||||
@@ -90,7 +90,7 @@
|
||||
name = "Syndicate Operative"
|
||||
corpseuniform = /obj/item/clothing/under/syndicate
|
||||
corpsesuit = /obj/item/clothing/suit/armor/vest
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpseshoes = /obj/item/clothing/shoes/boots/swat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas
|
||||
@@ -106,7 +106,7 @@
|
||||
name = "Syndicate Commando"
|
||||
corpseuniform = /obj/item/clothing/under/syndicate
|
||||
corpsesuit = /obj/item/clothing/suit/space/void/merc
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpseshoes = /obj/item/clothing/shoes/boots/swat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas/syndicate
|
||||
@@ -225,7 +225,7 @@
|
||||
corpsemask = /obj/item/clothing/mask/smokable/cigarette/cigar/cohiba
|
||||
corpsehelmet = /obj/item/clothing/head/centhat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpseshoes = /obj/item/clothing/shoes/boots/swat
|
||||
corpsepocket1 = /obj/item/weapon/flame/lighter/zippo
|
||||
corpseid = 1
|
||||
corpseidjob = "Commander"
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
// Shoelocker
|
||||
/datum/gear/shoes
|
||||
display_name = "jackboots"
|
||||
path = /obj/item/clothing/shoes/jackboots
|
||||
path = /obj/item/clothing/shoes/boots/jackboots
|
||||
slot = slot_shoes
|
||||
sort_category = "Shoes and Footwear"
|
||||
|
||||
/datum/gear/shoes/toeless
|
||||
display_name = "toe-less jackboots"
|
||||
path = /obj/item/clothing/shoes/jackboots/toeless
|
||||
path = /obj/item/clothing/shoes/boots/jackboots/toeless
|
||||
|
||||
/datum/gear/shoes/workboots
|
||||
display_name = "workboots"
|
||||
path = /obj/item/clothing/shoes/workboots
|
||||
path = /obj/item/clothing/shoes/boots/workboots
|
||||
|
||||
/datum/gear/shoes/workboots/toeless
|
||||
display_name = "toe-less workboots"
|
||||
path = /obj/item/clothing/shoes/workboots/toeless
|
||||
path = /obj/item/clothing/shoes/boots/workboots/toeless
|
||||
|
||||
/datum/gear/shoes/sandals
|
||||
display_name = "sandals"
|
||||
@@ -135,16 +135,16 @@
|
||||
|
||||
/datum/gear/shoes/cowboy
|
||||
display_name = "cowboy boots"
|
||||
path = /obj/item/clothing/shoes/cowboy
|
||||
path = /obj/item/clothing/shoes/boots/cowboy
|
||||
|
||||
/datum/gear/shoes/jungle
|
||||
display_name = "jungle boots"
|
||||
path = /obj/item/clothing/shoes/jungleboots
|
||||
path = /obj/item/clothing/shoes/boots/jungle
|
||||
cost = 2
|
||||
|
||||
/datum/gear/shoes/duty
|
||||
display_name = "duty boots"
|
||||
path = /obj/item/clothing/shoes/dutyboots
|
||||
path = /obj/item/clothing/shoes/boots/duty
|
||||
cost = 2
|
||||
|
||||
/datum/gear/shoes/dress
|
||||
|
||||
99
code/modules/clothing/shoes/boots.dm
Normal file
99
code/modules/clothing/shoes/boots.dm
Normal file
@@ -0,0 +1,99 @@
|
||||
/obj/item/clothing/shoes/boots
|
||||
name = "boots"
|
||||
desc = "Generic boots."
|
||||
icon_state = "workboots"
|
||||
force = 3
|
||||
can_hold_knife = 1
|
||||
|
||||
/obj/item/clothing/shoes/boots/cowboy
|
||||
name = "cowboy boots"
|
||||
desc = "Lacking a durasteel horse to ride."
|
||||
icon_state = "cowboy"
|
||||
|
||||
/obj/item/clothing/shoes/boots/jackboots
|
||||
name = "jackboots"
|
||||
desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
icon_state = "jackboots"
|
||||
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/shoes/boots/jackboots/toeless
|
||||
name = "toe-less jackboots"
|
||||
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
|
||||
icon_state = "digiboots"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/boots/workboots
|
||||
name = "workboots"
|
||||
desc = "A pair of steel-toed work boots designed for use in industrial settings. Safety first."
|
||||
icon_state = "workboots"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/shoes/boots/workboots/toeless
|
||||
name = "toe-less workboots"
|
||||
desc = "A pair of toeless work boots designed for use in industrial settings. Modified for species whose toes have claws."
|
||||
icon_state = "workbootstoeless"
|
||||
item_state_slots = list(slot_r_hand_str = "workboots", slot_l_hand_str = "workboots")
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/boots/winter
|
||||
name = "winter boots"
|
||||
desc = "Boots lined with 'synthetic' animal fur."
|
||||
icon_state = "winterboots"
|
||||
cold_protection = FEET|LEGS
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = FEET|LEGS
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/shoes/boots/tactical
|
||||
name = "tactical boots"
|
||||
desc = "Tan boots with extra padding and armor."
|
||||
icon_state = "jungle"
|
||||
armor = list(melee = 40, bullet = 30, laser = 40,energy = 25, bomb = 50, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/shoes/boots/duty
|
||||
name = "duty boots"
|
||||
desc = "A pair of steel-toed synthleather boots with a mirror shine."
|
||||
icon_state = "duty"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/shoes/boots/jungle
|
||||
name = "jungle boots"
|
||||
desc = "A pair of durable brown boots. Waterproofed for use planetside."
|
||||
icon_state = "jungle"
|
||||
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 10, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/shoes/boots/swat
|
||||
name = "\improper SWAT shoes"
|
||||
desc = "When you want to turn up the heat."
|
||||
icon_state = "swat"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/shoes/boots/combat //Basically SWAT shoes combined with galoshes.
|
||||
name = "combat boots"
|
||||
desc = "When you REALLY want to turn up the heat"
|
||||
icon_state = "swat"
|
||||
force = 5
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
//Stolen from CM, refurbished to be less terrible.
|
||||
/obj/item/clothing/shoes/boots/marine
|
||||
name = "combat boots"
|
||||
desc = "Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. It can hold a Strategical knife."
|
||||
icon_state = "jackboots"
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
siemens_coefficient = 0.6
|
||||
@@ -3,11 +3,6 @@
|
||||
icon_state = "black"
|
||||
desc = "A pair of black shoes."
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/shoes/brown
|
||||
name = "brown shoes"
|
||||
desc = "A pair of brown shoes."
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
desc = "Rubber boots"
|
||||
name = "galoshes"
|
||||
icon_state = "galoshes"
|
||||
permeability_coefficient = 0.05
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/jackboots
|
||||
name = "jackboots"
|
||||
desc = "Standard-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
icon_state = "jackboots"
|
||||
force = 3
|
||||
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
can_hold_knife = 1
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/toeless
|
||||
name = "toe-less jackboots"
|
||||
desc = "Modified pair of jackboots, particularly friendly to those species whose toes hold claws."
|
||||
icon_state = "digiboots"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/workboots
|
||||
name = "workboots"
|
||||
desc = "A pair of steel-toed work boots designed for use in industrial settings. Safety first."
|
||||
icon_state = "workboots"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
|
||||
siemens_coefficient = 0.7
|
||||
can_hold_knife = 1
|
||||
|
||||
/obj/item/clothing/shoes/workboots/toeless
|
||||
name = "toe-less workboots"
|
||||
desc = "A pair of toeless work boots designed for use in industrial settings. Modified for species whose toes have claws."
|
||||
icon_state = "workbootstoeless"
|
||||
item_state_slots = list(slot_r_hand_str = "workboots", slot_l_hand_str = "workboots")
|
||||
species_restricted = null
|
||||
@@ -9,76 +9,18 @@
|
||||
siemens_coefficient = 0.8
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/cowboy
|
||||
name = "cowboy boots"
|
||||
desc = "Lacking a durasteel horse to ride."
|
||||
icon_state = "cowboy"
|
||||
|
||||
/obj/item/clothing/shoes/mime
|
||||
name = "mime shoes"
|
||||
icon_state = "white"
|
||||
|
||||
/obj/item/clothing/shoes/swat
|
||||
name = "\improper SWAT shoes"
|
||||
desc = "When you want to turn up the heat."
|
||||
icon_state = "swat"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
force = 3
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
desc = "Rubber boots"
|
||||
name = "galoshes"
|
||||
icon_state = "galoshes"
|
||||
permeability_coefficient = 0.05
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
can_hold_knife = 1
|
||||
|
||||
//Stolen from CM, refurbished to be less terrible.
|
||||
/obj/item/clothing/shoes/marine
|
||||
name = "combat boots"
|
||||
desc = "Standard issue combat boots for combat scenarios or combat situations. All combat, all the time. It can hold a Strategical knife."
|
||||
icon_state = "jackboots"
|
||||
item_state_slots = list(slot_r_hand_str = "jackboots", slot_l_hand_str = "jackboots")
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
siemens_coefficient = 0.6
|
||||
can_hold_knife = 1
|
||||
|
||||
/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
|
||||
name = "combat boots"
|
||||
desc = "When you REALLY want to turn up the heat"
|
||||
icon_state = "swat"
|
||||
force = 5
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
can_hold_knife = 1
|
||||
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = FEET
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/shoes/jungleboots
|
||||
name = "jungle boots"
|
||||
desc = "A pair of durable brown boots. Waterproofed for use planetside."
|
||||
icon_state = "jungle"
|
||||
force = 3
|
||||
armor = list(melee = 30, bullet = 10, laser = 10, energy = 15, bomb = 20, bio = 10, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
can_hold_knife = 1
|
||||
|
||||
/obj/item/clothing/shoes/dutyboots
|
||||
name = "duty boots"
|
||||
desc = "A pair of steel-toed synthleather boots with a mirror shine."
|
||||
icon_state = "duty"
|
||||
armor = list(melee = 40, bullet = 0, laser = 0, energy = 15, bomb = 20, bio = 0, rad = 20)
|
||||
siemens_coefficient = 0.7
|
||||
can_hold_knife = 1
|
||||
|
||||
/obj/item/clothing/shoes/tactical
|
||||
name = "tactical boots"
|
||||
desc = "Tan boots with extra padding and armor."
|
||||
icon_state = "jungle"
|
||||
force = 3
|
||||
armor = list(melee = 40, bullet = 30, laser = 40,energy = 25, bomb = 50, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
can_hold_knife = 1
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/dress
|
||||
name = "dress shoes"
|
||||
@@ -176,15 +118,6 @@
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
/obj/item/clothing/shoes/winterboots
|
||||
name = "winter boots"
|
||||
desc = "Boots lined with 'synthetic' animal fur."
|
||||
icon_state = "winterboots"
|
||||
cold_protection = FEET|LEGS
|
||||
min_cold_protection_temperature = SHOE_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = FEET|LEGS
|
||||
max_heat_protection_temperature = SHOE_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/shoes/flipflop
|
||||
name = "flip flops"
|
||||
desc = "A pair of foam flip flops. For those not afraid to show a little ankle."
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
name = "Syndicate Operative"
|
||||
corpseuniform = /obj/item/clothing/under/syndicate
|
||||
corpsesuit = /obj/item/clothing/suit/armor/vest
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpseshoes = /obj/item/clothing/shoes/boots/swat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas
|
||||
@@ -104,7 +104,7 @@
|
||||
name = "Syndicate Commando"
|
||||
corpseuniform = /obj/item/clothing/under/syndicate
|
||||
corpsesuit = /obj/item/clothing/suit/space/void/merc
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpseshoes = /obj/item/clothing/shoes/boots/swat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas/syndicate
|
||||
@@ -134,7 +134,7 @@
|
||||
/obj/effect/landmark/mobcorpse/pirate
|
||||
name = "Pirate"
|
||||
corpseuniform = /obj/item/clothing/under/pirate
|
||||
corpseshoes = /obj/item/clothing/shoes/jackboots
|
||||
corpseshoes = /obj/item/clothing/shoes/boots/jackboots
|
||||
corpseglasses = /obj/item/clothing/glasses/eyepatch
|
||||
corpsehelmet = /obj/item/clothing/head/bandana
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
/obj/effect/landmark/mobcorpse/russian
|
||||
name = "Russian"
|
||||
corpseuniform = /obj/item/clothing/under/soviet
|
||||
corpseshoes = /obj/item/clothing/shoes/jackboots
|
||||
corpseshoes = /obj/item/clothing/shoes/boots/jackboots
|
||||
corpsehelmet = /obj/item/clothing/head/bearpelt
|
||||
|
||||
/obj/effect/landmark/mobcorpse/russian/ranged
|
||||
|
||||
@@ -112,7 +112,7 @@ datum/supply_drop_loot/riot
|
||||
/obj/item/weapon/melee/baton,
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/tactical,
|
||||
/obj/item/weapon/storage/belt/security,
|
||||
/obj/item/clothing/shoes/jackboots,
|
||||
/obj/item/clothing/shoes/boots/jackboots,
|
||||
/obj/item/clothing/gloves/black,
|
||||
/obj/item/weapon/gun/projectile/shotgun/pump,
|
||||
/obj/item/weapon/gun/energy/gun,
|
||||
|
||||
Reference in New Issue
Block a user