diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 87246e3fe4..e5647682fa 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -197,12 +197,6 @@ emp_act if(.) return return 0 -/mob/living/carbon/human/emp_act(severity) - for(var/obj/O in src) - if(!O) continue - O.emp_act(severity) - ..() - /mob/living/carbon/human/proc/get_accuracy_penalty(mob/living/user) // Certain statuses make it harder to score a hit. These are the same as gun accuracy, however melee doesn't use multiples of 15. var/accuracy_penalty = 0