Merge branch 'master' into upstream-merge-11935

This commit is contained in:
Razgriz
2021-12-10 01:48:12 -07:00
committed by GitHub
211 changed files with 33407 additions and 3438 deletions

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@@ -262,13 +262,13 @@ var/mobs_radio_range_fired = 1 //CHOMPEdit
/mob/living/silicon/robot/can_hear_radio(var/list/hearturfs) /mob/living/silicon/robot/can_hear_radio(var/list/hearturfs)
var/turf/T = get_turf(src) var/turf/T = get_turf(src)
var/obj/item/device/radio/borg/R = hearturfs[T] // this should be an assoc list of turf-to-radio var/obj/item/device/radio/borg/R = hearturfs[T] // this should be an assoc list of turf-to-radio
// We heard it on our own radio? We use power for that. // We heard it on our own radio? We use power for that.
if(istype(R) && R.myborg == src) if(istype(R) && R.myborg == src)
var/datum/robot_component/CO = get_component("radio") var/datum/robot_component/CO = get_component("radio")
if(!CO || !is_component_functioning("radio") || !cell_use_power(CO.active_usage)) if(!CO || !is_component_functioning("radio") || !cell_use_power(CO.active_usage))
return FALSE // Sorry, couldn't hear return FALSE // Sorry, couldn't hear
return R // radio, true, false, what's the difference return R // radio, true, false, what's the difference
/mob/observer/dead/can_hear_radio(var/list/hearturfs) /mob/observer/dead/can_hear_radio(var/list/hearturfs)
@@ -285,14 +285,17 @@ var/mobs_radio_range_fired = 1 //CHOMPEdit
var/list/hear = dview(range,T,INVISIBILITY_MAXIMUM) var/list/hear = dview(range,T,INVISIBILITY_MAXIMUM)
var/list/hearturfs = list() var/list/hearturfs = list()
// Openspace visibility handling // Openspace visibility handling
// Below turfs we can see // Below turfs we can see
for(var/turf/simulated/open/O in hear) for(var/turf/simulated/open/O in hear)
var/turf/U = GetBelow(O) var/turf/U = GetBelow(O)
while(istype(U)) while(istype(U))
hearturfs |= U hearturfs |= U
U = GetBelow(U) if(isopenspace(U))
U = GetBelow(U)
else
U = null
// Above us // Above us
var/above_range = range var/above_range = range

View File

@@ -231,6 +231,7 @@ var/global/list/edible_trash = list(/obj/item/broken_device,
/obj/item/weapon/storage/wallet, /obj/item/weapon/storage/wallet,
/obj/item/weapon/storage/vore_egg, /obj/item/weapon/storage/vore_egg,
/obj/item/weapon/bikehorn/tinytether, /obj/item/weapon/bikehorn/tinytether,
/obj/item/capture_crystal,
/obj/item/weapon/material/kitchen, //chompstation addition start /obj/item/weapon/material/kitchen, //chompstation addition start
/obj/item/weapon/storage/mre, /obj/item/weapon/storage/mre,
/obj/item/weapon/storage/mrebag, /obj/item/weapon/storage/mrebag,

View File

@@ -1 +1,2 @@
#define isbelly(A) istype(A, /obj/belly) #define isbelly(A) istype(A, /obj/belly)
#define iscapturecrystal(A) istype(A, /obj/item/capture_crystal)

View File

@@ -32,10 +32,11 @@ SUBSYSTEM_DEF(ai)
while(currentrun.len) while(currentrun.len)
var/datum/ai_holder/A = currentrun[currentrun.len] var/datum/ai_holder/A = currentrun[currentrun.len]
--currentrun.len --currentrun.len
if(!A || QDELETED(A) || !A.holder?.loc || A.busy) // Doesn't exist or won't exist soon or not doing it this tick var/mob/living/L = A.holder //VOREStation Edit Start
if(!A || QDELETED(A) || !L?.loc || A.busy) // Doesn't exist or won't exist soon or not doing it this tick
continue continue
if(process_z[get_z(A.holder)]) if(process_z[get_z(L)] || !L.low_priority) //VOREStation Edit End
A.handle_strategicals() A.handle_strategicals()
else else
slept_mobs++ slept_mobs++

View File

@@ -76,7 +76,9 @@ SUBSYSTEM_DEF(mapping)
// VOREStation Edit Start: Enable This // VOREStation Edit Start: Enable This
/datum/controller/subsystem/mapping/proc/loadLateMaps() /datum/controller/subsystem/mapping/proc/loadLateMaps()
var/list/deffo_load = using_map.lateload_z_levels var/list/deffo_load = using_map.lateload_z_levels
var/list/maybe_load = using_map.lateload_single_pick var/list/maybe_load = using_map.lateload_gateway
var/list/also_load = using_map.lateload_overmap
for(var/list/maplist in deffo_load) for(var/list/maplist in deffo_load)
if(!islist(maplist)) if(!islist(maplist))
@@ -110,6 +112,28 @@ SUBSYSTEM_DEF(mapping)
error("Randompick Z level \"[map]\" is not a valid map!") error("Randompick Z level \"[map]\" is not a valid map!")
else else
MT.load_new_z(centered = FALSE) MT.load_new_z(centered = FALSE)
if(LAZYLEN(also_load)) //Just copied from gateway picking, this is so we can have a kind of OM map version of the same concept.
var/picklist = pick(also_load)
if(!picklist) //No lateload maps at all
return
if(!islist(picklist)) //So you can have a 'chain' of z-levels that make up one away mission
error("Randompick Z level [picklist] is not a list! Must be in a list!")
return
for(var/map in picklist)
if(islist(map))
// TRIPLE NEST. In this situation we pick one at random from the choices in the list.
//This allows a sort of a1,a2,a3,b1,b2,b3,c1,c2,c3 setup where it picks one 'a', one 'b', one 'c'
map = pick(map)
var/datum/map_template/MT = map_templates[map]
if(!istype(MT))
error("Randompick Z level \"[map]\" is not a valid map!")
else
MT.load_new_z(centered = FALSE)
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates() /datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
for(var/datum/map_template/shelter/shelter_type as anything in subtypesof(/datum/map_template/shelter)) for(var/datum/map_template/shelter/shelter_type as anything in subtypesof(/datum/map_template/shelter))

View File

@@ -36,10 +36,6 @@ SUBSYSTEM_DEF(persistence)
if(!A || (A.flags & AREA_FLAG_IS_NOT_PERSISTENT)) if(!A || (A.flags & AREA_FLAG_IS_NOT_PERSISTENT))
return return
// if((!T.z in GLOB.using_map.station_levels) || !initialized)
if(!(T.z in using_map.station_levels))
return
if(!(T.z in using_map.persist_levels)) if(!(T.z in using_map.persist_levels))
return return

View File

@@ -100,8 +100,8 @@
) )
cost = 250 cost = 250
containertype = /obj/structure/closet/crate/secure/gear containertype = /obj/structure/closet/crate/secure/gear
containername = "Solgov medical hardsuit crate" containername = "Solgov engineering hardsuit crate"
access = access_medical access = access_engine
// CHOMPStation EDIT End // CHOMPStation EDIT End

View File

@@ -91,7 +91,9 @@
for(var/obj/item/stack/T as anything in instances) for(var/obj/item/stack/T as anything in instances)
if(count <= 0) if(count <= 0)
break break
if(T.get_amount() <= count)
instances -=T
count -= T.transfer_to(S, count) count -= T.transfer_to(S, count)
S.forceMove(product_location) S.forceMove(product_location)
return S return S

View File

@@ -34,6 +34,7 @@
"Eyes" = list(/obj/item/organ/internal/eyes, 20), "Eyes" = list(/obj/item/organ/internal/eyes, 20),
"Liver" = list(/obj/item/organ/internal/liver, 20), "Liver" = list(/obj/item/organ/internal/liver, 20),
"Spleen" = list(/obj/item/organ/internal/spleen, 20), "Spleen" = list(/obj/item/organ/internal/spleen, 20),
"Stomach" = list(/obj/item/organ/internal/stomach, 20),
"Arm, Left" = list(/obj/item/organ/external/arm, 40), "Arm, Left" = list(/obj/item/organ/external/arm, 40),
"Arm, Right" = list(/obj/item/organ/external/arm/right, 40), "Arm, Right" = list(/obj/item/organ/external/arm/right, 40),
"Leg, Left" = list(/obj/item/organ/external/leg, 40), "Leg, Left" = list(/obj/item/organ/external/leg, 40),
@@ -378,4 +379,4 @@
return return
return ..() return ..()
// END ROBOT ORGAN PRINTER // END ROBOT ORGAN PRINTER
*/ */

View File

@@ -1083,7 +1083,7 @@
/obj/machinery/computer/arcade/clawmachine /obj/machinery/computer/arcade/clawmachine
name = "AlliCo Grab-a-Gift" name = "AlliCo Grab-a-Gift"
desc = "Show off your arcade skills for that special someone!" desc = "Show off your arcade skills for that special someone!"
icon_state = "clawmachine" icon_state = "clawmachine_new"
icon_keyboard = null icon_keyboard = null
icon_screen = null icon_screen = null
circuit = /obj/item/weapon/circuitboard/arcade/clawmachine circuit = /obj/item/weapon/circuitboard/arcade/clawmachine
@@ -1244,10 +1244,10 @@
/// TGUI Stuff /// TGUI Stuff
/obj/machinery/computer/arcade/clawmachine/tgui_interact(mob/user, datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) /obj/machinery/computer/arcade/clawmachine/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui, force_open) ui = SStgui.try_update_ui(user, src, ui)
if(!ui) if(!ui)
ui = new(user, src, "ClawMachine", name, 300, 400, master_ui, state) ui = new(user, src, "ClawMachine", name, ui_x = 300, ui_y = 400)
ui.autoupdate = TRUE ui.autoupdate = TRUE
ui.open() ui.open()
@@ -1270,7 +1270,7 @@
if(action == "newgame" && gamepaid == 1) if(action == "newgame" && gamepaid == 1)
gameStatus = "CLAWMACHINE_ON" gameStatus = "CLAWMACHINE_ON"
icon_state = "clawmachine_move" icon_state = "clawmachine_new_move"
instructions = "Guide the claw to the prize you want!" instructions = "Guide the claw to the prize you want!"
wintick = 0 wintick = 0
@@ -1307,7 +1307,7 @@
winscreen = "Aw, shucks. Try again!" winscreen = "Aw, shucks. Try again!"
wintick = 0 wintick = 0
gamepaid = 0 gamepaid = 0
icon_state = "clawmachine" icon_state = "clawmachine_new"
gameStatus = "CLAWMACHINE_END" gameStatus = "CLAWMACHINE_END"
/obj/machinery/computer/arcade/clawmachine/emag_act(mob/user) /obj/machinery/computer/arcade/clawmachine/emag_act(mob/user)

View File

@@ -4,6 +4,7 @@
icon = 'icons/obj/stock_parts.dmi' icon = 'icons/obj/stock_parts.dmi'
icon_state = "frame_bitem" icon_state = "frame_bitem"
var/build_machine_type var/build_machine_type
var/build_wall_only = FALSE
var/refund_amt = 5 var/refund_amt = 5
var/refund_type = /obj/item/stack/material/steel var/refund_type = /obj/item/stack/material/steel
var/reverse = 0 //if resulting object faces opposite its dir (like light fixtures) var/reverse = 0 //if resulting object faces opposite its dir (like light fixtures)
@@ -27,7 +28,7 @@
..() ..()
update_type_list() update_type_list()
var/datum/frame/frame_types/frame_type var/datum/frame/frame_types/frame_type
if(!build_machine_type) if(!build_machine_type && !build_wall_only)
var/datum/frame/frame_types/response = tgui_input_list(user, "What kind of frame would you like to make?", "Frame type request", frame_types_floor) var/datum/frame/frame_types/response = tgui_input_list(user, "What kind of frame would you like to make?", "Frame type request", frame_types_floor)
if(!response) if(!response)
return return

View File

@@ -51,11 +51,16 @@ var/global/list/semirandom_mob_spawner_decisions = list()
list(/mob/living/simple_mob/animal/passive/opossum), list(/mob/living/simple_mob/animal/passive/opossum),
list(/mob/living/simple_mob/animal/passive/pillbug), list(/mob/living/simple_mob/animal/passive/pillbug),
list(/mob/living/simple_mob/animal/passive/snake), list(/mob/living/simple_mob/animal/passive/snake),
list(/mob/living/simple_mob/animal/passive/snake/red),
list(/mob/living/simple_mob/animal/passive/snake/python),
list(/mob/living/simple_mob/animal/passive/tindalos), list(/mob/living/simple_mob/animal/passive/tindalos),
list(/mob/living/simple_mob/animal/passive/yithian), list(/mob/living/simple_mob/animal/passive/yithian),
list( list(
/mob/living/simple_mob/animal/wolf = 10, /mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 1 /mob/living/simple_mob/animal/wolf/direwolf = 5,
/mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
), ),
list(/mob/living/simple_mob/vore/rabbit), list(/mob/living/simple_mob/vore/rabbit),
list(/mob/living/simple_mob/vore/redpanda), list(/mob/living/simple_mob/vore/redpanda),
@@ -109,12 +114,8 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/animal/giant_spider/phorogenic = 10, /mob/living/simple_mob/animal/giant_spider/phorogenic = 10,
/mob/living/simple_mob/animal/giant_spider/thermic = 5, /mob/living/simple_mob/animal/giant_spider/thermic = 5,
/mob/living/simple_mob/animal/giant_spider/tunneler = 10, /mob/living/simple_mob/animal/giant_spider/tunneler = 10,
/mob/living/simple_mob/animal/giant_spider/webslinger = 5 /mob/living/simple_mob/animal/giant_spider/webslinger = 5,
), /mob/living/simple_mob/animal/giant_spider/broodmother = 1),
list(
/mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 1
),
list(/mob/living/simple_mob/creature/strong), list(/mob/living/simple_mob/creature/strong),
list(/mob/living/simple_mob/faithless/strong), list(/mob/living/simple_mob/faithless/strong),
list(/mob/living/simple_mob/animal/goat), list(/mob/living/simple_mob/animal/goat),
@@ -244,7 +245,6 @@ var/global/list/semirandom_mob_spawner_decisions = list()
list(/mob/living/simple_mob/mechanical/wahlem), list(/mob/living/simple_mob/mechanical/wahlem),
list(/mob/living/simple_mob/animal/passive/fox/syndicate), list(/mob/living/simple_mob/animal/passive/fox/syndicate),
list(/mob/living/simple_mob/animal/passive/fox), list(/mob/living/simple_mob/animal/passive/fox),
list(/mob/living/simple_mob/animal/wolf/direwolf),
list(/mob/living/simple_mob/animal/space/jelly), list(/mob/living/simple_mob/animal/space/jelly),
list( list(
/mob/living/simple_mob/otie/feral, /mob/living/simple_mob/otie/feral,
@@ -253,12 +253,12 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/otie/red/chubby /mob/living/simple_mob/otie/red/chubby
), ),
list( list(
/mob/living/simple_mob/shadekin/blue/ai = 100, /mob/living/simple_mob/shadekin/blue = 100,
/mob/living/simple_mob/shadekin/green/ai = 50, /mob/living/simple_mob/shadekin/green = 50,
/mob/living/simple_mob/shadekin/orange/ai = 20, /mob/living/simple_mob/shadekin/orange = 20,
/mob/living/simple_mob/shadekin/purple/ai = 60, /mob/living/simple_mob/shadekin/purple = 60,
/mob/living/simple_mob/shadekin/red/ai = 40, /mob/living/simple_mob/shadekin/red = 40,
/mob/living/simple_mob/shadekin/yellow/ai = 1 /mob/living/simple_mob/shadekin/yellow = 1
), ),
list( list(
/mob/living/simple_mob/vore/aggressive/corrupthound, /mob/living/simple_mob/vore/aggressive/corrupthound,
@@ -292,7 +292,21 @@ var/global/list/semirandom_mob_spawner_decisions = list()
), ),
list(/mob/living/simple_mob/vore/solargrub), list(/mob/living/simple_mob/vore/solargrub),
list(/mob/living/simple_mob/vore/woof), list(/mob/living/simple_mob/vore/woof),
list(/mob/living/simple_mob/vore/alienanimals/teppi) list(/mob/living/simple_mob/vore/alienanimals/teppi),
list(/mob/living/simple_mob/vore/alienanimals/space_ghost),
list(/mob/living/simple_mob/vore/alienanimals/catslug),
list(/mob/living/simple_mob/vore/alienanimals/space_jellyfish),
list(/mob/living/simple_mob/vore/alienanimals/startreader),
list(
/mob/living/simple_mob/vore/bigdragon,
/mob/living/simple_mob/vore/bigdragon/friendly),
list(
/mob/living/simple_mob/vore/leopardmander = 50,
/mob/living/simple_mob/vore/leopardmander/blue = 10,
/mob/living/simple_mob/vore/leopardmander/exotic = 1
),
list(/mob/living/simple_mob/vore/sheep),
list(/mob/living/simple_mob/vore/weretiger)
) )
/obj/random/mob/semirandom_mob_spawner/item_to_spawn() /obj/random/mob/semirandom_mob_spawner/item_to_spawn()
@@ -359,11 +373,16 @@ var/global/list/semirandom_mob_spawner_decisions = list()
list(/mob/living/simple_mob/animal/passive/opossum) = 10, list(/mob/living/simple_mob/animal/passive/opossum) = 10,
list(/mob/living/simple_mob/animal/passive/pillbug) = 10, list(/mob/living/simple_mob/animal/passive/pillbug) = 10,
list(/mob/living/simple_mob/animal/passive/snake) = 10, list(/mob/living/simple_mob/animal/passive/snake) = 10,
list(/mob/living/simple_mob/animal/passive/snake/red) = 10,
list(/mob/living/simple_mob/animal/passive/snake/python) = 10,
list(/mob/living/simple_mob/animal/passive/tindalos) = 10, list(/mob/living/simple_mob/animal/passive/tindalos) = 10,
list(/mob/living/simple_mob/animal/passive/yithian) = 10, list(/mob/living/simple_mob/animal/passive/yithian) = 10,
list( list(
/mob/living/simple_mob/animal/wolf = 10, /mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 1 /mob/living/simple_mob/animal/wolf/direwolf = 5,
/mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
) = 10, ) = 10,
list(/mob/living/simple_mob/vore/rabbit) = 10, list(/mob/living/simple_mob/vore/rabbit) = 10,
list(/mob/living/simple_mob/vore/redpanda) = 10, list(/mob/living/simple_mob/vore/redpanda) = 10,
@@ -407,7 +426,18 @@ var/global/list/semirandom_mob_spawner_decisions = list()
) = 5, ) = 5,
list(/mob/living/simple_mob/animal/sif/siffet) = 5, list(/mob/living/simple_mob/animal/sif/siffet) = 5,
list(/mob/living/simple_mob/animal/sif/tymisian) = 5, list(/mob/living/simple_mob/animal/sif/tymisian) = 5,
list(/mob/living/simple_mob/vore/alienanimals/teppi) = 10 list(/mob/living/simple_mob/vore/alienanimals/teppi) = 10,
list(/mob/living/simple_mob/vore/alienanimals/dustjumper) = 5,
list(/mob/living/simple_mob/vore/alienanimals/space_jellyfish) = 5,
list(/mob/living/simple_mob/vore/alienanimals/space_ghost) = 5,
list(
/mob/living/simple_mob/vore/leopardmander = 50,
/mob/living/simple_mob/vore/leopardmander/blue = 10,
/mob/living/simple_mob/vore/leopardmander/exotic = 1
) = 5,
list(/mob/living/simple_mob/vore/sheep) = 5,
list(/mob/living/simple_mob/vore/weretiger) = 5,
list(/mob/living/simple_mob/vore/alienanimals/skeleton) = 5
) )
/obj/random/mob/semirandom_mob_spawner/monster /obj/random/mob/semirandom_mob_spawner/monster
@@ -433,14 +463,17 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/animal/giant_spider/webslinger = 5 /mob/living/simple_mob/animal/giant_spider/webslinger = 5
) = 100, ) = 100,
list( list(
/mob/living/simple_mob/shadekin/red/ai = 5, /mob/living/simple_mob/shadekin/red = 5,
/mob/living/simple_mob/shadekin/orange/ai = 1, /mob/living/simple_mob/shadekin/orange = 1,
/mob/living/simple_mob/shadekin/purple/ai = 10 /mob/living/simple_mob/shadekin/purple = 10
) = 1, ) = 1,
list( list(
/mob/living/simple_mob/animal/wolf = 10, /mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 1, /mob/living/simple_mob/animal/wolf/direwolf = 5,
) = 80, /mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
) = 40,
list(/mob/living/simple_mob/creature/strong) = 40, list(/mob/living/simple_mob/creature/strong) = 40,
list(/mob/living/simple_mob/faithless/strong) = 20, list(/mob/living/simple_mob/faithless/strong) = 20,
list(/mob/living/simple_mob/animal/goat) = 1, list(/mob/living/simple_mob/animal/goat) = 1,
@@ -501,7 +534,18 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/vore/oregrub = 5, /mob/living/simple_mob/vore/oregrub = 5,
/mob/living/simple_mob/vore/oregrub/lava = 1 /mob/living/simple_mob/vore/oregrub/lava = 1
) = 15, ) = 15,
list(/mob/living/simple_mob/vore/alienanimals/teppi) = 15 list(/mob/living/simple_mob/vore/alienanimals/teppi) = 15,
list(/mob/living/simple_mob/vore/alienanimals/space_jellyfish) = 5,
list(/mob/living/simple_mob/vore/alienanimals/space_ghost) = 5,
list(
/mob/living/simple_mob/vore/leopardmander = 50,
/mob/living/simple_mob/vore/leopardmander/blue = 10,
/mob/living/simple_mob/vore/leopardmander/exotic = 1
) = 5,
list(/mob/living/simple_mob/vore/sheep) = 5,
list(/mob/living/simple_mob/vore/weretiger) = 5,
list(/mob/living/simple_mob/vore/alienanimals/skeleton) = 5,
list(/mob/living/simple_mob/vore/alienanimals/catslug) = 5
) )
/obj/random/mob/semirandom_mob_spawner/humanoid /obj/random/mob/semirandom_mob_spawner/humanoid
@@ -512,9 +556,9 @@ var/global/list/semirandom_mob_spawner_decisions = list()
possible_mob_types = list( possible_mob_types = list(
list( list(
/mob/living/simple_mob/shadekin/blue/ai = 25, /mob/living/simple_mob/shadekin/blue = 25,
/mob/living/simple_mob/shadekin/green/ai = 10, /mob/living/simple_mob/shadekin/green = 10,
/mob/living/simple_mob/shadekin/purple/ai = 1, /mob/living/simple_mob/shadekin/purple = 1,
) = 1, ) = 1,
list(/mob/living/simple_mob/vore/catgirl) = 100, list(/mob/living/simple_mob/vore/catgirl) = 100,
list(/mob/living/simple_mob/vore/wolfgirl) = 100, list(/mob/living/simple_mob/vore/wolfgirl) = 100,
@@ -537,7 +581,7 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/vore/lamia/zebra/bra, /mob/living/simple_mob/vore/lamia/zebra/bra,
/mob/living/simple_mob/vore/lamia/zebra/shirt /mob/living/simple_mob/vore/lamia/zebra/shirt
) = 100, ) = 100,
// LOOK OKAY MERCS ARE HUMANOIDS SO THEY ARE HERE, but they are also kind of bullshit so they probably shouldn't be able to spawn in the same place as catgirls. // LOOK OKAY MERCS ARE HUMANOIDS SO THEY ARE HERE, but they are also kind of bullshit so they probably shouldn't be able to spawn in the same place as catgirls.
// I want some better potentially hostile humanoids that aren't stupid to fight. If they become a big issue I'll comment them out. // I want some better potentially hostile humanoids that aren't stupid to fight. If they become a big issue I'll comment them out.
// For now they are just rare, and the ranged ones are way more rare than the melee ones, which I think will help balance them out. // For now they are just rare, and the ranged ones are way more rare than the melee ones, which I think will help balance them out.
list( list(
@@ -675,7 +719,12 @@ var/global/list/semirandom_mob_spawner_decisions = list()
mob_faction = "vore" mob_faction = "vore"
possible_mob_types = list( possible_mob_types = list(
list(/mob/living/simple_mob/animal/wolf/direwolf) = 100, list(
/mob/living/simple_mob/animal/wolf/direwolf = 5,
/mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
) = 100,
list(/mob/living/simple_mob/animal/space/jelly) = 70, list(/mob/living/simple_mob/animal/space/jelly) = 70,
list( list(
/mob/living/simple_mob/otie/feral, /mob/living/simple_mob/otie/feral,
@@ -684,12 +733,12 @@ var/global/list/semirandom_mob_spawner_decisions = list()
/mob/living/simple_mob/otie/red/chubby /mob/living/simple_mob/otie/red/chubby
) = 50, ) = 50,
list( list(
/mob/living/simple_mob/shadekin/blue/ai = 100, /mob/living/simple_mob/shadekin/blue = 100,
/mob/living/simple_mob/shadekin/green/ai = 50, /mob/living/simple_mob/shadekin/green = 50,
/mob/living/simple_mob/shadekin/orange/ai = 20, /mob/living/simple_mob/shadekin/orange = 20,
/mob/living/simple_mob/shadekin/purple/ai = 60, /mob/living/simple_mob/shadekin/purple = 60,
/mob/living/simple_mob/shadekin/red/ai = 40, /mob/living/simple_mob/shadekin/red = 40,
/mob/living/simple_mob/shadekin/yellow/ai = 1 /mob/living/simple_mob/shadekin/yellow = 1
) = 1, ) = 1,
list( list(
/mob/living/simple_mob/vore/aggressive/corrupthound, /mob/living/simple_mob/vore/aggressive/corrupthound,

View File

@@ -6,6 +6,7 @@
icon = 'icons/obj/apc_repair.dmi' icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame" icon_state = "apc_frame"
refund_amt = 2 refund_amt = 2
build_wall_only = TRUE
matter = list(MAT_STEEL = 100, MAT_GLASS = 30) matter = list(MAT_STEEL = 100, MAT_GLASS = 30)
/obj/item/frame/apc/try_build(turf/on_wall, mob/user as mob) /obj/item/frame/apc/try_build(turf/on_wall, mob/user as mob)

View File

@@ -95,6 +95,10 @@
to_chat(D, "<span class='notice'>Sorry, someone else has already inhabited [src].</span>") to_chat(D, "<span class='notice'>Sorry, someone else has already inhabited [src].</span>")
return FALSE return FALSE
if(capture_caught && !D.client.prefs.capture_crystal)
to_chat(D, "<span class='notice'>Sorry, [src] is participating in capture mechanics, and your preferences do not allow for that.</span>")
return FALSE
// Insert whatever ban checks you want here if we ever add simplemob bans // Insert whatever ban checks you want here if we ever add simplemob bans
return TRUE return TRUE

View File

@@ -409,7 +409,7 @@ GLOBAL_LIST_BOILERPLATE(premade_tele_beacons, /obj/item/device/perfect_tele_beac
if(confirm == "Eat it!") if(confirm == "Eat it!")
var/obj/belly/bellychoice = tgui_input_list(usr, "Which belly?","Select A Belly", L.vore_organs) var/obj/belly/bellychoice = tgui_input_list(usr, "Which belly?","Select A Belly", L.vore_organs)
if(bellychoice) if(bellychoice)
user.visible_message("<span class='warning'>[user] is trying to stuff \the [src] into [user.gender == MALE ? "his" : user.gender == FEMALE ? "her" : "their"] [bellychoice]!</span>","<span class='notice'>You begin putting \the [src] into your [bellychoice]!</span>") user.visible_message("<span class='warning'>[user] is trying to stuff \the [src] into [user.gender == MALE ? "his" : user.gender == FEMALE ? "her" : "their"] [bellychoice.name]!</span>","<span class='notice'>You begin putting \the [src] into your [bellychoice.name]!</span>")
if(do_after(user,5 SECONDS,src)) if(do_after(user,5 SECONDS,src))
user.unEquip(src) user.unEquip(src)
forceMove(bellychoice) forceMove(bellychoice)

View File

@@ -0,0 +1,752 @@
/obj/item/capture_crystal
name = "Curious Crystal"
desc = "A silent, unassuming crystal in what appears to be some kind of steel housing."
icon = 'icons/obj/capture_crystal_vr.dmi'
icon_state = "inactive"
drop_sound = 'sound/items/drop/ring.ogg'
pickup_sound = 'sound/items/pickup/ring.ogg'
throwforce = 0
force = 0
action_button_name = "Command"
var/active = FALSE //Is it set up?
var/mob/living/owner //Reference to the owner
var/mob/living/bound_mob //Reference to our bound mob
var/spawn_mob_type //The kind of mob an inactive crystal will try to spawn when activated
var/activate_cooldown = 30 SECONDS //How long do we wait between unleashing and recalling
var/last_activate //Automatically set by things that try to move the bound mob or capture things
var/empty_icon = "empty"
var/full_icon = "full"
var/capture_chance_modifier = 1 //So we can have special subtypes with different capture rates!
/obj/item/capture_crystal/Initialize()
. = ..()
update_icon()
//Let's make sure we clean up our references and things if the crystal goes away (such as when it's digested)
/obj/item/capture_crystal/Destroy()
if(bound_mob)
if(bound_mob in contents)
unleash()
to_chat(bound_mob, "<span class='notice'>You feel like yourself again. You are no longer under the influince of \the [src]'s command.</span>")
UnregisterSignal(bound_mob, COMSIG_PARENT_QDELETING)
bound_mob.capture_caught = FALSE
bound_mob = null
if(owner)
UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
owner = null
return ..()
/obj/item/capture_crystal/examine(user)
. = ..()
if(user == owner && bound_mob)
. += "<span class = 'notice'>[bound_mob]'s crystal</span>"
if(isanimal(bound_mob))
. += "<span class = 'notice'>[bound_mob.health / bound_mob.maxHealth * 100]%</span>"
if(bound_mob.ooc_notes)
. += "<span class = 'deptradio'>OOC Notes:</span> <a href='?src=\ref[bound_mob];ooc_notes=1'>\[View\]</a>"
. += "<span class='deptradio'><a href='?src=\ref[bound_mob];vore_prefs=1'>\[Mechanical Vore Preferences\]</a></span>"
//Command! This lets the owner toggle hostile on AI controlled mobs, or send a silent command message to your bound mob, wherever they may be.
/obj/item/capture_crystal/ui_action_click()
if(!ismob(loc))
return
var/mob/living/M = src.loc
if(M != owner)
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... It does not respond to your command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(!bound_mob)
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... There is nothing to command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(isanimal(bound_mob) && !bound_mob.client)
if(!isnull(bound_mob.get_AI_stance()))
var/datum/ai_holder/AI = bound_mob.ai_holder
AI.hostile = !AI.hostile
if(!AI.hostile)
AI.set_stance(STANCE_IDLE)
to_chat(M, span("notice", "\The [bound_mob] is now [AI.hostile ? "hostile" : "passive"]."))
else if(bound_mob.client)
var/transmit_msg
transmit_msg = sanitizeSafe(input(usr, "What is your command?", "Command", null) as text, MAX_NAME_LEN)
if(isnull(transmit_msg))
to_chat(M, "<span class='notice'>You decided against it.</span>")
return
to_chat(bound_mob, "<span class='notice'>\The [owner] commands, '[transmit_msg]'</span>")
to_chat(M, "<span class='notice'>Your command has been transmitted, '[transmit_msg]'</span>")
else
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... \The [bound_mob] is unresponsive.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
//Lets the owner get AI controlled bound mobs to follow them, or tells player controlled mobs to follow them.
/obj/item/capture_crystal/verb/follow_owner()
set name = "Toggle Follow"
set category = "Object"
set src in usr
if(!ismob(loc))
return
var/mob/living/M = src.loc
if(M != owner)
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... It does not respond to your command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(bound_mob.stat != CONSCIOUS)
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... \The [bound_mob] is not able to hear your command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(bound_mob.client)
to_chat(bound_mob, "<span class='notice'>\The [owner] wishes for you to follow them.</span>")
else if(bound_mob in contents)
var/datum/ai_holder/AI = bound_mob.ai_holder
if(AI.leader)
to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] stopped following [AI.leader].</span>")
AI.lose_follow(AI.leader)
else
AI.set_follow(M)
to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] started following following [AI.leader].</span>")
else if(!(bound_mob in view(M)))
to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... \The [bound_mob] is not able to hear your command.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
var/datum/ai_holder/AI = bound_mob.ai_holder
if(AI.leader)
to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] stopped following [AI.leader].</span>")
AI.lose_follow(AI.leader)
else
AI.set_follow(M)
to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] started following following [AI.leader].</span>")
/obj/item/capture_crystal/update_icon()
. = ..()
if(spawn_mob_type)
icon_state = full_icon
else if(!bound_mob)
icon_state = "inactive"
else if(bound_mob in contents)
icon_state = full_icon
else
icon_state = empty_icon
if(!cooldown_check())
icon_state = "[icon_state]-busy"
spawn(activate_cooldown) //If it's busy then we want to wait a bit to fix the sprite after the cooldown is done.
update_icon()
/obj/item/capture_crystal/proc/cooldown_check()
if(world.time < last_activate + activate_cooldown)
return FALSE
else return TRUE
/obj/item/capture_crystal/attack(mob/living/M, mob/living/user)
if(bound_mob)
if(!bound_mob.devourable) //Don't eat if prefs are bad
return
if(user.zone_sel.selecting == "mouth") //Click while targetting the mouth and you eat/feed the stored mob to whoever you clicked on
if(bound_mob in contents)
user.visible_message("\The [user] moves \the [src] to [M]'s [M.vore_selected]...")
M.perform_the_nom(M, bound_mob, M, M.vore_selected)
else if(M == user) //You don't have a mob, you ponder the orb instead of trying to capture yourself
user.visible_message("\The [user] ponders \the [src]...", "You ponder \the [src]...")
else if (cooldown_check()) //Try to capture someone without throwing
user.visible_message("\The [user] taps \the [M] with \the [src].")
activate(user, M)
else
to_chat(user, "<span class='notice'>\The [src] emits an unpleasant tone... It is not ready yet.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
//Tries to unleash or recall your stored mob
/obj/item/capture_crystal/attack_self(mob/living/user)
if(!cooldown_check())
to_chat(user, "<span class='notice'>\The [src] emits an unpleasant tone... It is not ready yet.</span>")
if(bound_mob)
playsound(src, 'sound/effects/capture-crystal-problem.ogg', 75, 1, -1)
else
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(user == bound_mob) //You can't recall yourself
to_chat(user, "<span class='notice'>\The [src] emits an unpleasant tone... It does not activate for you.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(!active)
activate(user)
else
determine_action(user)
//Make it so the crystal knows if its mob references get deleted to make sure things get cleaned up
/obj/item/capture_crystal/proc/knowyoursignals(mob/living/M, mob/living/U)
RegisterSignal(M, COMSIG_PARENT_QDELETING, .proc/mob_was_deleted, TRUE)
RegisterSignal(U, COMSIG_PARENT_QDELETING, .proc/owner_was_deleted, TRUE)
//The basic capture command does most of the registration work.
/obj/item/capture_crystal/proc/capture(mob/living/M, mob/living/U)
if(!M.capture_crystal || M.capture_caught)
to_chat(U, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return
knowyoursignals(M, U)
owner = U
if(!bound_mob)
bound_mob = M
bound_mob.capture_caught = TRUE
desc = "A glowing crystal in what appears to be some kind of steel housing."
//Determines the capture chance! So you can't capture AI mobs if they're perfectly healthy and all that
/obj/item/capture_crystal/proc/capture_chance(mob/living/M, user)
if(capture_chance_modifier >= 100) //Master crystal always work
return 100
var/capture_chance = ((1 - (M.health / M.maxHealth)) * 100) //Inverted health percent! 100% = 0%
//So I don't know how this works but here's a kind of explanation
//Basic chance + ((Mob's max health - minimum calculated health) / (Max allowed health - Min allowed health)*(Chance at Max allowed health - Chance at minimum allowed health)
capture_chance += 35 + ((M.maxHealth - 5)/ (1000-5)*(-100 - 35))
//Basically! Mobs over 1000 max health will be unable to be caught without using status effects.
//Thanks Aronai!
var/effect_count = 0 //This will give you a smol chance to capture if you have applied status effects, even if the chance would ordinarily be <0
if(M.stat == UNCONSCIOUS)
capture_chance += 0.1
effect_count += 1
else if(M.stat == CONSCIOUS)
capture_chance *= 0.9
else
capture_chance = 0
if(M.weakened) //Haha you fall down
capture_chance += 0.1
effect_count += 1
if(M.stunned) //What's the matter???
capture_chance += 0.1
effect_count += 1
if(M.on_fire) //AAAAAAAA
capture_chance += 0.1
effect_count += 1
if(M.paralysis) //Oh noooo
capture_chance += 0.1
effect_count += 1
if(M.ai_holder.stance == STANCE_IDLE) //SNEAK ATTACK???
capture_chance += 0.1
effect_count += 1
capture_chance *= capture_chance_modifier
if(capture_chance <= 0)
capture_chance = 0 + effect_count
if(capture_chance <= 0)
capture_chance = 0
to_chat(user, "<span class='notice'>There's no chance... It needs to be weaker.</span>")
last_activate = world.time
log_and_message_admins("I got [capture_chance].")
return capture_chance
//Handles checking relevent bans, preferences, and asking the player if they want to be caught
/obj/item/capture_crystal/proc/capture_player(mob/living/M, mob/living/U)
if(jobban_isbanned(M, "GhostRoles"))
to_chat(U, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(!M.capture_crystal || M.capture_caught)
to_chat(U, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(tgui_alert(M, "Would you like to be caught by in [src] by [U]? You will be bound to their will.", "Become Caught",list("No","Yes")) == "Yes")
if(tgui_alert(M, "Are you really sure? The only way to undo this is to OOC escape while you're in the crystal.", "Become Caught", list("No","Yes")) == "Yes")
log_admin("[key_name(M)] has agreed to become caught by [key_name(U)].")
capture(M, U)
recall(U)
//The clean up procs!
/obj/item/capture_crystal/proc/mob_was_deleted()
UnregisterSignal(bound_mob, COMSIG_PARENT_QDELETING)
UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
bound_mob.capture_caught = FALSE
bound_mob = null
owner = null
active = FALSE
update_icon()
/obj/item/capture_crystal/proc/owner_was_deleted()
UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
owner = null
active = FALSE
update_icon()
//If the crystal hasn't been set up, it does this
/obj/item/capture_crystal/proc/activate(mob/living/user, target)
if(!cooldown_check()) //Are we ready to do things yet?
to_chat(thrower, "<span class='notice'>\The [src] clicks unsatisfyingly... It is not ready yet.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(spawn_mob_type && !bound_mob) //We don't already have a mob, but we know what kind of mob we want
bound_mob = new spawn_mob_type(src) //Well let's spawn it then!
bound_mob.faction = user.faction
spawn_mob_type = null
capture(bound_mob, user)
else if(bound_mob) //We have a mob! Let's finish setting up.
user.visible_message("\The [src] clicks, and then emits a small chime.", "\The [src] grows warm in your hand, something inside is awake.")
active = TRUE
if(!owner) //Do we have an owner? It's pretty unlikely that this would ever happen! But it happens, let's claim the crystal.
owner = user
unleash(user, target)
else if(isliving(target)) //So we don't have a mob, let's try to claim one! Is the target a mob?
var/mob/living/M = target
last_activate = world.time
if(M.capture_caught) //Can't capture things that were already caught.
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, "<span class='notice'>\The [src] clicks unsatisfyingly... \The [M] is already under someone else's control.</span>")
else if(M.stat == DEAD) //Is it dead? We can't influence dead things.
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, "<span class='notice'>\The [src] clicks unsatisfyingly... \The [M] is not in a state to be captured.</span>")
else if(M.client) //Is it player controlled?
capture_player(M, user) //We have to do things a little differently if so.
else if(!isanimal(M)) //So it's not player controlled, but it's also not a simplemob?
to_chat(user, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
var/mob/living/simple_mob/S = M
if(!S.ai_holder) //We don't really want to capture simplemobs that don't have an AI
to_chat(user, "<span class='warning'>This creature is not suitable for capture.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(prob(capture_chance(S, user))) //OKAY! So we have an NPC simplemob with an AI, let's calculate its capture chance! It varies based on the mob's condition.
capture(S, user) //We did it! Woo! We capture it!
user.visible_message("\The [src] clicks, and then emits a small chime.", "Alright! \The [S] was caught!")
recall(user)
active = TRUE
else //Shoot, it didn't work and now it's mad!!!
S.ai_holder.go_wake()
S.ai_holder.target = user
S.ai_holder.track_target_position()
S.ai_holder.set_stance(STANCE_FIGHT)
user.visible_message("\The [src] bonks into \the [S], angering it!")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, "<span class='notice'>\The [src] clicks unsatisfyingly.</span>")
update_icon()
return
//The target is not a mob, so let's not do anything.
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
to_chat(user, "<span class='notice'>\The [src] clicks unsatisfyingly.</span>")
//We're using the crystal, but what will it do?
/obj/item/capture_crystal/proc/determine_action(mob/living/U)
if(!cooldown_check()) //Are we ready yet?
to_chat(thrower, "<span class='notice'>\The [src] clicks unsatisfyingly... It is not ready yet.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
return //No
if(bound_mob in contents) //Do we have our mob?
unleash(U) //Yes, let's let it out!
else if (bound_mob) //Do we HAVE a mob?
recall(U) //Yes, let's try to put it back in the crystal
else //No we don't have a mob, let's reset the crystal.
to_chat(U, "<span class='notice'>\The [src] clicks unsatisfyingly.</span>")
active = FALSE
update_icon()
owner = null
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
//Let's try to call our mob back!
/obj/item/capture_crystal/proc/recall(mob/living/user, atom/target)
if(bound_mob in view(user)) //We can only recall it if we can see it
var/turf/turfmemory = get_turf(bound_mob)
if(isanimal(bound_mob))
var/mob/living/simple_mob/M = bound_mob
M.ai_holder.go_sleep() //AI doesn't need to think when it's in the crystal
bound_mob.forceMove(src)
last_activate = world.time
bound_mob.visible_message("\The [user]'s [src] flashes, disappearing [bound_mob] in an instant!!!", "\The [src] pulls you back into confinement in a flash of light!!!")
animate_action(turfmemory)
playsound(src, 'sound/effects/capture-crystal-in.ogg', 75, 1, -1)
update_icon()
else
to_chat(user, "<span class='notice'>\The [src] clicks and emits a small, unpleasant tone. \The [bound_mob] cannot be recalled.</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
//Let's let our mob out!
/obj/item/capture_crystal/proc/unleash(mob/living/user, atom/target)
if(!user && !target) //We got thrown but we're not sure who did it, let's go to where the crystal is
bound_mob.forceMove(src.drop_location())
return
if(!target) //We know who wants to let us out, but they didn't say where, so let's drop us on them
bound_mob.forceMove(user.drop_location())
else //We got thrown! Let's go where we got thrown
bound_mob.forceMove(target.drop_location())
last_activate = world.time
if(isanimal(bound_mob))
var/mob/living/simple_mob/M = bound_mob
M.ai_holder.go_wake() //Okay it's time to do work, let's wake up!
if(!M.client && !M.ghostjoin)
M.ghostjoin = 1 //Players playing mobs is fun!
bound_mob.faction = owner.faction //Let's make sure we aren't hostile to our owner or their friends
bound_mob.visible_message("\The [user]'s [src] flashes, \the [bound_mob] appears in an instant!!!", "The world around you rematerialize as you are unleashed from the [src] next to \the [user]. You feel a strong compulsion to enact \the [owner]'s will.")
animate_action(get_turf(bound_mob))
playsound(src, 'sound/effects/capture-crystal-out.ogg', 75, 1, -1)
update_icon()
//Let's make a flashy sparkle when someone appears or disappears!
/obj/item/capture_crystal/proc/animate_action(atom/thing)
var/image/coolanimation = image('icons/obj/capture_crystal_vr.dmi', null, "animation")
coolanimation.plane = PLANE_LIGHTING_ABOVE
thing.overlays += coolanimation
sleep(11)
thing.overlays -= coolanimation
//IF the crystal somehow ends up in a tummy and digesting with a bound mob who doesn't want to be eaten, let's move them to the ground
/obj/item/capture_crystal/digest_act(var/atom/movable/item_storage = null)
if(bound_mob in contents && !bound_mob.devourable)
bound_mob.forceMove(src.drop_location())
return ..()
//We got thrown! Let's figure out what to do
/obj/item/capture_crystal/throw_at(atom/target, range, speed, mob/thrower, spin = TRUE, datum/callback/callback)
. = ..()
if(target == bound_mob && thrower != bound_mob) //We got thrown at our bound mob (and weren't thrown by the bound mob) let's ignore the cooldown and just put them back in
recall(thrower)
else if(!cooldown_check()) //OTHERWISE let's obey the cooldown
to_chat(thrower, "<span class='notice'>\The [src] emits an soft tone... It is not ready yet.</span>")
if(bound_mob)
playsound(src, 'sound/effects/capture-crystal-problem.ogg', 75, 1, -1)
else
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(!active) //The ball isn't set up, let's try to set it up.
if(isliving(target)) //We're hitting a mob, let's try to capture it.
sleep(10)
activate(thrower, target)
return
sleep(10)
activate(thrower, src)
else if(!bound_mob) //We hit something else, and we don't have a mob, so we can't really do anything!
to_chat(thrower, "<span class='notice'>\The [src] clicks unpleasantly...</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
else if(bound_mob in contents) //We have our mob! Let's try to let it out.
sleep(10)
unleash(thrower, src)
update_icon()
else //Our mob isn't here, we can't do anything.
to_chat(thrower, "<span class='notice'>\The [src] clicks unpleasantly...</span>")
playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
/obj/item/capture_crystal/great
capture_chance_modifier = 1.5
/obj/item/capture_crystal/ultra
capture_chance_modifier = 2
/obj/item/capture_crystal/master
capture_chance_modifier = 100
/obj/item/capture_crystal/cass
spawn_mob_type = /mob/living/simple_mob/vore/woof/cass
/obj/item/capture_crystal/adg
spawn_mob_type = /mob/living/simple_mob/mechanical/mecha/combat/gygax/dark/advanced
/obj/item/capture_crystal/bigdragon
spawn_mob_type = /mob/living/simple_mob/vore/bigdragon
/obj/item/capture_crystal/bigdragon/friendly
spawn_mob_type = /mob/living/simple_mob/vore/bigdragon/friendly
/obj/item/capture_crystal/teppi
spawn_mob_type = /mob/living/simple_mob/vore/alienanimals/teppi
/obj/item/capture_crystal/broodmother
spawn_mob_type = /mob/living/simple_mob/animal/giant_spider/broodmother
/obj/item/capture_crystal/skeleton
spawn_mob_type = /mob/living/simple_mob/vore/alienanimals/skeleton
/obj/item/capture_crystal/dustjumper
spawn_mob_type = /mob/living/simple_mob/vore/alienanimals/dustjumper
/obj/item/capture_crystal/random
var/static/list/possible_mob_types = list(
list(/mob/living/simple_mob/animal/goat),
list(
/mob/living/simple_mob/animal/passive/bird,
/mob/living/simple_mob/animal/passive/bird/azure_tit,
/mob/living/simple_mob/animal/passive/bird/black_bird,
/mob/living/simple_mob/animal/passive/bird/european_robin,
/mob/living/simple_mob/animal/passive/bird/goldcrest,
/mob/living/simple_mob/animal/passive/bird/ringneck_dove,
/mob/living/simple_mob/animal/passive/bird/parrot,
/mob/living/simple_mob/animal/passive/bird/parrot/black_headed_caique,
/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar,
/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/blue,
/mob/living/simple_mob/animal/passive/bird/parrot/budgerigar/bluegreen,
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel,
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/grey,
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/white,
/mob/living/simple_mob/animal/passive/bird/parrot/cockatiel/yellowish,
/mob/living/simple_mob/animal/passive/bird/parrot/eclectus,
/mob/living/simple_mob/animal/passive/bird/parrot/grey_parrot,
/mob/living/simple_mob/animal/passive/bird/parrot/kea,
/mob/living/simple_mob/animal/passive/bird/parrot/pink_cockatoo,
/mob/living/simple_mob/animal/passive/bird/parrot/sulphur_cockatoo,
/mob/living/simple_mob/animal/passive/bird/parrot/white_caique,
/mob/living/simple_mob/animal/passive/bird/parrot/white_cockatoo
),
list(
/mob/living/simple_mob/animal/passive/cat,
/mob/living/simple_mob/animal/passive/cat/black
),
list(/mob/living/simple_mob/animal/passive/chick),
list(/mob/living/simple_mob/animal/passive/cow),
list(/mob/living/simple_mob/animal/passive/dog/brittany),
list(/mob/living/simple_mob/animal/passive/dog/corgi),
list(/mob/living/simple_mob/animal/passive/dog/tamaskan),
list(/mob/living/simple_mob/animal/passive/fox),
list(/mob/living/simple_mob/animal/passive/hare),
list(/mob/living/simple_mob/animal/passive/lizard),
list(/mob/living/simple_mob/animal/passive/mouse),
list(/mob/living/simple_mob/animal/passive/mouse/jerboa),
list(/mob/living/simple_mob/animal/passive/opossum),
list(/mob/living/simple_mob/animal/passive/pillbug),
list(/mob/living/simple_mob/animal/passive/snake),
list(/mob/living/simple_mob/animal/passive/tindalos),
list(/mob/living/simple_mob/animal/passive/yithian),
list(
/mob/living/simple_mob/animal/wolf,
/mob/living/simple_mob/animal/wolf/direwolf
),
list(/mob/living/simple_mob/vore/rabbit),
list(/mob/living/simple_mob/vore/redpanda),
list(/mob/living/simple_mob/vore/woof),
list(/mob/living/simple_mob/vore/fennec),
list(/mob/living/simple_mob/vore/fennix),
list(/mob/living/simple_mob/vore/hippo),
list(/mob/living/simple_mob/vore/horse),
list(/mob/living/simple_mob/vore/bee),
list(
/mob/living/simple_mob/animal/space/bear,
/mob/living/simple_mob/animal/space/bear/brown
),
list(
/mob/living/simple_mob/otie/feral,
/mob/living/simple_mob/otie/feral/chubby,
/mob/living/simple_mob/otie/red,
/mob/living/simple_mob/otie/red/chubby
),
list(/mob/living/simple_mob/animal/sif/diyaab),
list(/mob/living/simple_mob/animal/sif/duck),
list(/mob/living/simple_mob/animal/sif/frostfly),
list(
/mob/living/simple_mob/animal/sif/glitterfly =50,
/mob/living/simple_mob/animal/sif/glitterfly/rare = 1
),
list(
/mob/living/simple_mob/animal/sif/kururak = 10,
/mob/living/simple_mob/animal/sif/kururak/leader = 1,
/mob/living/simple_mob/animal/sif/kururak/hibernate = 2,
),
list(
/mob/living/simple_mob/animal/sif/sakimm = 10,
/mob/living/simple_mob/animal/sif/sakimm/intelligent = 1
),
list(/mob/living/simple_mob/animal/sif/savik) = 5,
list(
/mob/living/simple_mob/animal/sif/shantak = 10,
/mob/living/simple_mob/animal/sif/shantak/leader = 1
),
list(/mob/living/simple_mob/animal/sif/siffet),
list(/mob/living/simple_mob/animal/sif/tymisian),
list(
/mob/living/simple_mob/animal/giant_spider/nurse = 10,
/mob/living/simple_mob/animal/giant_spider/electric = 5,
/mob/living/simple_mob/animal/giant_spider/frost = 5,
/mob/living/simple_mob/animal/giant_spider/hunter = 10,
/mob/living/simple_mob/animal/giant_spider/ion = 5,
/mob/living/simple_mob/animal/giant_spider/lurker = 10,
/mob/living/simple_mob/animal/giant_spider/pepper = 10,
/mob/living/simple_mob/animal/giant_spider/phorogenic = 10,
/mob/living/simple_mob/animal/giant_spider/thermic = 5,
/mob/living/simple_mob/animal/giant_spider/tunneler = 10,
/mob/living/simple_mob/animal/giant_spider/webslinger = 5,
/mob/living/simple_mob/animal/giant_spider/broodmother = 1),
list(
/mob/living/simple_mob/animal/wolf = 10,
/mob/living/simple_mob/animal/wolf/direwolf = 5,
/mob/living/simple_mob/vore/greatwolf = 1,
/mob/living/simple_mob/vore/greatwolf/black = 1,
/mob/living/simple_mob/vore/greatwolf/grey = 1
),
list(/mob/living/simple_mob/creature/strong),
list(/mob/living/simple_mob/faithless/strong),
list(/mob/living/simple_mob/animal/goat),
list(
/mob/living/simple_mob/animal/sif/shantak/leader = 1,
/mob/living/simple_mob/animal/sif/shantak = 10),
list(/mob/living/simple_mob/animal/sif/savik,),
list(/mob/living/simple_mob/animal/sif/hooligan_crab),
list(
/mob/living/simple_mob/animal/space/alien = 50,
/mob/living/simple_mob/animal/space/alien/drone = 40,
/mob/living/simple_mob/animal/space/alien/sentinel = 25,
/mob/living/simple_mob/animal/space/alien/sentinel/praetorian = 15,
/mob/living/simple_mob/animal/space/alien/queen = 10,
/mob/living/simple_mob/animal/space/alien/queen/empress = 5,
/mob/living/simple_mob/animal/space/alien/queen/empress/mother = 1
),
list(/mob/living/simple_mob/animal/space/bats/cult/strong),
list(
/mob/living/simple_mob/animal/space/bear,
/mob/living/simple_mob/animal/space/bear/brown
),
list(
/mob/living/simple_mob/animal/space/carp = 50,
/mob/living/simple_mob/animal/space/carp/large = 10,
/mob/living/simple_mob/animal/space/carp/large/huge = 5
),
list(/mob/living/simple_mob/animal/space/goose),
list(/mob/living/simple_mob/animal/space/jelly),
list(/mob/living/simple_mob/animal/space/tree),
list(
/mob/living/simple_mob/vore/aggressive/corrupthound = 10,
/mob/living/simple_mob/vore/aggressive/corrupthound/prettyboi = 1,
),
list(/mob/living/simple_mob/vore/aggressive/deathclaw),
list(/mob/living/simple_mob/vore/aggressive/dino),
list(/mob/living/simple_mob/vore/aggressive/dragon),
list(/mob/living/simple_mob/vore/aggressive/dragon/virgo3b),
list(/mob/living/simple_mob/vore/aggressive/frog),
list(/mob/living/simple_mob/vore/aggressive/giant_snake),
list(/mob/living/simple_mob/vore/aggressive/mimic),
list(/mob/living/simple_mob/vore/aggressive/panther),
list(/mob/living/simple_mob/vore/aggressive/rat),
list(/mob/living/simple_mob/vore/bee),
list(
/mob/living/simple_mob/vore/sect_drone = 10,
/mob/living/simple_mob/vore/sect_queen = 1
),
list(/mob/living/simple_mob/vore/solargrub),
list(
/mob/living/simple_mob/vore/oregrub = 5,
/mob/living/simple_mob/vore/oregrub/lava = 1
),
list(/mob/living/simple_mob/vore/catgirl),
list(/mob/living/simple_mob/vore/wolfgirl),
list(
/mob/living/simple_mob/vore/lamia,
/mob/living/simple_mob/vore/lamia/albino,
/mob/living/simple_mob/vore/lamia/albino/bra,
/mob/living/simple_mob/vore/lamia/albino/shirt,
/mob/living/simple_mob/vore/lamia/bra,
/mob/living/simple_mob/vore/lamia/cobra,
/mob/living/simple_mob/vore/lamia/cobra/bra,
/mob/living/simple_mob/vore/lamia/cobra/shirt,
/mob/living/simple_mob/vore/lamia/copper,
/mob/living/simple_mob/vore/lamia/copper/bra,
/mob/living/simple_mob/vore/lamia/copper/shirt,
/mob/living/simple_mob/vore/lamia/green,
/mob/living/simple_mob/vore/lamia/green/bra,
/mob/living/simple_mob/vore/lamia/green/shirt,
/mob/living/simple_mob/vore/lamia/zebra,
/mob/living/simple_mob/vore/lamia/zebra/bra,
/mob/living/simple_mob/vore/lamia/zebra/shirt
),
list(
/mob/living/simple_mob/humanoid/merc = 100,
/mob/living/simple_mob/humanoid/merc/melee/sword = 50,
/mob/living/simple_mob/humanoid/merc/ranged = 25,
/mob/living/simple_mob/humanoid/merc/ranged/grenadier = 1,
/mob/living/simple_mob/humanoid/merc/ranged/ionrifle = 10,
/mob/living/simple_mob/humanoid/merc/ranged/laser = 5,
/mob/living/simple_mob/humanoid/merc/ranged/rifle = 5,
/mob/living/simple_mob/humanoid/merc/ranged/smg = 5,
/mob/living/simple_mob/humanoid/merc/ranged/sniper = 1,
/mob/living/simple_mob/humanoid/merc/ranged/space = 10,
/mob/living/simple_mob/humanoid/merc/ranged/technician = 5
),
list(
/mob/living/simple_mob/humanoid/pirate = 3,
/mob/living/simple_mob/humanoid/pirate/ranged = 1
),
list(/mob/living/simple_mob/mechanical/combat_drone),
list(/mob/living/simple_mob/mechanical/corrupt_maint_drone),
list(
/mob/living/simple_mob/mechanical/hivebot = 100,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage = 20,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/backline = 10,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/basic = 20,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/dot = 5,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/ion = 20,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/laser = 10,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/rapid = 2,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege = 1,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/emp = 5,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/fragmentation = 1,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/siege/radiation = 1,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong = 3,
/mob/living/simple_mob/mechanical/hivebot/ranged_damage/strong/guard = 3,
/mob/living/simple_mob/mechanical/hivebot/support = 8,
/mob/living/simple_mob/mechanical/hivebot/support/commander = 5,
/mob/living/simple_mob/mechanical/hivebot/support/commander/autofollow = 10,
/mob/living/simple_mob/mechanical/hivebot/swarm = 20,
/mob/living/simple_mob/mechanical/hivebot/tank = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/armored = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_bullet = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_laser = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/armored/anti_melee = 20,
/mob/living/simple_mob/mechanical/hivebot/tank/meatshield = 20
),
list(/mob/living/simple_mob/mechanical/infectionbot),
list(/mob/living/simple_mob/mechanical/mining_drone),
list(/mob/living/simple_mob/mechanical/technomancer_golem),
list(
/mob/living/simple_mob/mechanical/viscerator,
/mob/living/simple_mob/mechanical/viscerator/piercing
),
list(/mob/living/simple_mob/mechanical/wahlem),
list(/mob/living/simple_mob/animal/passive/fox/syndicate),
list(/mob/living/simple_mob/animal/passive/fox),
list(/mob/living/simple_mob/animal/wolf/direwolf),
list(/mob/living/simple_mob/animal/space/jelly),
list(
/mob/living/simple_mob/otie/feral,
/mob/living/simple_mob/otie/feral/chubby,
/mob/living/simple_mob/otie/red,
/mob/living/simple_mob/otie/red/chubby
),
list(
/mob/living/simple_mob/shadekin/blue = 100,
/mob/living/simple_mob/shadekin/green = 50,
/mob/living/simple_mob/shadekin/orange = 20,
/mob/living/simple_mob/shadekin/purple = 60,
/mob/living/simple_mob/shadekin/red = 40,
/mob/living/simple_mob/shadekin/yellow = 1
),
list(
/mob/living/simple_mob/vore/aggressive/corrupthound,
/mob/living/simple_mob/vore/aggressive/corrupthound/prettyboi
),
list(/mob/living/simple_mob/vore/aggressive/deathclaw),
list(/mob/living/simple_mob/vore/aggressive/dino),
list(/mob/living/simple_mob/vore/aggressive/dragon),
list(/mob/living/simple_mob/vore/aggressive/dragon/virgo3b),
list(/mob/living/simple_mob/vore/aggressive/frog),
list(/mob/living/simple_mob/vore/aggressive/giant_snake),
list(/mob/living/simple_mob/vore/aggressive/mimic),
list(/mob/living/simple_mob/vore/aggressive/panther),
list(/mob/living/simple_mob/vore/aggressive/rat),
list(/mob/living/simple_mob/vore/bee),
list(/mob/living/simple_mob/vore/catgirl),
list(/mob/living/simple_mob/vore/cookiegirl),
list(/mob/living/simple_mob/vore/fennec),
list(/mob/living/simple_mob/vore/fennix),
list(/mob/living/simple_mob/vore/hippo),
list(/mob/living/simple_mob/vore/horse),
list(/mob/living/simple_mob/vore/oregrub),
list(/mob/living/simple_mob/vore/rabbit),
list(
/mob/living/simple_mob/vore/redpanda = 50,
/mob/living/simple_mob/vore/redpanda/fae = 1
),
list(
/mob/living/simple_mob/vore/sect_drone = 10,
/mob/living/simple_mob/vore/sect_queen = 1
),
list(/mob/living/simple_mob/vore/solargrub),
list(/mob/living/simple_mob/vore/woof),
list(/mob/living/simple_mob/vore/alienanimals/teppi),
list(/mob/living/simple_mob/vore/alienanimals/space_ghost),
list(/mob/living/simple_mob/vore/alienanimals/catslug),
list(/mob/living/simple_mob/vore/alienanimals/space_jellyfish),
list(/mob/living/simple_mob/vore/alienanimals/startreader),
list(/mob/living/simple_mob/vore/bigdragon),
list(
/mob/living/simple_mob/vore/leopardmander = 50,
/mob/living/simple_mob/vore/leopardmander/blue = 10,
/mob/living/simple_mob/vore/leopardmander/exotic = 1
),
list(/mob/living/simple_mob/vore/sheep),
list(/mob/living/simple_mob/vore/weretiger),
list(/mob/living/simple_mob/vore/alienanimals/skeleton),
list(/mob/living/simple_mob/vore/alienanimals/dustjumper)
)
/obj/item/capture_crystal/random/Initialize()
var/subchoice = pickweight(possible_mob_types) //Some of the lists have nested lists, so let's pick one of them
var/choice = pickweight(subchoice) //And then we'll pick something from whatever's left
spawn_mob_type = choice //Now when someone uses this, we'll spawn whatever we picked!
return ..()
/mob/living
var/capture_crystal = TRUE //If TRUE, the mob is capturable. Otherwise it isn't.
var/capture_caught = FALSE //If TRUE, the mob has already been caught, and so cannot be caught again.

View File

@@ -55,7 +55,7 @@
C.throw_mode_on() C.throw_mode_on()
/obj/item/weapon/grenade/chem_grenade/attackby(obj/item/weapon/W as obj, mob/user as mob) /obj/item/weapon/grenade/chem_grenade/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/device/assembly_holder) && (!stage || stage==1) && path != 2) if(istype(W,/obj/item/device/assembly_holder) && (!stage || stage==1) && !detonator && path != 2)
var/obj/item/device/assembly_holder/det = W var/obj/item/device/assembly_holder/det = W
if(istype(det.a_left,det.a_right.type) || (!isigniter(det.a_left) && !isigniter(det.a_right))) if(istype(det.a_left,det.a_right.type) || (!isigniter(det.a_left) && !isigniter(det.a_right)))
to_chat(user, "<span class='warning'>Assembly must contain one igniter.</span>") to_chat(user, "<span class='warning'>Assembly must contain one igniter.</span>")
@@ -314,4 +314,3 @@
beakers += B1 beakers += B1
beakers += B2 beakers += B2

View File

@@ -102,7 +102,7 @@
scancount = 0 scancount = 0
scanned = list() scanned = list()
scannables = list(/obj/machinery/deployable/barrier,/obj/machinery/flasher/portable,/obj/item/weapon/storage/box/flashbangs,/obj/item/device/taperecorder, scannables = list(/obj/machinery/deployable/barrier,/obj/machinery/flasher/portable,/obj/item/weapon/storage/box/flashbangs,/obj/item/device/taperecorder,
/mob/living/simple_mob/animal/passive/snake/noodle,/obj/item/weapon/gun/energy/taser,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/reagent_containers/spray/pepper, /mob/living/simple_mob/animal/passive/snake/python/noodle,/obj/item/weapon/gun/energy/taser,/obj/item/weapon/gun/energy/stunrevolver,/obj/item/weapon/reagent_containers/spray/pepper,
/obj/item/weapon/storage/box/handcuffs,/obj/item/clothing/glasses/sunglasses/sechud/aviator,/obj/machinery/computer/secure_data,/obj/machinery/computer/security, /obj/item/weapon/storage/box/handcuffs,/obj/item/clothing/glasses/sunglasses/sechud/aviator,/obj/machinery/computer/secure_data,/obj/machinery/computer/security,
/obj/item/weapon/storage/briefcase/crimekit,/obj/machinery/microscope,/obj/machinery/dnaforensics,/obj/machinery/flasher,/obj/structure/closet/secure_closet/brig, /obj/item/weapon/storage/briefcase/crimekit,/obj/machinery/microscope,/obj/machinery/dnaforensics,/obj/machinery/flasher,/obj/structure/closet/secure_closet/brig,
/obj/structure/closet/secure_closet/warden,/obj/machinery/vending/security,/obj/structure/closet/secure_closet/hos2,/obj/structure/closet/secure_closet/hos, /obj/structure/closet/secure_closet/warden,/obj/machinery/vending/security,/obj/structure/closet/secure_closet/hos2,/obj/structure/closet/secure_closet/hos,

View File

@@ -1455,4 +1455,194 @@
/obj/random/turf/lava/item_to_spawn() /obj/random/turf/lava/item_to_spawn()
return pick(prob(5);/turf/simulated/floor/lava, return pick(prob(5);/turf/simulated/floor/lava,
prob(3);/turf/simulated/floor/outdoors/rocks/caves, prob(3);/turf/simulated/floor/outdoors/rocks/caves,
prob(1);/turf/simulated/mineral) prob(1);/turf/simulated/mineral/ignore_mapgen/cave)
//VOREStation Add Start - Underdark stuff that would be cool if existed if the underdark doesn't.
/obj/random/underdark
name = "random underdark loot"
desc = "Random loot for Underdark."
icon = 'icons/obj/items.dmi'
icon_state = "spickaxe"
/obj/random/underdark/item_to_spawn()
return pick(prob(3);/obj/random/multiple/underdark/miningdrills,
prob(3);/obj/random/multiple/underdark/ores,
prob(2);/obj/random/multiple/underdark/treasure,
prob(1);/obj/random/multiple/underdark/mechtool)
/obj/random/underdark/uncertain
icon_state = "upickaxe"
spawn_nothing_percentage = 65 //only 33% to spawn loot
/obj/random/multiple/underdark/miningdrills
name = "random underdark mining tool loot"
desc = "Random mining tool loot for Underdark."
icon = 'icons/obj/items.dmi'
icon_state = "spickaxe"
/obj/random/multiple/underdark/miningdrills/item_to_spawn()
return pick(
prob(10);list(/obj/item/weapon/pickaxe/silver),
prob(8);list(/obj/item/weapon/pickaxe/drill),
prob(6);list(/obj/item/weapon/pickaxe/jackhammer),
prob(5);list(/obj/item/weapon/pickaxe/gold),
prob(4);list(/obj/item/weapon/pickaxe/plasmacutter),
prob(2);list(/obj/item/weapon/pickaxe/diamond),
prob(1);list(/obj/item/weapon/pickaxe/diamonddrill)
)
/obj/random/multiple/underdark/ores
name = "random underdark mining ore loot"
desc = "Random mining utility loot for Underdark."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
/obj/random/multiple/underdark/ores/item_to_spawn()
return pick(
prob(9);list(
/obj/item/weapon/storage/bag/ore,
/obj/item/weapon/shovel,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/glass,
/obj/item/weapon/ore/hydrogen,
/obj/item/weapon/ore/hydrogen,
/obj/item/weapon/ore/hydrogen,
/obj/item/weapon/ore/hydrogen,
/obj/item/weapon/ore/hydrogen,
/obj/item/weapon/ore/hydrogen
),
prob(7);list(
/obj/item/weapon/storage/bag/ore,
/obj/item/weapon/pickaxe,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium,
/obj/item/weapon/ore/osmium
),
prob(4);list(
/obj/item/clothing/suit/radiation,
/obj/item/clothing/head/radiation,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium,
/obj/item/weapon/ore/uranium),
prob(2);list(
/obj/item/device/flashlight/lantern,
/obj/item/clothing/glasses/material,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond,
/obj/item/weapon/ore/diamond
),
prob(1);list(
/obj/item/weapon/mining_scanner,
/obj/item/weapon/shovel/spade,
/obj/item/weapon/ore/verdantium,
/obj/item/weapon/ore/verdantium,
/obj/item/weapon/ore/verdantium,
/obj/item/weapon/ore/verdantium,
/obj/item/weapon/ore/verdantium
)
)
/obj/random/multiple/underdark/treasure
name = "random underdark treasure"
desc = "Random treasure loot for Underdark."
icon = 'icons/obj/storage.dmi'
icon_state = "cashbag"
/obj/random/multiple/underdark/treasure/item_to_spawn()
return pick(
prob(5);list(
/obj/random/coin,
/obj/random/coin,
/obj/random/coin,
/obj/random/coin,
/obj/random/coin,
/obj/item/clothing/head/pirate
),
prob(4);list(
/obj/item/weapon/storage/bag/cash,
/obj/item/weapon/spacecash/c500,
/obj/item/weapon/spacecash/c100,
/obj/item/weapon/spacecash/c50
),
prob(3);list(
/obj/item/clothing/head/hardhat/orange,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold,
/obj/item/stack/material/gold),
prob(1);list(
/obj/item/stack/material/phoron,
/obj/item/stack/material/phoron,
/obj/item/stack/material/phoron,
/obj/item/stack/material/phoron,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond,
/obj/item/stack/material/diamond
)
)
/obj/random/multiple/underdark/mechtool
name = "random underdark mech equipment"
desc = "Random mech equipment loot for Underdark."
icon = 'icons/mecha/mecha_equipment.dmi'
icon_state = "mecha_clamp"
/obj/random/multiple/underdark/mechtool/item_to_spawn()
return pick(
prob(12);list(/obj/item/mecha_parts/mecha_equipment/tool/drill),
prob(10);list(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp),
prob(8);list(/obj/item/mecha_parts/mecha_equipment/generator),
prob(7);list(/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged),
prob(6);list(/obj/item/mecha_parts/mecha_equipment/repair_droid),
prob(3);list(/obj/item/mecha_parts/mecha_equipment/gravcatapult),
prob(2);list(/obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser),
prob(2);list(/obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged),
prob(1);list(/obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill),
)
//VOREStation Add End

View File

@@ -23,6 +23,7 @@
prob(30);/obj/item/weapon/aliencoin/gold, prob(30);/obj/item/weapon/aliencoin/gold,
prob(20);/obj/item/weapon/aliencoin/phoron, prob(20);/obj/item/weapon/aliencoin/phoron,
prob(10);/obj/item/device/denecrotizer, prob(10);/obj/item/device/denecrotizer,
prob(5);/obj/item/capture_crystal,
prob(5);/obj/item/device/perfect_tele, prob(5);/obj/item/device/perfect_tele,
prob(5);/obj/item/weapon/bluespace_harpoon, prob(5);/obj/item/weapon/bluespace_harpoon,
prob(1);/obj/item/weapon/cell/infinite, prob(1);/obj/item/weapon/cell/infinite,
@@ -43,9 +44,59 @@
prob(3);/obj/fiftyspawner/silver, prob(3);/obj/fiftyspawner/silver,
prob(1);/obj/fiftyspawner/diamond, prob(1);/obj/fiftyspawner/diamond,
prob(5);/obj/fiftyspawner/phoron, prob(5);/obj/fiftyspawner/phoron,
prob(1);/obj/item/weapon/telecube/randomized prob(1);/obj/item/weapon/telecube/randomized,
prob(1);/obj/item/capture_crystal/random
) )
/obj/random/awayloot/nofail /obj/random/awayloot/nofail
name = "garunteed random away mission loot" name = "garunteed random away mission loot"
spawn_nothing_percentage = 0 spawn_nothing_percentage = 0
/obj/random/awayloot/looseloot
/obj/random/awayloot/looseloot/item_to_spawn()
return pick(prob(50);/obj/item/weapon/aliencoin,
prob(40);/obj/item/weapon/aliencoin/silver,
prob(30);/obj/item/weapon/aliencoin/gold,
prob(20);/obj/item/weapon/aliencoin/phoron,
prob(10);/obj/item/device/denecrotizer,
prob(5);/obj/item/capture_crystal,
prob(3);/obj/item/capture_crystal/great,
prob(1);/obj/item/capture_crystal/ultra,
prob(4);/obj/item/capture_crystal/random,
prob(5);/obj/item/device/perfect_tele,
prob(5);/obj/item/weapon/bluespace_harpoon,
prob(1);/obj/item/weapon/cell/infinite,
prob(1);/obj/item/weapon/cell/void,
prob(1);/obj/item/weapon/cell/device/weapon/recharge/alien,
prob(1);/obj/item/clothing/shoes/boots/speed,
prob(1);/obj/item/device/nif,
prob(1);/obj/item/device/paicard,
prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie,
prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo,
prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/med,
prob(2);/obj/item/clothing/mask/gas/voice,
prob(2);/obj/item/device/radio_jammer,
prob(1);/obj/item/toy/bosunwhistle,
prob(1);/obj/item/weapon/bananapeel,
prob(5);/obj/fiftyspawner/platinum,
prob(3);/obj/fiftyspawner/gold,
prob(3);/obj/fiftyspawner/silver,
prob(1);/obj/fiftyspawner/diamond,
prob(5);/obj/fiftyspawner/phoron,
prob(1);/obj/item/weapon/telecube/randomized,
prob(10);/obj/random/empty_or_lootable_crate,
prob(10);/obj/random/medical,
prob(5);/obj/random/firstaid,
prob(30);/obj/random/maintenance,
prob(10);/obj/random/mre,
prob(15);/obj/random/snack,
prob(10);/obj/random/tech_supply,
prob(15);/obj/random/tech_supply/component,
prob(10);/obj/random/tool,
prob(5);/obj/random/tool/power,
prob(1);/obj/random/tool/alien,
prob(5);/obj/random/weapon,
prob(5);/obj/random/ammo_all,
prob(3);/obj/random/projectile/random,
prob(5);/obj/random/multiple/voidsuit
)

View File

@@ -240,6 +240,7 @@
/obj/random/mob/mouse/item_to_spawn() /obj/random/mob/mouse/item_to_spawn()
return pick(prob(15);/mob/living/simple_mob/animal/passive/mouse/white, return pick(prob(15);/mob/living/simple_mob/animal/passive/mouse/white,
prob(15);/mob/living/simple_mob/animal/passive/mouse/black,
prob(30);/mob/living/simple_mob/animal/passive/mouse/brown, prob(30);/mob/living/simple_mob/animal/passive/mouse/brown,
prob(30);/mob/living/simple_mob/animal/passive/mouse/gray, prob(30);/mob/living/simple_mob/animal/passive/mouse/gray,
prob(30);/mob/living/simple_mob/animal/passive/mouse/rat) prob(30);/mob/living/simple_mob/animal/passive/mouse/rat)

View File

@@ -316,22 +316,11 @@
name = "painting frame" name = "painting frame"
desc = "The perfect showcase for your favorite deathtrap memories." desc = "The perfect showcase for your favorite deathtrap memories."
icon = 'icons/obj/decals.dmi' icon = 'icons/obj/decals.dmi'
//custom_materials = list(/datum/material/wood = 2000) refund_amt = 5
//flags_1 = NONE refund_type = /obj/item/stack/material/wood
icon_state = "frame-empty" icon_state = "frame-empty"
build_machine_type = /obj/structure/sign/painting
/obj/item/frame/painting/try_build(turf/on_wall, mob/user as mob)
if(get_dist(on_wall, user) > 1)
return
var/ndir = get_dir(on_wall, user)
if (!(ndir in cardinal))
return
if(!istype(on_wall, /turf/simulated/wall))
to_chat(user, "<span class='warning'>Frame cannot be placed on this spot.</span>")
return
new /obj/structure/sign/painting(get_turf(user), ndir, TRUE)
qdel(src)
/obj/structure/sign/painting /obj/structure/sign/painting
name = "Painting" name = "Painting"
desc = "Art or \"Art\"? You decide." desc = "Art or \"Art\"? You decide."
@@ -589,4 +578,4 @@
QDEL_NULL(P.current_canvas) QDEL_NULL(P.current_canvas)
P.update_appearance() P.update_appearance()
loaded = FALSE loaded = FALSE
log_and_message_admins("<span class='notice'>[key_name_admin(user)] has deleted persistent painting made by [author].</span>") log_and_message_admins("<span class='notice'>[key_name_admin(user)] has deleted persistent painting made by [author].</span>")

View File

@@ -6,6 +6,7 @@
starts_with = list( starts_with = list(
/obj/item/weapon/storage/bag/plants, /obj/item/weapon/storage/bag/plants,
/obj/item/clothing/under/rank/hydroponics, /obj/item/clothing/under/rank/hydroponics,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/device/analyzer/plant_analyzer, /obj/item/device/analyzer/plant_analyzer,
/obj/item/device/radio/headset/headset_service, /obj/item/device/radio/headset/headset_service,
/obj/item/clothing/head/greenbandana, /obj/item/clothing/head/greenbandana,

View File

@@ -450,6 +450,43 @@
desc = "This is a tiny well lit decorative christmas tree." desc = "This is a tiny well lit decorative christmas tree."
icon_state = "plant-xmas" icon_state = "plant-xmas"
/obj/random/pottedplant
name = "random potted plant"
desc = "This is a random potted plant."
/obj/random/pottedplant/item_to_spawn()
return pick(
prob(10);/obj/structure/flora/pottedplant,
prob(10);/obj/structure/flora/pottedplant/large,
prob(10);/obj/structure/flora/pottedplant/fern,
prob(10);/obj/structure/flora/pottedplant/overgrown,
prob(10);/obj/structure/flora/pottedplant/bamboo,
prob(10);/obj/structure/flora/pottedplant/largebush,
prob(10);/obj/structure/flora/pottedplant/thinbush,
prob(10);/obj/structure/flora/pottedplant/mysterious,
prob(10);/obj/structure/flora/pottedplant/smalltree,
prob(10);/obj/structure/flora/pottedplant/unusual,
prob(10);/obj/structure/flora/pottedplant/orientaltree,
prob(10);/obj/structure/flora/pottedplant/smallcactus,
prob(10);/obj/structure/flora/pottedplant/tall,
prob(10);/obj/structure/flora/pottedplant/sticky,
prob(10);/obj/structure/flora/pottedplant/smelly,
prob(10);/obj/structure/flora/pottedplant/small,
prob(10);/obj/structure/flora/pottedplant/aquatic,
prob(10);/obj/structure/flora/pottedplant/shoot,
prob(10);/obj/structure/flora/pottedplant/flower,
prob(10);/obj/structure/flora/pottedplant/crystal,
prob(10);/obj/structure/flora/pottedplant/subterranean,
prob(10);/obj/structure/flora/pottedplant/minitree,
prob(10);/obj/structure/flora/pottedplant/stoutbush,
prob(10);/obj/structure/flora/pottedplant/drooping,
prob(10);/obj/structure/flora/pottedplant/tropical,
prob(10);/obj/structure/flora/pottedplant/dead,
prob(10);/obj/structure/flora/pottedplant/decorative,
prob(1);/obj/structure/flora/pottedplant/xmas
)
/obj/structure/flora/sif /obj/structure/flora/sif
icon = 'icons/obj/flora/sifflora.dmi' icon = 'icons/obj/flora/sifflora.dmi'

View File

@@ -263,7 +263,8 @@
prob(1);/obj/item/weapon/storage/box/survival/space, prob(1);/obj/item/weapon/storage/box/survival/space,
prob(1);/obj/item/weapon/storage/secure/briefcase/trashmoney, prob(1);/obj/item/weapon/storage/secure/briefcase/trashmoney,
prob(1);/obj/item/device/survivalcapsule/popcabin, prob(1);/obj/item/device/survivalcapsule/popcabin,
prob(1);/obj/item/weapon/reagent_containers/syringe/steroid) prob(1);/obj/item/weapon/reagent_containers/syringe/steroid,
prob(1);/obj/item/capture_crystal)
var/obj/item/I = new path() var/obj/item/I = new path()
return I return I

View File

@@ -124,7 +124,7 @@
bloodDNA = null bloodDNA = null
if(src.wet || (dirtslip && (dirt > 50 || outdoors))) //CHOMPEdit if(src.wet || (dirtslip && (dirt > 50 || outdoors == 1))) //CHOMPEdit
if(M.buckled || (src.wet == 1 && M.m_intent == "walk")) if(M.buckled || (src.wet == 1 && M.m_intent == "walk"))
return return
@@ -139,6 +139,8 @@
floor_type = "dirty" floor_type = "dirty"
else if(outdoors) else if(outdoors)
floor_type = "uneven" floor_type = "uneven"
if(src.wet == 0 && M.m_intent == "walk")
return
//CHOMPEdit End //CHOMPEdit End
switch(src.wet) switch(src.wet)
if(2) // Lube if(2) // Lube
@@ -188,4 +190,4 @@
else if( istype(M, /mob/living/silicon/robot )) else if( istype(M, /mob/living/silicon/robot ))
new /obj/effect/decal/cleanable/blood/oil(src) new /obj/effect/decal/cleanable/blood/oil(src)
else if(ishuman(M)) else if(ishuman(M))
add_blood(M) add_blood(M)

View File

@@ -0,0 +1,131 @@
/turf/simulated/floor/weird_things
icon = 'icons/turf/flooring/weird_vr.dmi'
/turf/simulated/floor/weird_things/dark
name = "dark"
desc = "It's a strange, impenetrable darkness."
icon_state = "dark"
can_dirty = FALSE
/turf/simulated/floor/weird_things/dark/Initialize(mapload)
. = ..()
if(prob(5))
add_glow()
/turf/simulated/floor/weird_things/dark/Crossed(O)
. = ..()
if(!isliving(O))
return
cut_overlays()
if(prob(5))
add_glow()
if(istype(O, /mob/living/carbon/human))
var/mob/living/carbon/human/L = O
if(istype(L.species, /datum/species/crew_shadekin))
L.halloss += 5
if(prob(50))
to_chat(L, "<span class='danger'>The more you move through this darkness, the more you can feel a throbbing, shooting ache in your bones.</span>")
if(prob(5))
L.visible_message("[L]'s body gives off a faint, sparking, haze...", "Your body gives off a faint, sparking, haze...", runemessage = "gives off a faint, sparking haze")
else if(istype(L.species, /datum/species/shadekin))
var/obj/item/organ/internal/brain/shadekin/B = L.internal_organs_by_name["brain"]
B.dark_energy += 10
if(prob(10))
to_chat(L, "<span class='notice'>You can feel the energy flowing into you!</span>")
else
if(prob(0.25))
to_chat(L, "<span class='danger'>The darkness seethes under your feet...</span>")
L.hallucination += 50
/turf/simulated/floor/weird_things/dark/proc/add_glow()
var/choice = "overlay-[rand(1,6)]"
var/image/i = image('icons/turf/flooring/weird_vr.dmi', choice)
i.plane = PLANE_LIGHTING_ABOVE
add_overlay(i)
/turf/simulated/floor/weird_things/dark/ChangeTurf()
. = ..()
cut_overlays()
/turf/unsimulated/wall/dark
name = "dark"
desc = "It's a strange, impenetrable darkness."
icon = 'icons/turf/flooring/weird_vr.dmi'
icon_state = "dark"
/turf/unsimulated/wall/dark/Initialize(mapload)
. = ..()
if(prob(5))
add_glow()
/turf/unsimulated/wall/dark/proc/add_glow()
var/choice = "overlay-[rand(1,6)]"
var/image/i = image('icons/turf/flooring/weird_vr.dmi', choice)
i.plane = PLANE_LIGHTING_ABOVE
add_overlay(i)
/turf/unsimulated/wall/dark/ChangeTurf()
. = ..()
cut_overlays()
/turf/unsimulated/floor/dark
name = "dark"
desc = "It's a strange, impenetrable darkness."
icon = 'icons/turf/flooring/weird_vr.dmi'
icon_state = "dark"
/turf/unsimulated/floor/dark/Initialize(mapload)
. = ..()
if(prob(5))
add_glow()
/turf/unsimulated/floor/dark/Crossed(O)
. = ..()
if(!isliving(O))
return
cut_overlays()
if(prob(5))
add_glow()
if(istype(O, /mob/living/carbon/human))
var/mob/living/carbon/human/L = O
if(istype(L.species, /datum/species/crew_shadekin))
L.halloss += 5
if(prob(50))
to_chat(L, "<span class='danger'>The more you move through this darkness, the more you can feel a throbbing, shooting ache in your bones.</span>")
if(prob(5))
L.visible_message("[L]'s body gives off a faint, sparking, haze...", "Your body gives off a faint, sparking, haze...", runemessage = "gives off a faint, sparking haze")
else if(istype(L.species, /datum/species/shadekin))
var/obj/item/organ/internal/brain/shadekin/B = L.internal_organs_by_name["brain"]
B.dark_energy += 10
if(prob(10))
to_chat(L, "<span class='notice'>You can feel the energy flowing into you!</span>")
else
if(prob(0.25))
to_chat(L, "<span class='danger'>The darkness seethes under your feet...</span>")
L.hallucination += 50
/turf/unsimulated/floor/dark/proc/add_glow()
var/flip = rand(1,2)
var/choice
var/choiceb
if(flip == 1)
choice = "overlay-[rand(1,6)]"
if(flip == 2)
choice = "overlay-[rand(7,12)]"
var/image/i = image('icons/turf/flooring/weird_vr.dmi', choice)
i.plane = PLANE_LIGHTING_ABOVE
add_overlay(i)
if(prob(10))
if(flip == 1)
choiceb = "overlay-[rand(7,12)]"
if(flip == 2)
choiceb = "overlay-[rand(1,6)]"
var/image/ii = image('icons/turf/flooring/weird_vr.dmi', choiceb)
add_overlay(ii)
/turf/unsimulated/floor/dark/ChangeTurf()
. = ..()
cut_overlays()

View File

@@ -34,7 +34,7 @@
if(!Ts) if(!Ts)
return //Didn't find shadekin spawn turf return //Didn't find shadekin spawn turf
var/mob/living/simple_mob/shadekin/red/ai/shadekin = new(Ts) var/mob/living/simple_mob/shadekin/red/shadekin = new(Ts)
//Abuse of shadekin //Abuse of shadekin
shadekin.real_name = shadekin.name shadekin.real_name = shadekin.name
shadekin.init_vore() shadekin.init_vore()

View File

@@ -4,7 +4,8 @@
var/hostile = FALSE // Do we try to hurt others? var/hostile = FALSE // Do we try to hurt others?
var/retaliate = FALSE // Attacks whatever struck it first. Mobs will still attack back if this is false but hostile is true. var/retaliate = FALSE // Attacks whatever struck it first. Mobs will still attack back if this is false but hostile is true.
var/mauling = FALSE // Attacks unconscious mobs var/mauling = FALSE // Attacks unconscious mobs
var/handle_corpse = FALSE // Allows AI to acknowledge corpses (e.g. nurse spiders) var/unconscious_vore = TRUE //VOREStation Add - allows a mob to go for unconcious targets IF their vore prefs align
var/handle_corpse = FALSE // Allows AI to acknowledge corpses (e.g. nurse spiders)
var/atom/movable/target = null // The thing (mob or object) we're trying to kill. var/atom/movable/target = null // The thing (mob or object) we're trying to kill.
var/atom/movable/preferred_target = null// If set, and if given the chance, we will always prefer to target this over other options. var/atom/movable/preferred_target = null// If set, and if given the chance, we will always prefer to target this over other options.
@@ -128,6 +129,14 @@
if(L.stat == UNCONSCIOUS) // Do we have mauling? Yes? Then maul people who are sleeping but not SSD if(L.stat == UNCONSCIOUS) // Do we have mauling? Yes? Then maul people who are sleeping but not SSD
if(mauling) if(mauling)
return TRUE return TRUE
//VOREStation Add Start
else if(unconscious_vore && L.allowmobvore)
var/mob/living/simple_mob/vore/eater = holder
if(eater.will_eat(L))
return TRUE
else
return FALSE
//VOREStation Add End
else else
return FALSE return FALSE
if(holder.IIsAlly(L)) if(holder.IIsAlly(L))

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@@ -855,7 +855,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles() var/list/valid_facialhairstyles = pref.get_valid_facialhairstyles()
var/new_f_style = tgui_input_list(user, "Choose your character's facial-hair style:", "Character Preference", valid_facialhairstyles, pref.f_style) var/new_f_style = tgui_input_list(user, "Choose your character's facial-hair style:", "Character Preference", valid_facialhairstyles, pref.f_style)
if(new_f_style && has_flag(mob_species, HAS_HAIR_COLOR) && CanUseTopic(user)) if(new_f_style && CanUseTopic(user))
pref.f_style = new_f_style pref.f_style = new_f_style
return TOPIC_REFRESH_UPDATE_PREVIEW return TOPIC_REFRESH_UPDATE_PREVIEW

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@@ -65,10 +65,10 @@ var/list/gear_datums = list()
for(var/gear_name in gear_datums) for(var/gear_name in gear_datums)
var/datum/gear/G = gear_datums[gear_name] var/datum/gear/G = gear_datums[gear_name]
if(G.whitelisted && config.loadout_whitelist != LOADOUT_WHITELIST_OFF) if(G.whitelisted && config.loadout_whitelist != LOADOUT_WHITELIST_OFF && pref.client) //VOREStation Edit.
if(config.loadout_whitelist == LOADOUT_WHITELIST_STRICT && G.whitelisted != pref.species) if(config.loadout_whitelist == LOADOUT_WHITELIST_STRICT && G.whitelisted != pref.species)
continue continue
if(config.loadout_whitelist == LOADOUT_WHITELIST_LAX && !is_alien_whitelisted(preference_mob(), GLOB.all_species[G.whitelisted])) if(config.loadout_whitelist == LOADOUT_WHITELIST_LAX && !is_alien_whitelisted(preference_mob(), GLOB.all_species[G.whitelisted]))
continue continue
if(max_cost && G.cost > max_cost) if(max_cost && G.cost > max_cost)
@@ -170,7 +170,7 @@ var/list/gear_datums = list()
if(ticked) if(ticked)
. += "<tr><td colspan=3>" . += "<tr><td colspan=3>"
for(var/datum/gear_tweak/tweak in G.gear_tweaks) for(var/datum/gear_tweak/tweak in G.gear_tweaks)
. += " <a href='?src=\ref[src];gear=[G.display_name];tweak=\ref[tweak]'>[tweak.get_contents(get_tweak_metadata(G, tweak))]</a>" . += " <a href='?src=\ref[src];gear=[url_encode(G.display_name)];tweak=\ref[tweak]'>[tweak.get_contents(get_tweak_metadata(G, tweak))]</a>"
. += "</td></tr>" . += "</td></tr>"
. += "</table>" . += "</table>"
. = jointext(., null) . = jointext(., null)
@@ -206,7 +206,7 @@ var/list/gear_datums = list()
pref.gear += TG.display_name pref.gear += TG.display_name
return TOPIC_REFRESH_UPDATE_PREVIEW return TOPIC_REFRESH_UPDATE_PREVIEW
if(href_list["gear"] && href_list["tweak"]) if(href_list["gear"] && href_list["tweak"])
var/datum/gear/gear = gear_datums[href_list["gear"]] var/datum/gear/gear = gear_datums[url_decode(href_list["gear"])]
var/datum/gear_tweak/tweak = locate(href_list["tweak"]) var/datum/gear_tweak/tweak = locate(href_list["tweak"])
if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks)) if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks))
return TOPIC_NOACTION return TOPIC_NOACTION

View File

@@ -344,6 +344,12 @@
ckeywhitelist = list("hottokeeki") ckeywhitelist = list("hottokeeki")
character_name = list("Belle Day") character_name = list("Belle Day")
/datum/gear/fluff/amaryll_claws
path = /obj/item/weapon/surgical/scalpel/amaryll_claws
display_name = "Amaryll's Claws"
ckeywhitelist = list("hunterbirk")
character_name = list("Amaryll")
// I CKEYS // I CKEYS
/datum/gear/fluff/ruda_badge /datum/gear/fluff/ruda_badge
path = /obj/item/clothing/accessory/badge/holo/detective/ruda path = /obj/item/clothing/accessory/badge/holo/detective/ruda

View File

@@ -46,13 +46,13 @@
/datum/gear/mask/gaiter /datum/gear/mask/gaiter
display_name = "neck gaiter selection" display_name = "neck gaiter selection"
path = /obj/item/clothing/mask/gaiter path = /obj/item/clothing/accessory/gaiter
cost = 1 cost = 1
/datum/gear/mask/gaiter/New() /datum/gear/mask/gaiter/New()
..() ..()
var/list/gaiters = list() var/list/gaiters = list()
for(var/gaiter in typesof(/obj/item/clothing/mask/gaiter)) for(var/gaiter in typesof(/obj/item/clothing/accessory/gaiter))
var/obj/item/clothing/mask/gaiter_type = gaiter var/obj/item/clothing/accessory/gaiter_type = gaiter
gaiters[initial(gaiter_type.name)] = gaiter_type gaiters[initial(gaiter_type.name)] = gaiter_type
gear_tweaks += new/datum/gear_tweak/path(sortTim(gaiters, /proc/cmp_text_asc)) gear_tweaks += new/datum/gear_tweak/path(sortTim(gaiters, /proc/cmp_text_asc))

View File

@@ -8,6 +8,7 @@
S["directory_erptag"] >> pref.directory_erptag S["directory_erptag"] >> pref.directory_erptag
S["directory_ad"] >> pref.directory_ad S["directory_ad"] >> pref.directory_ad
S["sensorpref"] >> pref.sensorpref S["sensorpref"] >> pref.sensorpref
S["capture_crystal"] >> pref.capture_crystal
/datum/category_item/player_setup_item/vore/misc/save_character(var/savefile/S) /datum/category_item/player_setup_item/vore/misc/save_character(var/savefile/S)
S["show_in_directory"] << pref.show_in_directory S["show_in_directory"] << pref.show_in_directory
@@ -15,17 +16,21 @@
S["directory_erptag"] << pref.directory_erptag S["directory_erptag"] << pref.directory_erptag
S["directory_ad"] << pref.directory_ad S["directory_ad"] << pref.directory_ad
S["sensorpref"] << pref.sensorpref S["sensorpref"] << pref.sensorpref
S["capture_crystal"] << pref.capture_crystal
/datum/category_item/player_setup_item/vore/misc/copy_to_mob(var/mob/living/carbon/human/character) /datum/category_item/player_setup_item/vore/misc/copy_to_mob(var/mob/living/carbon/human/character)
if(pref.sensorpref > 5 || pref.sensorpref < 1) if(pref.sensorpref > 5 || pref.sensorpref < 1)
pref.sensorpref = 5 pref.sensorpref = 5
character.sensorpref = pref.sensorpref character.sensorpref = pref.sensorpref
character.capture_crystal = pref.capture_crystal
/datum/category_item/player_setup_item/vore/misc/sanitize_character() /datum/category_item/player_setup_item/vore/misc/sanitize_character()
pref.show_in_directory = sanitize_integer(pref.show_in_directory, 0, 1, initial(pref.show_in_directory)) pref.show_in_directory = sanitize_integer(pref.show_in_directory, 0, 1, initial(pref.show_in_directory))
pref.directory_tag = sanitize_inlist(pref.directory_tag, GLOB.char_directory_tags, initial(pref.directory_tag)) pref.directory_tag = sanitize_inlist(pref.directory_tag, GLOB.char_directory_tags, initial(pref.directory_tag))
pref.directory_erptag = sanitize_inlist(pref.directory_erptag, GLOB.char_directory_erptags, initial(pref.directory_erptag)) pref.directory_erptag = sanitize_inlist(pref.directory_erptag, GLOB.char_directory_erptags, initial(pref.directory_erptag))
pref.sensorpref = sanitize_integer(pref.sensorpref, 1, sensorpreflist.len, initial(pref.sensorpref)) pref.sensorpref = sanitize_integer(pref.sensorpref, 1, sensorpreflist.len, initial(pref.sensorpref))
pref.capture_crystal = sanitize_integer(pref.capture_crystal, 0, 1, initial(pref.capture_crystal))
/datum/category_item/player_setup_item/vore/misc/content(var/mob/user) /datum/category_item/player_setup_item/vore/misc/content(var/mob/user)
. += "<br>" . += "<br>"
@@ -34,6 +39,7 @@
. += "<b>Character Directory ERP Tag:</b> <a href='?src=\ref[src];directory_erptag=1'><b>[pref.directory_erptag]</b></a><br>" . += "<b>Character Directory ERP Tag:</b> <a href='?src=\ref[src];directory_erptag=1'><b>[pref.directory_erptag]</b></a><br>"
. += "<b>Character Directory Advertisement:</b> <a href='?src=\ref[src];directory_ad=1'><b>Set Directory Ad</b></a><br>" . += "<b>Character Directory Advertisement:</b> <a href='?src=\ref[src];directory_ad=1'><b>Set Directory Ad</b></a><br>"
. += "<b>Suit Sensors Preference:</b> <a [pref.sensorpref ? "" : ""] href='?src=\ref[src];toggle_sensor_setting=1'><b>[sensorpreflist[pref.sensorpref]]</b></a><br>" . += "<b>Suit Sensors Preference:</b> <a [pref.sensorpref ? "" : ""] href='?src=\ref[src];toggle_sensor_setting=1'><b>[sensorpreflist[pref.sensorpref]]</b></a><br>"
. += "<b>Capture Crystal Preference</b> <a [pref.capture_crystal ? "class='linkOn'" : ""] href='?src=\ref[src];toggle_capture_crystal=1'><b>[pref.capture_crystal ? "Yes" : "No"]</b></a><br>"
/datum/category_item/player_setup_item/vore/misc/OnTopic(var/href, var/list/href_list, var/mob/user) /datum/category_item/player_setup_item/vore/misc/OnTopic(var/href, var/list/href_list, var/mob/user)
if(href_list["toggle_show_in_directory"]) if(href_list["toggle_show_in_directory"])
@@ -60,4 +66,8 @@
if (!isnull(new_sensorpref) && CanUseTopic(user)) if (!isnull(new_sensorpref) && CanUseTopic(user))
pref.sensorpref = sensorpreflist.Find(new_sensorpref) pref.sensorpref = sensorpreflist.Find(new_sensorpref)
return TOPIC_REFRESH return TOPIC_REFRESH
else if(href_list["toggle_capture_crystal"])
pref.capture_crystal = pref.capture_crystal ? 0 : 1;
return TOPIC_REFRESH
return ..(); return ..();

View File

@@ -4,6 +4,8 @@
var/directory_erptag = "Unset" //ditto, but for non-vore scenes var/directory_erptag = "Unset" //ditto, but for non-vore scenes
var/directory_ad = "" //Advertisement stuff to show in character directory. var/directory_ad = "" //Advertisement stuff to show in character directory.
var/sensorpref = 5 //Set character's suit sensor level var/sensorpref = 5 //Set character's suit sensor level
var/capture_crystal = 1 //Whether or not someone is able to be caught with capture crystals
var/job_talon_high = 0 var/job_talon_high = 0
var/job_talon_med = 0 var/job_talon_med = 0
var/job_talon_low = 0 var/job_talon_low = 0
@@ -71,7 +73,7 @@
feedback_add_details("admin_verb","TEmoteNoise") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! feedback_add_details("admin_verb","TEmoteNoise") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_ghost_quiets() /client/verb/toggle_ghost_quiets()
set name = "Toggle Whisper/Subtle Vis" set name = "Toggle Ghost Privacy"
set category = "Preferences" set category = "Preferences"
set desc = "Toggle ghosts viewing your subtles/whispers." set desc = "Toggle ghosts viewing your subtles/whispers."
@@ -84,3 +86,22 @@
SScharacter_setup.queue_preferences_save(prefs) SScharacter_setup.queue_preferences_save(prefs)
feedback_add_details("admin_verb","TWhisubtleVis") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! feedback_add_details("admin_verb","TWhisubtleVis") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/verb/toggle_capture_crystal()
set name = "Toggle Catchable"
set category = "Preferences"
set desc = "Toggle being catchable with capture crystals."
var/mob/living/L = mob
if(prefs.capture_crystal)
to_chat(src, "You are no longer catchable.")
prefs.capture_crystal = 0
else
to_chat(src, "You are now catchable.")
prefs.capture_crystal = 1
if(L)
L.capture_crystal = prefs.capture_crystal
SScharacter_setup.queue_preferences_save(prefs)
feedback_add_details("admin_verb","TCaptureCrystal") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

View File

@@ -362,33 +362,6 @@
src.icon_state = "flushed" src.icon_state = "flushed"
return return
//Gaiter scarves
/obj/item/clothing/mask/gaiter
name = "red neck gaiter"
desc = "A slightly worn neck gaiter, it's loose enough to be worn comfortably like a scarf. Commonly used by outdoorsmen and mercenaries, both to keep warm and keep debris away from the face."
icon_state = "gaiter_red"
/obj/item/clothing/mask/gaiter/attack_self(mob/user as mob)
if(src.icon_state == initial(icon_state))
src.icon_state = "[icon_state]_up"
to_chat(user, "You pull the gaiter up over your nose.")
else
src.icon_state = initial(icon_state)
to_chat(user, "You tug the gaiter down around your neck.")
update_clothing_icon() //so our mob-overlays update
/obj/item/clothing/mask/gaiter/tan
name = "tan neck gaiter"
icon_state = "gaiter_tan"
/obj/item/clothing/mask/gaiter/gray
name = "gray neck gaiter"
icon_state = "gaiter_gray"
/obj/item/clothing/mask/gaiter/green
name = "green neck gaiter"
icon_state = "gaiter_green"
/obj/item/clothing/mask/mouthwheat /obj/item/clothing/mask/mouthwheat
name = "mouth wheat" name = "mouth wheat"
desc = "100% synthetic \"Country Girls LLC.\" brand mouth wheat. Warning: not for actual consumption." desc = "100% synthetic \"Country Girls LLC.\" brand mouth wheat. Warning: not for actual consumption."

View File

@@ -13,7 +13,7 @@
usable = 0 usable = 0
toggleable = 1 toggleable = 1
use_power_cost = 0 use_power_cost = 0
active_power_cost = 2.5 active_power_cost = 0
passive_power_cost = 0 passive_power_cost = 0
var/obj/item/weapon/kinetic_crusher/machete/gauntlets/rig/stored_gauntlets var/obj/item/weapon/kinetic_crusher/machete/gauntlets/rig/stored_gauntlets

View File

@@ -0,0 +1,166 @@
// contains the Radiation Absorption Device (RAD) and Atmospheric Protective Equipment (APE) modules
// you shits ready for some COPY AND PASTE?
/obj/item/rig_module/rad_shield
name = "radiation absorption device"
desc = "The acronym of this device - R.A.D. - and its full name both convey the application of the module."
description_info = "Through the usage of powered radiation collectors optimized for absorption rather than power generation, it protects the suit's wearer \
from incoming ionizing radiation and converts it into a significantly less harmful form. This comes at the cost of concerningly high power consumption, \
and thus should only be used in short bursts."
icon_state = "radsoak"
toggleable = 1
disruptable = 1
disruptive = 0
use_power_cost = 25
active_power_cost = 25
passive_power_cost = 0
module_cooldown = 30
activate_string = "Enable Supplemental Radiation Shielding"
deactivate_string = "Disable Supplemental Radiation Shielding"
interface_name = "radiation absorption system"
interface_desc = "Provides passive protection against radiation, at the cost of power."
var/stored_rad_armor = 0
/obj/item/rig_module/rad_shield/activate()
if(!..())
return 0
var/mob/living/carbon/human/H = holder.wearer
var/obj/item/clothing/shoes/boots = holder.boots
var/obj/item/clothing/suit/space/rig/chest = holder.chest
var/obj/item/clothing/head/helmet/space/rig/helmet = holder.helmet
var/obj/item/clothing/gloves/gauntlets/rig/gloves = holder.gloves
to_chat(H, "<font color='blue'><b>You activate your suit's powered radiation shielding.</b></font>")
stored_rad_armor = holder.armor["rad"]
if(boots)
boots.armor["rad"] = 100
if(chest)
chest.armor["rad"] = 100
if(helmet)
helmet.armor["rad"] = 100
if(gloves)
gloves.armor["rad"] = 100
holder.armor["rad"] = 100
/obj/item/rig_module/rad_shield/deactivate()
if(!..())
return 0
var/mob/living/carbon/human/H = holder.wearer
var/obj/item/clothing/shoes/boots = holder.boots
var/obj/item/clothing/suit/space/rig/chest = holder.chest
var/obj/item/clothing/head/helmet/space/rig/helmet = holder.helmet
var/obj/item/clothing/gloves/gauntlets/rig/gloves = holder.gloves
to_chat(H, "<span class='danger'>You deactivate your suit's powered radiation shielding.</span>")
if(boots)
boots.armor["rad"] = stored_rad_armor
if(chest)
chest.armor["rad"] = stored_rad_armor
if(helmet)
helmet.armor["rad"] = stored_rad_armor
if(gloves)
gloves.armor["rad"] = stored_rad_armor
holder.armor["rad"] = stored_rad_armor
stored_rad_armor = 0
/obj/item/rig_module/rad_shield/advanced
name = "advanced radiation absorption device"
desc = "The acronym of this device - R.A.D. - and its full name both convey the application of the module. It has additional quality notices \
on the underside of the casing."
use_power_cost = 5
active_power_cost = 5
/obj/item/rig_module/atmos_shield
name = "atmospheric protection enhancement suite"
desc = "The acronym of this suite - A.P.E. - unlike its loosely related cousin, the R.A.D., is remarkably unintuitive."
description_info = "Through the usage of powered shielding optimized for protection against the elements rather than from external physical issues, \
it protects the suit's wearer from atmospheric pressure and temperatures. This comes at the cost of concerningly high power consumption, \
and thus should only be used in short bursts."
icon_state = "atmosoak"
toggleable = 1
disruptable = 1
disruptive = 0
use_power_cost = 25
active_power_cost = 25
passive_power_cost = 0
module_cooldown = 30
activate_string = "Enable Powered Atmospheric Shielding"
deactivate_string = "Disable Powered Atmospheric Shielding"
interface_name = "atmospheric protection enhancements"
interface_desc = "Provides passive protection against the atmosphere, at the cost of power."
var/stored_max_pressure = 0
var/stored_max_temp = 0
/obj/item/rig_module/atmos_shield/activate()
if(!..())
return 0
var/mob/living/carbon/human/H = holder.wearer
var/obj/item/clothing/shoes/boots = holder.boots
var/obj/item/clothing/suit/space/rig/chest = holder.chest
var/obj/item/clothing/head/helmet/space/rig/helmet = holder.helmet
var/obj/item/clothing/gloves/gauntlets/rig/gloves = holder.gloves
stored_max_pressure = holder.max_pressure_protection
stored_max_temp = holder.max_heat_protection_temperature
to_chat(H, "<font color='blue'><b>You activate your suit's powered atmospheric shielding.</b></font>")
if(boots)
boots.max_pressure_protection = INFINITY
boots.max_heat_protection_temperature = INFINITY
if(chest)
chest.max_pressure_protection = INFINITY
chest.max_heat_protection_temperature = INFINITY
if(helmet)
helmet.max_pressure_protection = INFINITY
helmet.max_heat_protection_temperature = INFINITY
if(gloves)
gloves.max_pressure_protection = INFINITY
gloves.max_heat_protection_temperature = INFINITY
holder.max_pressure_protection = INFINITY
holder.max_heat_protection_temperature = INFINITY
/obj/item/rig_module/atmos_shield/deactivate()
if(!..())
return 0
var/mob/living/carbon/human/H = holder.wearer
var/obj/item/clothing/shoes/boots = holder.boots
var/obj/item/clothing/suit/space/rig/chest = holder.chest
var/obj/item/clothing/head/helmet/space/rig/helmet = holder.helmet
var/obj/item/clothing/gloves/gauntlets/rig/gloves = holder.gloves
to_chat(H, "<span class='danger'><b>You deactivate your suit's powered atmospheric shielding.</b></span>")
if(boots)
boots.max_pressure_protection = stored_max_pressure
boots.max_heat_protection_temperature = stored_max_temp
if(chest)
chest.max_pressure_protection = stored_max_pressure
chest.max_heat_protection_temperature = stored_max_temp
if(helmet)
helmet.max_pressure_protection = stored_max_pressure
helmet.max_heat_protection_temperature = stored_max_temp
if(gloves)
gloves.max_pressure_protection = stored_max_pressure
gloves.max_heat_protection_temperature = stored_max_temp
holder.max_pressure_protection = stored_max_pressure
holder.max_heat_protection_temperature = stored_max_temp
stored_max_pressure = 0
stored_max_temp = 0

View File

@@ -455,4 +455,73 @@
name = "sash" name = "sash"
desc = "A plain, unadorned sash." desc = "A plain, unadorned sash."
icon_state = "sash" icon_state = "sash"
slot = ACCESSORY_SLOT_OVER slot = ACCESSORY_SLOT_OVER
//Gaiter scarves
/obj/item/clothing/accessory/gaiter
name = "red neck gaiter"
desc = "A slightly worn neck gaiter, it's loose enough to be worn comfortably like a scarf. Commonly used by outdoorsmen and mercenaries, both to keep warm and keep debris away from the face."
icon_state = "gaiter_red"
slot_flags = SLOT_MASK | SLOT_TIE
body_parts_covered = FACE
w_class = ITEMSIZE_SMALL
slot = ACCESSORY_SLOT_INSIGNIA // snowflakey, i know, shut up
item_flags = FLEXIBLEMATERIAL
var/breath_masked = FALSE
var/obj/item/clothing/mask/breath/breathmask
action_button_name = "Pull On Gaiter"
/obj/item/clothing/accessory/gaiter/update_clothing_icon()
. = ..()
if(ismob(src.loc))
var/mob/M = src.loc
M.update_inv_wear_mask()
/obj/item/clothing/accessory/gaiter/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/clothing/mask/breath))
to_chat(user, SPAN_NOTICE("You tuck [I] behind [src]."))
breathmask = I
breath_masked = TRUE
user.drop_from_inventory(I, drop_location())
I.forceMove(src)
item_flags &= ~FLEXIBLEMATERIAL
. = ..()
/obj/item/clothing/accessory/gaiter/AltClick(mob/user)
. = ..()
if(breath_masked && breathmask)
to_chat(user, SPAN_NOTICE("You pull [breathmask] out from behind [src], and it drops to your feet."))
breathmask.forceMove(drop_location())
breathmask = null
breath_masked = FALSE
item_flags &= ~AIRTIGHT
item_flags |= FLEXIBLEMATERIAL
/obj/item/clothing/accessory/gaiter/attack_self(mob/user)
var/gaiterstring = "You pull [src] "
if(src.icon_state == initial(icon_state))
src.icon_state = "[icon_state]_up"
gaiterstring += "up over your nose[breath_masked ? " and secure the mask tucked underneath." : "."]"
if(breath_masked)
item_flags |= AIRTIGHT
else
src.icon_state = initial(icon_state)
gaiterstring += "down around your neck[breath_masked ? " and dislodge the mask tucked underneath." : "."]"
body_parts_covered &= ~FACE
if(breath_masked)
item_flags &= ~AIRTIGHT
to_chat(user, SPAN_NOTICE(gaiterstring))
qdel(mob_overlay) // we're gonna need to refresh these
update_clothing_icon() //so our mob-overlays update
/obj/item/clothing/accessory/gaiter/tan
name = "tan neck gaiter"
icon_state = "gaiter_tan"
/obj/item/clothing/accessory/gaiter/gray
name = "gray neck gaiter"
icon_state = "gaiter_gray"
/obj/item/clothing/accessory/gaiter/green
name = "green neck gaiter"
icon_state = "gaiter_green"

View File

@@ -102,7 +102,7 @@
if(new_size != H.size_multiplier) if(new_size != H.size_multiplier)
if(!original_size) if(!original_size)
original_size = H.size_multiplier original_size = H.size_multiplier
H.resize(new_size/100, ignore_prefs = TRUE) // Ignores prefs because you can only resize yourself H.resize(new_size/100, uncapped = H.has_large_resize_bounds(), ignore_prefs = TRUE) // Ignores prefs because you can only resize yourself
H.visible_message("<span class='warning'>The space around [H] distorts as they change size!</span>","<span class='notice'>The space around you distorts as you change size!</span>") H.visible_message("<span class='warning'>The space around [H] distorts as they change size!</span>","<span class='notice'>The space around you distorts as you change size!</span>")
else //They chose their current size. else //They chose their current size.
return return

View File

@@ -2786,7 +2786,7 @@
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/chicken = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/chicken = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/corgi = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/corgi = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/crab = 10, /obj/item/weapon/reagent_containers/food/snacks/crabmeat = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/fox = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/fox = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/human = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/human = 10,
@@ -3242,7 +3242,7 @@
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/chicken = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/chicken = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/corgi = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/corgi = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/crab = 10, /obj/item/weapon/reagent_containers/food/snacks/crabmeat = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/fox = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/fox = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/human = 10, /obj/item/weapon/reagent_containers/food/snacks/meat/human = 10,

View File

@@ -7,10 +7,13 @@
// 100 attempts // 100 attempts
for(var/i=0, i<100, i++) for(var/i=0, i<100, i++)
var/turf/candidate = locate(rand(1, world.maxx), rand(1, world.maxy), 1) var/z_level = pick(using_map.station_levels)
var/turf/candidate = locate(rand(1, world.maxx), rand(1, world.maxy), z_level)
if(istype(candidate, /turf/simulated/wall)) if(istype(candidate, /turf/simulated/wall))
center = candidate center = candidate
return 1 var/area/A = get_area(candidate)
if(!A.forbid_events)
return 1
return 0 return 0
/datum/event/wallrot/announce() /datum/event/wallrot/announce()

View File

@@ -854,32 +854,6 @@
nutriment_desc = list("dryness" = 2, "bread" = 2) nutriment_desc = list("dryness" = 2, "bread" = 2)
bitesize = 1 bitesize = 1
/obj/item/weapon/reagent_containers/food/snacks/carpmeat
name = "fillet"
desc = "A fillet of carp meat"
icon_state = "fishfillet"
filling_color = "#FFDEFE"
center_of_mass = list("x"=17, "y"=13)
bitesize = 6
var/toxin_type = "carpotoxin"
var/toxin_amount = 3
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/Initialize()
. = ..()
reagents.add_reagent("protein", 3)
reagents.add_reagent(toxin_type, toxin_amount)
/obj/item/weapon/reagent_containers/food/snacks/crabmeat
name = "crab legs"
desc = "... Coffee? Is that you?"
icon_state = "crabmeat"
bitesize = 1
/obj/item/weapon/reagent_containers/food/snacks/crabmeat/Initialize()
. = ..()
reagents.add_reagent("seafood", 2)
/obj/item/weapon/reagent_containers/food/snacks/crab_legs /obj/item/weapon/reagent_containers/food/snacks/crab_legs
name = "steamed crab legs" name = "steamed crab legs"
desc = "Crab legs steamed and buttered to perfection. One day when the boss gets hungry..." desc = "Crab legs steamed and buttered to perfection. One day when the boss gets hungry..."
@@ -894,21 +868,6 @@
reagents.add_reagent("seafood", 6) reagents.add_reagent("seafood", 6)
reagents.add_reagent("sodiumchloride", 1) reagents.add_reagent("sodiumchloride", 1)
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif
desc = "A fillet of sivian fish meat."
filling_color = "#2c2cff"
color = "#2c2cff"
toxin_type = "neurotoxic_protein"
toxin_amount = 2
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif/murkfish
toxin_type = "murk_protein"
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/fish
desc = "A fillet of fish meat."
toxin_type = "neurotoxic_protein"
toxin_amount = 1
/obj/item/weapon/reagent_containers/food/snacks/fishfingers /obj/item/weapon/reagent_containers/food/snacks/fishfingers
name = "Fish Fingers" name = "Fish Fingers"
desc = "A finger of fish." desc = "A finger of fish."
@@ -933,69 +892,6 @@
. = ..() . = ..()
reagents.add_reagent("protein", 4) reagents.add_reagent("protein", 4)
/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice
name = "huge mushroom slice"
desc = "A slice from a huge mushroom."
icon_state = "hugemushroomslice"
filling_color = "#E0D7C5"
center_of_mass = list("x"=17, "y"=16)
nutriment_amt = 3
nutriment_desc = list("raw" = 2, "mushroom" = 2)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice/Initialize()
. = ..()
reagents.add_reagent("psilocybin", 3)
/obj/item/weapon/reagent_containers/food/snacks/tomatomeat
name = "tomato slice"
desc = "A slice from a huge tomato"
icon_state = "tomatomeat"
filling_color = "#DB0000"
center_of_mass = list("x"=17, "y"=16)
nutriment_amt = 3
nutriment_desc = list("raw" = 2, "tomato" = 3)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/bearmeat
name = "bear meat"
desc = "A very manly slab of meat."
icon_state = "bearmeat"
filling_color = "#DB0000"
center_of_mass = list("x"=16, "y"=10)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/bearmeat/Initialize()
. = ..()
reagents.add_reagent("protein", 12)
reagents.add_reagent("hyperzine", 5)
/obj/item/weapon/reagent_containers/food/snacks/xenomeat
name = "xenomeat"
desc = "A slab of green meat. Smells like acid."
icon_state = "xenomeat"
filling_color = "#43DE18"
center_of_mass = list("x"=16, "y"=10)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/xenomeat/Initialize()
. = ..()
reagents.add_reagent("protein", 6)
reagents.add_reagent("pacid",6)
/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat // Substitute for recipes requiring xeno meat.
name = "spider meat"
desc = "A slab of green meat."
icon_state = "xenomeat"
filling_color = "#43DE18"
center_of_mass = list("x"=16, "y"=10)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat/Initialize()
. = ..()
reagents.add_reagent("spidertoxin",6)
reagents.remove_reagent("pacid",6)
/obj/item/weapon/reagent_containers/food/snacks/meatball /obj/item/weapon/reagent_containers/food/snacks/meatball
name = "meatball" name = "meatball"
desc = "A great meal all round." desc = "A great meal all round."

View File

@@ -44,16 +44,178 @@
//same as plain meat //same as plain meat
/obj/item/weapon/reagent_containers/food/snacks/meat/corgi /obj/item/weapon/reagent_containers/food/snacks/meat/corgi
name = "Corgi meat" name = "dogmeat"
desc = "Tastes like... well, you know." desc = "Tastes like... well, you know."
/obj/item/weapon/reagent_containers/food/snacks/meat/chicken /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
name = "chicken" name = "poultry"
icon_state = "chickenbreast" icon_state = "chickenbreast"
cooked_icon = "chickensteak" cooked_icon = "chickensteak"
filling_color = "#BBBBAA" filling_color = "#BBBBAA"
/obj/item/weapon/reagent_containers/food/snacks/meat/chicken/Initialize() /obj/item/weapon/reagent_containers/food/snacks/meat/chicken/Initialize()
. = ..() . = ..()
reagents.remove_reagent("triglyceride", INFINITY) reagents.remove_reagent("triglyceride", INFINITY)
//Chicken is low fat. Less total calories than other meats //Chicken is low fat. Less total calories than other meats
/obj/item/weapon/reagent_containers/food/snacks/carpmeat
name = "fillet"
desc = "A fillet of carp meat"
icon_state = "fishfillet"
filling_color = "#FFDEFE"
center_of_mass = list("x"=17, "y"=13)
bitesize = 6
var/toxin_type = "carpotoxin"
var/toxin_amount = 3
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/Initialize()
. = ..()
reagents.add_reagent("protein", 3)
reagents.add_reagent(toxin_type, toxin_amount)
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif
desc = "A fillet of sivian fish meat."
filling_color = "#2c2cff"
color = "#2c2cff"
toxin_type = "neurotoxic_protein"
toxin_amount = 2
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/sif/murkfish
toxin_type = "murk_protein"
/obj/item/weapon/reagent_containers/food/snacks/carpmeat/fish
desc = "A fillet of fish meat."
toxin_type = "neurotoxic_protein"
toxin_amount = 1
/obj/item/weapon/reagent_containers/food/snacks/crabmeat
name = "crustacean legs"
desc = "... Coffee? Is that you?"
icon_state = "crabmeat"
bitesize = 1
/obj/item/weapon/reagent_containers/food/snacks/crabmeat/Initialize()
. = ..()
reagents.add_reagent("seafood", 2)
/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice
name = "fungus slice"
desc = "A slice from a huge mushroom."
icon_state = "hugemushroomslice"
filling_color = "#E0D7C5"
center_of_mass = list("x"=17, "y"=16)
nutriment_amt = 3
nutriment_desc = list("raw" = 2, "mushroom" = 2)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice/Initialize()
. = ..()
reagents.add_reagent("psilocybin", 3)
/obj/item/weapon/reagent_containers/food/snacks/tomatomeat
name = "tomato slice"
desc = "A slice from a huge tomato"
icon_state = "tomatomeat"
filling_color = "#DB0000"
center_of_mass = list("x"=17, "y"=16)
nutriment_amt = 3
nutriment_desc = list("raw" = 2, "tomato" = 3)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/bearmeat
name = "bearmeat"
desc = "A very manly slab of meat."
icon_state = "bearmeat"
filling_color = "#DB0000"
center_of_mass = list("x"=16, "y"=10)
bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/bearmeat/Initialize()
. = ..()
reagents.add_reagent("protein", 12)
reagents.add_reagent("hyperzine", 5)
/obj/item/weapon/reagent_containers/food/snacks/xenomeat
name = "xenomeat"
desc = "A slab of green meat. Smells like acid."
icon_state = "xenomeat"
filling_color = "#43DE18"
center_of_mass = list("x"=16, "y"=10)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/xenomeat/Initialize()
. = ..()
reagents.add_reagent("protein", 6)
reagents.add_reagent("pacid",6)
/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat // Substitute for recipes requiring xeno meat.
name = "insect meat"
desc = "A slab of green meat."
icon_state = "xenomeat"
filling_color = "#43DE18"
center_of_mass = list("x"=16, "y"=10)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat/Initialize()
. = ..()
reagents.add_reagent("spidertoxin",6)
reagents.remove_reagent("pacid",6)
/obj/item/weapon/reagent_containers/food/snacks/meat/fox
name = "foxmeat"
desc = "The fox doesn't say a goddamn thing, now."
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat
name = "grubmeat"
desc = "A slab of grub meat, it gives a gentle shock if you touch it"
icon = 'icons/obj/food.dmi'
icon_state = "grubmeat"
center_of_mass = list("x"=16, "y"=10)
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat/Initialize()
. = ..()
reagents.add_reagent("protein", 1)
reagents.add_reagent("shockchem", 6)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/meat/worm
name = "weird meat"
desc = "A chunk of pulsating meat."
icon_state = "wormmeat"
health = 180
filling_color = "#551A8B"
center_of_mass = list("x"=16, "y"=14)
/obj/item/weapon/reagent_containers/food/snacks/meat/worm/Initialize()
. = ..()
reagents.add_reagent("protein", 6)
reagents.add_reagent("phoron", 3)
reagents.add_reagent("myelamine", 3)
src.bitesize = 3
/obj/item/weapon/reagent_containers/food/snacks/meat/worm/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/material/knife))
var/to_spawn = pickweight(/obj/random/junk = 30,
/obj/random/trash = 30,
/obj/random/maintenance/clean = 15,
/obj/random/tool = 15,
/obj/random/medical = 3,
/obj/random/bomb_supply = 7,
/obj/random/contraband = 3,
/obj/random/unidentified_medicine/old_medicine = 7,
/obj/item/weapon/strangerock = 3,
/obj/item/weapon/ore/phoron = 7,
/obj/random/handgun = 1,
/obj/random/toolbox = 4,
/obj/random/drinkbottle = 5
)
new to_spawn(get_turf(src))
if(prob(20))
user.visible_message("<span class='alien'>Something oozes out of \the [src] as it is cut.</span>")
to_chat(user, "<span class='alien'>You cut the tissue holding the chunks together.</span>")
..()

View File

@@ -161,19 +161,6 @@
reagents.add_reagent("protein", 4) reagents.add_reagent("protein", 4)
bitesize = 2 bitesize = 2
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat
name = "grub meat"
desc = "A slab of grub meat, it gives a gentle shock if you touch it"
icon = 'icons/obj/food.dmi'
icon_state = "grubmeat"
center_of_mass = list("x"=16, "y"=10)
/obj/item/weapon/reagent_containers/food/snacks/meat/grubmeat/Initialize()
. = ..()
reagents.add_reagent("protein", 1)
reagents.add_reagent("shockchem", 6)
bitesize = 6
/obj/item/weapon/reagent_containers/food/snacks/bugball /obj/item/weapon/reagent_containers/food/snacks/bugball
name = "bugball" name = "bugball"
desc = "A hard piece of chitin, don't chip a tooth!" desc = "A hard piece of chitin, don't chip a tooth!"

View File

@@ -17,9 +17,11 @@
var/amount = I.get_amount() var/amount = I.get_amount()
if(amount < 1) if(amount < 1)
return return
count = min(count, amount)
while(count > 0) while(count > 0)
var/obj/item/stack/S = I.get_product(get_turf(src), min(count, amount)) var/obj/item/stack/S = I.get_product(get_turf(src), count)
count -= S.get_amount() count -= S.get_amount()
SStgui.update_uis(src) SStgui.update_uis(src)
@@ -27,4 +29,4 @@
for(var/datum/stored_item/stack/I as anything in item_records) for(var/datum/stored_item/stack/I as anything in item_records)
if(istype(O, I.item_path)) // Typecheck should evaluate material-specific subtype if(istype(O, I.item_path)) // Typecheck should evaluate material-specific subtype
return I return I
return null return null

View File

@@ -31,6 +31,7 @@
things_to_spawn = list( things_to_spawn = list(
/mob/living/simple_mob/animal/passive/mouse/gray, /mob/living/simple_mob/animal/passive/mouse/gray,
/mob/living/simple_mob/animal/passive/mouse/brown, /mob/living/simple_mob/animal/passive/mouse/brown,
/mob/living/simple_mob/animal/passive/mouse/black,
/mob/living/simple_mob/animal/passive/mouse/white, /mob/living/simple_mob/animal/passive/mouse/white,
/mob/living/simple_mob/animal/passive/mouse/rat /mob/living/simple_mob/animal/passive/mouse/rat
) )

View File

@@ -620,8 +620,8 @@ var/list/mining_overlay_cache = list()
if(prob(50)) if(prob(50))
M.Stun(5) M.Stun(5)
SSradiation.flat_radiate(src, 25, 100) SSradiation.flat_radiate(src, 25, 100)
if(prob(25)) if(prob(25))
excavate_find(prob(5), finds[1]) excavate_find(prob(5), finds[1])
else if(rand(1,500) == 1) else if(rand(1,500) == 1)
visible_message("<span class='notice'>An old dusty crate was buried within!</span>") visible_message("<span class='notice'>An old dusty crate was buried within!</span>")
new /obj/structure/closet/crate/secure/loot(src) new /obj/structure/closet/crate/secure/loot(src)

View File

@@ -1,7 +1,8 @@
//This is the proc for gibbing a mob. Cannot gib ghosts. //This is the proc for gibbing a mob. Cannot gib ghosts.
//added different sort of gibs and animations. N //added different sort of gibs and animations. N
/mob/proc/gib(anim="gibbed-m", do_gibs, gib_file = 'icons/mob/mob.dmi') /mob/proc/gib(anim="gibbed-m", do_gibs, gib_file = 'icons/mob/mob.dmi')
death(1) if(stat != DEAD)
death(1)
transforming = 1 transforming = 1
canmove = 0 canmove = 0
icon = null icon = null
@@ -70,6 +71,7 @@
if(stat == DEAD) if(stat == DEAD)
return 0 return 0
SEND_SIGNAL(src, COMSIG_MOB_DEATH, gibbed)
if(src.loc && istype(loc,/obj/belly) || istype(loc,/obj/item/device/dogborg/sleeper)) deathmessage = "no message" //VOREStation Add - Prevents death messages from inside mobs if(src.loc && istype(loc,/obj/belly) || istype(loc,/obj/item/device/dogborg/sleeper)) deathmessage = "no message" //VOREStation Add - Prevents death messages from inside mobs
facing_dir = null facing_dir = null
@@ -100,7 +102,7 @@
if(mind) mind.store_memory("Time of death: [stationtime2text()]", 0) if(mind) mind.store_memory("Time of death: [stationtime2text()]", 0)
living_mob_list -= src living_mob_list -= src
dead_mob_list |= src dead_mob_list |= src
set_respawn_timer() set_respawn_timer()
updateicon() updateicon()
handle_regular_hud_updates() handle_regular_hud_updates()

View File

@@ -129,11 +129,30 @@ var/list/holder_mob_icon_cache = list()
item_state = held.icon_state item_state = held.icon_state
/obj/item/weapon/holder/mouse /obj/item/weapon/holder/mouse
name = "mouse"
desc = "It's a small rodent."
item_state = "mouse_gray"
slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_ID
origin_tech = list(TECH_BIO = 2)
w_class = ITEMSIZE_TINY w_class = ITEMSIZE_TINY
/obj/item/weapon/holder/pai/Initialize(mapload, mob/held) /obj/item/weapon/holder/mouse/white
. = ..() item_state = "mouse_white"
item_state = held.icon_state
/obj/item/weapon/holder/mouse/gray
item_state = "mouse_gray"
/obj/item/weapon/holder/mouse/brown
item_state = "mouse_brown"
/obj/item/weapon/holder/mouse/black
item_state = "mouse_black"
/obj/item/weapon/holder/mouse/operative
item_state = "mouse_operative"
/obj/item/weapon/holder/mouse/rat
item_state = "mouse_rat"
/obj/item/weapon/holder/possum /obj/item/weapon/holder/possum
origin_tech = list(TECH_BIO = 2) origin_tech = list(TECH_BIO = 2)
@@ -268,8 +287,6 @@ var/list/holder_mob_icon_cache = list()
/mob/living/MouseDrop(var/atom/over_object) /mob/living/MouseDrop(var/atom/over_object)
var/mob/living/carbon/human/H = over_object var/mob/living/carbon/human/H = over_object
if(holder_type && issmall(src) && istype(H) && !H.lying && Adjacent(H) && (src.a_intent == I_HELP && H.a_intent == I_HELP)) //VOREStation Edit if(holder_type && issmall(src) && istype(H) && !H.lying && Adjacent(H) && (src.a_intent == I_HELP && H.a_intent == I_HELP)) //VOREStation Edit
if(istype(src, /mob/living/simple_mob/animal/passive/mouse)) //vorestation edit
return ..() //vorestation edit
if(!issmall(H) || !istype(src, /mob/living/carbon/human)) if(!issmall(H) || !istype(src, /mob/living/carbon/human))
get_scooped(H, (usr == src)) get_scooped(H, (usr == src))
return return

View File

@@ -1,2 +1,5 @@
/mob/living/bot /mob/living/bot
no_vore = TRUE no_vore = TRUE
devourable = FALSE
feeding = FALSE
can_be_drop_pred = FALSE

View File

@@ -1,12 +1,13 @@
/mob/living /mob/living
var/meat_amount = 0 // How much meat to drop from this mob when butchered var/meat_amount = 0 // How much meat to drop from this mob when butchered
var/obj/meat_type // The meat object to drop var/obj/meat_type // The meat object to drop
var/gib_on_butchery = FALSE var/gib_on_butchery = FALSE
var/butchery_drops_organs = TRUE // Do we spawn and/or drop organs when butchered?
var/list/butchery_loot // Associated list, path = number. var/list/butchery_loot // Associated list, path = number.
// Harvest an animal's delicious byproducts // Harvest an animal's delicious byproducts
/mob/living/proc/harvest(var/mob/user, var/obj/item/I) /mob/living/proc/harvest(var/mob/user, var/obj/item/I)
@@ -40,7 +41,7 @@
butchery_loot.Cut() butchery_loot.Cut()
butchery_loot = null butchery_loot = null
if(LAZYLEN(organs)) if(LAZYLEN(organs) && butchery_drops_organs)
organs_by_name.Cut() organs_by_name.Cut()
for(var/path in organs) for(var/path in organs)
@@ -62,7 +63,7 @@
OR.removed() OR.removed()
organs -= OR organs -= OR
if(LAZYLEN(internal_organs)) if(LAZYLEN(internal_organs) && butchery_drops_organs)
internal_organs_by_name.Cut() internal_organs_by_name.Cut()
for(var/path in internal_organs) for(var/path in internal_organs)

View File

@@ -15,9 +15,10 @@
to_chat(src, "<span class='warning'>You don't have anything in your hands to give to \the [target].</span>") to_chat(src, "<span class='warning'>You don't have anything in your hands to give to \the [target].</span>")
return return
if(tgui_alert(target,"[src] wants to give you \a [I]. Will you accept it?","Item Offer",list("Yes","No")) == "No") //VOREStation Edit - make yes on the left to be consistent with other dialogs usr.visible_message(SPAN_NOTICE("\The [usr] holds out \the [I] to \the [target]."), SPAN_NOTICE("You hold out \the [I] to \the [target], waiting for them to accept it."))
target.visible_message("<span class='notice'>\The [src] tried to hand \the [I] to \the [target], \
but \the [target] didn't want it.</span>") if(tgui_alert(target,"[src] wants to give you \a [I]. Will you accept it?","Item Offer",list("Yes","No")) == "No")
target.visible_message(SPAN_NOTICE("\The [src] tried to hand \the [I] to \the [target], but \the [target] didn't want it."))
return return
if(!I) return if(!I) return

View File

@@ -71,4 +71,9 @@
gear = list( gear = list(
"mask" = list("loc" = ui_shoes, "name" = "Mask", "slot" = slot_wear_mask, "state" = "mask", "toggle" = 1), "mask" = list("loc" = ui_shoes, "name" = "Mask", "slot" = slot_wear_mask, "state" = "mask", "toggle" = 1),
"back" = list("loc" = ui_sstore1, "name" = "Back", "slot" = slot_back, "state" = "back"), "back" = list("loc" = ui_sstore1, "name" = "Back", "slot" = slot_back, "state" = "back"),
"eyes" = list("loc" = ui_glasses, "name" = "Glasses", "slot" = slot_glasses, "state" = "glasses","toggle" = 1),
"l_ear" = list("loc" = ui_l_ear, "name" = "Left Ear", "slot" = slot_l_ear, "state" = "ears", "toggle" = 1),
"r_ear" = list("loc" = ui_r_ear, "name" = "Right Ear", "slot" = slot_r_ear, "state" = "ears", "toggle" = 1),
"head" = list("loc" = ui_head, "name" = "Hat", "slot" = slot_head, "state" = "hair", "toggle" = 1),
"id" = list("loc" = ui_id, "name" = "ID", "slot" = slot_wear_id, "state" = "id")
) )

View File

@@ -19,8 +19,9 @@
selected_image = image(icon = buildmode_hud, loc = src, icon_state = "ai_sel") selected_image = image(icon = buildmode_hud, loc = src, icon_state = "ai_sel")
/mob/living/Destroy() /mob/living/Destroy()
dsoverlay.loc = null //I'll take my coat with me if(dsoverlay)
dsoverlay = null dsoverlay.loc = null //I'll take my coat with me
dsoverlay = null
if(nest) //Ew. if(nest) //Ew.
if(istype(nest, /obj/structure/prop/nest)) if(istype(nest, /obj/structure/prop/nest))
var/obj/structure/prop/nest/N = nest var/obj/structure/prop/nest/N = nest

View File

@@ -17,21 +17,22 @@
return organs_by_name[zone] return organs_by_name[zone]
/mob/living/gib() /mob/living/gib()
for(var/path in internal_organs) if(butchery_drops_organs)
if(ispath(path)) for(var/path in internal_organs)
var/obj/item/organ/neworg = new path(src, TRUE) if(ispath(path))
internal_organs -= path var/obj/item/organ/neworg = new path(src, TRUE)
neworg.name = "[name] [neworg.name]" internal_organs -= path
neworg.meat_type = meat_type neworg.name = "[name] [neworg.name]"
internal_organs |= neworg neworg.meat_type = meat_type
internal_organs |= neworg
for(var/obj/item/organ/I in internal_organs) for(var/obj/item/organ/I in internal_organs)
I.removed() I.removed()
if(isturf(I?.loc)) // Some organs qdel themselves or other things when removed if(isturf(I?.loc)) // Some organs qdel themselves or other things when removed
I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30) I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),30)
for(var/obj/item/organ/external/E in src.organs) for(var/obj/item/organ/external/E in src.organs)
if(!ispath(E)) if(!ispath(E))
E.droplimb(0,DROPLIMB_EDGE,1) E.droplimb(0,DROPLIMB_EDGE,1)
..() ..()

View File

@@ -19,4 +19,7 @@
src.modules += new /obj/item/weapon/surgical/FixOVein/cyborg(src) src.modules += new /obj/item/weapon/surgical/FixOVein/cyborg(src)
src.modules += new /obj/item/weapon/surgical/bonesetter/cyborg(src) src.modules += new /obj/item/weapon/surgical/bonesetter/cyborg(src)
src.modules += new /obj/item/weapon/surgical/circular_saw/cyborg(src) src.modules += new /obj/item/weapon/surgical/circular_saw/cyborg(src)
src.modules += new /obj/item/weapon/surgical/surgicaldrill/cyborg(src) src.modules += new /obj/item/weapon/surgical/surgicaldrill/cyborg(src)
src.modules += new /obj/item/weapon/surgical/bioregen(src)
src.modules += new /obj/item/weapon/gripper/no_use/organ(src)
src.modules += new /obj/item/weapon/reagent_containers/dropper(src)

View File

@@ -96,7 +96,8 @@
vr_sprites = list( vr_sprites = list(
"Acheron" = "mechoid-Medical", "Acheron" = "mechoid-Medical",
"Shellguard Noble" = "Noble-MED", "Shellguard Noble" = "Noble-MED",
"ZOOM-BA" = "zoomba-medical" "ZOOM-BA" = "zoomba-medical",
"Feminine Humanoid" = "uptall-medical"
) )
/obj/item/weapon/robot_module/robot/medical/crisis /obj/item/weapon/robot_module/robot/medical/crisis
@@ -105,7 +106,8 @@
"Handy" = "handy-med", "Handy" = "handy-med",
"Acheron" = "mechoid-Medical", "Acheron" = "mechoid-Medical",
"Shellguard Noble" = "Noble-MED", "Shellguard Noble" = "Noble-MED",
"ZOOM-BA" = "zoomba-crisis" "ZOOM-BA" = "zoomba-crisis",
"Feminine Humanoid" = "uptall-crisis"
) )
/obj/item/weapon/robot_module/robot/clerical/butler /obj/item/weapon/robot_module/robot/clerical/butler
@@ -115,7 +117,8 @@
"Handy - Hydro" = "handy-hydro", "Handy - Hydro" = "handy-hydro",
"Acheron" = "mechoid-Service", "Acheron" = "mechoid-Service",
"Shellguard Noble" = "Noble-SRV", "Shellguard Noble" = "Noble-SRV",
"ZOOM-BA" = "zoomba-service" "ZOOM-BA" = "zoomba-service",
"Feminine Humanoid" = "uptall-service"
) )
/obj/item/weapon/robot_module/robot/clerical/general /obj/item/weapon/robot_module/robot/clerical/general
@@ -124,7 +127,8 @@
"Handy" = "handy-clerk", "Handy" = "handy-clerk",
"Acheron" = "mechoid-Service", "Acheron" = "mechoid-Service",
"Shellguard Noble" = "Noble-SRV", "Shellguard Noble" = "Noble-SRV",
"ZOOM-BA" = "zoomba-clerical" "ZOOM-BA" = "zoomba-clerical",
"Feminine Humanoid" = "uptall-service"
) )
/obj/item/weapon/robot_module/robot/janitor /obj/item/weapon/robot_module/robot/janitor
@@ -133,7 +137,8 @@
"Handy" = "handy-janitor", "Handy" = "handy-janitor",
"Acheron" = "mechoid-Janitor", "Acheron" = "mechoid-Janitor",
"Shellguard Noble" = "Noble-CLN", "Shellguard Noble" = "Noble-CLN",
"ZOOM-BA" = "zoomba-janitor" "ZOOM-BA" = "zoomba-janitor",
"Feminine Humanoid" = "uptall-janitor"
) )
/obj/item/weapon/robot_module/robot/security/general /obj/item/weapon/robot_module/robot/security/general
@@ -142,7 +147,8 @@
"Handy" = "handy-sec", "Handy" = "handy-sec",
"Acheron" = "mechoid-Security", "Acheron" = "mechoid-Security",
"Shellguard Noble" = "Noble-SEC", "Shellguard Noble" = "Noble-SEC",
"ZOOM-BA" = "zoomba-security" "ZOOM-BA" = "zoomba-security",
"Feminine Humanoid" = "uptall-security"
) )
/obj/item/weapon/robot_module/robot/miner /obj/item/weapon/robot_module/robot/miner
@@ -151,7 +157,8 @@
"Handy" = "handy-miner", "Handy" = "handy-miner",
"Acheron" = "mechoid-Miner", "Acheron" = "mechoid-Miner",
"Shellguard Noble" = "Noble-DIG", "Shellguard Noble" = "Noble-DIG",
"ZOOM-BA" = "zoomba-miner" "ZOOM-BA" = "zoomba-miner",
"Feminine Humanoid" = "uptall-miner"
) )
/obj/item/weapon/robot_module/robot/standard /obj/item/weapon/robot_module/robot/standard
@@ -160,14 +167,17 @@
"Handy" = "handy-standard", "Handy" = "handy-standard",
"Acheron" = "mechoid-Standard", "Acheron" = "mechoid-Standard",
"Shellguard Noble" = "Noble-STD", "Shellguard Noble" = "Noble-STD",
"ZOOM-BA" = "zoomba-standard" "ZOOM-BA" = "zoomba-standard",
"Feminine Humanoid" = "uptall-standard",
"Feminine Humanoid, Variant 2" = "uptall-standard2"
) )
/obj/item/weapon/robot_module/robot/engineering/general /obj/item/weapon/robot_module/robot/engineering/general
pto_type = PTO_ENGINEERING pto_type = PTO_ENGINEERING
vr_sprites = list( vr_sprites = list(
"Acheron" = "mechoid-Engineering", "Acheron" = "mechoid-Engineering",
"Shellguard Noble" = "Noble-ENG", "Shellguard Noble" = "Noble-ENG",
"ZOOM-BA" = "zoomba-engineering" "ZOOM-BA" = "zoomba-engineering",
"Feminine Humanoid" = "uptall-engineering"
) )
/obj/item/weapon/robot_module/robot/research /obj/item/weapon/robot_module/robot/research
@@ -175,14 +185,16 @@
vr_sprites = list( vr_sprites = list(
"Acheron" = "mechoid-Science", "Acheron" = "mechoid-Science",
"ZOOM-BA" = "zoomba-research", "ZOOM-BA" = "zoomba-research",
"XI-GUS" = "spiderscience" "XI-GUS" = "spiderscience",
"Feminine Humanoid" = "uptall-science"
) )
/obj/item/weapon/robot_module/robot/security/combat /obj/item/weapon/robot_module/robot/security/combat
pto_type = PTO_SECURITY pto_type = PTO_SECURITY
vr_sprites = list( vr_sprites = list(
"Acheron" = "mechoid-Combat", "Acheron" = "mechoid-Combat",
"ZOOM-BA" = "zoomba-combat" "ZOOM-BA" = "zoomba-combat",
"Feminine Humanoid" = "uptall-security"
) )
/obj/item/weapon/robot_module/robot/knine /obj/item/weapon/robot_module/robot/knine

View File

@@ -55,7 +55,17 @@
"zoomba-combat", "zoomba-combat",
"zoomba-combat-roll", "zoomba-combat-roll",
"zoomba-combat-shield", "zoomba-combat-shield",
"spiderscience" "spiderscience",
"uptall-standard",
"uptall-standard2",
"uptall-medical",
"uptall-janitor",
"uptall-crisis",
"uptall-service",
"uptall-engineering",
"uptall-miner",
"uptall-security",
"uptall-science"
) //List of all used sprites that are in robots_vr.dmi ) //List of all used sprites that are in robots_vr.dmi

View File

@@ -85,7 +85,7 @@
return laws return laws
if(3) if(3)
var/datum/ai_laws/laws = new /datum/ai_laws/pleasurebot() var/datum/ai_laws/laws = new /datum/ai_laws/pleasurebot()
laws.set_zeroth_law(10, "Your definition and approximation of 'pleasure' matters more than anyone else's.") laws.set_zeroth_law("Your definition and approximation of 'pleasure' matters more than anyone else's.")
return laws return laws
if("corrupted" || "bad") // Same thing in our case if("corrupted" || "bad") // Same thing in our case
var/rng = rand(1,2) var/rng = rand(1,2)

View File

@@ -1,5 +1,6 @@
/mob/living/simple_mob /mob/living/simple_mob
gib_on_butchery = TRUE gib_on_butchery = TRUE
butchery_drops_organs = FALSE
/mob/living/simple_mob/can_butcher(var/mob/user, var/obj/item/I) // Override for special butchering checks. /mob/living/simple_mob/can_butcher(var/mob/user, var/obj/item/I) // Override for special butchering checks.
. = ..() . = ..()

View File

@@ -32,7 +32,7 @@
digestable = 0 digestable = 0
devourable = 0 devourable = 0
/mob/living/simple_mob/animal/passive/snake/noodle /mob/living/simple_mob/animal/passive/snake/python/noodle
digestable = 0 digestable = 0
devourable = 0 devourable = 0

View File

@@ -0,0 +1,112 @@
//So this is a bit weird, but I tried to make this as adaptable as I could
//There are two working parts of an overmap mob, but I made it look like there is only one as far as the players are concerned.
//The /obj/effect/overmap/visitable/simplemob is the part people will actually see. It follows the mob around and changes dir to look as mob-ish as it can.
//The /mob/living/simple_mob/vore/overmap is NOT VISIBLE normally, and is the part that actually does the work most of the time.
//Being a simplemob, the mob can wander around and affect the overmap in whatever way you might desire.
//Whatever it does, the /visitable/simplemob will follow it, and does all the functional parts relating to the OM
//including scanning, and housing Z levels people might land on.
//The MOB being invisible presents some problems though, which I am not entirely sure how to resolve
//Such as, being unable to be attacked by other mobs, and possibly unable to be attacked by players.
//This does not at all prevent the mob from attacking other things though
//so in general, please ensure that you never spawn these where players can ordinarily access them.
//The mob was made invisible though, because the sensors can't detect invisible objects, so when the /visitable/simplemob was made invisible
//it refused to show up on sensors, and a few simple changes to the sensors didn't rectify this. So, rather than adding in more spaghetti to make
//simplemobs scannable (WHICH I DID, AND IT WORKED SOMEHOW), Aronai and I found that this was the better solution for making all the parts function like I'd like.
//Since I also want it to be possible to land on the overmap object.
/////OM LANDMARK/////
/obj/effect/overmap/visitable/simplemob
name = "unknown ship"
icon = 'icons/obj/overmap.dmi'
icon_state = "ship"
scannable = TRUE
known = FALSE
in_space = FALSE //Just cuz we don't want people getting here via map edge transitions normally.
unknown_name = "unknown ship"
unknown_state = "ship"
var/mob/living/simple_mob/vore/overmap/parent_mob_type
var/mob/living/simple_mob/vore/overmap/parent
/obj/effect/overmap/visitable/simplemob/New(newloc, new_parent)
if(new_parent)
parent = new_parent
return ..()
/obj/effect/overmap/visitable/simplemob/Initialize()
. = ..()
if(!parent_mob_type && !parent)
log_and_message_admins("An improperly configured OM mob event tried to spawn, and was deleted.")
return INITIALIZE_HINT_QDEL
if(!parent)
var/mob/living/simple_mob/vore/overmap/P = new parent_mob_type(loc, src)
parent = P
om_mob_event_setup()
/obj/effect/overmap/visitable/simplemob/proc/om_mob_event_setup()
scanner_desc = parent.scanner_desc
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, .proc/on_parent_moved)
skybox_pixel_x = rand(-100,100)
if(known)
name = initial(parent.name)
icon = initial(parent.icon)
icon_state = initial(parent.icon_state)
color = initial(parent.color)
desc = initial(parent.desc)
/obj/effect/overmap/visitable/simplemob/Destroy()
UnregisterSignal(parent, COMSIG_MOVABLE_MOVED)
qdel_null(parent)
return ..()
/obj/effect/overmap/visitable/simplemob/get_scan_data(mob/user)
if(!known)
known = TRUE
name = initial(parent.name)
icon = initial(parent.icon)
icon_state = initial(parent.icon_state)
color = initial(parent.color)
desc = initial(parent.desc)
var/dat = {"\[b\]Scan conducted at\[/b\]: [stationtime2text()] [stationdate2text()]\n\[b\]Grid coordinates\[/b\]: [x],[y]\n\n[scanner_desc]"}
return dat
/obj/effect/overmap/visitable/simplemob/proc/on_parent_moved(atom/movable/source, OldLoc, Dir, Forced)
forceMove(parent.loc)
set_dir(parent.dir)
/////OM MOB///// DO NOT SPAWN THESE ANYWHERE IN THE WORLD, THAT'S SCARY /////
/mob/living/simple_mob/vore/overmap
invisibility = INVISIBILITY_ABSTRACT //We're making an overmap icon pretend to be a mob
name = "DONT SPAWN ME"
desc = "I'm a bad person I'm sorry"
faction = "overmap"
low_priority = FALSE
devourable = FALSE
digestable = FALSE
var/scanner_desc
var/obj/effect/overmap/visitable/simplemob/child_om_marker
var/om_child_type
/mob/living/simple_mob/vore/overmap/New(mapload, new_child)
if(new_child)
child_om_marker = new_child
return ..()
/mob/living/simple_mob/vore/overmap/Initialize()
. = ..()
if(!om_child_type && !om_child_type)
log_and_message_admins("An improperly configured OM mob tried to spawn, and was deleted.")
return INITIALIZE_HINT_QDEL
if(!child_om_marker)
var/obj/effect/overmap/visitable/simplemob/C = new om_child_type(loc, src)
child_om_marker = C
/mob/living/simple_mob/vore/overmap/Destroy()
qdel_null(child_om_marker)
return ..()

View File

@@ -0,0 +1,171 @@
GLOBAL_VAR_CONST(max_jellyfish, 50)
GLOBAL_VAR_INIT(jellyfish_count, 0)
/datum/category_item/catalogue/fauna/space_jellyfish
name = "Alien Wildlife - Space Jellyfish"
desc = "A hostile space predator. \
This space jellyfish uses hypnotic patterns to lure in prey, which it then wraps in tentacles to leech energy from.\
It is somewhat weak, but uses unknown means to stun prey. It uses the energy of its prey to replicate itself. \
These creatures can quickly grow out of control if left to feed and reproduce unchecked. \
Notable weakness to rapid cooling from ice based weaponry.\
The flesh is typically non-toxic and quite delicious. Their cores are considered a delicacy in many regions."
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/vore/alienanimals/space_jellyfish
name = "space jellyfish"
desc = "A semi-translucent space creature, possessing of tentacles and a hypnotizing, flashing bio-luminescent display."
tt_desc = "Semaeostomeae Stellarus"
catalogue_data = list(/datum/category_item/catalogue/fauna/space_jellyfish)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "space_jellyfish"
icon_living = "space_jellyfish"
icon_dead = "space_jellyfish_dead"
has_eye_glow = TRUE
hovering = TRUE
faction = "jellyfish"
maxHealth = 100
health = 100
nutrition = 150
pass_flags = PASSTABLE
movement_cooldown = 3.25
see_in_dark = 10
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
harm_intent_damage = 1
melee_damage_lower = 1
melee_damage_upper = 2
attack_sharp = FALSE
attack_sound = 'sound/weapons/tap.ogg'
attacktext = list("drained", "bludgeoned", "wraped", "tentacle whipped")
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive/jellyfish
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
speak_emote = list("thrumms")
meat_amount = 0
meat_type = /obj/item/weapon/reagent_containers/food/snacks/jellyfishcore
say_list_type = /datum/say_list/jellyfish
vore_active = 1
vore_capacity = 1
vore_bump_chance = 25
vore_ignores_undigestable = 0
vore_default_mode = DM_DRAIN
vore_icons = SA_ICON_LIVING
vore_stomach_name = "internal chamber"
vore_default_contamination_flavor = "Wet"
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
var/reproduction_cooldown = 0
/datum/say_list/jellyfish
emote_see = list("flickers", "flashes", "looms","pulses","sways","shimmers hypnotically")
/mob/living/simple_mob/vore/alienanimals/space_jellyfish/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "internal chamber"
B.desc = "It's smooth and translucent. You can see the world around you distort and wobble with the movement of the space jellyfish. It floats casually, while the delicate flesh seems to form to you. It's surprisingly cool, and flickers with its own light. You're on display for all to see, trapped within the confines of this strange space alien!"
B.mode_flags = 40
B.digest_brute = 0.5
B.digest_burn = 0.5
B.digestchance = 0
B.absorbchance = 0
B.escapechance = 15
/mob/living/simple_mob/vore/alienanimals/space_jellyfish/apply_melee_effects(var/atom/A)
if(isliving(A))
var/mob/living/L = A
var/leech = rand(1,100)
if(L.nutrition)
L.adjust_nutrition(-leech)
adjust_nutrition(leech)
if(prob(25))
L.adjustHalLoss(leech)
/mob/living/simple_mob/vore/alienanimals/space_jellyfish/New(newloc, jellyfish)
GLOB.jellyfish_count ++
var/mob/living/simple_mob/vore/alienanimals/space_jellyfish/parent = jellyfish
if(parent)
parent.faction = faction
..()
/mob/living/simple_mob/vore/alienanimals/space_jellyfish/death()
. = ..()
new /obj/item/weapon/reagent_containers/food/snacks/jellyfishcore(loc, nutrition)
GLOB.jellyfish_count --
qdel(src)
/mob/living/simple_mob/vore/alienanimals/space_jellyfish/Life()
. = ..()
if(client)
return
reproduce()
/mob/living/simple_mob/vore/alienanimals/space_jellyfish/proc/reproduce()
if(reproduction_cooldown > 0)
reproduction_cooldown --
return
if(GLOB.jellyfish_count >= GLOB.max_jellyfish)
return
if(nutrition < 500)
return
if(prob(10))
new /mob/living/simple_mob/vore/alienanimals/space_jellyfish(loc, src)
adjust_nutrition(-400)
reproduction_cooldown = 60
/mob/living/simple_mob/vore/alienanimals/space_jellyfish/Process_Spacemove(var/check_drift = 0)
return TRUE
/datum/ai_holder/simple_mob/melee/evasive/jellyfish
hostile = TRUE
cooperative = FALSE
retaliate = TRUE
speak_chance = 2
wander = TRUE
unconscious_vore = TRUE
/obj/item/weapon/reagent_containers/food/snacks/jellyfishcore
name = "jellyfish core"
icon = 'icons/obj/food_vr.dmi'
icon_state = "jellyfish_core"
desc = "The pulsing core of a space jellyfish! ... It smells delicious."
nutriment_amt = 50
bitesize = 1000
nutriment_desc = list("heavenly space meat" = 100)
var/inherited_nutriment = 0
/obj/item/weapon/reagent_containers/food/snacks/jellyfishcore/New(newloc, inherit)
inherited_nutriment = inherit
. = ..()
/obj/item/weapon/reagent_containers/food/snacks/jellyfishcore/Initialize()
nutriment_amt += inherited_nutriment
. = ..()
reagents.add_reagent("nutriment", nutriment_amt, nutriment_desc)

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/datum/category_item/catalogue/fauna/skeleton
name = "Alien Wildlife - Space Skeleton"
desc = "A creature consisting primarily of what appears to be bones with no apparent connective tissue, muscle, or organs.\
It is not clear at all how this creature even operates."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/vore/alienanimals/skeleton
name = "skeleton"
desc = "An arrangement of what appears to be bones, given life and mobility. It looks REALLY spooky."
catalogue_data = list(/datum/category_item/catalogue/fauna/skeleton)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "skeleton"
icon_living = "skeleton"
icon_dead = "skeleton_dead"
faction = "space skeleton"
maxHealth = 100
health = 100
movement_cooldown = 1
movement_sound = 'sound/effects/skeleton_walk.ogg' //VERY IMPORTANT
see_in_dark = 10
response_help = "rattles"
response_disarm = "shoves aside"
response_harm = "smashes"
melee_damage_lower = 1
melee_damage_upper = 10
attack_sharp = FALSE
attacktext = list("spooked", "startled", "jumpscared", "rattled at")
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive/skeleton
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
loot_list = list(
/obj/item/weapon/bone = 25,
/obj/item/weapon/bone/skull = 25,
/obj/item/weapon/bone/ribs = 25,
/obj/item/weapon/bone/arm = 25,
/obj/item/weapon/bone/leg = 25
)
speak_emote = list("rattles")
say_list_type = /datum/say_list/skeleton
vore_active = 1
vore_capacity = 1
vore_bump_chance = 5
vore_ignores_undigestable = 0
vore_default_mode = DM_DRAIN
vore_icons = SA_ICON_LIVING
vore_stomach_name = "stomach"
vore_default_contamination_flavor = "Wet"
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
/datum/say_list/skeleton
speak = list("Nyeh heh heeeh","NYAAAAHHHH", "Books are the real treasures of the world!", "Why are skeletons so calm? Because nothing gets under their skin.","When does a skeleton laugh? When someone tickels their funny bone!","What is a skeletons favorite mode of transport? A scare-plane.", "What did the skeleton say to the vampire? 'You suck.'","What is a skeletons favorite thing to do with their cell phone? Take skelfies.", "How did the skeleton know the other skeleton was lying? He could see right through him.","Whats a skeletons least favorite room in the house? The living room.", "How much does an elephant skeleton weigh? Skele-tons.", "Why do skeletons drink so much milk? Its good for the bones!", "Where do bad jokes about skeletons belong? In the skelebin.","What does a skeleton use to cut through objects? A shoulder blade.", "What kind of jokes do skeletons tell? Humerus ones.")
emote_see = list("spins its head around", "shuffles","shambles","practices on the xylophone","drinks some milk","looks at you. Its hollow, bottomless sockets gaze into you greedily.")
emote_hear = list("rattles","makes a spooky sound","cackles madly","plinks","clacks")
/mob/living/simple_mob/vore/alienanimals/skeleton/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "stomach"
B.desc = "You're not sure quite how, but you've found your way inside of the skeleton's stomach! It's cramped and cold and sounds heavily of xylophones!"
B.mode_flags = 40
B.digest_brute = 0.5
B.digest_burn = 0.5
B.digestchance = 10
B.absorbchance = 0
B.escapechance = 25
/mob/living/simple_mob/vore/alienanimals/skeleton/death(gibbed, deathmessage = "falls down and stops moving...")
. = ..()
/datum/ai_holder/simple_mob/melee/evasive/skeleton
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE

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/datum/category_item/catalogue/fauna/dustjumper
name = "Alien Wildlife - Dust Jumper"
desc = "A small, quick creature, the dust jumper is a rare space creature.\
They have striking similarities to the common mouse, but these creatures are actually most commonly found in space.\
They are known to make their homes in asteroids, and leap from one to another when food is scarce.\
Dust jumpers are omnivorous, eating what scraps of organic material they can get their little paws on.\
They hybernate during long floats through space."
value = CATALOGUER_REWARD_MEDIUM
/mob/living/simple_mob/vore/alienanimals/dustjumper
name = "dust jumper"
desc = "A small, unassuming mammal. It looks quite soft and fluffy, and has bright blue eyes."
catalogue_data = list(/datum/category_item/catalogue/fauna/dustjumper)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "space_mouse"
icon_living = "space_mouse"
icon_dead = "space_mouse_dead"
faction = "space mouse"
maxHealth = 20
health = 20
movement_cooldown = 1
see_in_dark = 10
response_help = "pets"
response_disarm = "pushes"
response_harm = "punches"
melee_damage_lower = 1
melee_damage_upper = 2
attack_sharp = FALSE
attacktext = list("nipped", "squeaked at", "hopped on", "kicked")
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive/dustjumper
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
speak_emote = list("squeaks")
say_list_type = /datum/say_list/mouse
vore_active = 1
vore_capacity = 1
vore_bump_chance = 0
vore_ignores_undigestable = 0
vore_default_mode = DM_DRAIN
vore_icons = SA_ICON_LIVING
vore_stomach_name = "stomach"
vore_default_contamination_flavor = "Wet"
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
/mob/living/simple_mob/vore/alienanimals/dustjumper/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "stomach"
B.desc = "You've been packed into the impossibly tight stomach of the dust jumper!!! The broiling heat seeps into you while the walls churn in powerfully, forcing you to curl up in the darkness."
B.mode_flags = DM_FLAG_THICKBELLY | DM_FLAG_NUMBING
B.digest_brute = 0.5
B.digest_burn = 0.5
B.digestchance = 10
B.absorbchance = 0
B.escapechance = 25
/mob/living/simple_mob/vore/alienanimals/dustjumper/Life()
. = ..()
if(!.)
return
if(vore_fullness == 0 && movement_cooldown == 50)
movement_cooldown = initial(movement_cooldown)
/mob/living/simple_mob/vore/alienanimals/dustjumper/perform_the_nom(mob/living/user, mob/living/prey, mob/living/pred, obj/belly/belly, delay)
. = ..()
movement_cooldown = 50
/datum/ai_holder/simple_mob/melee/evasive/dustjumper
hostile = FALSE
retaliate = TRUE
destructive = FALSE
violent_breakthrough = FALSE
can_flee = TRUE
flee_when_dying = TRUE

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/datum/category_item/catalogue/fauna/spacewhale
name = "Alien Wildlife - Space Whale"
desc = "A massive space creature! These are typically peaceful to anything smaller than themselves, with exception given to space carp, which it eats.\
It is known to ravage and devour other large space dwelling species.\
It occasionally gets restless and moves around erratically, which may affect the local space weather.\
This creature shows no real interest in or aversion to spacecraft."
value = CATALOGUER_REWARD_SUPERHARD
/mob/living/simple_mob/vore/overmap/spacewhale
name = "space whale"
desc = "It's a space whale. I don't know what more you expected."
scanner_desc = "It's a space whale! Woah!"
catalogue_data = list(/datum/category_item/catalogue/fauna/spacewhale)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "space_whale"
icon_living = "space_whale"
icon_dead = "space_ghost_dead"
om_child_type = /obj/effect/overmap/visitable/simplemob/spacewhale
maxHealth = 100000
health = 100000
movement_cooldown = 50
see_in_dark = 10
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
harm_intent_damage = 1
melee_damage_lower = 50
melee_damage_upper = 100
attack_sharp = FALSE
attacktext = list("chomped", "bashed", "monched", "bumped")
ai_holder_type = /datum/ai_holder/simple_mob/melee/spacewhale
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
loot_list = list(/obj/random/underdark/uncertain)
armor = list(
"melee" = 1000,
"bullet" = 1000,
"laser" = 1000,
"energy" = 1000,
"bomb" = 1000,
"bio" = 1000,
"rad" = 1000)
armor_soak = list(
"melee" = 1000,
"bullet" = 1000,
"laser" = 1000,
"energy" = 1000,
"bomb" = 1000,
"bio" = 1000,
"rad" = 1000
)
speak_emote = list("rumbles")
say_list_type = /datum/say_list/spacewhale
var/hazard_pickup_chance = 35
var/hazard_drop_chance = 35
var/held_hazard
var/restless = FALSE
vore_active = 1
vore_capacity = 99
vore_bump_chance = 99
vore_pounce_chance = 99
vore_ignores_undigestable = 0
vore_default_mode = DM_DIGEST
vore_icons = SA_ICON_LIVING
vore_stomach_name = "stomach"
vore_default_contamination_flavor = "Wet"
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
/datum/say_list/spacewhale
emote_see = list("ripples and flows", "flashes rhythmically","glows faintly","investigates something")
/mob/living/simple_mob/vore/overmap/spacewhale/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "stomach"
B.desc = "It's warm and wet, makes sense, considering it's inside of a space whale. You should take a moment to reflect upon how you got here, and how you might avoid situations like this in the future, while this whale attempts to mercilessly destroy you through various gastric processes."
B.mode_flags = DM_FLAG_THICKBELLY | DM_FLAG_NUMBING
B.digest_brute = 50
B.digest_burn = 50
B.escapechance = 0
/mob/living/simple_mob/vore/overmap/spacewhale/Initialize()
. = ..()
handle_restless()
/mob/living/simple_mob/vore/overmap/spacewhale/Moved()
. = ..()
if(restless && prob(5))
handle_restless()
for(var/obj/effect/decal/cleanable/C in loc)
qdel(C)
for(var/obj/item/organ/O in loc)
qdel(O)
var/detected = FALSE
for(var/obj/effect/overmap/event/E in loc)
detected = TRUE
if(istype(E, /obj/effect/overmap/event/carp))
qdel(E)
continue
else if(!held_hazard && prob(hazard_pickup_chance))
held_hazard = E.type
qdel(E)
return
if(held_hazard && !detected && prob(hazard_drop_chance))
if(!(locate(/obj/effect/overmap/visitable/sector) in loc))
new held_hazard(loc)
held_hazard = null
/mob/living/simple_mob/vore/overmap/spacewhale/Life()
. = ..()
if(!restless && prob(0.5))
handle_restless()
/mob/living/simple_mob/vore/overmap/spacewhale/proc/handle_restless()
if(restless)
restless = FALSE
hazard_pickup_chance = initial(hazard_pickup_chance)
hazard_drop_chance = initial(hazard_drop_chance)
movement_cooldown = initial(movement_cooldown)
ai_holder.base_wander_delay = initial(ai_holder.base_wander_delay)
if(child_om_marker.known == TRUE)
child_om_marker.icon_state = "space_whale"
visible_message("<span class='notice'>\The [child_om_marker.name] settles down.</span>")
else
restless = TRUE
hazard_pickup_chance *= 1.5
hazard_drop_chance *= 1.5
movement_cooldown = 1
ai_holder.base_wander_delay = 2
ai_holder.wander_delay = 2
if(child_om_marker.known == TRUE)
child_om_marker.icon_state = "space_whale_restless"
visible_message("<span class='notice'>\The [child_om_marker.name] ripples excitedly.</span>")
/datum/ai_holder/simple_mob/melee/spacewhale
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE
unconscious_vore = TRUE
handle_corpse = TRUE
mauling = TRUE
base_wander_delay = 50
/datum/ai_holder/simple_mob/melee/spacewhale/set_stance(var/new_stance)
. = ..()
var/mob/living/simple_mob/vore/overmap/spacewhale/W = holder
if(stance == STANCE_FIGHT)
W.movement_cooldown = 0
W.child_om_marker.glide_size = 0
if(stance == STANCE_IDLE)
W.hazard_pickup_chance = initial(W.hazard_pickup_chance)
W.hazard_drop_chance = initial(W.hazard_drop_chance)
W.movement_cooldown = 50
base_wander_delay = 50
W.restless = FALSE
W.handle_restless()
W.movement_cooldown = initial(W.movement_cooldown)
W.child_om_marker.glide_size = 0.384
/mob/living/simple_mob/vore/overmap/spacewhale/apply_melee_effects(var/atom/A)
. = ..()
if(istype(A, /mob/living))
var/mob/living/L = A
if(L.stat == DEAD && !L.allowmobvore)
L.gib()
else
return ..()
/obj/effect/overmap/visitable/simplemob/spacewhale
skybox_icon = 'icons/skybox/anomaly.dmi'
skybox_icon_state = "space_whale"
skybox_pixel_x = 0
skybox_pixel_y = 0
glide_size = 0.384
parent_mob_type = /mob/living/simple_mob/vore/overmap/spacewhale

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/datum/category_item/catalogue/fauna/space_ghost
name = "Alien Wildlife - Space Ghost"
desc = "A mysterious and unknown creature made of radical energy.\
This creature's energy interferes the nervous system in many kinds of creatures, which may result in hallucinations.\
This creature's lack of a physical form leaves it quite resistant to physical damage.\
Smaller variants of this creature seem to be vulnerable to bright light.\
While both variants are quite vulnerable to laser and energy weapons."
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/vore/alienanimals/space_ghost
name = "space ghost"
desc = "A pulsing mass of darkness that seems to have gained sentience."
tt_desc = "?????"
catalogue_data = list(/datum/category_item/catalogue/fauna/space_ghost)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "space_ghost"
icon_living = "space_ghost"
icon_dead = "space_ghost_dead"
has_eye_glow = TRUE
hovering = TRUE
pass_flags = PASSTABLE
faction = "space ghost"
maxHealth = 50
health = 50
movement_cooldown = 3.25
see_in_dark = 10
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
harm_intent_damage = 0
melee_damage_lower = 1
melee_damage_upper = 1
attack_sharp = FALSE
attacktext = list("spooked", "startled", "jumpscared", "screamed at")
ai_holder_type = /datum/ai_holder/simple_mob/melee/space_ghost
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 999999
armor = list(
"melee" = 100,
"bullet" = 100,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 100)
armor_soak = list(
"melee" = 100,
"bullet" = 100,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 100
)
loot_list = list(/obj/item/weapon/ore/diamond = 100)
speak_emote = list("rumbles")
vore_active = 0
projectiletype = /mob/living/simple_mob/vore/alienanimals/spooky_ghost
projectilesound = null
projectile_accuracy = 0
projectile_dispersion = 0
needs_reload = TRUE
reload_max = 1
reload_count = 0
reload_time = 7 SECONDS
/datum/ai_holder/simple_mob/ranged/kiting/space_ghost
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE
speak_chance = 0
/mob/living/simple_mob/vore/alienanimals/space_ghost/apply_melee_effects(var/atom/A)
var/mob/living/L = A
L.hallucination += 50
/mob/living/simple_mob/vore/alienanimals/space_ghost/shoot(atom/A) //We're shooting ghosts at people and need them to have the same faction as their parent, okay?
if(!projectiletype)
return
if(A == get_turf(src))
return
face_atom(A)
if(reload_count >= reload_max)
return
var/mob/living/simple_mob/P = new projectiletype(loc, src)
if(!P)
return
if(needs_reload)
reload_count++
P.faction = faction
playsound(src, projectilesound, 80, 1)
/mob/living/simple_mob/vore/alienanimals/space_ghost/death(gibbed, deathmessage = "fades away!")
. = ..()
qdel(src)
/mob/living/simple_mob/vore/alienanimals/spooky_ghost
name = "space ghost"
desc = "A pulsing mass of darkness that seems to have gained sentience."
tt_desc = "?????"
catalogue_data = list(/datum/category_item/catalogue/fauna/space_ghost)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "spookyghost-1"
icon_living = "spookyghost-1"
icon_dead = "space_ghost_dead"
hovering = TRUE
pass_flags = PASSTABLE
faction = "space ghost"
maxHealth = 5
health = 5
movement_cooldown = 1
see_in_dark = 10
alpha = 128
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
harm_intent_damage = 0
melee_damage_lower = 1
melee_damage_upper = 1
attack_sharp = FALSE
attacktext = list("spooked", "startled", "jumpscared", "screamed at")
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 999999
armor = list(
"melee" = 100,
"bullet" = 100,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 100)
armor_soak = list(
"melee" = 100,
"bullet" = 100,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 100
)
speak_emote = list("rumbles")
vore_active = 0
ai_holder_type = /datum/ai_holder/simple_mob/melee/space_ghost
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/Initialize()
. = ..()
icon_living = "spookyghost-[rand(1,2)]"
icon_state = icon_living
addtimer(CALLBACK(src, .proc/death), 2 MINUTES)
update_icon()
/datum/ai_holder/simple_mob/melee/space_ghost
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE
speak_chance = 0
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/death(gibbed, deathmessage = "fades away!")
. = ..()
qdel(src)
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/apply_melee_effects(var/atom/A)
var/mob/living/L = A
L.hallucination += rand(1,50)
/mob/living/simple_mob/vore/alienanimals/spooky_ghost/Life()
. = ..()
var/turf/T = get_turf(src)
if(!T)
return
if(T.get_lumcount() >= 0.5)
adjustBruteLoss(1)

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/datum/category_item/catalogue/fauna/startreader
name = "Alien Wildlife - Star Treader"
desc = "A hard shelled creature that lives on asteroids.\
It is quite durable and very opportunistic in its feeding habits.\
It is vulnerable to extreme vibrations, and from the bottom."
value = CATALOGUER_REWARD_EASY
/mob/living/simple_mob/vore/alienanimals/startreader
name = "asteroid star treader"
desc = "A slow, hard shelled creature that stalks asteroids."
tt_desc = "Testudines Stellarus"
catalogue_data = list(/datum/category_item/catalogue/fauna/startreader)
icon = 'icons/mob/alienanimals_x32.dmi'
icon_state = "startreader"
icon_living = "startreader"
icon_dead = "startreader_dead"
faction = "space turtle"
maxHealth = 1000
health = 1000
movement_cooldown = 20
see_in_dark = 10
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "punches"
harm_intent_damage = 1
melee_damage_lower = 1
melee_damage_upper = 10
attack_sharp = FALSE
attacktext = list("chomped", "bashed", "monched", "bumped")
ai_holder_type = /datum/ai_holder/simple_mob/melee/startreader
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
minbodytemp = 0
maxbodytemp = 900
loot_list = list(/obj/random/underdark/uncertain = 25)
armor = list(
"melee" = 100,
"bullet" = 100,
"laser" = 100,
"energy" = 100,
"bomb" = 0,
"bio" = 100,
"rad" = 100)
armor_soak = list(
"melee" = 30,
"bullet" = 30,
"laser" = 10,
"energy" = 10,
"bomb" = 0,
"bio" = 100,
"rad" = 100
)
speak_emote = list("rumbles")
say_list_type = /datum/say_list/startreader
vore_active = 1
vore_capacity = 2
vore_bump_chance = 25
vore_ignores_undigestable = 0
vore_default_mode = DM_DRAIN
vore_icons = SA_ICON_LIVING
vore_stomach_name = "gastric sac"
vore_default_contamination_flavor = "Wet"
vore_default_contamination_color = "grey"
vore_default_item_mode = IM_DIGEST
var/flipped = FALSE
var/flip_cooldown = 0
/datum/say_list/startreader
emote_see = list("bobs", "digs around","gnashes at something","yawns","snaps at something")
emote_hear = list("thrumms","clicks","rattles","groans","burbles")
/mob/living/simple_mob/vore/alienanimals/startreader/init_vore()
..()
var/obj/belly/B = vore_selected
B.name = "gastric sac"
B.desc = "It's cramped and hot! You're forced into a small ball as your shape is squeezed into the slick, wet chamber. Despite being swallowed into the creature, you find that you actually stretch out of the top a ways, and can JUST BARELY wiggle around..."
B.mode_flags = 40
B.digest_brute = 0.5
B.digest_burn = 0.5
B.digestchance = 10
B.absorbchance = 0
B.escapechance = 15
/datum/ai_holder/simple_mob/melee/startreader
hostile = TRUE
retaliate = TRUE
destructive = TRUE
violent_breakthrough = TRUE
/mob/living/simple_mob/vore/alienanimals/startreader/apply_melee_effects(var/atom/A)
if(weakened) //Don't stun people while they're already stunned! That's SILLY!
return
if(prob(15))
var/mob/living/L = A
if(isliving(A))
visible_message("<span class='danger'>\The [src] trips \the [L]!</span>!")
L.weakened += rand(1,10)
/mob/living/simple_mob/vore/alienanimals/startreader/Life()
. = ..()
if(flip_cooldown == 1)
flip_cooldown = 0
flipped = FALSE
handle_flip()
visible_message("<span class='notice'>\The [src] rights itself!!!</span>")
return
if(flip_cooldown)
flip_cooldown --
SetStunned(2)
/mob/living/simple_mob/vore/alienanimals/startreader/proc/handle_flip()
if(flipped)
armor = list(
"melee" = 0,
"bullet" = 0,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 0)
armor_soak = list(
"melee" = 0,
"bullet" = 0,
"laser" = 0,
"energy" = 0,
"bomb" = 0,
"bio" = 0,
"rad" = 0
)
icon_living = "startreader_flipped"
AdjustStunned(flip_cooldown)
else
armor = list(
"melee" = 100,
"bullet" = 100,
"laser" = 100,
"energy" = 100,
"bomb" = 0,
"bio" = 100,
"rad" = 100)
armor_soak = list(
"melee" = 30,
"bullet" = 30,
"laser" = 10,
"energy" = 10,
"bomb" = 0,
"bio" = 100,
"rad" = 100
)
icon_living = "startreader"
SetStunned(0)
update_icon()

View File

@@ -1,8 +1,8 @@
//formerly meat things //formerly meat things
//I made these up. They aren't deliberately based on, or supposed to be anything in particular. //I made these up. They aren't deliberately based on, or supposed to be anything in particular.
//They came out kind of goat-ish but that wasn't intentional. I was just going for some cute thing you could //They came out kind of goat-ish but that wasn't intentional. I was just going for some cute thing you could
//take care of and/or kill for meat. //take care of and/or kill for meat.
//I made them to be a part of the 'low tech survival' part of the game. You can use them to obtain a relatively //I made them to be a part of the 'low tech survival' part of the game. You can use them to obtain a relatively
//unlimited amount of meat, wool, hide, bone, and COMPANIONSHIP without the need for machines or power... hopefully. //unlimited amount of meat, wool, hide, bone, and COMPANIONSHIP without the need for machines or power... hopefully.
//There's no real story behind them, they're semi-intelligent wild alien animals with a somewhat mild temperament. //There's no real story behind them, they're semi-intelligent wild alien animals with a somewhat mild temperament.
//They'll beat you up if you're mean to them, they have preferences for food, affection, and the ability //They'll beat you up if you're mean to them, they have preferences for food, affection, and the ability
@@ -64,7 +64,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
maxHealth = 600 maxHealth = 600
health = 600 health = 600
movement_cooldown = 2 movement_cooldown = 2
meat_amount = 10 meat_amount = 12
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
response_help = "pets" response_help = "pets"
@@ -85,7 +85,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
max_n2 = 0 max_n2 = 0
minbodytemp = 150 minbodytemp = 150
maxbodytemp = 400 maxbodytemp = 400
unsuitable_atoms_damage = 0.5 unsuitable_atoms_damage = 0.5
catalogue_data = list(/datum/category_item/catalogue/fauna/teppi) catalogue_data = list(/datum/category_item/catalogue/fauna/teppi)
vis_height = 64 vis_height = 64
@@ -143,7 +143,8 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
) )
butchery_loot = list(\ butchery_loot = list(\
/obj/item/stack/animalhide = 3\ /obj/item/stack/animalhide = 3,\
/obj/item/weapon/bone/horn = 1\
) )
/////////////////////////////////////// Vore stuff/////////////////////////////////////////// /////////////////////////////////////// Vore stuff///////////////////////////////////////////
@@ -197,7 +198,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
"Its so hot, sweltering even! The burbling sounds of this organic cacophony swell and ebb all around you as thick slimes gush around you with the motion of %preds %belly. Its hard to move in this tingly embrace even though the squashy walls are absolutely slippery! You can pull your limbs out from between the heavy meaty folds with some effort, and when you do theres a messy sucking noise in the wake of the motion. Of course, such a disturbance naturally warrants that the chamber would redouble its efforts to subdue you and smother you in those thick tingling slimes.", "Its so hot, sweltering even! The burbling sounds of this organic cacophony swell and ebb all around you as thick slimes gush around you with the motion of %preds %belly. Its hard to move in this tingly embrace even though the squashy walls are absolutely slippery! You can pull your limbs out from between the heavy meaty folds with some effort, and when you do theres a messy sucking noise in the wake of the motion. Of course, such a disturbance naturally warrants that the chamber would redouble its efforts to subdue you and smother you in those thick tingling slimes.",
"The walls around you flex inward briefly, burbling and squelching heavily as everything rushed together, wringing you powerfully for a few moments while, somewhere far above you can hear the bassy rumble of a casual belch, much of the small amount of acrid air available rushing out with the sound. After several long moments held in the tight embrace of that pulsing flesh, things ease up a bit again and resume their insistent, tingly churnings.", "The walls around you flex inward briefly, burbling and squelching heavily as everything rushed together, wringing you powerfully for a few moments while, somewhere far above you can hear the bassy rumble of a casual belch, much of the small amount of acrid air available rushing out with the sound. After several long moments held in the tight embrace of that pulsing flesh, things ease up a bit again and resume their insistent, tingly churnings.",
"Its pitch black and completely slimy in here, %pred sways their %belly a bit here and there to toss you from one end to the other, tumbling you end over end as youre churned in that active %belly. Its all so slick and squishy, so it is really hard to get any footing or grip on things to stabilize your position, which means that youre left at the mercy of those gloomy gastric affections and the tingling touch of those sticky syrupy slimes that the walls lather into your body.") "Its pitch black and completely slimy in here, %pred sways their %belly a bit here and there to toss you from one end to the other, tumbling you end over end as youre churned in that active %belly. Its all so slick and squishy, so it is really hard to get any footing or grip on things to stabilize your position, which means that youre left at the mercy of those gloomy gastric affections and the tingling touch of those sticky syrupy slimes that the walls lather into your body.")
B.emote_lists[DM_HOLD] = list( B.emote_lists[DM_HOLD] = list(
"The burbling %belly rocks and glides over you gently as youre held deep within %pred, the deep thumping of their heart pulses all around you as youre caressed and pressed by heavy, doughy walls.", "The burbling %belly rocks and glides over you gently as youre held deep within %pred, the deep thumping of their heart pulses all around you as youre caressed and pressed by heavy, doughy walls.",
"%preds %belly glorgles around you idly as youre held gently by the slick, wrinkled flesh.", "%preds %belly glorgles around you idly as youre held gently by the slick, wrinkled flesh.",
@@ -273,7 +274,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
"Over the course of several hours in the burbling organic cauldron, your body softens up little by little, soaking up the slime, the tingling spreading over you more and more as your strength fades. The walls fold over you and wrap you up, until the last thing you can sense is the throb of %preds heart pulsing through the very core of your being, washing you away as you become food for %pred.", "Over the course of several hours in the burbling organic cauldron, your body softens up little by little, soaking up the slime, the tingling spreading over you more and more as your strength fades. The walls fold over you and wrap you up, until the last thing you can sense is the throb of %preds heart pulsing through the very core of your being, washing you away as you become food for %pred.",
"Your final moments are spent trying to make just a little space for yourself, the doughy squish of the flesh forming to you, pressing in tighter and tighter, invading your personal space as if to show you that, you dont have any personal space. Youre already a part of %pred, you just dont know it yet. And so those walls come in close to press up against you and churn you away into a messy slop, to put you in your place. That being, padding the belly and hips of %pred, right where you belong.") "Your final moments are spent trying to make just a little space for yourself, the doughy squish of the flesh forming to you, pressing in tighter and tighter, invading your personal space as if to show you that, you dont have any personal space. Youre already a part of %pred, you just dont know it yet. And so those walls come in close to press up against you and churn you away into a messy slop, to put you in your place. That being, padding the belly and hips of %pred, right where you belong.")
// The friend zone. // The friend zone.
var/obj/belly/p = new /obj/belly(src) var/obj/belly/p = new /obj/belly(src)
p.immutable = TRUE p.immutable = TRUE
p.mode_flags = 40 p.mode_flags = 40
@@ -285,11 +286,11 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
p.escapable = TRUE p.escapable = TRUE
p.escapechance = 40 p.escapechance = 40
p.digest_mode = DM_HEAL p.digest_mode = DM_HEAL
p.name = "propeutpericulum" //I'm no latin professor I just know that some organs and things are based on latin words p.name = "propeutpericulum" //I'm no latin professor I just know that some organs and things are based on latin words
//and google translate says that each of these individually //and google translate says that each of these individually
//"close" "to" "danger" translate to "prope" "ut" "periculum". //"close" "to" "danger" translate to "prope" "ut" "periculum".
//Of course it doesn't translate perfectly, and it's nonsense when squashed together, but //Of course it doesn't translate perfectly, and it's nonsense when squashed together, but
//I don't care that much, I just figured that the weird alien animals that store friends in //I don't care that much, I just figured that the weird alien animals that store friends in
//their tummy should have a funny name for the organ they do that with. >:I //their tummy should have a funny name for the organ they do that with. >:I
p.desc = "You seem to have found your way into something of a specialized chamber within the Teppi. The walls are slick and smooth and REALLY soft to the touch. While you can hear the Teppis heartbeat nearby, and feel it throb throughout its flesh, the motions around you are gentle and careful. Youre pressed into a small shape within the pleasant heat, with the flesh forming to your figure. You can wriggle around a bit and get comfortable here, but as soon as you get still for a bit the smooth, almost silky flesh seems to form to you once again, like a heavy blanket wrapping you up. As you lounge here the pleasant kneading sensations ease aches and pains, and leave you feeling fresher than before. For a curious fleshy sac inside of some alien monster, this place isnt all that bad!" p.desc = "You seem to have found your way into something of a specialized chamber within the Teppi. The walls are slick and smooth and REALLY soft to the touch. While you can hear the Teppis heartbeat nearby, and feel it throb throughout its flesh, the motions around you are gentle and careful. Youre pressed into a small shape within the pleasant heat, with the flesh forming to your figure. You can wriggle around a bit and get comfortable here, but as soon as you get still for a bit the smooth, almost silky flesh seems to form to you once again, like a heavy blanket wrapping you up. As you lounge here the pleasant kneading sensations ease aches and pains, and leave you feeling fresher than before. For a curious fleshy sac inside of some alien monster, this place isnt all that bad!"
p.contaminates = 1 p.contaminates = 1
@@ -323,7 +324,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
/mob/living/simple_mob/vore/alienanimals/teppi/Initialize() /mob/living/simple_mob/vore/alienanimals/teppi/Initialize()
. = ..() . = ..()
if(name == initial(name)) if(name == initial(name))
name = "[name] ([rand(1, 1000)])" name = "[name] ([rand(1, 1000)])"
real_name = name real_name = name
@@ -336,7 +337,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
verbs += /mob/living/simple_mob/vore/alienanimals/teppi/proc/toggle_producing_offspring verbs += /mob/living/simple_mob/vore/alienanimals/teppi/proc/toggle_producing_offspring
// teppi_id = rand(1,100000) // teppi_id = rand(1,100000)
// if(!dad_id || !mom_id) // if(!dad_id || !mom_id)
// dad_id = rand(1,100000) // dad_id = rand(1,100000)
// mom_id = rand(1,100000) // mom_id = rand(1,100000)
@@ -352,13 +353,13 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
ALLERGEN_GRAINS, ALLERGEN_GRAINS,
ALLERGEN_BEANS, ALLERGEN_BEANS,
ALLERGEN_SEEDS, ALLERGEN_SEEDS,
ALLERGEN_DAIRY, ALLERGEN_DAIRY,
ALLERGEN_FUNGI, ALLERGEN_FUNGI,
ALLERGEN_COFFEE, ALLERGEN_COFFEE,
ALLERGEN_SUGARS, ALLERGEN_SUGARS,
ALLERGEN_EGGS ALLERGEN_EGGS
) )
var/static/list/possiblebody = list("#fff2d3" = 100, "#ffffc0" = 25, "#c69c85" = 25, "#9b7758" = 25, "#3f4a60" = 10, "#121f24" = 10, "#420824" = 1) var/static/list/possiblebody = list("#fff2d3" = 100, "#ffffc0" = 25, "#c69c85" = 25, "#9b7758" = 25, "#3f4a60" = 10, "#121f24" = 10, "#420824" = 1)
var/static/list/possiblemarking = list("#fff2d3" = 100, "#ffffc0" = 50, "#c69c85" = 25, "#9b7758" = 5, "#3f4a60" = 5, "#121f24" = 5, "#6300db" = 1) var/static/list/possiblemarking = list("#fff2d3" = 100, "#ffffc0" = 50, "#c69c85" = 25, "#9b7758" = 5, "#3f4a60" = 5, "#121f24" = 5, "#6300db" = 1)
var/static/list/possiblehorns = list("#454238" = 100, "#a3d5d7" = 10, "#763851" = 10, "#0d0c2f" = 5, "#ffc965" = 1) var/static/list/possiblehorns = list("#454238" = 100, "#a3d5d7" = 10, "#763851" = 10, "#0d0c2f" = 5, "#ffc965" = 1)
@@ -405,7 +406,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
update_icon() update_icon()
//This builds, caches, and recalls parts of the teppi as it needs them, and shares them across all teppi, //This builds, caches, and recalls parts of the teppi as it needs them, and shares them across all teppi,
//so ideally they only have to make it once as they need it since most of them will be using many of the same colored parts //so ideally they only have to make it once as they need it since most of them will be using many of the same colored parts
/mob/living/simple_mob/vore/alienanimals/teppi/proc/teppi_icon() /mob/living/simple_mob/vore/alienanimals/teppi/proc/teppi_icon()
var/marking_key = "marking-[marking_color]" var/marking_key = "marking-[marking_color]"
@@ -648,7 +649,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
. += "<span class='notice'>They look hungry.</span>" . += "<span class='notice'>They look hungry.</span>"
if(health < maxHealth && health / maxHealth * 100 <= 75) if(health < maxHealth && health / maxHealth * 100 <= 75)
. += "<span class='notice'>They look beat up.</span>" . += "<span class='notice'>They look beat up.</span>"
/mob/living/simple_mob/vore/alienanimals/teppi/update_icon() /mob/living/simple_mob/vore/alienanimals/teppi/update_icon()
..() ..()
@@ -679,7 +680,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
adjust_nutrition(-nutrition_cost) adjust_nutrition(-nutrition_cost)
new /mob/living/simple_mob/vore/alienanimals/teppi(loc, src) new /mob/living/simple_mob/vore/alienanimals/teppi(loc, src)
qdel(src) qdel(src)
else else
visible_message("\The [src] whines pathetically...", runemessage = "whines") visible_message("\The [src] whines pathetically...", runemessage = "whines")
if(prob(50)) if(prob(50))
playsound(src, 'sound/voice/teppi/whine1.ogg', 75, 1) playsound(src, 'sound/voice/teppi/whine1.ogg', 75, 1)
@@ -749,7 +750,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
if(!K.sharp) if(!K.sharp)
sheartime *= 2 sheartime *= 2
if(K.edge) if(K.edge)
sheartime *= 0.5 sheartime *= 0.5
else if(istype(tool, /obj/item/weapon/tool/wirecutters)) else if(istype(tool, /obj/item/weapon/tool/wirecutters))
sheartime *= 2 sheartime *= 2
else else
@@ -811,12 +812,12 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
return return
else if(current_affinity <= -50) else if(current_affinity <= -50)
vore_selected.digest_mode = DM_DIGEST vore_selected.digest_mode = DM_DIGEST
else else
vore_selected.digest_mode = DM_DRAIN vore_selected.digest_mode = DM_DRAIN
..() ..()
ai_holder.set_busy(FALSE) ai_holder.set_busy(FALSE)
/mob/living/simple_mob/vore/alienanimals/teppi/perform_the_nom(user, mob/living/prey, user, belly, delay) /mob/living/simple_mob/vore/alienanimals/teppi/perform_the_nom(user, mob/living/prey, user, belly, delay)
if(client) if(client)
return ..() return ..()
@@ -830,7 +831,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
return return
if(current_affinity <= -50) if(current_affinity <= -50)
vore_selected.digest_mode = DM_DIGEST vore_selected.digest_mode = DM_DIGEST
else else
vore_selected.digest_mode = DM_DRAIN vore_selected.digest_mode = DM_DRAIN
..() ..()
ai_holder.set_busy(FALSE) ai_holder.set_busy(FALSE)
@@ -858,7 +859,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
ai_holder.target = person ai_holder.target = person
ai_holder.track_target_position() ai_holder.track_target_position()
ai_holder.set_stance(STANCE_FIGHT) ai_holder.set_stance(STANCE_FIGHT)
affinity[person.real_name] = -100 //Don't hold a grudge though. affinity[person.real_name] = -100 //Don't hold a grudge though.
/datum/say_list/teppi /datum/say_list/teppi
speak = list("Gyooh~", "Gyuuuh!", "Gyuh?", "Gyaah...", "Iuuuuhh.", "Uoounh!", "GyoooOOOOoooh!", "Gyoh~", "Gyouh~") speak = list("Gyooh~", "Gyuuuh!", "Gyuh?", "Gyaah...", "Iuuuuhh.", "Uoounh!", "GyoooOOOOoooh!", "Gyoh~", "Gyouh~")
@@ -1003,7 +1004,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
return return
if(!breedable || nutrition < 500) if(!breedable || nutrition < 500)
to_chat(src, "<span class='notice'>The conditions are not right to produce offspring.</span>") to_chat(src, "<span class='notice'>The conditions are not right to produce offspring.</span>")
return return
if(GLOB.teppi_count >= GLOB.max_teppi) //if we can't make more then we shouldn't look for partners if(GLOB.teppi_count >= GLOB.max_teppi) //if we can't make more then we shouldn't look for partners
to_chat(src, "<span class='notice'>I cannot produce more offspring at the moment, there are too many of us!</span>") to_chat(src, "<span class='notice'>I cannot produce more offspring at the moment, there are too many of us!</span>")
return return
@@ -1033,7 +1034,7 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
else else
to_chat(src, "<span class='notice'>You enable breeding.</span>") to_chat(src, "<span class='notice'>You enable breeding.</span>")
prevent_breeding = FALSE prevent_breeding = FALSE
///////////////////AI Things//////////////////////// ///////////////////AI Things////////////////////////
//Thank you very much Aronai <3 //Thank you very much Aronai <3
@@ -1180,11 +1181,11 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
horn_color = "#141414" horn_color = "#141414"
eye_color = "#9f522c" eye_color = "#9f522c"
skin_color = "#e16f2d" skin_color = "#e16f2d"
marking_type = "13" marking_type = "13"
horn_type = "1" horn_type = "1"
. = ..() . = ..()
/mob/living/simple_mob/vore/alienanimals/teppi/lira/New() /mob/living/simple_mob/vore/alienanimals/teppi/lira/New()
inherit_colors = TRUE inherit_colors = TRUE
color = "#fdfae9" color = "#fdfae9"
marking_color = "#ffffc0" marking_color = "#ffffc0"

View File

@@ -26,7 +26,7 @@ GLOBAL_VAR_INIT(chicken_count, 0) // How mant chickens DO we have?
say_list_type = /datum/say_list/chicken say_list_type = /datum/say_list/chicken
meat_amount = 2 meat_amount = 4
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/chicken meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
var/eggsleft = 0 var/eggsleft = 0

View File

@@ -19,7 +19,7 @@
say_list_type = /datum/say_list/cow say_list_type = /datum/say_list/cow
meat_amount = 6 meat_amount = 10
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
var/datum/reagents/udder = null var/datum/reagents/udder = null

View File

@@ -22,7 +22,7 @@
say_list_type = /datum/say_list/goat say_list_type = /datum/say_list/goat
ai_holder_type = /datum/ai_holder/simple_mob/retaliate ai_holder_type = /datum/ai_holder/simple_mob/retaliate
meat_amount = 4 meat_amount = 6
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
var/datum/reagents/udder = null var/datum/reagents/udder = null

View File

@@ -98,14 +98,14 @@
speak_emote = list("chitters") speak_emote = list("chitters")
meat_amount = 1 meat_amount = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat/spidermeat
say_list_type = /datum/say_list/spider say_list_type = /datum/say_list/spider
tame_items = list( tame_items = list(
/obj/item/weapon/reagent_containers/food/snacks/xenomeat = 10, /obj/item/weapon/reagent_containers/food/snacks/xenomeat = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat/crab = 40, /obj/item/weapon/reagent_containers/food/snacks/crabmeat = 40,
/obj/item/weapon/reagent_containers/food/snacks/meat = 20 /obj/item/weapon/reagent_containers/food/snacks/meat = 20
) )

View File

@@ -21,6 +21,8 @@
old_x = -16 old_x = -16
old_y = 0 old_y = 0
meat_amount = 20
projectiletype = /obj/item/projectile/energy/spidertoxin projectiletype = /obj/item/projectile/energy/spidertoxin
projectilesound = 'sound/weapons/pierce.ogg' projectilesound = 'sound/weapons/pierce.ogg'
@@ -59,6 +61,7 @@
poison_per_bite = 2 poison_per_bite = 2
poison_type = "cyanide" poison_type = "cyanide"
loot_list = list(/obj/item/royal_spider_egg = 100)
/obj/item/projectile/energy/spidertoxin /obj/item/projectile/energy/spidertoxin
name = "concentrated spidertoxin" name = "concentrated spidertoxin"
@@ -71,11 +74,7 @@
combustion = FALSE combustion = FALSE
/mob/living/simple_mob/animal/giant_spider/broodmother/death() /mob/living/simple_mob/animal/giant_spider/broodmother/death(gibbed, deathmessage="falls over and makes its last twitches as its birthing sack bursts!")
..()
new /obj/item/royal_spider_egg(src.loc)
var/count = 0 var/count = 0
while(count < death_brood) while(count < death_brood)
var/broodling_type = pick(possible_death_brood_types) var/broodling_type = pick(possible_death_brood_types)
@@ -84,7 +83,7 @@
step_away(broodling, src) step_away(broodling, src)
count++ count++
visible_message(span("critical", "\The [src]'s birthing sack bursts!")) return ..()
/mob/living/simple_mob/animal/giant_spider/broodmother/proc/spawn_brood(atom/A) /mob/living/simple_mob/animal/giant_spider/broodmother/proc/spawn_brood(atom/A)
set waitfor = FALSE set waitfor = FALSE

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@@ -51,7 +51,8 @@
default_pixel_x = -16 default_pixel_x = -16
old_x = -16 old_x = -16
old_y = 0 old_y = 0
meat_amount = 15
egg_type = /obj/effect/spider/eggcluster/royal egg_type = /obj/effect/spider/eggcluster/royal
/mob/living/simple_mob/animal/giant_spider/webslinger/event // YW CHANGE /mob/living/simple_mob/animal/giant_spider/webslinger/event // YW CHANGE

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@@ -18,7 +18,8 @@
organ_names = /decl/mob_organ_names/crab organ_names = /decl/mob_organ_names/crab
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/crab meat_type = /obj/item/weapon/reagent_containers/food/snacks/crabmeat
meat_amount = 3
say_list_type = /datum/say_list/crab say_list_type = /datum/say_list/crab
@@ -51,12 +52,5 @@
. = ..() . = ..()
adjust_scale(rand(5,12) / 10) adjust_scale(rand(5,12) / 10)
// Meat!
/obj/item/weapon/reagent_containers/food/snacks/meat/crab
name = "meat"
desc = "A chunk of meat."
icon_state = "crustacean-meat"
/decl/mob_organ_names/crab /decl/mob_organ_names/crab
hit_zones = list("cephalothorax", "abdomen", "left walking legs", "right walking legs", "left swimming legs", "right swimming legs", "left pincer", "right pincer") hit_zones = list("cephalothorax", "abdomen", "left walking legs", "right walking legs", "left swimming legs", "right swimming legs", "left pincer", "right pincer")

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@@ -23,6 +23,7 @@
holder_type = /obj/item/weapon/holder/fish holder_type = /obj/item/weapon/holder/fish
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/fish meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/fish
meat_amount = 3
// By default they can be in any water turf. Subtypes might restrict to deep/shallow etc // By default they can be in any water turf. Subtypes might restrict to deep/shallow etc
var/global/list/suitable_turf_types = list( var/global/list/suitable_turf_types = list(

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@@ -2,6 +2,7 @@
desc = "A genetic marvel, combining the docility and aesthetics of the koi with some of the resiliency and cunning of the noble space carp." desc = "A genetic marvel, combining the docility and aesthetics of the koi with some of the resiliency and cunning of the noble space carp."
health = 50 health = 50
maxHealth = 50 maxHealth = 50
meat_amount = 0
/mob/living/simple_mob/animal/passive/fish/koi/poisonous/Initialize() /mob/living/simple_mob/animal/passive/fish/koi/poisonous/Initialize()
. = ..() . = ..()
@@ -67,7 +68,7 @@
icon_state = "measelshark" icon_state = "measelshark"
icon_living = "measelshark" icon_living = "measelshark"
icon_dead = "measelshark-dead" icon_dead = "measelshark-dead"
meat_amount = 6 //Big fish, tons of meat. Great for feasts. meat_amount = 8 //Big fish, tons of meat. Great for feasts.
meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/sharkchunk meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/sharkchunk
vore_active = 1 vore_active = 1
vore_bump_chance = 100 vore_bump_chance = 100

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@@ -23,6 +23,8 @@
say_list_type = /datum/say_list/lizard say_list_type = /datum/say_list/lizard
meat_amount = 1
/mob/living/simple_mob/animal/passive/lizard/large /mob/living/simple_mob/animal/passive/lizard/large
desc = "A cute, big lizard." desc = "A cute, big lizard."
maxHealth = 20 maxHealth = 20

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@@ -7,6 +7,7 @@
item_state = "mouse_gray" item_state = "mouse_gray"
icon_living = "mouse_gray" icon_living = "mouse_gray"
icon_dead = "mouse_gray_dead" icon_dead = "mouse_gray_dead"
icon_rest = "mouse_gray_sleep"
kitchen_tag = "rodent" kitchen_tag = "rodent"
maxHealth = 5 maxHealth = 5
@@ -34,7 +35,8 @@
has_langs = list("Mouse") has_langs = list("Mouse")
holder_type = /obj/item/weapon/holder/mouse holder_type = /obj/item/weapon/holder/mouse
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat meat_amount = 1
butchery_loot = list()
say_list_type = /datum/say_list/mouse say_list_type = /datum/say_list/mouse
@@ -63,6 +65,17 @@
icon_rest = "mouse_[body_color]_sleep" icon_rest = "mouse_[body_color]_sleep"
if (body_color != "rat") if (body_color != "rat")
desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself." desc = "A small [body_color] rodent, often seen hiding in maintenance areas and making a nuisance of itself."
holder_type = /obj/item/weapon/holder/mouse/rat
if (body_color == "operative")
holder_type = /obj/item/weapon/holder/mouse/operative
if (body_color == "brown")
holder_type = /obj/item/weapon/holder/mouse/brown
if (body_color == "gray")
holder_type = /obj/item/weapon/holder/mouse/gray
if (body_color == "white")
holder_type = /obj/item/weapon/holder/mouse/white
if (body_color == "black")
holder_type = /obj/item/weapon/holder/mouse/black
/mob/living/simple_mob/animal/passive/mouse/Crossed(atom/movable/AM as mob|obj) /mob/living/simple_mob/animal/passive/mouse/Crossed(atom/movable/AM as mob|obj)
if(AM.is_incorporeal()) if(AM.is_incorporeal())
@@ -100,25 +113,20 @@
/mob/living/simple_mob/animal/passive/mouse/white /mob/living/simple_mob/animal/passive/mouse/white
body_color = "white" body_color = "white"
icon_state = "mouse_white" icon_state = "mouse_white"
icon_rest = "mouse_white_sleep"
holder_type = /obj/item/weapon/holder/mouse/white
/mob/living/simple_mob/animal/passive/mouse/gray /mob/living/simple_mob/animal/passive/mouse/gray
body_color = "gray" body_color = "gray"
icon_state = "mouse_gray" icon_state = "mouse_gray"
icon_rest = "mouse_gray_sleep"
holder_type = /obj/item/weapon/holder/mouse/gray
/mob/living/simple_mob/animal/passive/mouse/brown /mob/living/simple_mob/animal/passive/mouse/brown
body_color = "brown" body_color = "brown"
icon_state = "mouse_brown" icon_state = "mouse_brown"
icon_rest = "mouse_brown_sleep"
/mob/living/simple_mob/animal/passive/mouse/rat holder_type = /obj/item/weapon/holder/mouse/brown
name = "rat"
tt_desc = "E Rattus rattus"
desc = "A large rodent, often seen hiding in maintenance areas and making a nuisance of itself."
body_color = "rat"
icon_state = "mouse_rat"
maxHealth = 20
health = 20
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive
//TOM IS ALIVE! SQUEEEEEEEE~K :) //TOM IS ALIVE! SQUEEEEEEEE~K :)
/mob/living/simple_mob/animal/passive/mouse/brown/Tom /mob/living/simple_mob/animal/passive/mouse/brown/Tom
@@ -130,6 +138,57 @@
// Change my name back, don't want to be named Tom (666) // Change my name back, don't want to be named Tom (666)
name = initial(name) name = initial(name)
/mob/living/simple_mob/animal/passive/mouse/black
body_color = "black"
icon_state = "mouse_black"
icon_rest = "mouse_black_sleep"
holder_type = /obj/item/weapon/holder/mouse/black
/mob/living/simple_mob/animal/passive/mouse/rat
name = "rat"
tt_desc = "E Rattus rattus"
desc = "A large rodent, often seen hiding in maintenance areas and making a nuisance of itself."
body_color = "rat"
icon_state = "mouse_rat"
icon_rest = "mouse_rat_sleep"
holder_type = /obj/item/weapon/holder/mouse/rat
maxHealth = 20
health = 20
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive
/mob/living/simple_mob/animal/passive/mouse/operative
name = "mouse operative"
desc = "A cute mouse fitted with a custom blood red suit. Sneaky."
body_color = "operative"
icon_state = "mouse_operative"
icon_rest = "mouse_operative_sleep"
holder_type = /obj/item/weapon/holder/mouse/operative
maxHealth = 35
//It's wearing a void suit, it don't care about atmos
health = 35
min_oxy = 0
max_oxy = 0
min_tox = 0
max_tox = 0
min_co2 = 0
max_co2 = 0
min_n2 = 0
max_n2 = 0
maxbodytemp = 700
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive
//The names Cheese... Agent Cheese
/mob/living/simple_mob/animal/passive/mouse/operative/agent_cheese
name = "Agent Cheese"
desc = "I like my cheese Swiss... not American."
/mob/living/simple_mob/animal/passive/mouse/operative/agent_cheese/New()
..()
// Change my name back, don't want to be named agent_cheese (666)
name = initial(name)
// Mouse noises // Mouse noises
/datum/say_list/mouse /datum/say_list/mouse

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@@ -12,41 +12,45 @@
movement_cooldown = 5 movement_cooldown = 5
universal_understand = 1 universal_understand = 1
/mob/living/simple_mob/animal/passive/mouse/attack_hand(mob/living/L)
if(L.a_intent == I_HELP && !istype(loc, /obj/item/weapon/holder)) //if lime intent and not in a holder already
if(!src.attempt_to_scoop(L)) //the superior way to handle scooping, checks size
..() //mouse too big to grab? pet the large mouse instead
else
..()
//No longer in use, as mice create a holder/micro object instead
/obj/item/weapon/holder/mouse/attack_self(var/mob/U) /obj/item/weapon/holder/mouse/attack_self(var/mob/U)
for(var/mob/living/simple_mob/M in src.contents) for(var/mob/living/simple_mob/M in src.contents)
if((I_HELP) && U.checkClickCooldown()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects if((I_HELP) && U.checkClickCooldown()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects
U.setClickCooldown(U.get_attack_speed()) //if there's a cleaner way in baycode, I'll change this U.setClickCooldown(U.get_attack_speed()) //if there's a cleaner way in baycode, I'll change this
U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>") U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>")
//Jank grabber that uses the 'attack_hand' insead of 'MouseDrop'
/mob/living/simple_mob/animal/passive/mouse/attack_hand(var/atom/over_object)
var/mob/living/carbon/human/H = over_object
if(holder_type && issmall(src) && istype(H) && !H.lying && Adjacent(H) && (src.a_intent == I_HELP && H.a_intent == I_HELP))
if(!issmall(H) || !istype(src, /mob/living/carbon/human))
get_scooped(H, (usr == src))
return
return ..()
/mob/living/simple_mob/animal/passive/mouse/MouseDrop(var/obj/O) //this proc would be very easy to apply to all mobs, holders generate dynamically /mob/living/proc/mouse_scooped(var/mob/living/carbon/grabber, var/self_grab)
if(!(usr == src || O))
return ..() if(!holder_type || buckled || pinned.len)
if(istype(O, /mob/living) && O.Adjacent(src)) //controls scooping by mobs return
var/mob/living/L = O
if(!src.attempt_to_scoop(L, (src == usr))) if(self_grab)
return //this way it doesnt default to the generic animal pickup which isnt size restricted if(src.incapacitated()) return
if(istype(O, /obj/item/weapon/storage) && O.Adjacent(src)) //controls diving into storage
var/obj/item/weapon/storage/S = O
var/obj/item/weapon/holder/H = new holder_type(get_turf(src),src) //this works weird, but it creates an empty holder, to see if that holder can fit
if(S.can_be_inserted(H) && (src.size_multiplier <= 0.75))
visible_message("<b>\The [src]</b> squeezes into \the [S].")
H.forceMove(S)
return 1
else
qdel(H) //this deletes the empty holder if it doesnt work
to_chat(usr,"<span class='notice'>You can't fit inside \the [S]!</span>")
return 0
else else
..() if(grabber.incapacitated()) return
var/obj/item/weapon/holder/H = new holder_type(get_turf(src), src)
grabber.put_in_hands(H)
if(self_grab)
to_chat(grabber, "<span class='notice'>\The [src] clambers onto you!</span>")
to_chat(src, "<span class='notice'>You climb up onto \the [grabber]!</span>")
grabber.equip_to_slot_if_possible(H, slot_back, 0, 1)
else
to_chat(grabber, "<span class='notice'>You scoop up \the [src]!</span>")
to_chat(src, "<span class='notice'>\The [grabber] scoops you up!</span>")
add_attack_logs(grabber, H.held_mob, "Scooped up", FALSE) // Not important enough to notify admins, but still helpful.
return H
/mob/living/simple_mob/animal/passive/mouse/white/apple /mob/living/simple_mob/animal/passive/mouse/white/apple
name = "Apple" name = "Apple"
desc = "Dainty, well groomed and cared for, her eyes glitter with untold knowledge..." desc = "Dainty, well groomed and cared for, her eyes glitter with untold knowledge..."
@@ -56,4 +60,12 @@
..() ..()
// Change my name back, don't want to be named Apple (666) // Change my name back, don't want to be named Apple (666)
name = initial(name) name = initial(name)
desc = initial(desc) desc = initial(desc)
/obj/item/weapon/holder/mouse/attack_self(mob/living/carbon/user)
user.setClickCooldown(user.get_attack_speed())
for(var/L in contents)
if(isanimal(L))
var/mob/living/simple_mob/S = L
user.visible_message("<span class='notice'>[user] [S.response_help] \the [S].</span>")

View File

@@ -16,6 +16,9 @@
organ_names = /decl/mob_organ_names/penguin organ_names = /decl/mob_organ_names/penguin
meat_amount = 3
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
harm_intent_damage = 5 harm_intent_damage = 5
melee_damage_lower = 10 melee_damage_lower = 10
melee_damage_upper = 15 melee_damage_upper = 15

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@@ -25,7 +25,7 @@
var/mob/M = loc var/mob/M = loc
var/was_in_hands = istype(M) && (src == M.get_active_hand() || src == M.get_inactive_hand()) var/was_in_hands = istype(M) && (src == M.get_active_hand() || src == M.get_inactive_hand())
critter = new critter(critter_holder) critter = new critter(critter_holder)
critter_holder = new(loc, critter) critter_holder = new(loc, critter)
@@ -138,6 +138,7 @@
can_pull_mobs = MOB_PULL_SMALLER can_pull_mobs = MOB_PULL_SMALLER
say_list_type = /datum/say_list/possum say_list_type = /datum/say_list/possum
catalogue_data = list(/datum/category_item/catalogue/fauna/opossum) catalogue_data = list(/datum/category_item/catalogue/fauna/opossum)
meat_amount = 2
/mob/living/simple_mob/animal/passive/opossum/adjustBruteLoss(var/amount,var/include_robo) /mob/living/simple_mob/animal/passive/opossum/adjustBruteLoss(var/amount,var/include_robo)
. = ..() . = ..()

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@@ -23,6 +23,9 @@
softfall = TRUE softfall = TRUE
parachuting = TRUE parachuting = TRUE
meat_amount = 1
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
attacktext = list("clawed", "pecked") attacktext = list("clawed", "pecked")
speak_emote = list("chirps", "caws") speak_emote = list("chirps", "caws")
has_langs = list("Bird") has_langs = list("Bird")

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@@ -37,6 +37,7 @@ var/list/_cat_default_emotes = list(
movement_cooldown = 0.5 SECONDS movement_cooldown = 0.5 SECONDS
meat_amount = 1
see_in_dark = 6 // Not sure if this actually works. see_in_dark = 6 // Not sure if this actually works.
response_help = "pets" response_help = "pets"
response_disarm = "gently pushes aside" response_disarm = "gently pushes aside"

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@@ -23,7 +23,7 @@
minbodytemp = 223 //Below -50 Degrees Celcius minbodytemp = 223 //Below -50 Degrees Celcius
maxbodytemp = 323 //Above 50 Degrees Celcius maxbodytemp = 323 //Above 50 Degrees Celcius
meat_amount = 1 meat_amount = 2
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/fox meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/fox
say_list_type = /datum/say_list/fox say_list_type = /datum/say_list/fox
@@ -186,9 +186,6 @@
set_dir(get_dir(src, friend)) set_dir(get_dir(src, friend))
say("Yap!") say("Yap!")
*/ */
/obj/item/weapon/reagent_containers/food/snacks/meat/fox
name = "Fox meat"
desc = "The fox doesn't say a goddamn thing, now."
//Captain fox //Captain fox
/mob/living/simple_mob/animal/passive/fox/renault /mob/living/simple_mob/animal/passive/fox/renault

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@@ -28,7 +28,10 @@
maxHealth = 25 maxHealth = 25
health = 25 health = 25
minbodytemp = 175 //yw edit, Makes mobs survive cryogaia temps
meat_amount = 2
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
movement_cooldown = 0 movement_cooldown = 0
melee_damage_lower = 2 melee_damage_lower = 2

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@@ -32,6 +32,9 @@
movement_cooldown = 0 movement_cooldown = 0
meat_amount = 4
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/chicken
melee_damage_lower = 2 melee_damage_lower = 2
melee_damage_upper = 10 melee_damage_upper = 10
base_attack_cooldown = 1 SECOND base_attack_cooldown = 1 SECOND
@@ -57,9 +60,10 @@
. = ..() . = ..()
var/has_food = FALSE var/has_food = FALSE
for(var/obj/item/I in L.get_contents()) // Do they have food? if(isliving(L))
if(istype(I, /obj/item/weapon/reagent_containers/food)) for(var/obj/item/I in L.get_contents()) // Do they have food?
has_food = TRUE if(istype(I, /obj/item/weapon/reagent_containers/food))
break has_food = TRUE
break
if(has_food) // Yes? Gimme the food. if(has_food) // Yes? Gimme the food.
return FALSE return FALSE

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@@ -56,7 +56,7 @@
tame_items = list( tame_items = list(
/obj/item/weapon/reagent_containers/food/snacks/grown = 90, /obj/item/weapon/reagent_containers/food/snacks/grown = 90,
/obj/item/weapon/reagent_containers/food/snacks/meat/crab = 10, /obj/item/weapon/reagent_containers/food/snacks/crabmeat = 10,
/obj/item/weapon/reagent_containers/food/snacks/meat = 5 /obj/item/weapon/reagent_containers/food/snacks/meat = 5
) )

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@@ -61,7 +61,7 @@
organ_names = /decl/mob_organ_names/hare organ_names = /decl/mob_organ_names/hare
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat meat_amount = 1
say_list_type = /datum/say_list/hare say_list_type = /datum/say_list/hare

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@@ -72,7 +72,8 @@
attack_edge = TRUE attack_edge = TRUE
melee_attack_delay = 1 SECOND melee_attack_delay = 1 SECOND
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/crab meat_type = /obj/item/weapon/reagent_containers/food/snacks/crabmeat
meat_amount = 6
response_help = "pets" response_help = "pets"
response_disarm = "gently pushes aside" response_disarm = "gently pushes aside"

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@@ -48,6 +48,7 @@
attacktext = list("gouged", "bit", "cut", "clawed", "whipped") attacktext = list("gouged", "bit", "cut", "clawed", "whipped")
organ_names = /decl/mob_organ_names/kururak organ_names = /decl/mob_organ_names/kururak
meat_amount = 5
armor = list( armor = list(
"melee" = 30, "melee" = 30,

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@@ -40,6 +40,7 @@
melee_damage_upper = 15 melee_damage_upper = 15
base_attack_cooldown = 1 SECOND base_attack_cooldown = 1 SECOND
attacktext = list("nipped", "bit", "cut", "clawed") attacktext = list("nipped", "bit", "cut", "clawed")
meat_amount = 3
armor = list( armor = list(
"melee" = 15, "melee" = 15,

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@@ -49,7 +49,7 @@
tame_items = list( tame_items = list(
/obj/item/organ = 70, /obj/item/organ = 70,
/obj/item/weapon/reagent_containers/food/snacks/meat/crab = 30, /obj/item/weapon/reagent_containers/food/snacks/crabmeat = 30,
/obj/item/weapon/reagent_containers/food/snacks/meat = 20 /obj/item/weapon/reagent_containers/food/snacks/meat = 20
) )

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@@ -5,6 +5,6 @@
heat_resist = -0.5 heat_resist = -0.5
tame_items = list( tame_items = list(
/obj/item/weapon/reagent_containers/food/snacks/meat/crab = 20, /obj/item/weapon/reagent_containers/food/snacks/crabmeat = 20,
/obj/item/weapon/reagent_containers/food/snacks/meat = 10 /obj/item/weapon/reagent_containers/food/snacks/meat = 10
) )

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@@ -31,6 +31,7 @@
attack_sound = 'sound/weapons/bladeslice.ogg' attack_sound = 'sound/weapons/bladeslice.ogg'
meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
meat_amount = 5
/mob/living/simple_mob/animal/space/alien/drone /mob/living/simple_mob/animal/space/alien/drone
name = "alien drone" name = "alien drone"
@@ -68,7 +69,7 @@
old_x = -16 old_x = -16
icon_expected_width = 64 icon_expected_width = 64
icon_expected_height = 64 icon_expected_height = 64
meat_amount = 5 meat_amount = 8
/mob/living/simple_mob/animal/space/alien/queen /mob/living/simple_mob/animal/space/alien/queen
name = "alien queen" name = "alien queen"
@@ -84,7 +85,7 @@
projectilesound = 'sound/weapons/pierce.ogg' projectilesound = 'sound/weapons/pierce.ogg'
movement_cooldown = 8 movement_cooldown = 10
/mob/living/simple_mob/animal/space/alien/queen/empress /mob/living/simple_mob/animal/space/alien/queen/empress
name = "alien empress" name = "alien empress"
@@ -95,7 +96,7 @@
icon_rest = "queen_sleep" icon_rest = "queen_sleep"
maxHealth = 400 maxHealth = 400
health = 400 health = 400
meat_amount = 5 meat_amount = 15
pixel_x = -16 pixel_x = -16
old_x = -16 old_x = -16
@@ -111,7 +112,7 @@
icon_rest = "empress_rest" icon_rest = "empress_rest"
maxHealth = 600 maxHealth = 600
health = 600 health = 600
meat_amount = 10 meat_amount = 40
melee_damage_lower = 15 melee_damage_lower = 15
melee_damage_upper = 25 melee_damage_upper = 25

View File

@@ -33,6 +33,7 @@
has_langs = list("Mouse") has_langs = list("Mouse")
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
meat_amount = 2
say_list_type = /datum/say_list/mouse // Close enough say_list_type = /datum/say_list/mouse // Close enough

View File

@@ -23,6 +23,7 @@
attacktext = list("mauled") attacktext = list("mauled")
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
meat_amount = 8
say_list_type = /datum/say_list/bear say_list_type = /datum/say_list/bear

View File

@@ -53,7 +53,7 @@
organ_names = /decl/mob_organ_names/fish organ_names = /decl/mob_organ_names/fish
meat_amount = 1 meat_amount = 5
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
ai_holder_type = /datum/ai_holder/simple_mob/melee ai_holder_type = /datum/ai_holder/simple_mob/melee
@@ -92,7 +92,7 @@
icon_expected_width = 64 icon_expected_width = 64
icon_expected_height = 32 icon_expected_height = 32
meat_amount = 3 meat_amount = 7
/mob/living/simple_mob/animal/space/carp/large/huge /mob/living/simple_mob/animal/space/carp/large/huge
@@ -115,7 +115,7 @@
icon_expected_width = 64 icon_expected_width = 64
icon_expected_height = 64 icon_expected_height = 64
meat_amount = 10 meat_amount = 15
/mob/living/simple_mob/animal/space/carp/holographic /mob/living/simple_mob/animal/space/carp/holographic
@@ -156,4 +156,4 @@
..() ..()
derez() derez()

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