diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index 04a8b9b2c5..7f7bdbca03 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -471,6 +471,17 @@ CIGARETTE PACKETS ARE IN FANCY.DM item_state = "cobpipe" chem_volume = 35 +/obj/item/clothing/mask/smokable/pipe/bonepipe + name = "Europan bone pipe" + desc = "A smoking pipe made out of the bones of the Europan bone whale." + description_fluff = "While most commonly associated with bone charms, bones from various sea creatures on Europa are used in a \ + variety of goods, such as this smoking pipe. While smoking in submarines is often an uncommon occurrence, due to a lack of \ + available air or space, these pipes are a common sight in the many stations of Europa. Higher-quality pipes typically have \ + scenes etched into their bones, and can tell the story of their owner's time on Europa." + icon_state = "bonepipe" + item_state = "bonepipe" + chem_volume = 30 + /////////////// //CUSTOM CIGS// /////////////// diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 18d0ef948f..387102efbd 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -115,6 +115,18 @@ icon_state = "sterile" starts_with = list(/obj/item/clothing/mask/surgical = 7) +/obj/item/weapon/storage/box/masks/white + name = "box of sterile masks" + desc = "This box contains masks of sterility." + icon_state = "sterile" + starts_with = list(/obj/item/clothing/mask/surgical/white = 7) + +/obj/item/weapon/storage/box/masks/dust + name = "box of dust masks" + desc = "This box contains dust masks. Breathe easy." + icon_state = "sterile" + starts_with = list(/obj/item/clothing/mask/surgical/dust = 7) + /obj/item/weapon/storage/box/syringes name = "box of syringes" desc = "A box full of syringes." diff --git a/code/modules/client/preference_setup/loadout/loadout_accessories.dm b/code/modules/client/preference_setup/loadout/loadout_accessories.dm index 5a8728cf5b..33ac34128a 100644 --- a/code/modules/client/preference_setup/loadout/loadout_accessories.dm +++ b/code/modules/client/preference_setup/loadout/loadout_accessories.dm @@ -98,6 +98,18 @@ ties[initial(tie_type.name)] = tie_type gear_tweaks += new/datum/gear_tweak/path(sortAssoc(ties)) +/datum/gear/accessory/bowtie + display_name = "bowtie selection" + path = /obj/item/clothing/accessory/bowtie + cost = 1 + +/datum/gear/accessory/bowtie/New() + ..() + var/list/bowties = list() + for(var/obj/item/clothing/accessory/bowtie_type as anything in typesof(/obj/item/clothing/accessory/bowtie)) + bowties[initial(bowtie_type.name)] = bowtie_type + gear_tweaks += new/datum/gear_tweak/path(sortAssoc(bowties)) + /datum/gear/accessory/scarf display_name = "scarf selection" path = /obj/item/clothing/accessory/scarf @@ -319,3 +331,24 @@ var/obj/item/clothing/accessory/pridepin_type = pridepin pridepins[initial(pridepin_type.name)] = pridepin_type gear_tweaks += new/datum/gear_tweak/path(sortAssoc(pridepins)) +<<<<<<< HEAD +======= + +/datum/gear/accessory/badge + display_name = "sheriff badge (Security)" + path = /obj/item/clothing/accessory/badge/holo/sheriff + allowed_roles = list("Security Officer","Detective","Head of Security","Warden") + +/datum/gear/accessory/corpbadge + display_name = "investigator holobadge (IAA)" + path = /obj/item/clothing/accessory/badge/holo/investigator + allowed_roles = list("Internal affairs agent") + +/datum/gear/accessory/pressbadge + display_name = "corporate press pass" + path = /obj/item/clothing/accessory/badge/press + +/datum/gear/accessory/pressbadge + display_name = "freelance press pass" + path = /obj/item/clothing/accessory/badge/press/independent +>>>>>>> 5d24d5b2c3... Merge pull request #12631 from GhostActual/aurora-port-1 diff --git a/code/modules/client/preference_setup/loadout/loadout_mask.dm b/code/modules/client/preference_setup/loadout/loadout_mask.dm index a313f3023d..af33ec7787 100644 --- a/code/modules/client/preference_setup/loadout/loadout_mask.dm +++ b/code/modules/client/preference_setup/loadout/loadout_mask.dm @@ -22,6 +22,19 @@ path = /obj/item/clothing/mask/surgical cost = 2 +/datum/gear/mask/sterile/white + display_name = "white sterile mask" + path = /obj/item/clothing/mask/surgical/white + cost = 2 + +/datum/gear/mask/sterile/white/dust + display_name = "dust mask" + path = /obj/item/clothing/mask/surgical/dust + +/datum/gear/mask/sterile/white/cloth + display_name = "cloth face mask" + path = /obj/item/clothing/mask/surgical/cloth + /datum/gear/mask/plaguedoctor display_name = "plague doctor's mask" path = /obj/item/clothing/mask/gas/plaguedoctor diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 44715c2576..1ea6bdebfb 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -5,6 +5,13 @@ desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work." icon_state = "chefhat" +/obj/item/clothing/head/hairnet + name = "hairnet" + desc = "A hairnet used to keep the hair out of the way and out of the food." + sprite_sheets = list( + SPECIES_TAJARAN = 'icons/inventory/head/mob_tajaran.dmi' + ) + //Captain /obj/item/clothing/head/caphat name = "site manager's hat" diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index 5971e072e8..f40deb8f6b 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -63,6 +63,24 @@ adjust_mask(usr) +/obj/item/clothing/mask/surgical/white + icon_state = "sterilew" + item_state_slots = list(slot_r_hand_str = "sterilew", slot_l_hand_str = "sterilew") + +/obj/item/clothing/mask/surgical/dust + name = "dust mask" + desc = "A dust mask designed to protect the wearer against construction and/or custodial particulate." + icon_state = "dust" + item_state_slots = list(slot_r_hand_str = "dust", slot_l_hand_str = "dust") + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 30, rad = 0) + +/obj/item/clothing/mask/surgical/cloth + name = "cloth mask" + desc = "A cloth mask designed to protect the wearer against allergens, illnesses, and social interaction." + icon_state = "cloth" + item_state_slots = list(slot_r_hand_str = "cloth", slot_l_hand_str = "cloth") + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 20, rad = 0) + /obj/item/clothing/mask/fakemoustache name = "fake moustache" desc = "Warning: moustache is fake." diff --git a/code/modules/clothing/under/accessories/accessory.dm b/code/modules/clothing/under/accessories/accessory.dm index ec9ed3221e..88caaa83b9 100644 --- a/code/modules/clothing/under/accessories/accessory.dm +++ b/code/modules/clothing/under/accessories/accessory.dm @@ -157,6 +157,20 @@ desc = "A neosilk clip-on tie. This one is disgusting." icon_state = "horribletie" +/obj/item/clothing/accessory/bowtie + name = "red bow tie" + desc = "Snazzy!" + icon_state = "redbowtie" + slot = ACCESSORY_SLOT_TIE + +/obj/item/clothing/accessory/bowtie/black + name = "black bow tie" + icon_state = "blackbowtie" + +/obj/item/clothing/accessory/bowtie/white + name = "white bow tie" + icon_state = "whitebowtie" + /obj/item/clothing/accessory/stethoscope name = "stethoscope" desc = "An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing." diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm index 75e8dc8e4d..a9839f0249 100644 --- a/code/modules/clothing/under/accessories/badges.dm +++ b/code/modules/clothing/under/accessories/badges.dm @@ -6,19 +6,14 @@ /obj/item/clothing/accessory/badge name = "detective's badge" - desc = "Security Department detective's badge, made from gold." - icon_state = "badge" + desc = "A corporate security badge, made from gold and set on false leather." + icon_state = "marshalbadge" slot_flags = SLOT_BELT | SLOT_TIE slot = ACCESSORY_SLOT_MEDAL var/stored_name var/badge_string = "Corporate Security" -/obj/item/clothing/accessory/badge/old - name = "faded badge" - desc = "A faded badge, backed with leather. It bears the emblem of the Forensic division." - icon_state = "badge_round" - /obj/item/clothing/accessory/badge/proc/set_name(var/new_name) stored_name = new_name name = "[initial(name)] ([stored_name])" @@ -26,7 +21,6 @@ /obj/item/clothing/accessory/badge/proc/set_desc(var/mob/living/carbon/human/H) /obj/item/clothing/accessory/badge/attack_self(mob/user as mob) - if(!stored_name) to_chat(user, "You polish your old badge fondly, shining up the surface.") set_name(user.real_name) @@ -42,26 +36,45 @@ if(isliving(user)) user.visible_message("[user] invades [M]'s personal space, thrusting [src] into their face insistently.","You invade [M]'s personal space, thrusting [src] into their face insistently.") user.do_attack_animation(M) - user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam + user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //NO SPAM -// Sheriff Badge (toy) -/obj/item/clothing/accessory/badge/sheriff - name = "sheriff badge" - desc = "This town ain't big enough for the two of us, pardner." - icon_state = "sheriff" - item_state = "goldbadge" +// General Badges +/obj/item/clothing/accessory/badge/old + name = "faded badge" + desc = "A faded badge, backed with leather." + icon_state = "badge_round" -/obj/item/clothing/accessory/badge/sheriff/attack_self(mob/user as mob) - user.visible_message("[user] shows their sheriff badge. There's a new sheriff in town!",\ - "You flash the sheriff badge to everyone around you!") +/obj/item/clothing/accessory/badge/idbadge/nt + name = "\improper NT ID badge" + desc = "A descriptive identification badge with the holder's credentials. This one has red marks with the NanoTrasen logo on it." + icon_state = "ntbadge" + badge_string = null -/obj/item/clothing/accessory/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user) - if(isliving(user)) - user.visible_message("[user] invades [M]'s personal space, the sheriff badge into their face!.","You invade [M]'s personal space, thrusting the sheriff badge into their face insistently.") - user.do_attack_animation(M) - user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //to prevent spam +/obj/item/clothing/accessory/badge/press + name = "corporate press pass" + desc = "A corporate reporter's pass, emblazoned with the NanoTrasen logo." + icon_state = "pressbadge" + item_state = "pbadge" + badge_string = "Corporate Reporter" + w_class = ITEMSIZE_TINY -//.Holobadges. + drop_sound = 'sound/items/drop/rubber.ogg' + pickup_sound = 'sound/items/pickup/rubber.ogg' + +/obj/item/clothing/accessory/badge/press/independent + name = "press pass" + desc = "A freelance journalist's pass." + icon_state = "pressbadge-i" + badge_string = "Freelance Journalist" + +/obj/item/clothing/accessory/badge/press/plastic + name = "plastic press pass" + desc = "A journalist's 'pass' shaped, for whatever reason, like a security badge. It is made of plastic." + icon_state = "pbadge" + badge_string = "Sicurity Journelist" + w_class = ITEMSIZE_SMALL + +// Holobadges /obj/item/clothing/accessory/badge/holo name = "holobadge" desc = "This glowing blue badge marks the holder as THE LAW." @@ -110,10 +123,17 @@ name = "holobadge box" desc = "A box claiming to contain holobadges." starts_with = list( - /obj/item/clothing/accessory/badge/holo = 4, + /obj/item/clothing/accessory/badge/holo/officer = 2, + /obj/item/clothing/accessory/badge/holo = 2, /obj/item/clothing/accessory/badge/holo/cord = 2 ) +/obj/item/clothing/accessory/badge/holo/officer + name = "officer's badge" + desc = "A bronze corporate security badge. Stamped with the words 'Security Officer.'" + icon_state = "bronzebadge" + slot_flags = SLOT_TIE | SLOT_BELT + /obj/item/clothing/accessory/badge/holo/warden name = "warden's holobadge" desc = "A silver corporate security badge. Stamped with the words 'Warden.'" @@ -122,7 +142,7 @@ /obj/item/clothing/accessory/badge/holo/hos name = "head of security's holobadge" - desc = "An immaculately polished gold security badge. Labeled 'Head of Security.'" + desc = "An immaculately polished gold security badge. Stamped with the words 'Head of Security.'" icon_state = "goldbadge" slot_flags = SLOT_TIE | SLOT_BELT @@ -132,20 +152,48 @@ icon_state = "marshalbadge" slot_flags = SLOT_TIE | SLOT_BELT +/obj/item/clothing/accessory/badge/holo/investigator + name = "\improper investigator holobadge" + desc = "This badge marks the holder as an investigative agent." + icon_state = "invbadge" + badge_string = "Corporate Investigator" + slot_flags = SLOT_TIE | SLOT_BELT + +/obj/item/clothing/accessory/badge/holo/sheriff + name = "sheriff badge" + desc = "A star-shaped brass badge denoting who the law is around these parts." + icon_state = "sheriff" + slot_flags = SLOT_TIE | SLOT_BELT + /obj/item/weapon/storage/box/holobadge/hos name = "holobadge box" desc = "A box claiming to contain holobadges." starts_with = list( - /obj/item/clothing/accessory/badge/holo = 2, + /obj/item/clothing/accessory/badge/holo/officer = 2, /obj/item/clothing/accessory/badge/holo/warden = 1, /obj/item/clothing/accessory/badge/holo/detective = 2, /obj/item/clothing/accessory/badge/holo/hos = 1, /obj/item/clothing/accessory/badge/holo/cord = 1 - ) -// Synthmorph bag / Corporation badges. Primarily used on the robobag, but can be worn. Default is NT. +// Sheriff Badge (toy) +/obj/item/clothing/accessory/badge/sheriff + name = "sheriff badge" + desc = "This town ain't big enough for the two of us, pardner." + icon_state = "sheriff_toy" + item_state = "sheriff_toy" +/obj/item/clothing/accessory/badge/sheriff/attack_self(mob/user as mob) + user.visible_message("[user] shows their sheriff badge. There's a new sheriff in town!",\ + "You flash the sheriff badge to everyone around you!") + +/obj/item/clothing/accessory/badge/sheriff/attack(mob/living/carbon/human/M, mob/living/user) + if(isliving(user)) + user.visible_message("[user] invades [M]'s personal space, the sheriff badge into their face!.","You invade [M]'s personal space, thrusting the sheriff badge into their face insistently.") + user.do_attack_animation(M) + user.setClickCooldown(DEFAULT_QUICK_COOLDOWN) //NO SPAM + +// Synthmorph bag / Corporation badges. Primarily used on the robobag, but can be worn. Default is NT. /obj/item/clothing/accessory/badge/corporate_tag name = "NanoTrasen Badge" desc = "A plain metallic plate that might denote the wearer as a member of NanoTrasen." diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm index b3a33e5d4b..08dd897578 100644 --- a/code/modules/clothing/under/accessories/holster.dm +++ b/code/modules/clothing/under/accessories/holster.dm @@ -151,6 +151,9 @@ desc = "A worn-out handgun holster. Perfect for concealed carry" icon_state = "holster" +/obj/item/clothing/accessory/holster/armpit/black + icon_state = "holster_b" + /obj/item/clothing/accessory/holster/waist name = "waist holster" desc = "A handgun holster. Made of expensive leather." @@ -158,15 +161,26 @@ overlay_state = "holster_low" concealed_holster = 0 +/obj/item/clothing/accessory/holster/waist/black + icon_state = "holster_b_low" + /obj/item/clothing/accessory/holster/hip name = "hip holster" - desc = "A handgun holster slung low on the hip, draw pardner!" + desc = "No one dared to ask his business, no one dared to make a slip. The stranger there among them had a big iron on his hip." icon_state = "holster_hip" concealed_holster = 0 +/obj/item/clothing/accessory/holster/hip/black + desc = "A handgun holster slung low on the hip, draw pardner!" + icon_state = "holster_b_hip" + /obj/item/clothing/accessory/holster/leg name = "leg holster" - desc = "A tacticool handgun holster. Worn on the upper leg." + desc = "A drop leg holster made of a durable synthetic leather." icon_state = "holster_leg" overlay_state = "holster_leg" concealed_holster = 0 + +/obj/item/clothing/accessory/holster/leg/black + desc = "A tacticool handgun holster. Worn on the upper leg." + icon_state = "holster_b_leg" \ No newline at end of file diff --git a/code/modules/economy/vending_machines.dm b/code/modules/economy/vending_machines.dm index b6481bd4f2..7f3a1f9865 100644 --- a/code/modules/economy/vending_machines.dm +++ b/code/modules/economy/vending_machines.dm @@ -1254,6 +1254,7 @@ /obj/item/clothing/suit/chef = 5, /obj/item/clothing/suit/chef/classic = 5, /obj/item/clothing/head/chefhat = 5, + /obj/item/clothing/head/hairnet = 5, /obj/item/clothing/under/waiter = 5, /obj/item/clothing/under/sundress = 1 ) diff --git a/icons/inventory/face/item.dmi b/icons/inventory/face/item.dmi index fb8c950859..d1ea8a3fe9 100644 Binary files a/icons/inventory/face/item.dmi and b/icons/inventory/face/item.dmi differ diff --git a/icons/inventory/face/mob.dmi b/icons/inventory/face/mob.dmi index 83095f8a10..89a210f844 100644 Binary files a/icons/inventory/face/mob.dmi and b/icons/inventory/face/mob.dmi differ diff --git a/icons/inventory/head/item.dmi b/icons/inventory/head/item.dmi index 76b8118409..c1528bbe20 100644 Binary files a/icons/inventory/head/item.dmi and b/icons/inventory/head/item.dmi differ diff --git a/icons/inventory/head/mob_tajaran.dmi b/icons/inventory/head/mob_tajaran.dmi index 3527c445b7..857a158696 100644 Binary files a/icons/inventory/head/mob_tajaran.dmi and b/icons/inventory/head/mob_tajaran.dmi differ diff --git a/icons/mob/items/lefthand_masks.dmi b/icons/mob/items/lefthand_masks.dmi index f35288c06f..619a03e69c 100644 Binary files a/icons/mob/items/lefthand_masks.dmi and b/icons/mob/items/lefthand_masks.dmi differ diff --git a/icons/mob/items/righthand_hats.dmi b/icons/mob/items/righthand_hats.dmi index 8bf6d4155d..aaaa0d80d9 100644 Binary files a/icons/mob/items/righthand_hats.dmi and b/icons/mob/items/righthand_hats.dmi differ diff --git a/icons/mob/items/righthand_masks.dmi b/icons/mob/items/righthand_masks.dmi index 30fe71f2d2..d82419217a 100644 Binary files a/icons/mob/items/righthand_masks.dmi and b/icons/mob/items/righthand_masks.dmi differ diff --git a/icons/obj/boxes.dmi b/icons/obj/boxes.dmi index dad29a40a2..4eb1af7569 100644 Binary files a/icons/obj/boxes.dmi and b/icons/obj/boxes.dmi differ