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Removes debug messages from color pin.
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@@ -6,7 +6,6 @@
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var/new_data = input("Please select a color.","[src] color writing") as null|color
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if(holder.check_interactivity(user) )
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to_chat(user, "<span class='notice'>You input a <font color='[new_data]'>new color</font> into the pin.</span>")
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world << "new_data equals [new_data]."
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write_data_to_pin(new_data)
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/datum/integrated_io/color/write_data_to_pin(var/new_data)
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@@ -15,24 +14,18 @@
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if(istext(new_data))
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new_data = uppertext(new_data)
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if(length(new_data) != 7) // We can hex if we want to, we can leave your strings behind
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world << "Wrong length."
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return // Cause your strings don't hex and if they don't hex
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var/friends = copytext(new_data, 2, 8) // Well they're are no strings of mine
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world << "friends equal [friends]."
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// I say, we can go where we want to, a place where they will never find
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var/safety_dance = 1
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while(safety_dance >= 7) // And we can act like we come from out of this world.log
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var/hex = copytext(friends, safety_dance, safety_dance+1)
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world << "Checking [hex]."
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if(!(hex in list("0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F")))
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world << "Hex [hex] failed"
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return // Leave the fake one far behind,
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safety_dance++
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data = new_data // And we can hex
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holder.on_data_written()
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world << "Done."
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world << "Rip."
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// This randomizes the color.
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/datum/integrated_io/color/scramble()
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