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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 03:33:21 +00:00
Xenoflora is now a sub-department of Xenobio rather than Science.
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@@ -42,13 +42,13 @@
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flag = SCIENTIST
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department_flag = MEDSCI
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faction = "Station"
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total_positions = 6
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total_positions = 5
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spawn_positions = 3
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supervisors = "the research director"
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selection_color = "#ffeeff"
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access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology, access_xenoarch)
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minimal_access = list(access_tox, access_tox_storage, access_research, access_xenoarch)
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alt_titles = list("Xenoarcheologist", "Anomalist", "Phoron Researcher", "Xenobotanist")
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alt_titles = list("Xenoarcheologist", "Anomalist", "Phoron Researcher")
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minimal_player_age = 14
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@@ -74,12 +74,13 @@
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flag = XENOBIOLOGIST
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department_flag = MEDSCI
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faction = "Station"
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total_positions = 2
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total_positions = 3
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spawn_positions = 2
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supervisors = "the research director"
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selection_color = "#ffeeff"
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access = list(access_robotics, access_tox, access_tox_storage, access_research, access_xenobiology)
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minimal_access = list(access_research, access_xenobiology)
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alt_titles = list("Xenobotanist")
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minimal_player_age = 14
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@@ -128,9 +128,9 @@ proc/populate_seed_list()
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// Cosmetics.
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var/plant_icon // Icon to use for the plant growing in the tray.
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var/plant_colour = "#4BC445" // Colour of the plant icon.
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var/product_icon // Base to use for fruit coming from this plant (if a vine).
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var/product_colour // Colour to apply to product base (if a vine).
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var/plant_colour = "#6EF86A" // Colour of the plant icon.
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var/product_icon // Icon to use for fruit coming from this plant.
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var/product_colour // Colour to apply to product icon.
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var/packet_icon = "seed" // Icon to use for physical seed packet item.
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var/biolum // Plant is bioluminescent.
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var/biolum_colour // The colour of the plant's radiance.
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@@ -156,18 +156,21 @@ proc/populate_seed_list()
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var/datum/organ/external/affecting = target.get_organ(target_limb)
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var/damage = 0
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if(carnivorous == 2)
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if(affecting)
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target << "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.display_name] greedily!</span>"
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if(carnivorous)
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if(carnivorous == 2)
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if(affecting)
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target << "<span class='danger'>\The [fruit]'s thorns pierce your [affecting.display_name] greedily!</span>"
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else
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target << "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>"
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damage = potency/2
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else
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target << "<span class='danger'>\The [fruit]'s thorns pierce your flesh greedily!</span>"
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damage = potency/2
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if(affecting)
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target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.display_name]!</span>"
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else
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target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>"
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damage = potency/5
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else
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if(affecting)
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target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your [affecting.display_name]!</span>"
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else
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target << "<span class='danger'>\The [fruit]'s thorns dig deeply into your flesh!</span>"
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damage = potency/5
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return
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if(affecting)
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affecting.take_damage(damage, 0)
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