-You can now use the Eject Occupant verb to release yourself from cryo tubes. The process takes 2 minutes, mostly to prevent cryo self-healing from becoming the new standard for treatment.

-Nuke Op personal closets updated: Red spacesuits replaced with syndicate hardsuits. Bulky riot shield replaced with collapsible energy shield. Plain breathmasks replaced with face-hiding syndicate gasmasks. (For those worried about the mask's impact on stealth, you still start with a normal breathmask in your internals box.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3994 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
d_h2005@yahoo.com
2012-07-05 23:25:01 +00:00
parent 84b9929282
commit 069ea9a27a
7 changed files with 36 additions and 10 deletions

View File

@@ -48,12 +48,21 @@
item_state = "rig0-white"
color = "white"
/obj/item/clothing/head/helmet/space/rig/syndi
name = "blood-red hardsuit helmet"
icon_state = "rig0-syndi"
item_state = "rig0-syndi"
color = "syndi"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
////////////////////Suits
/obj/item/clothing/suit/space/rig
name = "engineering hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig-engineering"
item_state = "rig_suit"
protective_temperature = 5000 //For not dieing near a fire, but still not being great in a full inferno
protective_temperature = 5000 //For not dying near a fire, but still not being great in a full inferno
slowdown = 2
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/satchel,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
@@ -66,3 +75,11 @@
icon_state = "rig-white"
name = "advanced hardsuit"
protective_temperature = 10000
/obj/item/clothing/suit/space/rig/syndi
icon_state = "rig-syndi"
name = "blood-red hardsuit"
slowdown = 1
w_class = 3
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)