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Refactors various item attack() implementations
Replaced some attack() overrides with apply_hit_effect() or other attack procs where appropriate. Removed the attack() override from reagent_containers.
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@@ -263,9 +263,6 @@
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return 1
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return 0
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/obj/item/weapon/holo/esword/attack(target as mob, mob/user as mob)
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..()
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/obj/item/weapon/holo/esword/New()
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item_color = pick("red","blue","green","purple")
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